| Nintendo 64 | Gamecube | Wii (classic) | Action
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| Move Link; aim weapons; move cursor for menu selection.
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| Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note.
Context sensitive, and its purpose will change depending on the situation.
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| Attack with sword; cancel; skip dialog; save (on the pause menu).
Move ( , ) while pressing ( , ) for different attacks.
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(Hold) | (Hold) | (Hold)
| Sword spin stance (without magic) or charge sword spin (with magic).
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| Raise shield; scroll right through subscreens.
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
If an enemy is Targeted while Link is swimming, the shield can still be used.
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| Show/hide onscreen mini-map.
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| Use the Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link.
While locked on, use ( , ) to attack, or ( , ) to talk.
The Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press ( , ) once to lock on, and again to unlock. In "hold" mode, hold ( , ) to lock on and release to unlock.
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| First-person view; respond to Navi; play ocarina note.
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| , | ,
| Use assigned item or weapon; play ocarina notes (these buttons are assigned on the inventory menu).
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| , | ,
| Use assigned item or weapon; play ocarina notes (these buttons are assigned on the inventory menu).
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| , | , ,
| Use assigned item or weapon; play ocarina notes (these buttons are assigned on the inventory menu).
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| Pause the game and display the pause menu.
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