The Sims 3
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|The Sims 3|
|System(s)||Windows, Mac OS X, PlayStation 3, Xbox 360, Wii|
|Expansion pack(s)||World Adventures
|Preceded by||The Sims 2|
|Neoseeker Related Pages|
The Sims 3 is a strategic life simulation computer game for Windows and Mac OS X. It is a sequel to the highly popular and critically acclaimed The Sims and The Sims 2. It was announced in an interview by EA in November 2006, where it was also mentioned that the release date of the game would likely be in the "fiscal 2009" year. The Sims 3 was later released for consoles on November 9, 2010.
 The Neighbourhood
The Neighbourhood in The Sims 3 is seamless. Every lot and sim is loaded simultaneously. Every Sim in the town will age at the same time. The game ships with one neighbourhood with a stroyline set before the first game. Players are able to make their own neighbourhoods and share them. As in previous titles, the neighbourhood can be edited. There are around 90 different lots including bookstores, bistros, graveyards, parks, spas, grocery shops, art galleries and city halls.
Players have greater customisation tools in The Sims 3. Weight is now gradual and specific items of clothing, such as shoes, can now be chosen separately. In addition a Create-A-Twin tool lets you copy sims that you've created.
Instead of the personality bars form The Sims 1 and The Sims 2, sims can now select up to five traits, depending on age, from a choice of over 60. These traits will unlock new interactions such as stealing candy from a baby. The wants system has been replaced with a wishes system which will allow players to unlock rewards for their sims. The moodbar has been replaced with a moodlets system that covers anything from getting fired to simply living in a beautiful house. There are only six needs in the game compared to the original eight. As in The Sims 2, sims have age groups. However, players have the option to set the lifespan from 25 to 1000 sim days.
 Build Mode
Build Mode has been expanded with even more powerful Build Mode tools. When players adjust the size of a room. Every object in that room now moves and scales itself according to the size of the scale.
Table of Contents
- Sporting Goods
- Hobbies & Skill Items
- Party Items
- Table Lamps
- Floor Lamps
- Wall Lamps
- Ceiling Lights
- Outdoor Lights
- Wall Decorations
- Curtains & Blinds
- Kids' Furniture