The Legend of Zelda: The Wind Waker/Controls

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Control Action
Neutral control Move
Start button Access pause menu
Neutral cstick Rotate and zoom camera
Up cstick First person camera
A button Perform contextual action, sidle when facing a wall
B button Attack
X button Assign item to/Use item from X slot
Y button Assign item to/Use item from Y slot
Z button Assign item to/Use item from Z slot
R button Crouch, defend, grab, contextual
L button Strafe, lock on, toggle target, centre camera behind Link
Up dpad View map/chart
Down dpad Dismiss map/chart
Right dpad Grow minimap, summon compass/clock
Left dpad Dismiss minimap/compass/clock

The control scheme is designed for Nintendo Gamecube. This should be familiar to people who played Legend of Zelda Ocarina of Time and Majora's Mask. If you are moving from N64 to GC, Z button is now L button and L button for map is now Neutral dpad. Play Ocarina of Time bonus discs (Collector's Edition and Master Quest) to learn the gamecube controls.

Hold vs Switch: If you're a beginner of this game, switch is a good choice so you can tap the button saving your finger from aching. But if you're a veteran, holding is a challenging choice. You're going to have to hold the button until you either defeat the object or when you encounter many objects, you have to let go and hold the same button again.

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