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Yoshi's Island 2
Yoshi's Island 2
Yoshi's Island 2
Level type Above-ground
Entrance
Exit
Secret Exit None
Time at Start 400

Yoshi's Island 2 is the second level on Yoshi's Island.

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  • At the beginning, you'll see an empty shell lying on the ground. Grab it, jump onto the ledge and kick it forward into the group of marching Koopa Troopas. If the shell hits all of them, you'll get a 1-Up.
  • At the group of two ? blocks, jump at the right one to find Yoshi. Jump on him to continue the adventure together. Eat all the red berries in this level to get a free mushroom after the 10th one.
  • Dragon Coin location After the first message block, hovering above a red shell. It is accompanied by a few coins.
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  • Yoshi can swallow colored Koopa shells for special effects. The red shell you can find here lets Yoshi spew fire that destroys all enemies on its way. Use this to easily plow your way through the level.
  • Dragon Coin location Just a bit behind the first Dragon Coin, above a green shell.
  • Dragon Coin location Behind the first Chargin' Chuck. Jump from the high ledge to reach it.
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  • The middle out of the three ? blocks contains another Yoshi if you lost him earlier. If you do have him, you'll receive a 1-up mushroom instead.
  • The Monty Moles can be eaten by Yoshi even while they're still burying out of the ground. There are two turn blocks near the second one, the right one contains a vine leading to a cloud platform which has some coins. Dragon Coin location On the cloud platform.
  • Dragon Coin location Just before the single pit. Fall down from the cloud platform to land right at its place.
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Bonus Area
Bonus Area
Bonus Area
There are multiple floating blocks up high. Most of them have coins, but one contains a 1-up mushroom. You can reach the blocks by jumping while you are running which is a bit tricky, instead you can use the blue blocks on the ground and kick them up against the floating blocks. If you have Yoshi, you can also just jump off Yoshi in mid-air, which will take you high enough to touch the blocks.
  • The first pipe here leads to the bonus area (pictured at the right). The bonus area exits to the silver pipe near the end of the level. The player can enter this area as many times as they like, within the time limit, and get multiple 1-Up's from this floating block as it spawns each time Mario enters the area.
  • At the end, a P-Switch is enclosed in turn blocks. Jump at them from below to cause the P-Switch to fall down, then step on it. This will cause the coins in front of you to turn into blocks, allowing you to bypass the Chargin' Chuck and touch the goal tape at the very top.