The Legend of Zelda: Twilight Princess (GameCube)/Into Twilight

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This section refers to the GameCube version of the game. To view the Wii version, click here.

Contents

[edit] Task 1: To the Top

You chased after the monsters who took Ilia, but found a dark curtain instead. As you stood before it, a hand from within grasped you and drew you inside. You transformed into a wolf, and the shadow being dragged you off. When you awoke, you found yourself shackled in some dungeon with an odd creature staring at you…

[edit] A Great Escape

When you finally get control of yourself again, attack the pile of debris in the southeast corner of the cell. This exposes a hole under the bars, which you can dig your way out of. Once outside of the cell, go to the cell next door. The creature on your back will produce an orange phantom hand that reaches out for a dangling handle. Press Z button to target the handle, then press A button to bite it. You will open a grate that leads to the sewer.

[edit] Surviving the Sewer

The sewer's main intersection is blocked by spikes on the floor. Pull a chain south of the spikes to bring in water, then swim north over the spikes. When you approach the gate in the sewer's northwest corner, your companion will float through the bars. Go to the northeast corner and pull a chain to lower the water level (target the chain and press A button. Return to the gate and crawl through a hole on the floor near the bars.

[edit] The Spiral Staircase

You proceed to go into a tower with a spiraling staircase. Jump the small gaps by simply running off of them. You can clear the large gaps by pressing Up dpad when you hear your companion call, then targeting her and pressing A button to jump. At one point, you will need to walk on a rope to continue. Simply walk in a straight line while on the rope and you will not fall off.

When you reach the top, battle the enemies there, then climb onto the block near the closed door. Your partner will call, so press Up dpad, target her by holding Z button (do not release Z button until you are all the way up), then pressing A button every time you land on solid ground. If you slip off, climb onto the block again.

[edit] Rooftop Romp

While walking on the roof, you will encounter a spirit that says the place you are in is Hyrule Castle, and that there are winged creatures in the area. Push a crate to access a high perch, and keep moving forward. When fighting the flying creatures, position yourself so that you are not on a ledge, then hit them with jump attacks.

When you get to the wide gap, walk to a wooden platform to the right. Your companion will guide you to the roof's peak, where you will have to walk across the narrow path to the tower. While on your way, either fight or avoid the two flying enemies there.

Once inside the tower, you approach a hooded figure. She turns around and dramatically introduces herself as Princess Zelda. She then identifies your companion as Midna, and tells you the fate that befell her kingdom.

[edit] Task 2: Retrieving the Shield and Sword

Midna takes you back to your hometown, but you are still in your wolf form. Your fellow villagers have already endured an attack by monsters, and they will not welcome the sight of a scary beast.

[edit] The Shield

Sneak across the bridge to the west side of Ordon Village. You'll see Bo and Jaggle. Sneak through the tall grass to listen to their conversation and learn that the shield is located in Jaggle's storage loft. Midna points out an open window and suggests that you jump to it. Go to Sera's shop. On the way there, Hanch will see you skulking from the bluff and will sic a falcon on you. Run to the shop's far side. Once there, Hanch's cat will tell you and that Hanch is not very brave. After the monologue, use Midna's aid to get to Hanch's bluff. Hanch will run away upon your arrival and allows you to continue with your quest.

Use Midna's help to get to the windmill from the bluff, then walk through the open window. Climb onto the table in the middle of the house and use Midna's help to get to the storage loft. Dash into the wall (press A button while running) twice to knock the shield loose, grab it, then use the loft window to exit.

[edit] The Sword

Rusl and Uli are outside, suspicious of the creatures that have been causing havoc. You'll hear Rusl say that the sword meant as a gift to Hyrule is in the house. Avoid the humans, walk to the east side of the house, and use your senses to detect a sparkling black patch near the wall. Dig into the patch to enter the house. Take the sword then head to the Ordon Spring.

[edit] Shadows in the Spring

When you get to the spring, you will face a shadow creature much like the one that pulled you into the twilight. For later battles against these things, you will have Midna's help, but for now you are on your own. The shadow creature will create a barrier that traps you in, forcing you to fight. target the thing and press A button to jump on him, then repeatedly press A buttonto maul him. After a couple rounds, the shadow being will fall.

Once the creature from the darkness is vanquished, you encounter a creature of the light. This light spirit, Ordona, is one of the four who protects Hyrule. He charges you with the quest to find the other spirits and restore their light to dispel the twilight from the kingdom. He tells you that you will return to your original form if you help the light spirit in the Faron Woods.