Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.
NOTE: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.
"Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version." ZU
| 054-EE9-E6E | 1 Rupee is worth 5 Rupees ZU |
| 324-EE9-E6E | 1 Rupee is worth 50 Rupees ZU |
| FF4-EE9-E6E | 1 Rupee is worth 255 Rupees ZU |
| FAO-999-4C1 | Infinite Energy ZU |
| 09C-56B-E6E | All Items At Max Level (1 of 2) ZU |
| 09C-74A-E6E | All Items At Max Level (2 of 2) ZU ZU |
| All items start out maxed as long as the A or B slot is empty. | |
| FAF-BDA-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) ZU |
| FAF-B2A-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) ZU |
| As long as you can afford it, buy an item for free. |
These may or may not work with the DX version.
| 12E-79E-EFA | You will always shoot arrows (if you have them or not) without deleting your supply ROH | ||
| DEF-9BB-7OC | Messed-Up Graphics (1 of 3) ROH | ||
| DEF-8BC-7OC | Messed-Up Graphics (2 of 3) ROH | ||
| DEF-7BD-7OC | Messed-Up Graphics (3 of 3) ROH | ||
| "This code messes up the graphics on a screen inside a cave,house,ect when you walk between screens it jams up turn code off to move and walah a new spot some are on top of walls in caves but be careful there are pits one can never get out of." ROH | |||
| 346-708-FEC | No people or monsters ROH | ||
| "(except in rooms you start in i.e. like when you load a game, or walk into a house. This DOES work in the Labyrinths.) NOTE I have found a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strange. Say you walk going right into a fence. Instead of pushing the fence, you walk up, through walls and anything else in the way(except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument." ROH | |||
| BA8-75C | Screen Warp Replicator ROH | ||
| "I'd like some more testing done on this. This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You CAN take items for a long distance but you end up getting everybody/thing in every other room you cross. This makes the game run really slow, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. A neat thing I noticed about this code is that you can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know." ROH | |||
| EA1-928 | Walk-Through Walls ROH | ||
| "This is a PERFECT walk through walls code. You can walk through anything(except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. IF you use the roc's feather while codes are on, the screen will change funky colors." ROH | |||
| 9B3-34B-218 | Automatic Fire Rod Effects ROH | ||
| "With this code you get a flame wand that auto fires about every 8 seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash." ROH | |||
| 00D-EAD | Messed-Up People And Animals ROH | ||
| "This code just messes up the graphics of the people, and animals, and I'm pretty sure the monsters too." | |||
| DEA-D08 | Monsters Act Like Pac-Man ROH | ||
| "Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in mabe villiage. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right(without leaving the screen) and he will wrap around the other side." ROH | A28-93B | Fly Up The Screen ROH | |
| "If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame)." ROH | |||
| 525-21B | Sled-Jump ROH | ||
| Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled. ROH | |||
| 345-DCB-356 | Change Soundtrack GSC | ||
| 626 738 E65 | Enemies And Friends Disappear (Switchable) GSC | ||
| "Caution you can be trapped in Bottle Groto dungeon. Don't use this code to get into a dungeon early." | |||
| 02C-56B-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) GSC | ||
| 02C-74A-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) GSC | ||
| "You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword." | |||
| 222-229 | You Should Have The Sword And The Feather GSC | ||
| "If you swipe your sword, You will have the power to... walk through walls!!! To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the over world map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, You'll go to a "almost Random place." Almost random as in that you can make a map and it will always be the same.
WARNINGS:
|
|||
| 542-11B | Fast Music GSC | ||
| 54E-119 | Store Owner Ignores You (Steal Items Easily) GSC | ||
| 100-02A | In-Door Area Has No Room Wall GSC | ||
| B82-3AE | Swing The Sword Quicker GSC | ||
| B82-3CE | Swing The Sword Mega Fast (It's Like Stabbing) GSC | ||
| 555-5BD | Darkened Rooms Always Lit (1 of 2) GSC | ||
| 122-24C | Darkened Rooms Always Lit (2 of 2) GSC | ||
| 000-92E | Infinite Arrow GSC | ||
| 00F-84F | Infinite Bomb GSC | ||
| FA4-658 | Infinite Dungeon Key GSC | ||
| 403-9E9 | A Single Seashell Gives You Enough For The Master Sword GSC | ||
| 001-85E | Infinite Magic Powder GSC | ||
| 7E1-DEA | Unlimited Item Pickup/Teasure Chest GSC |
As a rule, these should work with both Action Replay and GameShark.
| 010046C1 | Fly When You Jump PG/GS |
| 01xx49C1 | Jump Height Modifier (00 = low > FF = high) CB |
| 01204AC1 | Always Run GS |
| 01FF21C1 | Walk Slower CB |
| 0134C7DB | Become Dark Link CB |
| "With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits." |
| 01100AC1 | Walk Through Walls PG |
| 01007EC1 | Walk Through Walls PG |
| 010045C1 | Invisible PG |
| 010035C1 | Transparent PG |
| 018359C1 | Bracket Bar Glitch Code (1 of 6) CB |
| 01E559C1 | Bracket Bar Glitch Code (2 of 6) CB |
| 01006FC4 | Bracket Bar Glitch Code (3 of 6) CB |
| 01FF6FC4 | Bracket Bar Glitch Code (4 of 6) CB |
| 018E10D3 | Bracket Bar Glitch Code (5 of 6) CB |
| 019210D3 | Bracket Bar Glitch Code (6 of 6) CB |
| 010211C1 | Weird Code (Matrix Code) CB |
| 01050EC1 | Slow-Motion CB |
| 01100AC1 | Walk Through Walls (1 of 2) CB |
| 01007EC1 | Walk Through Walls (2 of 2) CB |
| 070084D7 | Have Two Doors In A House CB |
| 010014D7 | Have Secret Doors All Around Koholint Island CB |
| "With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck." | |
| 010181C2 | Fun Code CB |
| "With this code, you'll see lightning on the Loading Screen & everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupies & powerups." |
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. XK
| 910411D7 | Map Exploration Omega Code (1 of 32) |
| 910412D7 | Map Exploration Omega Code (2 of 32) |
| 910413D7 | Map Exploration Omega Code (3 of 32) |
| 910414D7 | Map Exploration Omega Code (4 of 32) |
| 910415D7 | Map Exploration Omega Code (5 of 32) |
| 910416D7 | Map Exploration Omega Code (6 of 32) |
| 910417D7 | Map Exploration Omega Code (7 of 32) |
| 910418D7 | Map Exploration Omega Code (8 of 32) |
| 910419D7 | Map Exploration Omega Code (9 of 32) |
| 91041AD7 | Map Exploration Omega Code (10 of 32) |
| 910421D7 | Map Exploration Omega Code (11 of 32) |
| 91042AD7 | Map Exploration Omega Code (12 of 32) |
| 910431D7 | Map Exploration Omega Code (13 of 32) |
| 91043AD7 | Map Exploration Omega Code (14 of 32) |
| 910441D7 | Map Exploration Omega Code (15 of 32) |
| 91044AD7 | Map Exploration Omega Code (16 of 32) |
| 910451D7 | Map Exploration Omega Code (17 of 32) |
| 91045AD7 | Map Exploration Omega Code (18 of 32) |
| 910461D7 | Map Exploration Omega Code (19 of 32) |
| 91046AD7 | Map Exploration Omega Code (20 of 32) |
| 910471D7 | Map Exploration Omega Code (21 of 32) |
| 91047AD7 | Map Exploration Omega Code (22 of 32) |
| 910481D7 | Map Exploration Omega Code (23 of 32) |
| 910482D7 | Map Exploration Omega Code (24 of 32) |
| 910483D7 | Map Exploration Omega Code (25 of 32) |
| 910484D7 | Map Exploration Omega Code (26 of 32) |
| 910485D7 | Map Exploration Omega Code (27 of 32) |
| 910486D7 | Map Exploration Omega Code (28 of 32) |
| 910487D7 | Map Exploration Omega Code (29 of 32) |
| 910488D7 | Map Exploration Omega Code (30 of 32) |
| 910489D7 | Map Exploration Omega Code (31 of 32) |
| 91048AD7 | Map Exploration Omega Code (32 of 32) |
"This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ANYWHERE. DANGER - be sure to turn off when entering the room you want to exit, since the door tiles will likely be gone!" XK
| 010195DB | View The Ending Sequence PG/CB |
| Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending. | |
| 0126F2F6 | Better SFX CB |
| 0100F3FF | Start on Turtle Rock (1 of 7) CB |
| 0100F5FF | Start on Turtle Rock (2 of 7) CB |
| 0100F6FF | Start on Turtle Rock (3 of 7) CB |
| 0100F7FF | Start on Turtle Rock (4 of 7) CB |
| 0100F9FF | Start on Turtle Rock (5 of 7) CB |
| 0100FAFF | Start on Turtle Rock (6 of 7) CB |
| 0100FBFF | Start on Turtle Rock (7 of 7) CB |
| 010195DB | "Voir la fin du jeu"(See the end of the game) [1] |
| This has not been tested. |
| 010112DB | Have Angler Key PG |
| 010114DB | Have Bird Key PG |
| 0101CDDB | Have current dungeon's Compass PG |
| 010113DB | Have Face Key PG |
| 010E0EDB | Have Magnifying Glass PG |
| 0101CCDB | Have current dungeon's Map PG |
| 0101CFDB | Have Nightmare Key PG |
| 01010DDB | Have Secret Medicine PG |
| 010115DB | Have Slime Key PG |
| 0101CEDB | Have current dungeon's Stone Beak PG |
| 010111DB | Have Tail Key PG |
| 01xx4CDB | Have Given Amount of Magic Powder PG/GW/GS |
| 01204CDB | Infinite Magic Powder |
| 01093DDB | Infinite Small Keys (GameShark only?) GS |
| 0101D0DB | Infinite Small Keys (CodeBreaker only?) CB |
| 01200FDB | Have All 20 Secret Seashells GS/CB |
| 010749DB | All Three Ocarina Songs Learned GS |
| 010515DB | Have All 5 Golden Leaves CB |
| "With this code, after giving Richard his key, save and turn the code off." | |
| 91010CDB | Have Flippers XK |
| 91xx0EDB | Have Trading Item... (not mapped yet) XK |
Many thanks to Xkeeper from Zelda Coalition for this. XK
Pictures -------------------------------------------------------------
Each bit is equal to one picture. If the bit is ON, the picture is on.
bit 0 1 2 3 4 5 6 7
DC0C - Pictures 1-8 08 07 06 05 04 03 02 01
DC0D - Pictures 9-12 13 -- -- -- 12 11 10 09
if #13 is set, picture 1 will be alternate photo
| 91FF0CDC | Have Pictures 1-8 XK |
| 910F0DDC | Have Pictures 9-12 plus Normal #1 XK |
| 918F0DDC | Have Pictures 9-12 plus Alternate #1 XK |
| 013045DB | Infinite Arrows PG/GW/GS |
| 01304DDB | Infinite Bombs PG/GW/GS |
| 01185ADB | Infinite Health PG/GW/GS |
| 01705ADB | Infinite Hearts (use with above code) CB |
| 01095DDB | Infinite Rupees (1 of 2) PG/GW/GS |
| 01995EDB | Infinite Rupees (2 of 2) PG/GW/GS |
| Enter only this code to lock your Rupee counter where it is (nothing be added or taken away) | |
| 01705BDB | Max Hearts GS |
| 01xx43DB | Bracelet Level Modifier (replace xx with almost any number you like) GS |
| 01xx44DB | Shield Level Modifier (replace xx with 01 to 03, 00 may also work) GS |
| 01025AC1 | Have Super Shield (1 of 2) CB |
| 01025BC1 | Have Super Shield (2 of 2) CB |
| 01xx4EDB | Sword Level Modifier (replace xx with 01 to 03, 00 may work) CB |
| 01026AC1 | Always Have Sword In Hand CB |
| The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots. |
| 01xxyyDB | A-Button Slot Modifier |
| Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat. | |
| replace yy |
01: A Button equipped item CB/XK |
| replace xx |
00: Blank |
| 01xx07C5 | Buy Item Modifier, replace xx with... CB |
|
01: Shovel |
| 01xx95C1 | A Lot Of Enemies & People Look Like... Modifier CB |
|
00: Glitched Enemeies |
Many thanks to the various people who have discovered cheats for this game.