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In Tibia there are four different vocations to choose from. They are the Knight, the Paladin, the Druid, and the Sorcerer. These vocations each have advantages and disadvantages which are listed below.
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The knight is the master at hand-to-hand melee combat and will advance in melee skills faster than any other vocation. Their shielding skills rise as fast as the Paladins'. Although knights have great melee and health regeneration rate, a knight sacrifices much needed mana for his pure strength. Knights are usually the most expensive vocation to choose as they require expensive armor to block creatures whereas all the other vocations have ranged attacks and can run and fire at the same time. knights were the easiest to level at low levels before the wands and rods update, but now are the slowest to level. At higher levels, knights generally block for the other vocations due to their massive maximum HP, and the fact that they often use shields unless they have powerful two-handed weapons.
The Paladin is the well-rounded vocation of Tibia, neither gaining much nor sacrificing much in any area. They are noted for their mastery in the art of distance fighting as evidenced by their ability to gain the distance skill faster than any other vocation. The paladin is also noted for his well rounded selection of spells. One drawback to playing as a Paladin is that they are quite expensive to play. Arrows or spears must be bought and these items cost money. Paladins can conjure ranged ammunition using magic, but it is time consuming and uses a lot of mana. Since the mana regeneration modification in the game engine, they can make ranged ammunition much quicker now. They are rather hard when low level but are stronger at medium and high levels. This is especially true due to the fact that recent Tibia updates have restricted the use of spears, throwing stars, and throwable rocks by making them sometimes break. Paladins usually will gather many spears, which can be time-consuming or expensive for lower levels. Paladins gain shielding levels at about 80% the rate that knights do, however, they often end up with inefficient shielding skills since many Paladins use distance fighting very early without training their shielding. Also, it can be said that the later levels (and sometimes the earlier levels) of a Paladin use a crossbow or bow to do any real damage. Therefore, their shielding is not as important or used as frequently as knights.
Druids are non-melee oriented and focus on defensive and healing types of magic. They are the only class able to make the highly coveted Ultimate Healing (UH) Runes which were extremely useful to all vocations, however a recent update added potions to the game and now they are only useful to sorcerors and druids. Premium Druids also have the useful skill "Heal Friend", which heals a character greatly in a certain range. The skill is instant and is about half as powerful as an Ultimate Healing Rune. Druids have the ability to use "Mass Healing", make Intense Healing (IH) Runes, and make earlier offensive runes. Although non-melee oriented, gain shielding skills slightly faster than sorcerers, making them slightly better at melee fighting.
The Sorcerer is the master of arcane magic and specializes in using magical spells with high damage to take out entire armies of enemies at once. Sorcerers, with their coveted Ultimate Explosion (UE) spell and other offensive magics, can outdamage a Druid. Compared to the druid, the sorcerer have always been considered to be the better mage.