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| {{{title}}}
|
| Damage
| {{{damage}}}
|
| First seen in
| {{{first}}}
|
[edit] Example and documentation
| Rocket launcher
|
| SP
| MP
|
| Normal damage
| 170
| 100
|
| Headshot damage
| 340
| 200
|
| Splash damage
| 150
| 100
|
| Splash radius
| 175
| 125
|
| Rate of fire (RPS)
| 1
|
| Reload time (sec)
| 2.08
|
| Clip size
| 5
|
| Ammo in: pack (large)/weapon
| 5 (10)/5
|
| Max ammo
| 96
|
| Velocity
| 900
|
| Spread (°)
| 1
|
| Ammo type
| Rockets
|
| First seen in
| Monorail Skybridge
|
The mandatory fields are title, damage, and first.
{{Doom 3 Weapon
|title =
|damage =
|damage_mp =
|headshot =
|splash_damage =
|splash_damage_mp =
|splash_radius =
|splash_radius_mp =
|rof =
|reload =
|clip =
|clip_mp =
|ammo =
|ammo_large =
|ammo_weapon =
|max =
|velocity =
|velocity_mp =
|spread =
|spread_mp =
|type =
|first =
|note =
}}
- title: Name of the weapon.
- damage: The amount of damage inflicted with one shot, excluding headshot.
- damage_mp: Damage in multiplayer, if different.
- headshot: Enter anything besides blank spaces if weapon can inflict headshot damage.
- splash_damage: The amount of splash damage, if applicable.
- splash_damage_mp: Splash damage in multiplayer, if different.
- splash_radius: The splash radius, if applicable.
- splash_radius_mp: Splash radius in multiplayer, if different.
- rof: The rate of fire in rounds per second, if applicable.
- reload: The amount of time required to reload, if applicable.
- clip: Clip size, if applicable.
- clip_mp: Clip size in multiplayer, if different.
- ammo: Ammo in a small or regular pack, if applicable.
- ammo_large: Ammo in a large pack, if applicable.
- ammo_weapon: Ammo included with the weapon, if applicable.
- max: Maximum amount of this ammo that the player can carry, if applicable.
- velocity: Speed of the projectile, if applicable.
- velocity: Speed of the projectile in multiplayer, if different.
- spread: Weapon spread, if applicable.
- spread_mp: Weapon spread in multiplayer, if different.
- type: The type of ammo used, if applicable.
- first: The level in which the weapon is first seen.
- note: Any notes to be put directly beneath the table.