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Controller:
Nintendo 64, GameCube,Wii (classic)
[edit] Controlling Link


: Move Link; aim weapons; move cursor for menu selection


: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note


is context sensitive, and its purpose will change depending on the situation.


: Attack with sword; cancel; skip dialog; save (on menu)
- Move


while pressing 

for different attacks.
- Hold


: Sword spin stance (without magic) or charge sword spin (with magic)


: Pause and bring up the menu


: Use the ZLL-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
- While locked on, use


to attack, or 

to talk
- The ZLL-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press


once to lock on, and again to unlock. In "hold" mode, hold 

to lock on and release to unlock.


: Raise shield; scroll right through subscreens
- Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
- If an enemy is ZLL-Targeted while Link is swimming, the shield can still be used.


: Show/hide onscreen mini-map


: First-person view; respond to Navi; play ocarina note

or 
or
, 
or 
,
, or
, 
or 
or
: Use assigned item or weapon; play ocarina notes.
- These buttons are assigned on the inventory menu.
[edit] GameCube & Virtual Console
Note: The controls for the GameCube version are the same as those for the Virtual Console version when played with a GameCube Controller.
| Nintendo 64 |
GameCube Controller |
Classic Controller |
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