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Dart[edit]

He is a brave and loyal warrior swordsman sworn to avenge the death of his parents by destroying the Black Monster. Dart carries the soul of the Dragoon. His destiny will take him far beyond a simple quest for revenge. His element is Fire.

Dart will be in your party all the time, you cannot switch him with someone else. He is overall a balanced fighter, he's decent at magical and physical attacks.

Dart's Additions[edit]

  • Double Slash

The first addition of Dart, just two basic slashes. It's pretty weak and the SP you gain is always 35 regardless of the level of the addition. Double Slash's power increases with level.

  • Volcano (Lv. 2)

A slightly more difficult addition than the Double Slash since it requires three inputs. It's stronger than the Double Slash from the start but it doesn't give as much SP, capping out at 36 SP when maxed out.

  • Burning Rush (Lv. 8)

Another simple attack requiring two inputs just like the Double Slash. This addition pretty weak and it doesn't get stronger at all. Every level of this addition is just as strong as the first level of the Double Slash but will give 102 SP per every successful input when maxed.

  • Crush Dance (Lv. 15)

This addition requires four inputs. When maxed out, this addition is as strong as Volcano and gives 100 SP per every successful input.

  • Madness Hero (Lv. 22)

This is a pretty fast addition requiring five inputs. It's a very very weak attack, yes even weaker than the double slash. But this addition maxed gives a whopping 202 SP per every successful attack though.

  • Moon Strike (Lv. 29)

this addition requires six inputs. It gives just 20 SP, even maxed out, but it makes up with its strength, it does way more damage than the Crush Dance maxed out.

  • Blazing Dynamo (MASTER ALL ADDITION SKILLS)

This is an acrobatic 7 inputs addition. This addition can be unlocked by reaching level five in all of Dart's previous additions, but it's worth it. When maxed out it does even more damage than the Moon strike and gives a good 150 SP per every successful input.

Shana[edit]

She is Dart's closest friend since childhood. Yet she becomes more mysterious to Dart with each passing moment. Powerful men want her imprisoned and strange forces hover ever so close. She stands bravely in battle with her bow and arrow yet something within her makes her fearful of what's to come.

Shana is very weak in physical defense and attacks. She doesn't even have any additions with her bow and arrow. Her HP is quite low but she's pretty fast. Don't bother buying weapons for her since you won't get much out of them. As you've guessed, she's very good at magical attacks. Only use her for healing and magical attacks. Her element is Light.

King Albert[edit]

His royal highness of the Duchy of Basil is a fighting king and deadly master of the javelin. He is not afraid to personally take up arms and is deeply loved by his subjects. Albert would be the king of all Serdia but a royal dispute over ascension to the throne split the kingdom in two. Albert, who was the rightful heir, rules Basil. Emperor Doel rules the Empire of Sandora. His element is Wind.

Lavitz[edit]

He is First Knight of the First Corps and is King Albert's most trusted warrior. Albert will stand with Dart in battle wielding a spear. He is a third generation Serdian knight and, like his father and grandfather, allegiance to his lord stands above all else.

He very good at physical attacks and defense along with a pretty high HP level. However, he has very low magical abilities and low speed. His element is Wind

Lavitz's additions[edit]

  • Harpoon

His first addition. Not much to say about this, just a simple one input addition with average damage and below-average SP.

  • Spinning Cane (Lv. 5)

A two input addition with very low SP but more damage than the Harpoon.

  • Rod Typhoon (Lv. 7)

A pretty fast four input addition. This one might require some practice to get used to especially if the enemy counterattacks. It starts out stronger than the Spinning Cane but when maxed out it's the same as the maxed out Spinning Cane. It does give 100 SP when maxed out though.

  • Gust of Wind Dance (Lv. 11)

A pretty hard 6 input addition. This one might also require some practice. It starts out stronger and stays stronger when maxed out than the previous three additions. On the downside it gives just 36 SP.

  • Flower Storm (MASTER ALL ADDITIONS)

You need to max out all his four additions to obtain this one. It's by far his best addition. It's pretty hard to learn with its irregular 7 input requirement. It does way more damage than the previous additions maxed out, even at level 1, but when maxed out it'll get even more powerful. Maxed out it'll also give a nice 202 SP.

Haschel[edit]

Whie himself on a personal search for his lost daughter, this 60-year-old martial arts expert joins to fight with Dart. He has seen much in life and greets the world with a hearty laugh. Haschel has the physique, stamina, and speed of a young man. His weapons are lethal claws which demand many years of training. Haschel feels a mysterious connection to Dart.

Haschel is a pretty balanced character. He has a very good attack and a pretty high speed. His element is Thunder.

Haschel's additions[edit]

  • Double Punch

Nothing special; it becomes 10% stronger with each level up. At max level it gives 50 SP. It is very easy to perform since it only requires one input.

  • Flurry of Styx (Lv. 14)

This is a two input addition. It starts out as strong as the Double Punch maxed out and it gains around 12% power with every level up in this addition. This addition gives the second lowest SP of his additions at 15 SP for each level.

  • Summon 4 Gods (Lv. 18)

A slow and easy to perform 3 input addition. It has a poor strength output and is as strong as the first level of Double Punch for every level. When maxed out it gives 100 SP.

  • Ring Shattering (Lv. 22)

His first strong-ish attack. It requires 4 inputs. It starts out as powerful as Double Punch maxed out and when maxed out is 50% stronger than maxed Flurry of Styx. At its maximum level it gives 50 SP.

  • Hex Hammer (Lv. 26)

This 6 input addition might be quite tricky to learn since it's fast and irregular; but it makes up for that with it's strength. Giving just 15 SP throughout all levels, it 50% more damage than a maxed Ring Shattering, or 400% stronger than the first level of the Double Punch.

  • Omni-Sweep (MASTER ALL ADDITIONS)

Now this is his most powerful, and sadly most difficult addition. To obtain this addition you must max out all his previous ones. It starts out by giving 50 SP and doing 300% more damage than the Double Punch. Maxed out, it gives a great 150 SP and has an incredible strength: 500% stronger than the first level of the Double Punch, making this his best addition without a doubt. Just take some time to get used to this fast-paced addition...

Rose[edit]

She is a pretty balanced character, but her biggest problem is her HP, which is the second lowest of the party. She starts off more powerful than the rest of the party, but falls behind during the end of the game. She's still a very good character to use.

Rose's additions[edit]

  • Whip Smack

This is the second strongest first addition besides Dart's Double Slash. This addition gains 25% with every level up instead of the regular 10%. It gives 35 SP at each level. Like any other first addition it's very easy to perform with its two inputs.

  • More & More (Lv. 14)

Her weakest addition, but the one that gives the most SP in the end. It stays at 150% strength at all levels, but will give 102 SP when maxed out.

  • Hard Blade (Lv. 19)

An easy and slow five input addition. It is her second strongest addition but gives 35 SP at every level. It becomes 50% more powerful with each level.

  • Demon's Dance (MASTER ALL ADDITIONS)

Probably the fastest master addition to learn since she has only three additions. Surprisingly it's a very easy addition to pull off, even with its 7 input requirement. It'll give 100 SP at each level. It starts out twice as strong as a level 1 Whip Smack and ends up being 500% more powerful than a level 1 Whip Smack. Hands down her best addition.

Meru[edit]

She is a Winglie.

She has the lowest HP out of everyone but makes up with high Magic Attack and Magic Defense. Her element is Water.

Kongol[edit]

He is a Gigantos.

He has the highest HP out of everyone and boasts the highest Attack and Defense, at the cost of the poorest Magic Attack and Magic Defense stats. His element is Earth.

Lloyd[edit]

The silver-haired Lloyd is a magnificent swordsman. He hungers for a world that has long since passed for he is one of the last surviving Winglies. He oversees the kidnapping and imprisonment of Shana but is surely connected to even darker deeds. Lloyd is not a playable character. Also known as the Hooded Man from the introduction movie.

The Hooded Man[edit]

He is a mysterious figure quietly giving orders from the shadows. He commands the respect of even the most brutal men. He oversees the kidnapping and imprisonment of Shana but is surely connected to even darker deeds. The Hooded Man is not a playable character.