Many new stages will appear in SSBB, these are all the stages appearing in the game.
From: Donkey Kong (1981)
This stage is based on the game Donkey Kong. It has some kind of items that may be picked up as well as a "trouble bug" (a little fire that floats over the stairs).
The Battlefield stage is one of the most basic stages in the game and a staple of the Super Smash Bros. series. This time around, rather than floating in a dark void, the level has an ancient ruins theme and floats above a large valley. The time of day changes during gameplay, with the sun rising and setting at regular intervals. The theme is not borrowed from any specific game.
From: Kirby Super Star
The stage takes place on a small platform that soars around in the skies along with Meta Knight's ship, the Halberd. The platform eventually lands on top of the Halberd, where players are attacked by a double-barreled battery and a mechanical arm.
From: The Legend of Zelda: Twilight Princess
This stage is completely flat, and sometimes King Bulblin tackles you and throws bombs to the bridge to destroy it, but a portal will bring it back to its place.
From: Fire Emblem
Castle Siege is the first stage of Fire Emblem and it has three known scenes of battle:
From: Super Mario Sunshine
Need a vacation? Here, you can brawl in paradise! The players will be fighting on a colorful floating platform that soars above Isle Delfino's largest city. After a "thrilling landing", the fight takes place in one of several locations on the island, which include the main square, the fountain by the docks, and the small islands at the sea. The flightpath follows a repeating pattern.From: Pikmin
This stage is conformed by a very bouncy base made of vines and a rock platform, but be careful in this rock platform because sometimes it rains and you may slip and lose a life. Pellet Posies will appear and drop a Pellet. Pick it up and throw it to an Onion to get some items. Some creatures may appear, so make sure you are not eaten.
This is the simplest stage in the game. It is one platform with a background based on space that changes.This is also the area where you encounter Master Hand in Classic Mode.
From: Game And Watch (1980-1991)
In this stage you fight in a Game & Watch. The stage will change every now and then among the different Game & Watch games, and each one has its own hazards.
This is a stage based on the battle against the Parasite Queen in Metroid Prime. At some time during the battle a siren will warn that the stage will flip 180°, making you battle in what before was the roof.
From: Sonic The Hedgehog (1991)
This stage is taken from the first level of Sonic the Hedgehog. It is conformed by two platforms attached to one big, sloping dip in the ground, but be careful in this spot because with too many hits it will fall. Sometimes, three characters from the Sonic series will appear in the loop in the background: Tails, Knuckles, and Silver.
A plant themed stage, taken from the game Electroplankton.
You are fighting in the inside of the house. One of its features is that you can destroy it by stricking the four pillars it has. It will eventually restore its appearance.
The Lylat Cruiser stage is a simple stage where characters fight on top of the Pleiades. It has one main platform and three platforms attached to the ship. The platforms don't change, but the background changes constantly.
In this stage is quite difficult to make a KO because of the many floors it has, but if you hit a Shellcreeper or a Sidestepper you will be able to pick them up and throw them against an opponent, so that you can be able to knock the opponent sideways.
From: Super Mario Kart
The Mario Circuit level is a lot like the Mute City level from Super Smash Bros. Melee. It involves characters fighting at the intersection of the course and doging Shy-Guys driving thier karts. It´s a figure-8 track, so they will come from the back and from the sides.
From: Super Mario Bros. (1985)
This stage recreates the first two levels,but with a different background. Usually World 1-1 will appear, but ocasionally World 1-2 will load. The stage slowly scrolls sideways, like in the original game.
You can force the game to load World 1-1 by holding
as you select the stage. Or you can force World 1-2 to load by holding
.
From: Mother 3 (GBA)
This is a really large stage, bigger than the Hyrule Temple stage in Super Smash Bros. Melee. With all the freedom to run this stage offers, you may pass some time chasing your opponent. Also a creature known as Ultimate Chimera will appear, if it bites you, you will surely lose a life.
From: Metroid (1986–1988)
This stage is the Metroid stage. There are 5 platforms floating over lava that eventually rises to burn anyone who touches it, the only difference is that the lava will now come from the sides and even from behind like a lava wave. When the lava wave comes, a single safe area will appear. If a character fails to reach a safe zone before the lava strikes they will be KO'd.
This stage is from the Nintendo DS software, Pictochat. Drawings will appear on the screen and affect the characters, such as pictures of flames burning the participants and a picture of a cart that you can ride around on.
From: The Legend of Zelda: The Wind Waker
You start fighting on Tetra's pirate ship, but eventually more and more boats come. They may appear in the background or as extra platforms. There is a small catapult that apears out of the front, so you can lure your foes to launch them if the time is right. Stay out of the water! If you hit the boat or the boat is sucked up by the storm, you will die!
From: Pokémon Diamond and Pearl
The new Pokémon stadium is very similar to the Super Smash Bros. Melee level. While the background has been changed a bit, it still has two small floating platforms over the giant Poké Ball.
The terrain can now transform into "Electric", "Ground", "Flying", and "Ice". The electric stage turns the main platform into a conveyer belt, the flying stage makes the area very floaty, and the ice stage makes the floor slippery, making it hard to run.
From: F-Zero GX
This stage is almost the same of the Mute City stage in SSBM. The only difference is the background and the stops.
From: Donkey Konga: Jungle Beat
This stage is very similar to Icicle Mountain from Super Smash Bros. Melee based on the fact that the screen will slowly scroll upwards, but this is with a Donkey Kong theme. Like Icicle Mountain, there are rock layers that impede progress, but there are also several spikes that send fighters flying far. On occasion, the words "SPEED UP" will appear, making the stage scroll faster than usual for a time.
The Metal Gear level is based on the helipad area of Shadow Moses Island from Metal Gear Solid. The level has high walls on the left and right that must be destroyed before characters can be smashed off the screen in those directions. A spotlight will search around the area, and, when a character is spotted, the character will pause and an exclamation mark will appear above its head. Occasionally, a Metal Gear will appear from the background. Snake will also receive communications about his opponents on this level.
From: Kid Icarus
This is the Kid Icarus stage. In Skyworld, the floor's crumbling construction makes it easy to shatter, giving it a more dangerous touch. The floor regenerates quickly.
From: Animal Crossing: Wild World
Normally a nice, peaceful, and quiet place, this town is now a Smash Bros. Stage. The changing scenery from day to night (and vice versa) is determined by your Wii's internal clock. Another feature is that when you play this stage a Saturday at 8PM a live performance will take place behind the stage.
This is the place where you encountered Palkia and Dialga in Pokémon Diamond and Pearl. It is composed of two parts: some kind of holy ground and a tunnel below it. When the "holy ground" is bluish, Dialga will appear. If it is purplish Palkia will appear.
Dialga's Effects:
Palkia's Effects:
There are three pokémon that may guest appear during a battle. These are Uxie, Mesprit, and Azlef. Sometimes neither Palkia nor Dialga will appear. Instead of them, Cresselia will appear.
Cresselia:
From: Ice Climber (1985)
This stage is the peak of the Icicle Mountain. In this stage you will fight over the mountain until it cracks and breaks, sliding down until it reaches the sea, where a polar bear will try to sink the stage.
From: WarioWare Inc.
This wacky stage, inspired by the game which shares its name, has the players not only fighting each other, but also having to contend with the stage, which changes into different WarioWare microgames that appear. Players are rewarded if they successfully complete a microgame.
From: Super Mario World 2: Yoshi's Island
The Yoshi's Island stage has players battling in an area that changes seasons. Sometimes a Support Ghost may appear to aid you.
A select number of stages are returning from Super Smash Bros. Melee. Most of the stages are already available at the start of the game, but some of them must be unlocked.
You will fight atop of F-Zero cars, in which the area moves to the left as the racers move to the right.
Avoid standing on the road, as that you might get KO'd, but use this to your advantage. Do a meteor smash to an opponent to make him go down to the floor and get swept away.
Like Norfair's lava, this stage's lava will rise at regular intervals. Sometimes, it will rise up to the point where you'll fight at the one platform in the middle, at which you'll have to smash your opponents to the left or right.
Use meteor smashes when the lava is fully off the screen to get KOs, since the lava prevents players to get KO'd and take damage instead, or you can let them be burned and then smash them out for a KO.
A stage from Melee. There are blocks here that you can destroy. Sometimes, they may be bomb blocks,so don't hit them. Also, Whispy Woods may blow you across the stage. He can also throw apples from his branches and hit you with them.
From: The Legend of Zelda
From: Earthbound (1994)
From: Pokemon: Gold And Silver
From: Super Mario 64
Based off of SM64's 15th course "Rainbow Ride", this stage goes in all four cardinal directions as a forced screen stage. You'll need to constantly move around, as either the elements of the stage, your opponents, or the screen itself may eventually KO you.
From: Super Mario World