The Legend of Zelda: Oracle of Seasons/Woods of Winter
 Wintry Chills
Now that you have the both the Rod of Seasons and the Power of Winter, you'll find Sokra is waiting for you back in Holodrum on a tree stump. He'll explain what happens when you use the rod, and then tells you that he believes more entrances to Subrosia might exist. After he shares this advice, he heads back to Horon Village.
In order to trigger the rod's power, you need to hop onto the tree stump Sokra mentioned. Swing the rod, and you'll change the season to winter.
 Effects of Winter
With one swipe of the rod, you'll find it power can alter the seasons almost anywhere. You'll find that with more season powers, you'll be able to unlock many hidden locations in Holodrum.
However, some places have seasons that can't be changed. You can only use the power of the Rod of Seasons on a tree stump. Otherwise, nothing will happen.
Each season also has unique affects in Holodrum. During the winter, three things happen:
- 1. Snowdrifts pile up, either blocking the way forward or acting as bridges to pave the way through.
- 2. Water freezes, making bridges you can walk across.
- 3. Trees with big leaves shed them, letting you get past the trees.
You'll also find that different enemies appear during different seasons. For instance, by changing the season to winter, a Blue Octorok has appeared nearby. It's tougher than a Red Octorock, and requires a few more hits to kill.
It is said that along with new enemies, four Golden Monsters appear during certain seasons. They are exceedingly tougher to defeat. However, you may find hunting them will be worth you while...
Anyway, now that you have made it winter, go east across the frozen pond. You'll head into the Woods of Winter.
 The Woods of Winter
The Woods of Winter houses another new enemy: the Leever. They burrow up from below the ground and attack, but they are weak and easy to kill. From there, travel south.
Two Moblins are here, and they'll throw spears at you. Ignore them, and quickly run by.
Go north, and you'll find snow blocks the way ahead. There's nothing to do to get rid of it, so you can only go east.
These trees would normally have thick leaves and block the way forward, but in winter, they don't. Simply go under them and continue onward. Note that a tree stump is here as well.
There is a Piece of Heart here, but a rock's in the way. It won't budge. Maybe you'll find something later.
Head further north, and you'll see a Blue Moblin. He is harder to defeat than his red kind, but he is completely avoidable.
 Thief Sage Grotto
If you continue north, you'll see several small trees. Burn the farthest one with an Ember Seed, and you'll uncover an entrance. However, DON'T go in. The sage inside is an imposter, and he'll clean you dry of 50 Rupees! Simply defeat the Moblins up north and head on.
 Holly's House
When you go as far north as possible, you'll reach a house. However, it's locked. A sign outside the door says Santa is welcome. Well, the house has a chimney, so you could make an entrance just like Santa!
Go west a little bit, and you'll find a tree stump. Use it to make it winter. Now, go up the nearby stairs and head east past the Moblin (ignore the nearby cave: there's nothing useful in there).
You'll see the door of the house is now open, but it's blocked by snow. However, a huge snowdrift has piled up by the house's chimney, and you can walk on it. Head right over to the chimney and hop inside.
Now, you can dig up snow, dirt, and sand. Usually, you'll find hearts, Rupees, and seeds underneath, but you may come across Beetles. They're easly disposed with one sword swipe. If you're lucky, you may even find buried treasure!
Try digging up the snow outside Holly's house with the shovel. It's the same as the snow you saw before, so go to the blocked path and dig your way through.
 30 Rupees
However, before moving on, if you want some easy money, head left past Holly's house when it's not winter to find a sealed cave. Blow it open, and inside is a chest with 30 Rupees.
 The Mystery Seed Tree
When you get past the snow, you'll find a tree shaped like a question mark. This is the Mystery Seed tree. Growing on it is a new kind of seed: Mystery Seeds. Cut them down from the tree to start carrying them. These strange seeds have random effects on what they touch. Try one out on the owl statue nearby. Owl statues react to Mystery Seeds, and give you helpful hints when you need them.
 The Second Dungeon
Head north past the tree and you'll find the path curves over to the left. There are a few caves here, but not much to do in them. Follow the path to the left, and you'll reach the entrance of dungeon number two, Snake's Remains.