The Mafia Boss/Hiring

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Use turns to hire operatives and defensive units. These units are what make up your gang; each type does something different within the game.

The number of turns you use at a time might make a difference. Please record your hiring results to help us all determine what method is most efficient.

Contents

[edit] Hitmen

Hitman.
Hitman.
  • This defensive unit is the strongest, skilled at both attacking and defending.
  • Net worth: $1,000

[edit] Thugs

Thug.
Thug.
  • This defensive unit is not quite as strong, but can attack and defend effectively. Functioning as an operative unit, thugs can produce coke and dope.
  • Net worth: $500

[edit] Bodyguards

Bodyguard.
Bodyguard.
  • This defensive unit is good at protecting you, but does poorly in attacks.
  • Net worth: $300

[edit] Card dealers

Card dealer.
Card dealer.
  • This operative is used for collecting cash.
  • Net worth: $2,500

[edit] Whores

Whore.
Whore.
  • This operative is used for collecting cash.
  • Net worth: $2,000

[edit] Hustlers

Hustler.
Hustler.
  • This operative is used for collecting cash.
  • Net worth: $1,000

[edit] Bootleggers

Bootlegger.
Bootlegger.
  • This operative is used for producing alcohol.
  • Net worth: $1,500

[edit] Punks

Punk.
Punk.
  • This operative is used for collecting or producing cash.
  • Net worth: $500