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The Legend of Zelda: Link's Awakening
Box artwork for The Legend of Zelda: Link's Awakening.
Japanese title ゼルダの伝説 夢をみる島 (Zeruda no Densetsu Yume o Miru Shima)
Developer(s) Nintendo
Publisher(s) Nintendo
Distributor(s) Nintendo eShop
Designer(s) Takashi Tezuka, Yoshinori Tutiyama (DX)
Release date(s)
Game Boy icon.png
Game Boy
Flag of the United States.svg August, 1993
Game Boy Color icon.png
Game Boy Color
Flag of the European Union.svg January, 1999
3DS Virtual Console icon.png
3DS Virtual Console
Genre(s) Action-adventure
System(s) Game Boy, Game Boy Color, Nintendo 3DS
Mode(s) Single player
Rating(s)
CERO: CERO B.jpg Ages 12 and up
ESRB: ESRB E.png Everyone
PEGI: PEGI 7.png Ages 7+
ACB: OFLC PG.svg Parental Guidance
Preceded by The Legend of Zelda: A Link to the Past
Followed by The Legend of Zelda: Ocarina of Time
Series The Legend of Zelda
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The Legend of Zelda: Link's Awakening (Zelda no Densetsu: Yume o Miru Shima in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in Nintendo's famous The Legend of Zelda series. It was released in Japan on June 6, 1993 and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.

In 1998, Nintendo needed a title to release alongside their latest handheld device, the Game Boy Color. Link's Awakening was one of several titles given a colorized "DX" overhaul to help promote sales. The Legend of Zelda: Link's Awakening DX was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new Color Dungeon with puzzles centering around the use of color, as well as collectible Photographs compatible with the Game Boy Printer. This time around, Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998.

Link's Awakening received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retains the top-down perspective employed in The Legend of Zelda and A Link to the Past, as well as a number of mechanics from the latter.

Images[edit]

Table of Contents

LoZ-LA Marin.PNG Appendices

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