Ultima VII Part Two: Serpent Isle/Fawn
Before you arrive in Fawn you get to the Fawn Tower (95S, 7E) which is overrun by the Goblins and is really dirty. So take some time and clean up by killing all Goblins near the Tower. You know when you're done, when you see the Dirt in and around the Tower is gone and Pikemens occupies the Tower once again. There is also a hidden Wall besides the Stairs and behind it is a Basket in which you will find a Magic Bow, 20 Lucky Arrows, 13 Magic Bolts.
When you arrive at the Entrance, the Fawn Guard and Ruggs will talk to you. The Fawn Guard tell you to behave yourself in the City and Ruggs want you to deliver a letter to Delphynia, so say yes and enter the City.
 First Time
If you come across the Fountain near the Entrance the first time, a Teleport Storm will occur and you will get a second Lute and People will ask you for a Song from Iolo (If he is your Party, that is).
One of the first Action done in Fawn is often go to Delphynia (69S, 18E) and get the Varo Leaves for healing yourself from the Poison and giving her the Letter from Ruggs, so do just that and come back here after you're healed.
East of the Fountain is the Shop (75S, 13E) of Delin and his Daughter Alyssand. Go down the Stairs and pull the Lever by the Stairs and go down another Stairs. Grab some Food and Lockpicks if you need it and pull another Lever partially hidden by the Barrels. Go back up and go though the now open Wall. The only interesting thing is the hidden Bag behind the Barrel which contain 50 Filari, Invis. Ring, Fishnet Stockings and 3 Gems.
West of the Fountain is the Sleep-House (74S, 7E) of Delin and Alyssand. There is nothing important except few Filari in the Drawers, so continue North to a Crossing. Go far right and enter Delphynia's House (69S, 18E). Except of Filari and some Food the only interesting Stuff to grab are the Reagents in the locked Chest.
Go back and enter the next House (61S, 19E) North of Delphynia's House. Its where the Captain Voldin live. In second Etage there are much more Filari to grab along a Plate set (though the boots are missing).
Continue to another House (Joth) North (56S, 19E) where you can grab a Black Potion and some Money. On Balcon there is a crate with 60 Filari inside. The next House (53S, 15E) to the west is locked, so you need to pick it and once inside you can destroy the Glass with your Weapon to grab all Gems inside.
Ignore the Tempel of Beauty west of that for now. The House (53S, 5E) belongs to Lady Kylista so check the "Magic Armor"-Section for that.
Go west again and go in the big House (56S, 3E). In 2 Crate there are some Jewelry and a Magic Scroll (Great Ignite). Go East now, but now on Souther Half. The First House on this Path is at (55S, 6E) and belongs to Zulith. Zulith also exchange Money (but not Gold, Gems and Jewelry) and his Fee is high, so don't bother with it. His House only have 20 Filari and a Orange Potion.
The next House (61S, 9E) to the East is the Throne Room, so ignore it for now and continue East. The last House (58S, 15E) belongs to Lady Yelinda and there is some Filari and a key in the drawers. This Key will open the locked Door in the Throne Room and leads to a Serpent Gate.
Exit Yelinda's House and go South the West and enter the biggest House (69S, 9E) in Fawn. Go in Room Northeast from the Entrance. If you don't have an Abacus, you can now grab one from the Desk. You can check how many Money you have withon the Keyboard.
In the Drawers is a red Key (for what?), Yellow Potion, Armoured Boots and some Filari. In the pickable Chest are 2 Magic Scrolls (Light and Create Food) and a Purple Potion. In Northwest there are some stuff: Purple Potion, 4 Black Pearls, Bandage, Lockpick and some Money. In Southwest go down the Stairs and get Key (which open all Prison-Doors here), Bandage and some Food.
The Tavern is at (61S, 3E) and Jendon can give you Info about People, strange objects just like Harnna in Monitor. In his Bedroom is a Gold Key for which use is still Unknown. Go down in the Basemant and pull the Lever by the Spear. In the pickable Chest are 99 Filari and 2 Potions. In one of the Barrel are some Reagents to grab.
In Olon's House at (70S, 1E) is some Money and 5 Lockpicks. In House (70S, 1E) west of that, there is only 10 Filari and a Boomerang in the locked Chest. In House (72S, 0E) south of that is only 15 Filari.
Go around talking with People, prefabbly in the Taverne. Some time later Alyssand will come to you and ask for a Favor. She want you to free the City from the evil Schemes by Voldin. So agree to help her. After you've talked with Alyssand, Zulith will follow you. Talk with him and accuse him for following you. He will go away, but after another one will come after you.
This time its Kalen a companion of Batlin who want your Head. Kill him and he will spout some last words like Batlin will triumph over the Avatar last. Some time after that Jorvin will come to you and ask you and Iolo to come to Throne Room at 12.00 am, because Lady Yelinda was touched by the Song sung by Iolo. Lady Yelinda will then give a White Diamond Necklace to Iolo. Dupre will then say something about Lord British and Jorvin will jail him and send you and your Party to sleep.
Upon awaking you will find a Scroll on the Nightstand so read it. It say you must be at the Tempel for the Trial. So the next thing to do is going to the Tempel and witness the Trial, which is a farce. After the Trial is over talk with Alyssand. She will give you a key for the Tempel where Dupre is held.
Go to the Tempel again and open the left Door with the Key. In Bag on the table is 3 Gems. Go down the Stairs and pull the Lever and go up the other Stairs. You will caught Voldin messing around with Levers which control the Oracle. He thought you were Kylista and attack you to not let you reveal the Oracle is corrupt. Kill him and pull the centre Lever first, then the rightmost. Oracle will then speak to you. Tell it to change Revelation and the Trial is corrupt.
Now you're done and you need to wait 24 Hours to resume the Trial. You can do what you want in the meantime or just sleep it through. After 24 Hours go back to the Trial. You may call Witness or not. Its not important. The Oracle will declare Dupre innocent and announce Kylista and Voldin guilty. Jorvin will come back to Tempel and tell Lady Yelinda that he has throw Kylista in Jail and found Voldin dead. Lady Yelinda will offer her apologies to you and give Dupre the Crystal Rose of Love. You will need this Item later. Next Goal is the Inn of the Sleeping Bull.
 Shops in Fawn
 Reclaimed Items
 Magic Gauntlets
 Magic Armor
You can meet Kylista at the Fountain after the Teleport Storm and ask her to swap the Breast plate for the Magic Armor, but its best you ignore her and go to her House at (53S, 5E) and get Magic Armor along with some Potions and Filari.