| Super Street Fighter II Turbo | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Japanese title | スーパーストリートファイターII X |
| Release date(s) | |
| Genre(s) | Fighting |
| System(s) | Arcade, MS-DOS, Commodore Amiga, 3DO, Sega Dreamcast, GameTap |
| Players | 1-2 |
Super Street Fighter II Turbo (hereafter referred to as SSF2T) was the fully realized form of Super Street Fighter II. SSF2 had been rushed to the market before SSF2T could be completed. SSF2T marks the final iteration of Street Fighter II, and is considered the canonical version of the SF2 series (i.e. this version depicts how the SF2 tournament actually occurred.)
In addition to speeding gameplay up substantially from SSF2 (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Moves which is now a standard in 2D fighting games. Super Moves are not fatalities (made popular by the competing Mortal Kombat series) as many players had suspected, but rather powerful moves that are capable of devastating damage if they connect. The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, and whose moves are designed to make his appear more demon than human. This character, called Akuma in the States but known as Gouki in Japan, went on to become something of an icon for Capcom, who hid him in several other fighting games as well.
This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the ill-fated 3DO system. It was officially released for the Sega Dreamcast for use with Capcom's online battle system known as Matching Service. It was later remade with new backgrounds and endings with updated plot lines for the Game Boy Advance as Super Street Fighter II Turbo Revival.
The cast (aside from Akuma), story, controls, and rules for SSF2T are identicle to the SSF2, which is itself built up from the original Street Fighter II. Please see the SF2 guide and the SSF2 article for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.