|The Legend of Zelda: Majora's Mask|
|Developer(s)||Nintendo Nintendo EAD, Grezzo|
|Distributor(s)||Wii Virtual Console, Nintendo eShop|
|System(s)||Nintendo 64, Wii, Nintendo 3DS|
|Preceded by||Ocarina of Time|
|Followed by||Oracle of Seasons, Oracle of Ages|
|Series||The Legend of Zelda|
|Neoseeker Related Pages|
The Legend of Zelda: Majora's Mask is the sequel to Nintendo's 1998 smash hit The Legend of Zelda: Ocarina of Time. Majora's Mask introduced the world to the unique artistic bent of director Eiji Aonuma, who would later return to direct such games as The Legend of Zelda: The Wind Waker.
While Majora's Mask was based on the same engine of its predecessor, it added a very vivid Japanese art design, and a new "72-hour" game system, wherein Link has a set amount of time to complete each dungeon or task. The implementation of the new time limit system was flawless and added much to the depth of the game. Majora's Mask required the N64 Expansion Pak, allowing for more detailed graphics and more characters per area.
Majora's Mask added a varied assortment of magical masks to Link's arsenal, which upon being worn, would bestow special powers upon Link. The many masks, in addition to the time system, make Majora's Mask one of the most unique games in the Zelda series.
Majora's Mask was later released on the Nintendo GameCube on November 24, 2003 as part of The Legend of Zelda: Collector's Edition and on the Wii's Virtual Console service on April 7, 2009. A remake for the Nintendo 3DS will be released in February of 2015.
Table of Contents
- Clock Town
- Southern Swamp
- Woodfall Temple
- Northern Peak
- Snowhead Temple
- Great Bay Coast
- Great Bay Temple
- Ikana Canyon
- Stone Tower Temple
- Majora's Mask
The Legend of Zelda series
8th gen.: A Link Between Worlds