| Button(s) |
Attack |
Explanation |
 |
Fireball |
There is an infinite supply of these. These are Mario’s crutch when up against a faster opponent. By slowing your opponent down, you have time for Mario to get close and do some heavy damage. Because these fireballs drop and bounce, they are also great for edgeguarding and preventing edgeguards. |
+  |
Super Jump Punch |
Mario jumps into the air, knocking coins out of anyone he hits. If he catches someone with the beginning or middle of this attack, he can carry them with him, knocking out one coin and 1% damage for every hit. (Max # of hits is 12.) This attack takes Mario up at a slight angle, so make sure that you aim yourself properly so that you don't bounce off of the bottom of the level. |
+  |
Mario Tornado |
Mario spins around in place, hitting anybody nearby while pulling them into him, and then he stops and throws his fists out to either side, sending opponents flying. |