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Temple Run centers around a group of wandering explorers, where one of the characters, whom you control, steals an idol from an ancient temple. You control the character's movements after they have stolen the idol. Immediately upon acquiring the idol, you are pursued by a group of malignant demonic monkeys who chase you out of the temple, thus initiating a "temple run".

There is no finish line nor are there levels; the object of the game is to run as far as possible by avoiding obstacles that require you to either jump, duck, or turn in a precise manner. While running you can also collect coins and powerups. You die from being caught by the monkeys that are chasing you, but there are numerous ways that can happen. Running into most obstacles will stop you completely, allowing the monkeys to catch you. Some obstacles will just make you stumble, which allows the monkeys to get close to you, but not catch you. If you run well, you will get back ahead of the monkeys, however if you stumble again while the monkeys are right behind you, they will catch you. You will also be caught by failing to turn with the path, falling off the path or making a turn in a direction that the path breaks.

Controls[edit]

The game is controlled by touch motions on the screen and by tilting the device.

  • Jump: Swipe upward
  • Slide: Swipe downward
  • Turn left or right: Swipe left or right
  • Move to left or right side of path: Tilt left or right
  • Activate Resurrect utility: Double-tap screen

Display[edit]

The camera is behind your character, who appears to be running away from you down the path during the game. The path takes up the majority of the screen, showing a limited amount of the path ahead so you can make decisions on avoiding obstacles and choosing which direction to turn. In the upper left hand corner is your bonus meter, which fills up and gives you a point bonus for every 100 coins you collect.

In the upper right hand corner of the screen are two counters and your Resurrect display. The top counter is your score and the one right below it is your coins. If you have a Resurrect utility, a pair of wings will display below the coin counter letting you know you can use them. The wings disappear when you use them, but will come back after 1,000 meters if you have more in your stock.

The last display item is in the lower right hand corner below the golden. You can use this pause button to pause the game. When you come back from a pause or back from leaving the game while in the middle of a run, you will start where you left off after a 3-2-1 countdown.

Obstacles[edit]

As you run different obstacles will be in your way, forcing you to move your character to avoid them. Some obstacles have multiple options for avoiding them, and the tutorial may only show you one way.

Obstacle How to Avoid Cause of Stumbling Cause of Death
Gaps Jump Landing near the edge Falling into it
Landing near the edge while stumbling
Large tree roots Jump N/A Running into it
Small tree roots Jump or run either side unoccupied by root Running into it Running into while stumbling
Tree trunks Slide N/A Running into it
Stone gates Jump or slide N/A Running into it
Flamethrowers Jump or slide N/A Running into it
Path sides Keep running Swiping left or right Swiping left or right while stumbling

Terrain[edit]

There are three types of terrain you will be running on and not every terrain has every type of obstacle.

Type Level Characteristics
Brick path Middle
  • It is the starting area for the runner
  • The path contains every type of obstacle except for stone gates, tree trunks are relatively uncommon, and small and large tree roots are very common
  • The path may have the sides crumbled away; they can be evaded by jumping or running on the good side
  • The path may give long straightaways instead of a long series of quick turns
Wooden path Low
  • The runner be safely dropped down to this path, but it trickier to come back up to a different terrain
  • The path contains every type of obstacle except for tree trunks
  • The path may give a long series of quick turns instead of long straightaways
Stone path High
  • Running to either side too far of the narrow path may result in death
  • The path contains only gaps and tree trunks as obstacles
  • The path may give a long series of quick turns instead of long straightaways