The Legend of Zelda: A Link to the Past/Riddle Quest
The Riddle Quest is an optional sidequest that will give you a new sword technique as well as some memorabilia.
Once you meet the requirements head to the lumberjacks' house just west of Death Mountain. Go inside and talk to Q. Bumpkin, and agree to answer his riddles. He gives you a Basket, which replaces the "?" in the item screen. Once he's told you what to look for you can go hunting for it.
For each riddle simply use the Bug-Catching Net to bag the creature or item the clue refers to and confirm you want to capture it. You can replace it by simply catching something else, but unlike Bottles you can't let the creature out again yourself. The Basket becomes a permanent part of your inventory, but once all of the riddles are solved you can't use it again.
 The Clues
|"Cock-a-doodle-doo!"||Cucco||Kakariko Village. A woodcarving of a cucco is placed in Link's house.|
|"The scissors by the water…"||Sand Crab||Near Zora's Waterfall; beside the bridge SW of the Witch's Hut (Warp #2).|
|"It's shiny and red."||Red Rupee||Drain the Great Swamp (Warp #7) and grab a fish; throw into deep water for a red Rupee.|
|"It's moist and fresh…"||Fish||Drain the Great Swamp (Warp #7). A woodcarving of Link is placed in your house.|
|"BOOOM! Skitter-scatter…"||Octoballoon||Fly to Warp #8 and wait until the balloon enemy explodes, then catch the resulting critters.|
|"Sprinkle and watch it wobble…"||Slime||Find a blue or green soldier or an Octorok and cast Quake or use Magic Powder on it.|
|"It munches on nuts…"||Squirrel||Master Sword Grotto. A woodcarving of Princess Zelda is placed in Link's house.|
|"Pull it out, but…too bad!"||Fake Master Sword||Various places in the Lost Woods. Bag it directly; don't pick it up. Note: once discarded they vanish forever; if you've discarded all the fakes you can't complete the Riddle Quest!|
|"It's red and sweet…"||Apple||Head south of the lumberjack's house. Go to the southeast of the screen and ram the tree.|
|"A spectacled wanderer…"||Cukeman||Find a buzzblob (there's one near the Witch's Hut, Warp #2) and sprinkle Magic Powder on it.|
Once you have brought him the Cukeman, Q. Bumpkin will teach you his family's secret sword technique. Simply charge your sword until you hear the sound, then wait to hear it again. When you hear it a second time press rapidly and push in the direction you want to go. This special move depletes your Magic Meter.
 The Carvings
If you sprinkle Magic Powder on a carving it will begin to sparkle. Sprinkle again and the carving becomes colored. Sprinkle a final time to switch the carving to an alternate form. The Cucco swaps with one of the sickly Dark World birds, Princess Zelda swaps with an old lady, and Link swaps with his bunny form. The Link carving wears whatever tunic you currently have. You can also throw the carvings around if you wish. Whatever changes you make to the carvings or their location will be reset when you leave your house.