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Weapons[edit]

Primary[edit]

Yo-yo
Yo-yo
Yo-yo

The yo-yo is Mikey's standard weapon. He starts the game with it and can never lose it. It has limited range.

Slingshot
Slingshot
Slingshot

The slingshot is occasionally dropped by defeated enemies. Collect it to obtain 40 stones worth of ammunition. Once the stones are depleted, you can't fire it again until you collect more.

Boomerang
Boomerang
Boomerang

The boomerang is an incredibly useful weapon that extends the range of Mikey's attack. It will attack going out and on its way back. Be warned, it can be stolen by the floating skulls on the bridge. If this happens, the boomerang can be re-obtained in its original location.

Harpoon
Harpoon
Harpoon

The harpoon gun is only usable (and is the only weapon available) when Mikey puts on the scuba gear. This fires harpoons horizontally across the screen.

Auxiliary[edit]

Bomb
Bomb
Bomb

Bombs are dropped at Mikey's feet, and explode after a few short seconds. They are somewhat useful for attacking enemies, but they are excellent for exposing a few hidden entrances that aren't immediately visible to the eye. This automatically becomes Mikey's auxiliary weapon whenever he is underwater.

Molotov Cocktail
Molotov Cocktail
Molotov Cocktail

Compared to bombs, the Molotov cocktail is a far better choice when it comes to attacking enemies. Mikey will lob each one a short distance ahead of him, and it will crash onto the ground with a burst of flame.

Shoes[edit]

Shoes
Shoes
Shoes

Mikey begins the game with the ordinary gray shoes.

Hyper Shoes
Hyper Shoes
Hyper Shoes

These shoes allow Mikey to run and climb at twice the normal speed. His jump height is unchanged, but he can jump horizontally much farther with a running start.

Spring Shoes
Spring Shoes
Spring Shoes

These blue shoes allow Mikey to jump significantly higher than normal, allowing some previously inaccessible routes.

Implements[edit]

Key
Key
Key

Keys are consumed when opening safes and rescuing Goonies. Each keyring increases your capacity by two. Extra keys will randomly drop from defeated enemies.

Glasses
Glasses
Glasses

Glasses reveal hidden objects or doors in first-person rooms. You need to manually use them in each room you want to test.

Hammer
Hammer
Hammer

The Hammer can reveal hidden doors in walls or holes in floors or ceilings in the first-person rooms. To fully test each room, you need to use the hammer on each of the center wall, the floor, and the ceiling.

Scuba Gear
Scuba Gear
Scuba Gear

Scuba gear, when used in a first-person room that has water, allows you enter the underwater areas of the maze. It comes with a harpoon gun, which is automatically equipped while wearing the scuba gear.

Candle
Candle
Candle

Some first-person rooms are pitch dark; the candle can provide light. Note it is only a convenience, as each dark room can be fully interacted with in the darkness.

Helmet
Helmet
Helmet

The helmet prevents damage from falling icicles.

Transceiver
Transceiver
Transceiver

The transceiver can pick up nearby radio transmissions from others in the maze, often providing hints. Like the glasses, you need to manually test each first-person room.

Raincoat
Raincoat
Raincoat

The raincoat prevents damage from geysers and waterfalls.

Ladder
Ladder
Ladder

The ladder allows Mikey to go up or down holes in the ceiling or floor in first-person rooms.

Bullet Proof Vest
Bullet Proof Vest
Bullet Proof Vest

The bullet proof reduces all received damage by 50%.