From StrategyWiki, the free strategy guide and walkthrough wiki
[edit] Round 25
[edit] Round 26
This level is very intense. There are many enemies onscreen at the same time. There are tons of destructible terrain and convenient fire corridors though.
1-player tactics
- First shoot your way to the northwestern end, taking care several jeeps. Do not get too carried away.
- After shooting down several jeeps, 2 heavy missile launchers appear. Shoot down a western one by using sniper hole tactic, drive north and ambush the second heavy missile launcher from side.
- Now the other enemies show up. Retreat to fire corridors, keeping an eye to the center since many of the enemies consist of flame tanks and light missile launchers which can shoot their way to your HQ quickly and there are no steel blocks north of your HQ.
- When remaining jeeps of which the majority has stuck in the southwest corner, are starting to get through, retreat near your HQ.
[edit] Round 27
[edit] Round 28
[edit] Round 29
[edit] Round 30
[edit] Round 31
[edit] Round 32
[edit] Round 33
[edit] Round 34
[edit] Round 35
[edit] Round 36
And the final boss which consists of 4 triple turrets. Each turret, like other bosses, moves randomly left or right and also changes direction when colliding with a turret close to it. Each turret starts to move faster when it's hit and when one turret is show down, remaining ones start to move and shoot faster. Their attack is very dangerous: it's basically like a heavy missile launcher's attack, with a difference that missiles are shot from side-to-side and are MUCH faster. Turrets also won't stop moving when shooting.
This stage doesn't have steel blocks in it too and heavy turrets will eventually leave you without cover when hesitating for too long, although blue stone is twice as durable as normal destructible terrain.
Without a single weapon power-up upgrade, this round is extremely hard so make sure to have at least one or better if two. If you managed to grab a power cannon (and/or wave cannon power up, if you have 2 players), you're in luck.
Fortunately, to make things a bit easier, there are no regular enemies around this time.
1-player tactics
- The only hope for you is to shoot a path directly north of your HQ to the top as fast as possible. This will create a sniper hole which blocks missiles attacking from sides and allows you to shoot down the missile coming down from sniper hole.
- Stay as close to the end of a sniper hole as possible to minimize distance of you and turrets, allowing you to shoot them down quicker but retreat little-by-little when turrets have destroyed enough terrain to leave you vulnerable again. Just remember to keep an eye of the turrets so you wouldn't get caught when you're falling back.
- Try not to die because it certainly means game over.
2-player tactics
- Second player can support the first one only a little by attacking whenever it has a chance without putting itself into danger. Stay close to the center to replace the other player when it happens to die.