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Super Hang-On
Box artwork for Super Hang-On.
Developer(s) Sega-AM2
Publisher(s) Sega
Distributor(s)
Wii Virtual Console icon.png
Wii Virtual Console
Wii Shop Channel
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Nintendo 3DS
Nintendo eShop
Designer(s) Yu Suzuki
Release date(s)
Wii Virtual Console icon.png
Wii Virtual Console
Nintendo 3DS icon.png
Nintendo 3DS
Genre(s) Racing
System(s) Arcade, Sega Genesis, Commodore Amiga, Atari ST, Mac OS, Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Sharp X68000, Nintendo 3DS
Mode(s) Single player
Preceded by Hang-On
Series Hang-On
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Super Hang-On marquee

Super Hang-On (also known as Hang-On 2) is a 1987 motorcycle racing arcade game from Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On was released in 1991 as Limited Edition Hang-On.

It was released for the Sega Genesis, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Genesis 6-Pak.

Sega renewed the Super Hang-On trademark with the U.S Patent Office in early April 2006. There is speculation that a new Super Hang-On game might be released on one of the new-generation consoles or off the Sega Lindbergh architecture.

In 2013 it was released with 3D features as part of the 3D Classics series for the Nintendo 3DS.

Other Appearances[edit]

  • In the 1988 arcade game Power Drift, the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
  • In Ayrton Senna's Super Monaco GP II, there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
  • In the 1994 arcade game Daytona USA, there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
  • In Sonic Riders, there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In Sonic Riders: Zero Gravity, however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the 1985 classic to Outride a Crisis.

Endings[edit]

The endings for this game are much like those in Out Run, with the endings changing depending on the locale. The "best" ending is the Europe stage, when a news crew comes to cover the end of the race and faints once the in-game rider takes off his helmet and is revealed to be an elderly man with a long beard, who smokes a pipe.

In the Genesis version, finishing the Europe stage shows an ending where a woman approaches the rider (presumably to kiss him), but she walks away awkwardly when the rider pulls off her helmet, and is shown to actually be a woman.

Gallery[edit]

Table of Contents

Appendices