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Castle of Dr Brain Front door.jpg

You begin this adventure on the large stone front steps of Dr. Brain's giant daunting castle. Before you can go anywhere, you must get inside. Though it's a giant castle, like any other house, you must ring the doorbell to get in.

When the bell rings out, a colored stone will light up or, if you're playing on a harder difficulty setting, a lamp may light or a flamingo may yell out. This is the beginning of a memory game. To respond, click on the stone that lit up. After this, the stone will light up again, then another, adding another to the sequence. Continue repeating the sequence as it steadily grows longer. You can always write down the sequence if it helps- though technically called a "memory" game, it is imprudent to charge more to memory than it can handle.

If you keep the sequence going, eventually Dr. Brain will decide that he has toyed with you enough and the door that appeared to be made quite sturdily out some exotic wood will roll up like a screen, leaving you wondering if you could have just charged through the sheet like the football players at a homecoming game.

Castle of Dr Brain front door open.jpg