The Legend of Zelda: The Wind Waker/Getting Started
 Sword Combat
- : Horizontal slice
- +: Vertical slice
- ++: Thrust
- Hold or move in a circle than press : Spin attack
- and press when the sword flashes: Parry attack
- and press : Jump attack
You need to learn those skills from Orca because without those skills, you'll never progress through the game without getting pummel by a lot of enemies.
Here are the things you need to use and learn just to get across the ocean.
- Boat Sails from Zunari when you first visit Windfall Island.
- Raise sail with , or which you have assigned to.
- Lower sail with
- Get in or out of the boat with with the sail lowered.
- Jump with the with the sail raised.
- Cruise if the sail is lowered.
- Check sea chart with .
- Wind's Requim by the Wind Shrine on Dragon Roost Island. Then play in sequence: . Choose with control stick then press .
- All purpose bait. You need to feed it to leaping Merman to get a sketch of the island and a few clues to the island's secrets.
- The arrows from the Tower of the Gods. You need it to take on Cyclos. After three hits, Cyclos will teach you the song "Ballad of Gales". Hold then play in sequence: .
- Bombs from the Pirate after the "second test" so you can shoot cannons from a boat.
- Hookshot from Dragon Roost Cavern so you can pick up treasures from a boat.
 Other needs
- Dungeon items: Big Key, Compass, Dungeon Map, Heart Container, Small Key.
- Quest items: Boomerang, bombs, deku leaf, empty bottles, grappling hook, hero's bow, hookshot, iron boots, master sword, mirror shield, skull hammer.
If you want to know about all those items, you have to play through the game or read through the game to learn more about it.
- Try to break pots, throw rocks or cut through glass to get more rupees, hearts and items that requires ammunition like bombs and arrows.
- Be mindful that every enemy can be defeated in different ways. Experiment with their weapons and learn their patterns to get better at them.
- If you don't know what to do, Link's big eyes will give you clues to objects or things that will help solve the problem.