| World 8 isn't just another world |
| For those who have seen the map of this area, the great length must be quite surprising. The time given to clear this area is only 300! The goal feels so far away. |
| In addition, when you die in this area, you return to the beginning of the area--no matter where you die. |
| The obstacles and the enemies are set up to give you lots of trouble. Use the map wisely and don't get too excited when you get the star. If you are careless, you'll fall into the pits along the path. The pits vary in size, so you must use different techniques to clear them. |
| You'll also find that the Koopa tribe has its maximum defenses up. Every known type of enemy is present. And desperate! It is quite a feat to get the power-ups while engaging the various enemy characters in combat, and scoring points. Things get worse in World 8-3 where the Hammer Brothers make their last stand. |
| Power-ups are hard to come by, so save your power! It is preferable to be Fire Mario and use the fireballs before the enemy gets too close for comfort. |
| Four more areas to clear! Are you ready? |