Zelda's more aggressive form from Melee has returned!
For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik but that doesn't mean Zelda isn't a good fighter too; they are different and attract different types of people with different playing styles.
Sheik is still the fast and aggresive fighter like in Melee but her attack power is severely weakened. She also lost her old Down Throw chaingrab. This lost of power means most people turn to Zelda when it comes to actual KOing. Regardless, Sheik is still a fun character to use and is pretty good without relying on Zelda.
When using Sheik, try to store as many needles as possible, they usually aren't used to actually attack, more like defend, they can distract people, destroy projectiles that are about to hit you…the list goes on.
How to start as Sheik
In all other game modes:
Select Zelda, and both her and Sheik's portraits appear at the bottom of the screen. Zelda's portrait will be glowing. Click on Sheik's portrait with , and it will start glowing instead of Zelda's. Also, Zelda's name will be replaced with Sheik's.
Pummels and Throws
|Wii Remote + Nunchuk||Wii Remote (sideways)||Wii Classic Controller||GameCube Controller||Special Attack||Info|
|Needle Storm||Can store up to 6 needles. A versatile projectile attack.|
|+||+||+||+||Chain||Swing the control stick to whip enemies. Can also be used to tether recover.|
|+||+||+||+||Vanish||Just like in Super Smash Bros. Melee, an explosion occurs where she vanishes, making this an attack as well as a recovery move.|
|+||+||+||+||Transform||By using this move, you will transform into Zelda.|
|Wii Remote + Nunchuk||Wii Remote (sideways)||Wii Classic Controller||GameCube Controller||Taunt|
|She does a handstand.|
|+||( or )+||or||or||She pulls out her chain.|
|+||She steps back and strikes a pose.|
Light Arrow: Sheik draws a bow and fires the extremely powerful Light Arrow, which moves at light speed though opponents. Some characteristics of this attack are different from Zelda's version of it, such as the way the opponent is thrown when hit.