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The first level in the iconic, yet generically named Woodland Hills, the tour starts off in an abandoned warehouse. Since nobody is using it for the moment, it's been modified to include some solid quarter pipes, a couple of kickers, a sturdy rail, and a classic wooden half pipe.

5,000 / 15,000 Points[edit]

This goal is certainly the easiest to perform as you'll just need a couple of combos to finish this one. For skaters that have better vert stats, continually doing stunts in the half pipe will get them an easy 15k while street skaters can grind the big rail in the middle of the room. Don't forget to do a simple flip when you jump off the end for a higher score.

Smash the Boxes[edit]

There are five piles of boxes that can be destroyed by simply colliding into them.

  1. From your starting position, turn to the right to find a pile of boxes waiting to be smashed.
  2. Resting on top of a platform with a rail, which is nearby the taxi, is another set of boxes. Ollie up to reach it.
  3. The winding quarter pipe has a U-shaped section in the middle of it. Resting on that U-shape is the next set of boxes. Hold up to launch off the ramp and reach it.
  4. Another pile of boxes rests on a ledge in the corner of a room near the two small kickers. Jump to reach and smash them.
  5. At a corner in the building, there's a quarter pipe with a deck and another quarter pipe behind it. Ramp off that quarter pipe to ride toward the last set of boxes.

Get S-K-A-T-E[edit]

The Letter S at the Kicker Gap.

With all the letters close together, you're free to collect them in any order you like with plenty of time left on the clock.

  • S - In the corner of the room, there are two makeshift ramps with the S between them in the air. Simply ollie off one of the ramps to reach it.
  • K - At the end of the room, above the wide quarter pipe and behind the taxi funbox. Launch upward from the pipe to reach it.
  • A - Above the taxi funbox. Ollie up to reach the A.
  • T - Above the half pipe, adjacent to the corridor surrounded by windows. Get some speed by doing some tricks and then launch off the ramp with a well-timed ollie to get it.
  • E - At a corner in the building, there's a quarter pipe with more floor and another quarter pipe behind it. Ramp off that quarter pipe to ride toward the E.

Hidden Tape[edit]

The secret room with the tape inside.

Above the half pipe, there's a small corridor mostly surrounded by breakable glass. The hidden tape is floating inside that room. Simply use the quarter pipe south of the half pipe to gain some speed and then launch off the ramp to reach the tape. You can use a fastplant just before you launch off the ramp if you need more height.

Point Locations[edit]

100 Points
  • In front of the left rolling that lets you enter the room, floating between two quarter pipes.
  • The second 100 is in a similar position, only resting near the right rolling instead of the left.
  • Resting above the wide quarter pipe at the corner with the two small kickers. Use the quarter pipe to fly to it.

Gaps[edit]

The Big Rail gap.
  • Big Rail: In the middle of the room, there's a long rail that bends slightly at an angle. Grind the entire rail to get this gap.
  • Channel Gap: There are three quarter pipes that sandwich both entrances to the warehouse. Launch from one pipe to the other (and try to get the bonus points up there while you're at it).
  • Deck 2 Rail: At the quarter pipe with the deck holding another quarter pipe, jump up to the deck. Line yourself carefully toward the big rail, ollie off the deck, and land on the rail with a grind.
  • Face Plant: At the quarter pipe with the deck holding another quarter pipe, jump forward high enough to pass both pipes and touch the wall. This requires a great amount of speed and timing.
  • High Rail: At the back of the warehouse, there is a winding quarter pipe. Above the right side of that quarter pipe, there is a high rail with a sign under it that reads "skateboarding". Launch off the pipe and grind that rail above.
  • Holy Shi...: This gap is grinding the entire wide quarter pipe resting at the back of the room. An easy way to start is to leap from the half pipe's ramp toward a rail at the other side. Grinding that rail will quickly take you to the quarter pipe. This requires a lot of balancing skill.
  • Kicker 2 Ledge: At the area with the two kicker ramps, jump off the kicker facing away from the wall toward the gray ledge at the corner.
  • Kicker Gap: There are two kicker ramps resting at a corner of the room. Simply ollie from one ramp to the other.
  • Monster Grind: Go to the quarter pipe that has the high rail with the "skateboarding" sign and launch up to grind that rail. Drop down to grind the quarter pipe and the rail resting on the ledge at the end of the quarter pipe.
  • Over the Pipe: The half pipe is sandwiched between two large ramps. Jump from one ramp to the other, making sure you have a lot of speed.
  • Secret Room: Above the half pipe is a small corridor surrounded by breakable glass. Jump from one ramp to the other, going through the corridor in the process.
  • Taxi 2 Ledge: From the taxi funbox, ollie from it toward the ledge that has the short rail on top.
  • Taxi 2 Rail: From the taxi funbox, ollie from it toward the big rail in the middle of the warehouse.
  • Taxi Gap: From the taxi funbox, ollie from it to the middle of the wooden half pipe.
  • Transfer: At the wide quarter pipe, there is a U-shaped bend in the middle. Launch over one side of the U-bend to the other.
  • Transition Grind: Go to the quarter pipe that rests between the rolling and a wall. Grind the edge toward the wall and then wallride. Jump off the wall toward the half pipe and grind the half pipe's edge.