Super Mario Bros. 2/Enemies

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Shyguys Tweeter
The ubiquitous Shyguy is a pushover. Red ones walk in straight lines until stopped but blue ones (pink in the NES versions) pace to and fro in one location.
Even some birds of Sub-con wear masks. Tweeters often attack in groups, bouncing along the ground until they locate prey. Watch out for a large leap when they get close.
Snifits Gray Snifit
Though they may look like a Shyguy, the Snifit will surprise unwary travelers with a barrage of bullets. Like Shyguys, red ones walk off ledges while blue Snifits (pink in the NES versions) pace back and forth.
Gray Snifits are in a special category by themselves; they stand guard over one location and will not stray. They typically leap straight up into the air before shooting at you. Wait for it to fire before attacking.
Beezos Ninji
Beezos fly in straight lines and are lightning quick. You can jump on one and ride it, but you must keep moving or you'll fall right off. The pink Beezos from the NES version are replaced with yellow Beezos in later versions.
Up and down, up and down—Ninji doesn't do much except jump, but the jumping makes it tough to sneak past them unscathed.
Hoopster Phanto
Hoopsters are a ladybug-like insect that like to climb up and down vines. Although they won't hesitate to attack anyone who dares invade their vine, they will absent-mindedly give lifts to anyone who rides on top of them.
Guardians of the key, Phantos will chase anyone who steals their treasure. If one is hot on your tail, drop the key to make it give up the chase until you pick it back up.
Trouter Porcupo
Trouters spring up and down in water. You can use them as stepping stones, but don't ride them for too long or you'll be sunk.
Porcupo is covered in sharp quills that cause damage if touched. This is one of the few enemies that you can't ride on top of, so attack Porcupo with an item or just avoid them entirely.
Spark Flurry
Don't touch Spark, or you'll get a shocking surprise. Attack this electrified enemy with an item to avoid losing health.
Like a winter chill, Flurries can ruin the best of adventures. Lure them to a platform's edge, then jump over them and watch them slide off.
Panser Bob-Omb
Panser's multiple fireballs are a pain. Grab a sprout or enemy and use it to take out the flaming flora from a distance.
Bob-Ombs like to roam the worlds, but they also hide in patches of grass. If you pull one up, toss it quickly before it explodes.
Albatoss Pidget
You can ride an Albatoss just like a Beezo, except no movement is necessary to remain on Albatoss' back. If he's carrying a Bob-Omb, steer clear.
Pidget attacks from the safety of a flying carpet. Once it swoops down, leap on and throw Pidget aside. The carpet is then yours to use.
Cobrat Pokey
Cobrats hide in dark places then leap out and attack. Watch for their beady eyes peering out from jars and quicksand.
Cactus-like Pokey has four round segments. Don't pick the segments up singly, just throw an item at the bottom one for a quick victory.
Ostro Autobomb
Speedy Ostro is a double threat, as you must take out both the Shyguy rider and Ostro itself. Pick up the Shyguy and use it to attack Ostro.
This machine makes for an explosive encounter. Autobomb is a wheeled cart with a Shyguy driver. Leap on board and toss the Shyguy, then use the cart to ride over dangerous terrain.