At the start, alternate tapping the left and right run buttons as quickly as possible.
When you approach the jump line, your run animation will pause. Prepare to press the Jump button.
Before you cross the jump line, press and hold the jump button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
If you cross the jump line, you will receive a foul warning, and your jump will be disqualified.
You have three chances to jump beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.
At the start, alternate tapping the left and right run buttons as quickly as possible.
When you approach the throw line, your run animation will pause. Prepare to press the Throw button.
Before you cross the throw line, press and hold the throw button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
If you cross the throw line, you will receive a foul warning, and your throw will be disqualified.
You have three chances to throw the javelin beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.
If you throw the javelin so high that it rises above the top of the screen, it will hit a bird and you will earn 1000 bonus points.
When you're ready to begin, press any of the run buttons once. Your athlete will automatically begin spinning.
The longer you wait, the faster your athlete will spin around. The faster he spins, the farther you will throw the hammer, but the harder it is to time the throw.
When you are moving fast enough and the hammer is facing down (it turns red), press and hold the throw button.
Wait until you reach the desired angle and release the throw button. The best angle is 45 degrees.
If you throw in the wrong direction, or fail to throw in time, you lose one chance.
You have three chances to throw the hammer beyond the qualifying distance. If you do not qualify in three chances, you lose one life.