This is the official tier list released by the Brawl Back Room, a special group of people within Brawl's competitive gaming community that consists of top players of multiple characters, experienced analysts and tournament organizers. The tier list serves as a ranking of every character's effectiveness based on the competitive ruleset and current metagame. It does not determine the matchups of individual characters, nor should it influence a player's choice of character, especially if said player does not play competitively.
The following is the eighth version of the tier list valid as of April 25th, 2013. Explanations for character positions will be filled in soon.
- Meta Knight - Infamous for his amazing speed, aerial prowess, great transcendent priority in his attacks, good killing power, ability to rushdown and timeout as well as excellent recovery, Meta Knight remains on the number 1 spot, and will likely continue to do so in the future. Many even consider banning Meta Knight from competitive play.
- Ice Climbers - Possessing the notorious infinite chaingrab, the Ice Climbers' ability to take a stock from a single grab is feared by many. At number 2 on the tier list they are the highest-ranked veteran in the game.
- Olimar - Olimar's Pikmin mechanic gives him strong disjointed attacks, great damage-dealers and spammable grabs and smash attacks. He has a very strong defensive game but is hampered by a poor approach and recovery.
- Diddy Kong - Bananas give Diddy Kong wonderful stage control and sets up lots of attacks. Diddy himself is quick and agile, with lots of fast attacks in his moveset making him a threatening character.
- Marth - Marth's attacks have great range, speed and power, making him a well-rounded, above-average character. However, his lack of projectile causes problems with approaches, preventing him from getting a higher place.
- Snake - With his strong attacks and excellent stage control with his explosives, as well as his amazing survival ability allowing him to stay on the stage until extremely high percentages, Snake was considered the second-best character in the competitive scene for quite a while. However, his poor air game and ability to easily be gimped caused a big drop in position in the last tier list, and he remains in the lower end of the top tier.
- Falco - Falco has solid attacks, a good chaingrab as well as great camping ability with his Blaster. His poor recovery and lack of killing power keeps him from going higher in the tier list.
- Pikachu - A fast character with great mobility thanks to its QAC technique, and good edgeguarding abilities. However, it has trouble landing its best KO moves against many characters until very high percentages.
- Zero Suit Samus - One of the most agile characters in the game with great aerials and a down smash that can set up numerous combos by stunning the opponent, as well as a versatile recovery. She has mediocre ground attacks however.
- Wario - Wario has among the best aerial mobility in the game and a good defensive game, as well as the versatile Wario Bike but he has very poor range and is easy to pressure.
Upper Mid Tier
- Lucario - Lucario is known for its aura gimmick which causes its attacks to be stronger when it is at high damage, but weaker when it is at low damage. Lucario has one of the most solid combo abilities in the game and a great defensive game, but its recovery is easy to gimp/edgeguard, and the aura gimmick reduces his KO power in certain situations.
- King Dedede - With great range in some attacks and a highly effective chain grab, as well as a decent projectile, Dedede can play defensively well, but is vulnerable to characters rushing right in and playing defensively themselves.
- Toon Link - Toon Link has a wide array of projectiles and quick, useful aerials, as well as a safe recovery, but he has short range in many attacks and lacks versatile ways to KO.
- Wolf - Wolf has great mobility and a great spacing move in his back aerial, as well as a good projectile, though he is extremely vulnerable to combos and chain grabs, and has problems recovering against edgeguarders, especially since he has a notoriously late meteor smash cancelling window.
- Fox - Fox is a very fast character with a very fast projectile and the ability to quickly rush in and back out while throwing out attacks, though he is very light and frail, is easy to combo, and also sometimes has an over-reliance on certain moves (such as his up smash and up aerial) to KO.
- Mr. Game & Watch - A unique character with many great range moves and some surprisingly powerful moves (such as his smashes), though he has trouble approaching and many of his attacks being rather punishable. He is also extremely light (though his bucket braking technique enables him to live much longer than usual).
- Pit - With an easily spammable projectile and quick aerials and combo moves, Pit is effective in both close and far range, but he is let down by being a rather weak character, with a lack of great KO moves.
- R.O.B - R.O.B. has great projectiles, one of the best recoveries in the game, as well as good tilt and aerial attacks, though he is rather vulnerable to combos and juggles, and his ability to survive is quite low for his weight class.
- Peach - Peach has a unique ability called floating, which allows her to move forward and attack while still in the air. She also has a good projectile and good edgeguarding ability. However, she has slow movement and has trouble landing KO moves due to many weak moves, with the strong ones being difficult to land.
- Kirby - Decently strong, yet passed on by many as being light-weight and weak. Kirby has lots of potential, especially with his copy ability, but its the creativeness which is key to this fighter. Kirby relies on deep air combos and has decent enough ground attacks to keep the chain going. Kirbyciding and Forward smashing is what Kirby is infamous for, but in the end, this character is very light and can be easily countered off in the air, so make sure to keep a decent and powerful combo going using Kirby's hammer and leg attacks.
- Donkey Kong - Heavy attacker with good damaging attacks, but very large, not good at recovery and easy to hit.
- Sonic - Agile, quick, but sometimes too quick. Sonic has been know to lose control, but if you think you can handle the speed, Sonic has some decent moves and fast recovery to get you to "Step it Up"
- Ike - ...Eh... Heavy attacker, bad recovery. He's famous for his heavy yet quick reflexes and attacks but... choose Marth instead.
- Zelda/Sheik - Cosmo's ultimate weapons. Not the best in the world, but Sheik has great reflexes and decent quick attacks, and as displayed by Cosmo, when Zelda has been trained to her full potential, these two can make a deadly duo. But if your not Cosmo, these characters are pretty much fragile fighters and they require precise timing for their combos. Not good when you have to think fast.
- Ness - Slow and bad recovery, like Yoshi.
- Yoshi - Slow, mediocre attacks and bad recovery. Also very slippery (as in not much control)
Lower Mid Tier
- Luigi - Fast but floaty, with decent attacks. Not the best around but enough to be better than his brother.
- Pokémon Trainer - The light, medium or heavy-weight mixture of his Pokemon are sometimes tricky. Squirtle acts medium but is light, Ivysaur acts heavy but is medium, and Charizard acts medium but is heavy. With not great ease of using switches, you are usually stuck with the first Pokemon and you mainly end up in a fiddle.
- Lucas - He's basically Ness but a little slower.
- Mario - Can keep a combo going, but no real attacks that are a certain kill. I would suggest heavy training with edge guarding and dodging before trying to put this mushroom eater down to size.
- Samus - Medium weight, yet floaty... Not good since many other attackers just juggle you in the air. Other than that, good moves, good balance between melee and projectiles, but pretty slow and not great recovery...
- Bowser - Heaviest character in the game. Slow, not many good attacks, but some used in correct combinations, can act like a Bowserside or something like that, but not very good competitive wise.
- Captain Falcon - Quick, nimble but precise and slow attacks.
- Link - He's taller and slower... Toon Link is better... Thats all i got...
- Jigglypuff - Jigglypuffs down b ( sleep ) attack helped me defeat Giga Bowser, but in reality, humans aren't as dumb as cpus, and would easily predict a roll and charge a smash. Light and easy to juggle. Not many good attacks, and they usually need time to set up.
- Ganondorf - He's basically like Captain Falcon with slightly better attack, but slower, and thats what he doesn't need.