Team Fortress 2/cp gravelpit
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|Type||Attack/Defend Capture Point (CP)|
Gravelpit is a popular attack/defend CP map. It is the only map where two CPs can be capped at once by one team.
Gravel Pit is a Control Point map with 3 points, A, B, and C, the first 2 being needed to capture the last one. This map tends to be a more open map than others, with enough elements of each class to make this map very situational.
Point A is an area with the capture point being uphill from the Blu spawn, and directly beneath the point is a medium health kit. The Red players on Defense have the natural advantage of elevation, but is notably less significant in TF2 because of the less realistic movement. The point itself is a large building, and skilled Soldiers and Demomen and jump to the very top of the point.
Point B is an area with the capture point being inside a large house, with the Blu spawn on the side of it. Without sentries in this area, movement is very free and open. This area is littered with 3 small medkits, and is best saved for Medics on the team. What is interesting about this area is the building on the point which has an accessible roof that can be reached by Demomen, Soldiers, Scouts, and even Engineers (with enough time). The roof has a small window in which you can drop down directly to the point. Note, in professional TF2 play, Point B is usually chosen to focus on, as most teams give up Point A totally.
Point C is the final area in which there is a large tower in the center, with the capture point being on the very top. The tower has many ramps to lead up to the top, but note that the hallways to the top are very thin, and it is easy for a defender to get a direct hit on you as this limits your movement. A solution to that is a skilled Demoman or Soldier that can jump directly to the point. Engineers best place their sentries nearby to deny these jumps, as direct access to the point can easily bring the defense down.
In Gravel Pit, the attacking team should be advised to attack in groups. Gravel Pit's terrain give a natural advantage to defenders, so overcoming this with a large push is best. Be wary of exiting your spawn the instant the match starts, as a clever Demoman can put stickies on the door and get an early kill.
Point A should be the first point of attack. Attacking from the left side is best, as there are fewer options for the defense to flank you. Be sure to watch for the medkit under the point, because if there is no Medic and someone is hurt, this is the only place they can go for health, and the room that the medkit is in is extremely small. Also, when capturing the point inside the large house, be sure to take a look up, as there is a chance a Demoman or Soldier will be hiding on the top, ready to attack you.
Point B is the harder point, and the defense is focusing on you exiting directly from the spawn. To change up the attack an catch them offguard, it is advised to go through A and attack from the back of B, the defense probably being busy with the front. Control of the roof is important, as you can look down on defenders and limit damage to yourself. When you take down the defense and start capturing the point, be sure to control the area around, as Soldiers can regain control of the roof and attack from above, or Demoman can shoot stickies at the windows, and your movement inside the point is limited.
Point C is the last point, and usually they will have a few defenders on top of the towers. Skilled Demomen and Soldiers come into play here, as jumping to the top of the tower is notably better than climbing the tower and having the defense expect you. Snipers tend to hang around near the spawn, have a Spy take them out.
As the defending team, Gravel Pit gives natural advantages, and getting the best of these can win you the game. Note, that the single death of you is not equal to the single death of an attacker, as your respawn is longer, and the walk is too.
Point A gives you a elevation advantage, but attackers can still easily gain ground. Watch for the medkit under the point, it is the only source of health for the other team unless they have a Medic. Watch for what side they are attacking from and quickly reinforce that side, because when the attacking team starts gaining one side of the map, you will start losing the control of the area.
Point B gives you specific fighting areas and a capture point located inside a building. Attackers capturing the point have limited escape and even faster classes tend to find a harder time dodging. In higher levels of play, the roof is the main asset. When on top, watch out for Snipers just exiting the Blu spawn. Powerful classes should use the close range environment inside the point, and the open areas should be restricted by turrets.
Point C has the large tower in the center. Watch out for Soldiers and Demos jumping on top of the tower. Heavies, turrets, Soldiers that can shoot targets mid-air, and Demomen with stickies on the point can restrict this. If there is a turret on top of the tower, you or your teammates can easily take out targets distracted by trying to take the turret down. If you are a Soldier or Demo, and quickly need to reinforce the point, you too can jump to the top of the tower.
As soon as the match starts, build a teleporter entrance. Gravel Pit is a moderately large map and it takes quite a long time to move around, so having working teleporters are crucial to your team's success. From this point you can decide to defend A or B. A is harder to defend with Sentry Guns, since you can't build one that covers the point without it being easily gunned down by anyone outside it's range. The best thing you can do here is set up a sentry on the hill and wrangle it so that it can take more damage, and use it to suppress the attackers coming up from downhill. Gunslinger users can do much more here, since you can hide mini-sentries in the small huts which can potentially do a lot of damage if the attackers are unaware of it's location. A good teleporter exit here would be inside one of the huts near the control point.
For B, you have much more good sentry spots to use. You can build on the slope leading into the building, behind the rocks out from BLU's spawn tunnel or inside the CP building. If you have the Wrangler you can do a sentry rocket jump up onto the roof, where you can set up anything from a teleporter exit to give your team a height advantage to an entire base.
If both point are lost and your team is retreating to C, if there aren't any Engineers setting up on the point, do that! Build behind the point unless you're wrangling it, as building directly on the point makes it exposed to artillery and gunfire. Otherwise, any useful location that denies the attackers of important pathways are good sentry spots.