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After you've played through the first tutorial, restarting the game puts Mario to the left of the castle.
Just work through it. This teaches you about the various F.L.U.D.D. modes.
The door to the right of this leads to Snowman's Land. (requires 3 shine sprites)
When you first enter the castle and it is dark, the secret passageway at the right of the main room is inaccessible, as is the #Secret of the Mushroom. As the toads say, you have to go to Door 9 and deliver the first shine sprite that you collected outside in the cut scene. This is the first shine sprite in the storyline in the Star Map.
Go up the either staircase and jump to the top double doors, head up and left the stairs to the spin star and two elevators. Jump off the far left elevator at the top of its travel, and spin pressing against the left wall. There's a secret passageway in this wall leading to Jolly Roger Bay.
In the course, head down into the water, stay to the left (stay away from the vortex), trigger the button that lowers a wall on the right of the vortex. Swim over there, then collect the red stars. It's pretty straightforward.
This is the third shine sprite in Castle Secret Stars: Group A in the Star Map.
In the castle, jump on top of the central tall doorway. Then look up.
tag: Gotta catch 'em all! 1-Up Mushroom!
To the left at the start just has a few blue life segments. 1-up below, but you die getting it.
Head right and up. One-up in the middle of blocks, you'll need FLUDD to get it? Above this easy. Just work your way up, stay zoomed out.
This is the first shine sprite in Castle Secret Stars: Group A in the Star Map.
24 shine sprites gives notice "Another room has opened up in the castle upper hallway"
If you enter the top right door with a star on it and right past the level design windows, there is a series of doors.
The first doorway after some trickery gives you the Sixteen Star Coin Prize, a shine sprite (not sure where it shows up on the Star Map)
The next doorway requires 32 star coins and is pure fun (no spoiler!).
The next doorway requires 48 star coins. You get another shine star, shining in the dark (not sure where it shows up on the Star Map).
The final doorway in the dark requires 64 star coins.
NTM: says "No Star Selected" First floor go in either wooden door flanking the main entrance. Head up and "into" a corridor, come out in the garden.
Note: if you head to the left and zoom out , you see a door at the top of the cliff hemming you in.
Just spin twirl and land on Goombas. When the big one appears, just land on him with Z.
This is the third shine sprite in Storyline in the Star Map.
tag: In this land, Goomba's and Bob-ombs have always been rivals. Ontop of Mount Bob-Omb, the king awaits any challenger, however Goomba's have never proved strong enough. Are you willing enough to risk a Battle with King Bob-Omb?
Race up to the King (take first cannon), grab a FLUDD, head all the way right. To defeat the king, just spin when he throws at you to bounce it back at him. If he gets too close, jump over him.
tag: For some unknown reason, when 8 different Red Coins come together, a Shine Sprite is formed... Nobody understands why, but it works, so take advantage of it.
You have to leave this section to get the animation of the shine sprite appearing (take the opportunity to get the gold coin in the sky up there.
Go almost to the top of the black boulder section, jump off to right, in narrow deep valley, walk off the map to the far right, enter secret area. Just move through it.
From the third cannon high up and to the left, fly in the air past the row of coins, and land on the platform. Special flying star up in clouds at far left.
Straight up in the air from first cannon is a star coin (1)
On the path with the falling boulders, about 2/3 up, there's a high lip to the right. Climb up it and a little below in mid-air is a star coin (2).
About 3/4 up, there's another high lip on the left. Climb up it and a little below just above a ledge is a star coin (3).
At the high far left, there's a star coin up in the clouds to the left by entering star (4) There's another star coin (5) you can reach by flying from the third far-left cannon?.
In the Secret of the Mountains area, to the left of the second set of green platforms and rotating blocks is a star coin (6).
Before you jump into the painting, jump up on the right side into a secret passageway. Spin to destroy the block and get to Castle Star Coin (1). The block releases 100 coins, so pick these up to get an extra life. Do this every time you return to the castle if you need more lives.
Head left into cannon, fire straight up, and the cloud platform has a map that shows the coin locations.
Head left into cannon, fire straight up, land on snow ledge, get flying cap, triple-jump right then fly right to get red coins (1) and (2) inside rings of coins.
Repeat but triple-jump left to get the red coin to the right (3).
There's a star coin (x) further to the right of them just above the four rotating snow platforms.
If you fall down to the right and keep heading right, head up some ledges, there's a star coin after a wooden bridge amongst two rotating snow platforms. Careful, there's nothing to land on under here. To the right above a wooden building is a spin star, this fires you to a red coin (4). If you zoom out you can see there's another one above this (on the way from More Mountains to Mountains).
Head left to progress towards it. On the way there, there's a red coin (5) on an icy shape, then another (6) at the top of the five moving snow blocks then another (7) on an icy shape to the left of the top of the five moving snow blocks. Jump to the right at the top of the icy blocks to get to the last red coin (8).
Head right; if instead you don't take the spin star and head right, you pass another lodge (locked!),
The ? at the far right activates a pink star that makes you icy and turns on green platforms behind you so you can get higher, After activating, rush back to the left, jump on the platform, jump off to the left, and knock the penguins away that are blocking the Star Coin.
If you go up the green platform, head right, then up, you see the Secret of the Igloo above you. You need the FLUDD to get in it, head right and most of the way up the snowman to get one if you need it. In the igloo's water stage, the fall makes you metal, so you sink (be careful). Make your way to the right and jump up to get the ability to move through the barriers. Then head back left, past where you started, until you reach the spin star. The spin star sends you through the air and through another special effect that cancels out the others. Now you can head all the way back to the right again, but this time DON'T jump up to the star that makes you pass through things; instead, when you can see the shine sprite you have to dive down and go through the U-shaped channel. From the other (right) side you can jump out of the water and then jump to the spiny star.
If you go up the platform and head right instead, past the moving triangular spikes, and there's one of the red coins (??) above and right.
Head left past the shack, past the ice cubes, and at the far left is a star coin(1). Keep heading left, then back right and up, then to the left past the black Pac-man-esque thing in the Ice Maze.
You can get to him from the left; instead of going up the snowman, cross the ice and keep going across an empty screen, then you can jump onto his platform. To beat Chief Chilly, just keep spinning with X as you move towards him. He died the third time I knocked him off the platform, to the right. If you go past Chief Chilly, you start seeing the snowman body. All the way up at the top is a spiny star, forming his nose.
You can also get to the snowman by heading right, past the moving triangles and up his body. On the way up there's a spin star to keep going up; to the right of this is a star coin (x?).
Ie you go up and to the right of Chief Chilly, you get to the Ice Maze, containing a star coin and a shiny coin. There's only one way through, just work across the bottom, up the right side, and back left. Use down arrow to crouch and X-spin and C-crash to break through.
To the right of the snowman body (his hand holding a platform) is a spin star, right and slightly up of this is another star coin. (I approached this from the right, maybe a different snowman maybe?)
First floor first door with a star on the right, between the two staircases.
Just head right for the first one. Then follow the underwater passage down and left (2). Keep heading right, jump onto the island (jump to the middle of it and/or use a crouch then up and back for a backflip jump or wait for a wave and jump up) and take the platform to the top (3).
Below this island is a cavern with two more silver stars (4, 5). Don't touch the platforms near them on the way down. Also there's a star coin under a platform you have to touch and swim off.
First floor last door with a star on the right, up the far staircase.
tag: Some of the Red Coins are cursed, so that you'll need some Ancient Magic to reach some of them...
Head right and blow up box for red coin (1), further right another coin (2)
Triple-jump onto roof of temple, then through sling star and head left to get red coin (3) Back onto temple, get invisibility, then through sling star and head right to get red coin in box (4) Further right and drop down to get red coin (5) at top of obelisk. To the right lower down is a red coin (6).
There's another red coin inside the excavation to the right, you need to be invisible to get to it (7)?.
Back up onto the temple roof, head right in the sky, the last green platform takes you over to a red star on top of an obelisk (8).
There's a star coin next to it, but you'll need the FLUDD to reliably get to it. This is star coin 3 in Mini Course 1 in the Star Map. If you land on that obelisk (or from the star coin), you can jump up and on your third jump jump right a bit into a sling star. This takes you to the upper deck of the pyramid. and a FLUDD.
tag: The Shine Sprite glows brightly from on top the pyramid, but how to get there?
Temple roof-sling star - platforms in the sky - obelisk - jump into second sling star - pyramid FLUDD, then just work your way to the top. The ledges above you will knock you down, so don't jump too hard.
tag: The Ancient Pyramid of Shifting Sand Land is the burial site of the Koopa Pharoah, Yuuzgonadai.
The trick to getting across the platforms and spinners low in the quicksand is to run up the spinners, ignore the platforms. Then jump quick off platforms before you get crushed. In the maze, just spin to break through. Get the star coin first (star coin 2 in Mini Course 1in the Star Map.), then the shine sprite.
There's another star coin under a platform on the way to the pyramid. Get the FLUDD, walk partway into the pit, jump sideways to it and immediately press to hover out from it. This is star coin 1 in Mini Course 1 in the Star Map.
Tag: Secret Course
Bowser's Trap
This is it! Go and save the Princess from Bowser!
Up the right staircase to the checkered floor, through the door. Oh no!!!
The red coins are pretty much all visible on the way up. Two are hidden by the falling blue blocks. When you make it all the way to the upper left, you get a FLUDD,iwhich lets you get the star coin that is to the right and slightly above the platform, by jetting up to it from underneath.
Left on platform. Head right, second coin is below green blocks but you have to time it. Be careful.
Head up the trail but when you get to the green pipe at top left, press down arrow to enter the platform. On the platform, you have to get behind bowser, press to grab his tail, then as Bowser says, press and rapidly. When he's facing one of the gray and red spheres at the edge of the platform, press to let go of Bowser. He should fly into it. You lose life getting behind Bowser but it's pretty doable.
To the left in the shallow water is the Hazy Maze Cave painting.
Further left is a door to more basement (Castle Basement 2). Perhaps a green shine sprite appears here the first time?
Where the roof dips between the Hazy Maze Cave painting and this door you can jump to the roof. Jump again and there's a spin star that takes you to #Secret of the Sky (secret course).
Talk to the toad guy in the basement, he'll tell you there's a hidden door here. Indeed there is, it leads to the #Frosty Fludd (secret course)
tag: Even though Turbo Fludd is cold, it still runs at Turbo Speed. Group B 1st shine sprite Castle Secret Star Courses: 4th star coin
Slow your landings with spin and land vertically so you don't skid. Break into blocks using turbo, gain speed with turbo. You'll come to a star coin on the way to the shine sprite.
Zoom out here with - to more easily see the coin locations.
Head right and rocket up the column of coins, fall slightly left to the cloud with red coin (1).
Jump right onto the hilly area. Rocket up the column of coins above it to the wide cloud above, then rocket up and slightly left (following the left red arrows) for red coin (2). You'll hit a strong updraft, get the coin and zoom past the coin. You can aim for a row of four rotating platforms above. Use them to move left onto a small cloud for red coin (3).
Fall down from this onto a fairly big floating green island. On the top of it is a row of coins, red coin (4) is at the left end. The wind blows you away from this, either walk slowly towards it or rocket out of the wind to the left edge of this floating island to land on the coin.
If you zoom out you can see below you a hollow in this floating island. Walk to the right edge of the island, fall off, stay to the left of the updraft, and steer down and left to land on the the cloud below the island. Rocket up and left, following the red arrow, to get the red coin in the hollow (5).
Jump and fall to the right to get back to the wide cloud. There's a red arrow pointing up and right to a series of platforms leading to a red coin (6). Because of the wind, it's easier to rocket up and right and past all these, land on the coin, then jump the platforms to head left.
Fall back to the ground and head left following the arrows back towards where you started. You'll come to a big gap with clouds and wind rushing upwards, in the middle of it is a ring of coins with a red coin (8). Below this is a star coin (1), but it's hard to get to because of the updraft. this is in an upward win. One way to get to it is to stand on the lip of the earth to its left facing it, and press down to zoom downwards to it.
From the right edge of this rocket up to get back to the wide cloud. Rocket up again under the right red arrow pointing up. You'll pass the hollow island on your left, move right where the red arrow points right to fall on a cloud. To your right is a column of coins in an updraft between two red arrows, jump to it and rocket up. At the top of this updraft jump right onto a cloud next to a wooden tippy beam. Run across this for the red coin (8). The animation shows where the shine sprite (it's in Castle Secret Stars Group B) appears — to the left and way up atop a column of coins. You can just drift up the updraft.
That takes you to, from left to right:
Land on the right button to raise the water, and you can jump into the black above the basement ceiling at two points.
If you head up, you can get the gray start which makes you heavy. Not sure about the gray star, it makes you heavy so you fall back into the basement. (? and race elsewhere).
If you head left and up, you enter secret passageways. One takes you to the #Shifting Sand Land painting room (you can still jump out of it), the next takes you to #Bob-omb Battle Field painting room. There's a hover FLUDD here which makes it easy to get to the #Secret upper passages. There's another passageway blocked by Bowser.
If you jump right over the gray rotating squares, you get to a warp tube that takes you to #Thwomp's Castle (secret course).
tag: "Hey you Goomba! Can you move under me? Good; just a little more to the right; little more, perfect..... SMASH!! Mwahaha!" Just move through it. Use double or for a burst of speed; it's often safer to jump on top of a thwomp block, or the topmost of a set of thwomp blocks. Get Castle Secret Star group B
The door at the bottom of the diagonal water passage takes you to #Bowser's Second Trap (secret course)
6 star coins, various boxes.
Head right, get the red FLUDD and you have a choice. a) jump across the bridge to a blue FLUDD. Then fall down from the broken bridge to the floor. Head right to the Vertical Hallway and fall down it to the long flat floor. (before the bottom on the right is a passage to a cavern with the rotating green platforms; partway up this is a red coin (3), and way up it is another red coin (4) You can rocket out the top of this and you come out where the black boulders fall; to the right is a passage down and the blocked-off Caged Shine Sprite. However, you can't (?) get back to this cavern from where the black boulders fall, you die. If you fall to the bottom of the cavern with rotating green platforms, you can go left to rejoin the Vertical Hall.
Anyway, back to the Vertical Hall. Head down. Once on the ground, head left along this. You come to the Side Room that has the magic carpet in it. The sign in here has the red coin map, very useful!
Above is a huge cavern. Near the top right is a star coin (2). As the map shows, it has red coins 6, 7, 8. Get them and the shine sprite appears in this room.
(To the left of the magic carpet is a flat section with ledges visible below it within the rock. This is the top of the Emergency Exit from the toxic maze below.)
The only way out of this is to rocket out through a false ceiling near the start, so in general don't take it if you're pursuing other goals. From the magic carpet room go left, and fall into the toxic ooze.
In the toxic maze upper passage, to the right of the green vertical platform, there's a spinning heart on dry land. To the right and above this is a metal star that makes you impervious to the toxic ooze.
In the toxic maze middle passage there's a spinning heart above three gray stones in the ooze.
Further right past this is a set of passages in the roof that leads to another metal star that makes you impervious to the toxic ooze, and also a star coin (6).
Further past this is a wide open roof area with another spinning heart.
Move all the way through it to the right, and there's a shine sprite!
b) If you launch straight up from the red FLUDD (launch off the right edge of the mushroom to avoid hitting things above. Then move left. In the ceiling on the left is a passage through the rock with a a star coin (3). Also at the far left a fly, cap useful to get at the shine sprite at the top right.
To the right of this is a red coin (1). You can shoot through the ceiling with rocket FLUDD to another red coin (2)
In the high room with lots of rotating platforms, rocket up and where a black boulder drops there's a star coin (5). Follow the passage below this to the right and where there's a gray toadstool-ish flower you can rocket up. But you can't (?) quite make it, and you may fall down a long long tunnel to an area with a Spin Star.
The Spin Star sends you back up. If you fall back down this and spin to the left, you can enter a simple maze leading to a star coin (4).
Fall down some more and spin on the right side and enter a simple jump (use the rocket FLUDD) to a red coin (5??!)
To the right and up from the Spin Star at the bottom of the long tunnel is a metal cap. Not sure what this is for, but with it I headed to the left, into the water, over a ledge past a barrier (Z to crash it), into more water, where there's a special course. *There's no way out of this*, so don't take it if you're pursuing other goals.
Just move around. The rings of coins give you air as well as health, so get them after you get the stars.
Move right, keep moving right, when you're warned about the bottomless pit go up and make your way over. You fall down the passage with the red coin #5.
To the right and up from the Spin Star is a metal cap. Not sure what this is for, but with it I headed to the left, into the water, over a ledge and then jump up to the left and get the shine sprite.
Follow path b) above -- rocket up from mushroom near red FLUDD box. Head left then up, then rocket through the roof to an upper passage, head right. (On one of the wooden balance beams across the chasm, there's an arrow up. Jump up and slightly to the right, rocket up, and get a star coin (1)
Make your way across another chasm with lots of coins and critters at upper right. Get to the top, head right, fall down, fall through the false floor and you're next to the shine sprite. There's a fly cap in here too.
There's a small building on the left, the main building.
There's an invisibility (?) star cap far to the right in front of the main building.
The small building on the left has a shaft that falls to the basement.
Fall down the shaft, then head right and get the turbo FLUDD. Just before the shine sprite (trick!, see later), there's a big pool of water. If you go down into the water (use the sideways turbo FLUDD to zoom through) and head left and down there's a red coin (1) and another red coin (2) if you take the passage that doubles back. If you head left at the top there's a spin star that shoots you to the top.
If you travel to the far right and jump for the shine sprite, it turns into Big Boo!
Quickly head back left using turbo FLUDD, away from Big Boo. You have to activate the first switch to turn on the lights, go through a simple maze in the water (or rocket over it), activate the second switch, and then there's a caption telling you to ram into Big Boo with turbo FLUDD who should be lumbering after you. You'll stun him, then run in the other direction and prepare to do it again. Do this three times and the shine sprite is at the far right, for real.
In the main building ground floor there are four dark wood doors:
Once you have that key, travel back to the main building ground floor and use it on the third door with the lock symbol.
This is Big Boo's Staircase. To get to the second staircase, do a crouch then backflip from near the top of the first staircase. The door at the top of this takes you to a main room, which is actually just above the main building ground floor. The door to the right of where you came in takes you to another room, make your way to the right and just above some jet packs is a red coin (8). There are coins across this room in mid-air but they don't lead anywhere at first...
In this higher part of the main room, left across a moving green platform, always grab the Hover FLUDD here!!
The first door you come to (to the right of the FLUDD) takes you to a higher part of the room filled with Boos. If you get the invisibility cap here, you must hover across the red girder section otherwise you'll fall to the floor. Head further right to get Boo's key to the West Tower (a.k.a. The Cable Room).
Assuming you got the invisibility cap, you can fall down through red girders to the left to get a red coin (5).
In this higher part of the main room, the far left locked door to the left of the hover FLUDD takes you to the Cable Room.
Once you get the rocket FLUDD, you can boost up to the top gray platform above the moving green platform. You need invisibility to get to the #Top doors here.
Note that once you've been through the course and gotten all three FLUDDs, the next time you go through just grab one kind of FLUDD and you just rocket to the higher part of the main room from the bottom of the main room.
If you fall down in here you land in a bunch of rotating gray squares, to the right is a locked door. "A Ghostly Green light glows from the othe side of the door, but ithe [sic -- BUG!!] door won't open." BUG! I got stuck with this display, Z wouldn't dismiss it. I pushed a bunch of keys.
If you make your way across to the right of the rotating gray squares, there's a door that takes you to the ground floor far left door (that is locked from the other side).
If you don't fall down in the cable room, just make your way around, use hover a lot. Pretty high up in the center is a red coin (7). At the very top left there's a star coin (1).
At the very top right are two doors. The first one you come to (on the left) says "There is no other side to this door, so it won't open!". The next one (on the right) takes you to a big brown room.
From where you come in from the Cable Room, there is a star coin (2) above you on the left. Way over and up on the right is a shine sprite behind a barrier.
The double doors to your right lead to #High outside the castle. Further right is a door but "Both Green & Golden lights shimmer from the other side of this door, however, something is preventing you from opening it."
The double doors to the right lead to high on the outside of the castle where you'll find the Big Boo's Balcony shine star.
If you go left and jump on the block, you get to a door that takes you to the far left of the big brown room. Get the rocket FLUDD! You can now easily get to the above-mentioned star coin (2).
Back in the big brown room, the single door to the right of the double doors takes you to a room full of boos and a 1-up. Just spin across to it. When you exit out of the same door you come out on the right side of the big brown room!
High on the outside of the castle, if you go right and jump on the block, you get to a door "From the other side of this door, you can almost hear the sound of a Shine Sprite..."
From either high platform high outside the castle, you can rocket to a top center platform. The double doors take you to a room of books for #The Secret of the Library. If you jump above them there's a star coin (3) at the tip of the building
If you climb up then turbo FLUDD over to the book over you, you warp to a course of books. Make your way up it using lots of FLUDD to a shine sprite, but fall to the right and below it to a star coin (4); you'll probably have to repeat the course to get back to the shine sprite.
Help text: Get a Grip! This ghostly Shine Sprite has been gobbled up by the Ghost's secret room. By getting to the Ghostly Golden and Ghostly Green switches, by golly, you might get the garment, but be on the guard from the gruesome ghosts.
At first the far left door on the main building ground floor is locked. But then... ? it opens.
Make your way left across the turning gray blocks into another room containing a red coin (4), a 1-up, and at the top left, the green switch!
After operating the green switch, return to the bottom of the main building. The first door on the right of the double doors takes you to the staircase as usual, but on the landing there are now green elevator blocks above! Jump from one to another to get a red coin (5). If you get out of sync jump out of the way to avoid getting crushed and use rocket FLUDD.
Continue up the staircase to the upper part of the main room. Head left past the moving green platform to the hover FLUDD box. The door on its right with the room full of Boos now has a higher section you can get to full of green rotating squares and beams!! At the top left is a star coin (5), and at the top right is the yellow switch! If you're going for red coins, fall down from the yellow switch , if you don't have invisibility return to the center platform, and then fall through the red girders on the right for the red coin (6).
Return to the staircase, go up again to come to the higher part of the main room. The door on the far right now has green and yellow rotating blocks above! Hover, spin and bounce around, at the top right is a star coin (6). At the top left are two doorways. The first one you come to (the right one) leads to the big room, but now you're on the other side and you can get to the shine sprite!
The order suggested above is easiest. When you get the last one return to high up in the main room and the shine sprite is above and between the two doors to the right of the moving green platform.
(Mini-Course #2)
263 coins: get a lot before heading to the underwater city where the smashable blocks have lots of coins.
Tag: Wet-Dry World is called Wet-Dry World for a reason, use that to reach the top.
The red switch on the "dock" makes wood blocks appear, leading to a blue button that raises the water level. You can also land on this blue button by firing up from the cannon.
Raise the water level, head left, get the turbo FLUDD. Go in the water and turbo left for the silver star (2), then turbo back. Make your way up using the platforms and you'll see the shine sprite in the air. First jump off and spin sideways to the star coin (1) and keep going to get the hover FLUDD. Then go back up the platforms to the shine sprite.
Tag: Five Silver Stars are hidden around this place... Now to find them.
The red switch on the "dock" makes wood blocks appear, leading to a silver star (1). It's much easier to get if you acquired hover FLUDD. You can also get this star by firing mostly up and slightly right from the cannon floating to the right of the dock.
You can also fire Mario very slightly right to get the 1-up.
You can also fire Mario a little more to the right to get the star coin (2) (very hard to get). If you get rocket FLUDD you can get this star coin by jumping up off the platform with the blue switch and activating the rocket at the top of your jump.
If you use the cannon to get these, you want to catch these on the way down — if you aim right for them you may fall into the steel column on the left that leads to #Red Coins in the Underwater City and there's no way out.
Swim down to the blue switch underwater to lower the water level, then go left and spin to destroy the blocks around the silver star (2). Use the rotating green platforms to get to the invisibility star, then immediately turbo FLUDD left out of this "scene". You need to jump or hover or backflip over the low blue water switch, because you want the water to remain low. If you still have invisibility, head right into the steel cage containing a silver star (3). If you avoided raising the water level, head right a bit and ground slam the block below ground to get the next silver star (4). Head back left and use the rotating green platforms to jump to the final silver star (5). You may need to head back left either to lower the water level again for (4) or get invisibility again for (3).
If you got all five stars, head left to the platform where you start. You can raise the water level using the blue switch in a niche in the far left wall, or if you have rocket FLUDD from exploring the Underwater City, you can use that to get there.
The switch on the "dock" makes wood blocks appear, leading to a blue button that raises the water level.
After the water level is higher, get in the cannon, fire about half-way between straight up and right so that you fall down the blocked-off passage on the right. Get the turbo FLUDD, use it to zoom through the passage further left.
In the new room jump up and turbo sideways to get the star coin (3).
Get the metal cap above the raise water switch (it's already set), jump left take the green platforms through the rings and spin to destroy the blocks on the left full of coins and a red coin (1).
Fall down past the platforms and on the yellow stone building is another block you can spin to destroy for coins and red coin (2) on left...
Fall down further and in the middle of the rotating green platforms is another red coin (3).
There's a coin on your left but you need invisibility to get it. Follow the blue arrows to the switch to lower the water level.
Head to the far right where there's an invisibility cap under a stompable block; get it, rush back left (use turbo FLUDD) and into the cage to get the red coin (4). There's also an invisibility cap in here.
While invisible, go to the jagged rocks, jump up onto the rotating platforms above them, jump across to the brown building behind the blue switch, then across and right to rotating blocks to a rocket FLUDD behind a metal fence. Use hover FLUDD if you mis-time it to keep heading up. If you run out of invisibility, repeat. It's worth getting rocket FLUDD.
Now that you have rocket FLUDD, you can rocket up to the ledge with a red coin (5) above you, spin to break through the blocks guarding it. To the left are rotating platforms with a red coin (6) in the middle.
Go back down to the bottom. The water should still be low, so you can stomp to break through the stone protecting the red switch. This makes a lot of wooeden blocks appear to the right. If you race through them you can use them to move to the right and then up to the a walled off area above that contains red coins (7) and (8). But if you run out of time and the blocks disappear, just use rocket FLUDD to get there. Stomp the stone protected them and collect the coins.
Make your way back down and left and the shine sprite appears on top of the building behind the low blue switch. Use rocket FLUDD or the rotating platforms to get to it.
At 32,
tag: You now have collected half the Star Coins in the Game! For it, you receive a Special Prize!! Check out the hallway to the right of the Level Designer to see what it is.
At 48, tag: With 48 Star Coins, you receive a third prize!!!
tag: ........ Bowser definitely didn't construct all of this just to stall you... In fact, this Fortress looks hundreds of years old........ But if Bowser didn't make this........ then who made it? ...... And why?......
Spin to break through the first "solid" wall. General strategy: if you're falling, spin and aim for something solid.
On the row of triangular platforms that rise and lower out of the lava, stand on the very tip of the triangle and you won't get hurt when it sinks.
The platform paddlewheel is hard. But the heart on its left recharges your health if you run through it. Take advantage of this; get rid of the creatures, get the red coin (1) in the paddlewheel's path. If you wind up falling into the lava aim for the jet on the left and it will shoot you up and back to the heart.
The three dropping plinths are tricky, you have to jump just right off the middle one. You can either jump onto the tallest, or jump over it and spin down to a platform on its right that lifts you back up.
In the metal cage, don't jump, just stay low to avoid the fire jets above. There's a red coin (2) in the cage amongst the jets, you have to jump off the moving platform and spin over to it, trying to avoid the jets. There's another red coin (3) below the platform, you have to fall off the platform as it goes up then fall under it to the course below.
In the area the platform brings you to there is a row of coins to your right then a column of coins down. If you jump over here you land on top of the metal cage with the jets and you can re-enter the cage by jumping off and spinning back inside. Anyway, move left. Jump off the front of the platform early and spin at the blocks to collect coins and get health back. The last platform over a red coin (4) and fire jet is hard, just keep watching and time your jump onto the platform.
All the platforms and lava rocks after this sink rapidly, so hustle through them. At the top of the lava rocks is a star coin (1), and on the left side of it is a red coin (5). As this collapses prepare to enter the spin star it exposes.
The spin star takes you to more triangular platforms, just take your time. There's a red coin (6) you can run to at "low tide". Get the turbo FLUDD and use it to get past the next falling block, then get the rocket FLUDD int the structure. Spin for coins in the blocks, then fall to get the red coin (7) and life. In theory you could use the rocket to power out of the lava without burning. Then you have to drop down to the lava and come back out in a 'V' shape; again you can try to use rocket FLUDD to avoid getting burned. Land on the far side of the building and then rocket to its roof to collect the final red coin (8)!
Follow the same path, but now run across the wooden bridge and meet Bowser! It's the same technique as the first #Defeat Bowser. Duck and jump his fireballs, jump over his shockwave, when he jumps in the air run to the other side of him, jump his shockwave, grab his tail, spin him, and toss him in the nearest gray and red sphere. (Easier said than done!) There's a bug here, it's possible to throw Bowser past the gray and red sphere on the left so that he just cycles around it.
Go up the staircase to the right-side checkerboard level. At its end jump to the right. #12 on the map. You should pass straight into a secret passage in the black castle wall at about the level of the big windows. If you have problems getting to it, triple jump off the checkerboard level to the right, press against the wall, and spin. This secret passage takes you to a dip in the ceiling above the staircase from the top double doors (that takes you to the spin star and two green platforms). If you jump up and to the right you can see a hidden double door in the blackness with a big star on it. This is easy to get to if you have the hover FLUDD from the ceiling of #Castle Basement 2. Without hover FLUDD, it's very hard to reach. You have to jump up, twirl, immediately jump up and to the right and twirl, then jump up again.
After you open the door, you're on top of a wall surrounded by spin stars. At the top left spin star, don't fire, just fall out of it. Jump up the platforms on the left, jump left into a hidden passage in the wall that leads to a secret area. #Magma Maze (secret course).
Below the pattern of spin stars are two doors. The door to the left takes you to a passageway that takes you to #Inside the Castle upper hallway. The dark wood door takes you to a high door outside the castle to the left of #Peach's Garden!
To the right of these are some platforms that take you to a rocket FLUDD and hover FLUDD. below those platforms is a secret passage that falls into the hallway.
From left to right,
tag: Somewhere in these molten caverns, ther [sic] lies an oasis of Water (and a Shine Sprite).
Head left, spin through the wood, head up keeping to the left, when you can't go any higher follow the passage left to an area with a FLUDD!
If you fall down from here. There's an underwater maze, but the current pushes you right, so it's hard to get to the coins at the far left.
If you head right and up from the start, you come to a rocket FLUDD. You can use this starting at the perches to its left to head higher and up to the right, past the irritating red rockets to a star coin (1).
From the start, you need to follow the passages up and slightly to the right before heading left, across some hot lava (bounce off the shells) to reach the turbo FLUDD you need to get through the water. Once you get this, turbo back over the lava, fall down through the level until you come to the water, head left, and when you come to the strong current, turbo left through the water until you arrive on land at the shine sprite. This is the middle of the Castle Secret Stars ??? group.
tag: So this is where Kamek lives; It seems kind of small compared to how important Kamek is to Bowser...
Move through this. Don't rush too quickly through it, otherwise you can move beyond the visible area. In the boss battle, spin like crazy to push the big guy off the platform. You get a red shine sprite! It helps to destroy one of the gray cracked blocks and then stand on the other side. This way, the giant Bully runs off the edge by himself. He may walk over it a few times before finally falling through. You must do this to him 3x, and he grows larger with each fall. However, he will always be able to fit down the hole.
This is the xth shine sprite in the ??? group in the Star Map.
tag: The Bully-Toad War (abbreviated as: B.T.W.) is reaching it's [sic] climax! The Blue Toad's [sic] now have the key to victory, but can you help them achieve it?
Head right, enter the toad tower to get the hover FLUDD, head past the bomb field, and at the top of the smaller reddish tower is a star coin (1) Where the rockets fire at you, jump over and twirl to get coins. Head up and enter the tower. In the tower just spin a lot to push bullies out of the way. Hop off the orange platform just as the fire jets start.
tag: The Volcano has been rather volatile recently, perhaps due to a shine sprite?
Head left, jump a lot as much of the land sinks. You are heading past the steps area where the red coins are. There's a star coin (2) low in the lava. You can head up into the red coin area to get the metal cap to easily get this without losing life.
Get the rocket FLUDD below the volcano. You can also head further left and get a turbo FLUDD from the next outcropping. Then rocket up following the red arrow to go inside the volcano. Then your motion through the volcano is just speed and timing. There's a star coin (3) It only gets worse, you'll lose some lives. In the final section of fast-moving lava, skip platforms and if you do burn take advantage of the big jump it gives you.
tag: The Toad's Lava-Wheel, which power's [sic] their Lava Castle, appears to have Silver Stars in it!
Just head right. At the toad fortress you can use the spin star to launch up in the air. At the top of the tower there's a metal cap you can use so the lava won't hurt you for a while. Head right past the battlefield, jump and hover through the fast platforms, then use the spin stars to launch you onto the lava wheel. Head as far as you can to the right to give yourself more time to drop inside and grab the silver stars and also a star coin (4). The last silver coin is very close to the hub.
tag: A Secret passage lies hidden inside Blue Toad's Fortress... if only you could find it..
Enter the fortress and spin and jump a lot.
spoiler: spin to destroy the lower left corner brick in the left column of water.
This takes you to a crazy level full of bullets. As the signs say, spin to destroy bullets and land on bullets for a jump. There's a star coin (5) near the top of the level, you'll probably die getting it.
Head left over the falling structures to the green platform that rises up. There's a red coin (1) underneath it.
From the top of this green platform head right and spin into the spin star. This sends you to the top of the falling structures and you should get the red coin (2) there.
Take the green diagonal platform up and left. The map on the platform shows the red coin locations.
Head up to the right to get a red coin (3) and the hover FLUDD. Jump up and hover onto the rotating green platforms and get the red coin (4) in the middle. Jump up and right over logs to get a red coin (5).
Head up the logs to the left onto the platform. Skip the metal cap (??) and fall through the gray supports and hover to get the star coin (6) underneath it.
Go back up to the platform with the map, go left onto the three fast rotating platforms and get the red coin (6). You can fall down from here onto land.
Head back up the platforms, and this time get the metal cap. Arrows appear directing you downwards. Fall down into the lava, and under the balance beam get the last two red coins (7 and 8).
Go left at the start for a star coin (1) in an updraft.
On the path to the right between two platforms is a star coin (2). But as you'll fall without FLUDDs, grab it after you finish the silver star part.
Head right for the first red coin (1), and in the rotating platforms another red coin (2). The rotating platforms around red coin 2 is fast, so be careful.
Keep going to the backside and find red coins (3 and 4) either side of the four rotating green platforms. Get the second one by jumping and spinning from the pointy rock on the right.
There's another red coin (5) to the right of three rotating platforms. Go up and find two more red coins (6 and 7) either side of another set of four rotating platforms. Go higher, get on the green platform that moves to the right, and get set to jump up and spin for the final red coin (8) and another star coin (3).
Go to the backside and to the right of the red coin star sprite look for a down arrow. Pressing down there will place you in a cannon. Aim right and shoot. You will find yourself in a new section.
Grab the rocket FLUDD and then jump onto the mushroom platform. Rocket to the higher mushroom and again on the balance platform to the right (watch out the Yoshis). Carefully traverse the rotating green platforms and you'll see another rocket FLUDD. After that, jump onto the green platforms one by one until you need to rocket. On the second rocket, jump then rocket, otherwise you won't go high enough.
Once you are at it, if you grab the stuff on the moving platforms, prepare to quickly jump off and FLUDD as they are traps. Go left over the rotating blocks and carefully fend off the creep on the small platform. Jump left then rocket to grab the star coin (6) and go to the right for the star sprite.
Rocket up to the rock block above. Rocket again and steer to the right. You will end up in the middle part of the water fall. Go right for the turbo FLUDD if you like, and rocket up to the level of rotating blocks. Go left from there.
The hover FLUDD is tricky to get, as there's an up-bound current. Going up will see a rocket FLUDD. Rocketing right there will get you a star coin (x). Traverse the space above. The leftmost silver star is inside a brick box with sliding platform entrance, so time your rocket FLUDD thrust. The rest of them should be easy enough. Keep rocketing when you are out of the current. The rightmost FLUDD is lower than the others, jump from the rightmost cloud platform.
tag: Here in Tall Tall Mountain, anyone who can climb all the way to the top deserves a reward. Your reward... is a Shine Sprite...
Rocket up as above until you reach the level of three rotating blocks. Rocket to the round platform above, jump up-right and rocket again in order to land on a platform with a cave entrance. Keep going up from there until you get the start sprite on the summit.
Do as Scale the mountain until you enter the cave entrance. Go through the course to get the star sprite. As the first step is to get the invisibility star, take in mind that steel cages act as gaps, and beware not to smash the wooden blocks.
Go get the metal star on the right. Now wooden blocks are gaps, so keep yourself on the metal platform. Go all the way left until you reach the rotating star. Spin up and you'll get the first silver star.
The second silver star is on the top-left, beyond a diagonal row of rotating blocks. The third and fourth silver stars are on the outermost (cyan) circle of rotating platforms. Keep yourself on a platform to get both. After that find a orange platform and jump on it (preferably doing it at the upper part to avoid falling into the void). Do the same into the green platform. The last silver star is at the bottom of the green circle and the star sprite is on the top of it.
tag: Be careful, this labryinth of Locked Cannons, Metal Blocks, Invisible Walls, Floating Platforms, Rocket Fludd, and Turbo Fludd will twist and mutilate your mind beyond sanity.
Raise the water to get to the invisibility cap, run back, lower the water, break through the block, get the metal cap to break the block that's still underwater, then turbo FLUDD right in the long passageway to the button that uncovers the cannon. Turbo FLUDD back, raise the water all the way up, get in the cannon and fire yourself up and to the right to land in the narrow passage to the shine star.
In the Level Designer room, hop on the ledge with the black paintings, and triple jump off of the platform towards the right wall to enter a hidden passage. This takes you to a star coin (#2 of Castle Star Coins).
You may want to do the #Floating Mansion in the Sky first so that you get rocket FLUDD early on.
Ride the magic rainbow carpets all the way to beautiful blue sky and across fluffy clouds of cotton candy and golden concoctions of sweet riches to the magical floating ship in the sky.
Ride the first rainbow carpet, jumping over stone obstacles. Get the hover FLUDD. Before going on the next one, go to the wide platform on the left and get the star coin (1).
The next magic carpet is a bear, especially when you come to the V shape. Hover off, rush up the logs to the top. Even if you fall some ways behind you can bounce off creatures and bullets to catch up with the carpet. In the next section it's easier to hover and bounce off creatures above the carpet, and wait for it to catch up with you.
At the end of the second magic carpet, as the sign says "You could go either Right ot [sic] the Cruising Ship, or Left, to the Floating Mansion in the Sky.
So head right onto an equally hard magic carpet. You don't have to spin destroy all the blocks. There is a star coin (2?) as you ride up. If you fall behind in the spinning blocks you can hover and bounce off creatures all the way to the end where the ship in the sky is, and get the shine sprite.
The ship has a cannon...
tag: For some reason, an old, cranky rich geezer decided to buy a giant floating house, and he's left a Shine Sprite in there.
Same first two magic carpets, then head left as the sign says.
Jump over the transparent blocks, spin to break into the balance beam as the carpet goes above you and spin again to get out. The carpet next goes below a transparent block, here you must jump off in advance, jump and hover across the falling logs and then jump back on. As everywhere else, jump up and kill creatures in your way. Near the top of this block there's a star coin (3?) that you can fall onto as the carpet comes, then spin to get into the mansion. Whew!
Get the turbo FLUDD and rocket FLUDD in here, then go up and out the top of the mansion for the shine sprite!
Ride the first magic carpet to its end. Go to the right and hop on the gray hammers across to the spinning triangles and onto a blue-brick platform. You come to a passage with a falling slab. Dodge the bullets or spin on them, wait for the slab to come up by the side of the passage. Get the hover FLUDD, then head across the spinning triangles and collapsing lumps. Operate the red switch to make it easier to race across the tops of triangles above to the next section. Eventually you get to the shine star.
There may be a cheat to bypass this. If you have rocket FLUDD, instead of falling down the passage, rocket up to a ledge above where the warp tube for #The Secret of the Triangle Tower is. If you jump sideways from here and rocket up, you can get to the shine sprite without going the long way.
tag: That Blue-Brick tower to the right has a small ledge full of secrets, but it's too high to reach without Rocket Fludd...
Indeed. Just head to the the blue-brick platform, and rocket up to a warp tube. This takes you to a course where precision jumping is critical. About two-thirds of the way through there is a green platform with a Goomba on it that moves to the left. As it passes over two swinging hammers, there is a rotating triangle above. If you jump when you see this, and jump again when near it, you can land on the rotating triangle and then jump to the star coin (5) above.
Ride the first red carpet then go left. On the way to it is a star coin (6) underneath a ledge that you can get to by landing on a green platform below; if you don't have a rocket FLUDD to get back you can jump right and spin to fall back to the start. If you continue left past this you come to a complicated gray structure. All eight red coins are in here along with a hover FLUDD and the shine star you get as a reward. Just jump and hover FLUDD to get them all. One of them is below a gray platform that lowers. There's also a star coin (4) but it's only accessible with rocket FLUDD.
This is mini course 3.
tag: Make your way across this wacky world of Chronoic Chaos.
Go left then up and right, (ignoring the complicated pendulums for now), to the spin star which launches you into the second area. Ignore the red coins there for now, instead go up and right and get the hover FLUDD. Above it is a star coin (1).
Go left across the silver blocks with conveyor belts to the spin star which launches you into the third area.
In the third you have to jump onto one of the pair of yellow balls on a rod to get up to the rocket FLUDD and a star coin (3).
Then, move across until you get to the small green vertical platform. From this, jump on the minute hand of the clock, keep adjusting your position as it sweeps around, and jump off at the 12 o'clock position to the shine sprite!
Red Coins can be tricky, but did you know that they can actually flip you off (the platform)?
Just head up to the area with them. As you start, when you get to the orange block against the left wall, use the rocket FLUDD to get the hover FLUDD in an alcove in the left wall. With rocket FLUDD they're easy.
tag: Swing across along the Giant Pendelums to reach this Shine Sprite.
Either land on the yellow balls of the series of pendulums and swing across, or just rocket up to the shine star on the left wall. Above the forest of pendulums is a star coin (2).
tag: Collect the five Silver Stars around this Galaxy; from sunken in floating seas, spinning within planet's cores, to locked inside castles.
Go right to get a silver star (1) under a big spinning green planet.
Come back, get on the rotating platforms, spin star to top of spinning green planet. Go left and fall below the curved gray structure to get the silver star (2).
Return to the this gray structure and go left and up and jump into the water to get another silver star (3). Then return to the gray structure and take the spin star above it to the spinning green planet with lots of holes. Above it is a silver star (4) and towards the lower right is the last silver star (5). Just move around from piece to piece.
Once you have progressed far enough in your struggle through this, the room from which a sling star launches you to the castle has a warp pipe shortcut that takes you to the air level above the spires.
Make your way across the front, there is a red coin (1) in the lava, between some rotating green platforms, then enter the castle proper.
There are four doors around this room, each leading to a course that has a red key.
Enter the door on the left and work around to get a red Bowser Key (1) and a red coin (2).
Then enter the door on the right and do likewise. Use the metal cap to charge through the lava. After getting the second red Bowser Key (2), go to the top, get the red coin (3), then get the invisibility cap (which makes it easier to get past the falling gray platforms by running through a grate), then get the 1-up and make your way back to the main room.
If you hurried back to the main room from this lower-right door and still have invisibility, return to the middle of the room. Above the big door into the main room, between two sets of brown rotating platforms, is a grated area. With invisibility, you fall into this and get a star coin (3 of Storyline star coins).
If you have the turbo FLUDD, or you can time your jumps on creatures and bullets, you can use them to get to the two upper doors in this castle main room. Otherwise return to the center up the falling logs and use the platforms to get to the cannon. First shoot straight up from the cannon to get another red coin (4). Then, use the cannon to shoot you to the left at about 45 degrees, aiming just below the walls that surround the platform above the cannon. (zoom out). Instead, if you want you can shoot yourself to a door to the outside and go to higher levels to get turbo and rocket FLUDDs; but you'll have to return to this big room to get the other two red keys in the two high rooms.
So shoot yourself far to the left or otherwise get to the far left across some gaps to a door higher up in the main room on the left.
This takes you to an outside lava level. go left, use the health heart. There are two red coins (5 and 6) in and to the side of the tower at the left, and at the top is another Bowser red key (3).
Return to the castle, head right to a similar door high on the right.
This room has a trick fall-away floor that takes you to a wildly mixed-up level. Get invisibility on the far side of the ice and return to the toad person in the metal box who activates a platform. Ride this to get a red coin (7), then ride it again and jump across the penguin creatures. High up at the right by a rotating wooden cross is the last red coin (8), you can get to it by jumping off the tip of the cross and spinning. Make your way back across and get the final Bowser Key (4). Below it there's a star coin (x), but it's tricky to get. You have to rush across the vertical passages below it and be ready with rocket FLUDD as you fall. You can balance on the top of the walls between the passages and then turbo FLUDD through the grate to the passage to the star coin.
Return to the main room and collect the shine star for the red coins at the center platform. (But you'll have to do the whole thing all over again.)
Return to the castle (unfortunately any FLUDD jetpacks you collected on previous attempts don't work on the way to the castle). Repeat the four rooms off the main room in the castle to get all four red keys (within the castle the game remembers any FLUDD jetpacks you collected on previous trips).
Now return to the cannon and aim up and slightly left or right to bounce off the walls around the high platform above the cannon. You should land on this platform, and you can go through a door to an outside rampart high up on the castle.
The left door here has a rocket FLUDD past some lava. Make your way up, eventually come to a door that lets you out at the top of the left spire of the castle. There's another door in the center, and a symmetrical one high up one on the right spire.
(The right door on this rampart takes you to the room with two angled spin stars.)
This right door takes you to a room with a turbo FLUDD. Use the rocket to make some parts easier.
Take either left or right spire to get to the upper level, hop across to the center even taller spire and go inside.
In here you can use turbo FLUDD to break through to the invisibility star.
Then a long long climb up the inside of the spire.
Finally get to a top left exit door, which takes you outside the spire. Run through the health heart, rocket or FLUDD up to a door above, and meet Bowser in his jetcraft.
Bowser fires various destructive projectiles and fire at you, then he shoots the multicolored rings that turn into creatures and a blue coin. Watch for an arrow to appear pointing at his jetcraft, and then jump on him to do damage. Do this three times, and you will beat him. But wait! That was just a robot!
Now a sling star will appear, and also a pipe which will return you to the castle. This pipe works both ways, and makes skipping Bowser's castle and going straight to Bowser possible. Now jump into the sling star and go face Bowser.
63 shine sprites gives Congratulations! You have unlocked 1 short of Every Shine Sprite in the game. But I doubt you can [sic] the last Shine Sprite. It's hidden so well, you'll have to be able to leap over Waterfalls to get it. Oh, By the way, the Cannon outside the Castle is unlocked....
So go outside, get in the cannon and launch yourself high above the castle. You should land on the roof. You can double jump to higher roofs of the castle turret. The last roof is tricky, you have to jump onto the diagonal edge of it. Then walk up to the flag and jump up to a spin star that gives you lives and a winged fly cap. Go back to the cannon and now launch yourself right and past the pool. With the winged cap you should get to the edge of the Mushroom Kingdom.
You need the rocket FLUDD to go higher, but to get to it you need an invisibility cap. So go right, do not destroy wooden blocks. At the far right jump across to the turbo FLUDD box and you should get the invisibility star. (If you jump to the invisibility star, you will immediately fall through the metal.) With invisibility you can return on the wooden blocks and get the rocket FLUDD.
Get this and follow the red arrows up to clouds. Time your rocket jumps to avoid creatures above. There's another rocket FLUDD box on a cloud, and additional red arrows pointing up. However, you will not be able to get to additional platforms and a 1-up up and to the left with just the rocket FLUDD.
If you want you can rocket upwards and slightly to the left to reach Castle Star Coin 3 (the 64th star coin!). Zoom out with and aim for it. If you miss, hold down and to travel right and return to clouds. If you get this 64th star coin, the message is
tag: You got a Star Coin! Oh Dear!! It appears as if yoyu have all 64 Star Coins!!! Every single one!!! For this, you have unlocked your final special prize!! You can collect it in the hallway to the right of the Level Designer!!
To continue on, from the cloud platform with the rocket FLUDD you must first go right to get a flying star ("Wing cap"). You can either jump across all the creatures, or just rocket to the right and spin tapping the right key. The flying star is in a pocket of bouncy birds. Get it and return to the left to the cloud platform.
Now its the tricky part. You need to use the rocket FLUDD near the up arrows, and then quickly hit the down arrow to start flying and then control the up arrow to aim yourself.
Now just follow the path without any big trouble to get your last shiny sprite! No message will be displayed congratulating you for this great achievement though.