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[edit] Street Fighter 4 Command Table Prototype
[edit] DEVELOPMENT JOURNAL
So far I've developed a working model of the command table. These are the most distinguishing notes of the table:
- Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
- Move Names: Uses for names of attacks.
- Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
- Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).
As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.
- Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
- [Friday, June 27, 2008, 10
- 44pm]
- Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...
[edit] COMMAND TABLES PROTOTYPE
PROTOTYPE MK.II
(• All data compiled from live-game data from "STREET FIGHTER IVrd STRIKE".)
|
RYU
|
 |
| REGULARS MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
| X |
MOVE NAME |
 |
30 |
H/L |
N/A |
| X |
MOVE NAME |
 |
80 |
H/L |
N/A |
| X |
MOVE NAME |
 |
120 |
H/L |
N/A |
| X |
MOVE NAME |
 |
2 |
High |
N/A |
| X |
MOVE NAME |
 |
13 |
High |
N/A |
| X |
MOVE NAME |
 |
19 |
High |
N/A |
| GRAPPLES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
| X |
Seoi Nage 背負い投げ |
( ) +  |
17 |
N/A |
N/A |
| X |
Tomoe Nage 巴投げ |
+  |
16 |
N/A |
N/A |
| COMMAND REGULARS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
| A |
Sakotsu Wari 鎖骨割り |
 |
80 (30,50) |
N/A |
N/A |
| A |
Kyubi Kudaki 鳩尾砕き |
 |
120 (40,80) |
N/A |
N/A |
| SPECIAL MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
| ★ |
Hadoken 波動拳 |
+  |
: 70 |
H/L |
SC |
Shakunetsu Hadoken 灼熱波動拳 |
★: 100 (50,50) |
H/L |
SC |
| ★ |
Shoryuken 昇龍拳 |
+  |
: 130, : 140, : 160 |
N/A |
N/A |
| ★: 140 (80,60) |
N/A |
N/A |
| ★ |
Tatsumaki Senpukyaku 龍卷旋風脚 |
+  |
: 19, : 22, : 24 |
N/A |
N/A |
Shinku Tatsumaki Senpukyaku 真空龍卷旋風脚 |
★: 200 (40x5) |
N/A |
N/A |
| ★ |
Kuchu Tatsumaki Senpukyaku 空中竜巻旋風脚 |

+  |
: 100, : 110, : 110 |
N/A |
N/A |
Kuchu-Shinku Tatsumaki Senpukyaku 空中 ・ 真空竜巻旋風脚 |
★: 200 (40x5) |
N/A |
N/A |
| AUXILIARY MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
|
| Kaze no Ken 風の拳 |
+  (Hold up to 3 Levels) |
Lvl.1: 60 |
H/L |
N/A |
| Lvl.2: 80 |
H/L |
N/A |
| Lvl.3: 140 |
-- |
N/A |
| SUPER COMBOS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
| I. |
Shinku Hadoken 真空波動拳 |
 +  |
300 (50x4,100) |
H/L |
1+2~start-up |
| ULTRA COMBOS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
GUARD |
REMARKS |
 |
Metsu Hadoken 滅 ・ 波動拳 |
 +  |
265 (30x7,55) |
H/L |
N/A |
[edit] COMMAND TABLE EXAMPLES
These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.
|
Ryu
|
 |