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The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all.
Except where noted the interactions can not be done by children or younger. Romantic interactions or interactions that require romance can only be done between two teens or between young adults, adults and elders. Generally if an interaction isn't listed as romantic, it can be done between teens and older. In the following directory, Sim A is the initiator and Sim B is the recipient.
Availablity
In this interaction, Sim B flashes the icon of his or her top three interests. If Sim B has the Grilled Cheese Aspiration, he or she will flash the grilled cheese icon.
Outcomes
Availability
This interaction ends a date before time runs out. This is only available during a date and on a community lot. It is always accepted
Availability
If accepted a taxi is summoned or the car is taken and the date continues at the sims house. Acceptance is based on the table below. The values given count for Sim B.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >70 | >40 | N/A | N/A |
| >40 | >70 | 36-40 | >7 | N/A |
| >40 | >70 | 36-40 | N/A | >7 |
| >-20 | 61-70 | >30 | >70 | N/A |
Outcomes
This social reveals Sim Bs attraction for Sim A. For details on reaction see Attraction and Chemistry
Availability
Acceptance is based upon these rules.
| Mood | Daily | Lifetime | Nice | Outgoing |
|---|---|---|---|---|
| >-20 | >50 | <25 | <7 | N/A |
| >-20 | 30 | 21-25 | >7 | N/A |
| >-20 | >45 | >25 | N/A | N/A |
| >40 | 31-45 | >25 | >7 | N/A |
| >40 | 31-45 | >25 | <7 | >6 |
If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth.
Outcomes
Availability
This interaction is romantic. Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >15 | >7 | N/A | N/A |
| >40 | >15 | 1-6 | >7 | N/A |
| >40 | >15 | 1-6 | <7 | >7 |
| >-20 | 8-15 | >5 | >7 | N/A |
Outcomes
Availablity
Acceptance is based on these rules.
Outcomes
Availability
Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >5 | >0 | N/A | N/A |
| >30 | >5 | -4-0 | >7 | N/A |
| >30 | >5 | -4-0 | <7 | >7 |
| >-20 | -5-5 | >-2 | >7 | N/A |
Outcomes
If accepted than the sim will react will react in either one of these ways.
Availability
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same. Acceptance is based on these conditions.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >20 | >8 | N/A | N/A |
| >20 | >20 | 1-8 | >7 | N/A |
| >20 | >20 | 1-8 | <7 | >7 |
| >-20 | 5-20 | >0 | >7 | N/A |
Outcomes
Availability
Actually two separate interactions, however they availability, acceptance mechanics and relationship points are the same.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >30 | >20 | N/A | N/A |
| >40 | >30 | 16-20 | >7 | N/A |
| >40 | >30 | 16-20 | <7 | >7 |
| >-20 | 26-30 | >12 | >7 |
Outcomes
Availablity
Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >13 | >5 | N/A | N/A |
| >30 | >13 | -4-5 | >5 | N/A |
| >30 | >13 | -4-5 | <5 | >5 |
| >-20 | 11-13 | >0 | >7 | N/A |
Outcomes
Always available. Acceptance is based on these rules.
| Mood | Daily | Outgoing | Nice |
|---|---|---|---|
| >-20 | >10 | >6 | N/A |
| >-20 | >-20 | <6 | N/A |
| >0 | <-20 | <6 | >6 |
Outcomes
Availability
It is always accepted. For more details see New Relationship Types. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other.
Availability
This interaction is autonomous and turns sims into vampires Acceptance is based on these rules
| Daily | Logic |
|---|---|
| >95 | N/A |
| 81-95 | >9 |
| 61-80 | >6 |
| 41-60 | >3 |
If the sim has knowledge aspiration then this interaction will always be accepted.
Outcomes
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see Attraction and Chemistry
Availability
Playful sims are more likely to do this autonomously Acceptance is based on these rules.
| Mood | Daily | Lifetime | Playful | Nice |
|---|---|---|---|---|
| >-40 | >35 | >20 | N/A | |
| >25 | >35 | 4-20 | >7 | N/A |
| >25 | >35 | 4-20 | <7 | >7 |
| >-40 | 7-35 | >5 | >7 | N/A |
Outcomes
Availability
The outcome depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will Bleh back
Availability
This interaction only has one outcome.
Outcome
This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous.
Availability
Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-60 | >35 | >20 | N/A | N/A |
| >30 | >35 | 11-20 | >7 | N/A |
| >30 | >35 | 11-20 | <7 | >7 |
| >-60 | 26-35 | >20 | >7 | N/A |
If a number of subinteractions fail, the other sim may decide to end the dance. The way he or she does it depends on personality.
Outcomes
Available only during Slow Dance and if lifetime is above 20. Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-30 | >35 | >25 | N/A | N/A |
| >40 | >35 | 11-25 | >7 | N/A |
| >40 | >35 | 11-25 | <7 | >7 |
| >-30 | 31-35 | >20 | >7 | N/A |
Outcomes
Availability
Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Nice |
|---|---|---|---|---|
| >-20 | >40 | >25 | N/A | N/A |
| >30 | >40 | 16-25 | >7 | N/A |
| >30 | >40 | 16-25 | <7 | >7 |
| >-20 | 31-40 | >25 | >7 | N/A |
Outcomes
Availability
Acceptance is based on these rules.
| Mood | Daily | Lifetime | Outgoing | Playful |
|---|---|---|---|---|
| >-20 | >55 | >35 | N/A | N/A |
| >40 | >55 | 21-35 | >8 | N/A |
| >40 | >55 | 21-35 | <8 | >9 |
| >-20 | 36-55 | >35 | >9 | N/A |
Outcomes
Availability
Acceptance is based on these conditions.
| Mood | Daily | Lifetime | Outgoing | Playful |
|---|---|---|---|---|
| >-20 | >70 | >45 | N/A | N/A |
| >30 | >70 | 25-45 | >8 | N/A |
| >30 | >70 | 25-45 | <8 | N/A |
| >-20 | 56-70 | >35 | >8 | N/A |
Outcomes
Availability
Only accepted if:
Outcomes
Availability
Acceptance is based on these conditions.
| Mood | Daily | Lifetime | Nice |
|---|---|---|---|
| N/A | >15 | >10 | >7 |
| >-10 | >15 | <10 | >7 |
Outcomes
The following interactions are socials that require two sims to be using to access these interactions.
Booth interactions are marked as normal sub-interactions. Most of the following interactions are also available on dining tables and barstools. If they aren't, a note will be made of it.
Availability
It will be accepted if Sim Bs daily is above 45 or if the following conditions are met.
Outcomes
Availability
In this interaction, it is Sim C(any third sim sitting down) that must accept. Acceptance is based on these rules.
| Mood | Daily (Sim A) | Daily (Sim B) | Nice |
|---|---|---|---|
| >0 | >20 | >20 | N/A |
| <0 | >20 | >20 | >5 |
| >20 | -9-20 | >20 | N/A |
| <20 | -9-20 | >20 | >7 |
| >60 | >40 | >30 | N/A |
| <60 | >40 | >30 | >8 |
| >60 | >40 | -10-30 | N/A |
| <60 | >40 | -10-30 | >8 |
Outcomes
Availability
Nice sims may do this autonomously. Acceptance is based on these rules