Ultima IV: Quest of the Avatar

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Ultima IV: Quest of the Avatar
Box artwork for Ultima IV: Quest of the Avatar.
Developer(s) Origin Systems
Infinity (NES/Famicom)
Sega (Master System)
Publisher(s) Origin Systems
Pony Canyon (Famicom)
FCI (NES)
Sega (Master System)
Designer(s) Richard Garriott
Release date(s)
NES icon.pngSega Master System icon.png
NES, Sega Master System
Genre(s) Role-playing game
System(s) Amiga, Apple II, Atari 8-bit, Atari ST, C64, DOS, FM Towns, MSX2, NEC PC-8801, NEC PC-9801, NES, SMS, Fujitsu FM-7, Sharp X1, X68000
Mode(s) Single player
Preceded by Exodus
Followed by Warriors of Destiny
Series Ultima
Neoseeker Related Pages

Ultima IV: Quest of the Avatar is the fourth in the series of Ultima computer role-playing games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV is different among RPGs in that the game's story does not center on asking a player to overcome a tangible ultimate evil.

After the defeat of each of the members of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sunk, new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: he needed someone to step forth and become the shining example for others to follow.

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