User:Ganj

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Contents

[edit] Street Fighter 4 Command Table Prototype

[edit] DEVELOPMENT JOURNAL

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

  • [Friday, June 27, 2008]
Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
  • [Friday, June 27, 2008, 10
    44pm]
Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...

[edit] COMMAND TABLES PROTOTYPE

RYU

Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
X    GRAPPLES (Image:Arcade-Stick-Left.png / Image:Arcade-Stick-Right.png) Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png
 A   COMMAND REGULARS Image:Arcade-Stick-Right.png Image:Arcade-Button-MPunch.png
  V  SPECIAL MOVES Image:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png Moves marked with a "" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE.
FOCUS ATTACK Image:Arcade-Button-MPunch.png + Image:Arcade-Button-MKick.png The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack.
I. SUPER COMBO Image:Arcade-Stick-Qcb.pngImage:Arcade-Stick-Qcb.png + Image:Arcade-Button-Punch.png SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack.
Image:Arcade-Modifier-Max.png ULTRA COMBO Image:Arcade-Stick-Qcb.pngImage:Arcade-Stick-Qcb.png + Image:Arcade-Button-3xPunch.png The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE.


PROTOTYPE MK.II
(• All data related to frame data from "STREET FIGHTER III: 3rd STRIKE".)


RYU

Portrait_SFIV_Ryu.png
REGULARS MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
X    MOVE NAME Image:Arcade-Button-LPunch.png 2 High N/A
X    MOVE NAME Image:Arcade-Button-MPunch.png 14 High N/A
X    MOVE NAME Image:Arcade-Button-HPunch.png 19 High N/A
X    MOVE NAME Image:Arcade-Button-LKick.png 2 High N/A
X    MOVE NAME Image:Arcade-Button-MKick.png 13 High N/A
X    MOVE NAME Image:Arcade-Button-HKick.png 19 High N/A
GRAPPLES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
X    Seoi Nage
背負い投げ
(Image:Arcade-Stick-Right.png) Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png 17 N/A N/A
X    Tomoe Nage
巴投げ
Image:Arcade-Stick-Left.png Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png 16 N/A N/A
COMMAND REGULARS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
 A   Sakotsu Wari
鎖骨割り
Image:Arcade-Stick-Right.png Image:Arcade-Button-MPunch.png 12 (5,7) N/A N/A
 A   Kyubi Kudaki
鳩尾砕き
Image:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png 20 (10,10) N/A N/A
 A   Kaze no Ken
風の拳
Image:Arcade-Button-MPunch.png + Image:Arcade-Button-MKick.png N/A N/A N/A
SPECIAL MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Hadoken
波動拳
Image:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png Image:Arcade-Button-Punch.png: 8 N/A N/A
Shakunetsu Hadoken
灼熱波動拳
: 16 (8,8) N/A N/A
Shoryuken
昇龍拳
Image:Arcade-Stick-Dp.png + Image:Arcade-Button-Punch.png Image:Arcade-Button-LPunch.png: 20, Image:Arcade-Button-MPunch.png: 22, Image:Arcade-Button-HPunch.png: 24 N/A N/A
: 27 (16,11) N/A N/A
Tatsumaki Senpukyaku
龍卷旋風脚
Image:Arcade-Stick-Qcb.png + Image:Arcade-Button-Kick.png Image:Arcade-Button-LKick.png: 19, Image:Arcade-Button-MKick.png: 22, Image:Arcade-Button-HKick.png: 24 N/A N/A
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
: 28 (7,6,6,5,4) N/A N/A
Kuchu Tatsumaki Senpukyaku
空中竜巻旋風脚
Image:Arcade-Modifier-Air.png
Image:Arcade-Stick-Qcb.png + Image:Arcade-Button-Kick.png
Image:Arcade-Button-LKick.png: 14, Image:Arcade-Button-MKick.png: 16, Image:Arcade-Button-HKick.png: 17 N/A N/A
Kuchu-Shinku Tatsumaki Senpukyaku
空中 ・ 真空竜巻旋風脚
: 25 (5,5,5,5,5) N/A N/A
AUXILIARY MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Kaze no Ken
風の拳
Image:Arcade-Button-MPunch.png + Image:Arcade-Button-MKick.png N/A N/A N/A
SUPER COMBOS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
I. Shinku Hadoken
真空波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png 42 (10,9,8,8,7) N/A N/A
ULTRA COMBOS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Image:Arcade-Modifier-Max.png Metsu Hadoken
滅 ・ 波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-3xPunch.png N/A N/A N/A

[edit] COMMAND TABLE EXAMPLES

These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.



Ryu

Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
Seoi Nage
背負い投げ
Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png
Tomoe Nage
巴投げ
Image:Arcade-Stick-Left.png Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png
Sakotsu Wari
鎖骨割り
Image:Arcade-Stick-Right.png Image:Arcade-Button-MPunch.png Hits overhead.
Kyubi Kudaki
鳩尾砕き
Image:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Hadoken
波動拳
Image:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png
Shakunetsu Hadoken
灼熱波動拳
Knocks down opponent.
Shoryuken
昇龍拳
Image:Arcade-Stick-Dp.png + Image:Arcade-Button-Punch.png
Tatsumaki Senpukyaku
龍卷旋風脚
Image:Arcade-Modifier-(Air).png Image:Arcade-Stick-Qcb.png + Image:Arcade-Button-Kick.png
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
Hits crouching opponents.
Kaze no Ken
風の拳
Image:Arcade-Button-MPunch.png + Image:Arcade-Button-MKick.png
Shinku Hadoken
真空波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png Nullifies underclass projectile
Image:Arcade-Modifier-Max.png Metsu Hadoken
滅 ・ 波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-3xPunch.png Nullifies underclass projectile



WORKING MODEL

MarksMove Name Commands Notes
Seoi Nage
背負い投げ
Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png
Tomoe Nage
巴投げ
Image:Arcade-Stick-Left.png Image:Arcade-Button-LPunch.png + Image:Arcade-Button-LKick.png
Sakotsu Wari
鎖骨割り
Image:Arcade-Stick-Right.png Image:Arcade-Button-MPunch.pngHit overhead.
Kyubi Kudaki
鳩尾砕き
Image:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
(Shakunetsu) Hadoken
(灼熱)波動拳
Image:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.png[EX] knocks down.
Shoryuken
昇龍拳
Image:Arcade-Stick-Dp.png + Image:Arcade-Button-Punch.png
(Shinku) Tatsumaki Senpukyaku
(真空)龍卷旋風脚
Image:Arcade-Stick-Qcb.png + Image:Arcade-Button-Kick.png[EX] hits crouching opponents.
Kaze no Ken
風の拳
Image:Arcade-Button-MPunch.png + Image:Arcade-Button-MKick.png
Shinku Hadoken
真空波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-Punch.pngNullifies underclass projectile.
Metsu Hadoken
滅 ・ 波動拳
Image:Arcade-Stick-Qcf.pngImage:Arcade-Stick-Qcf.png + Image:Arcade-Button-3xPunch.pngNullifies underclass projectile.
  1. REDIRECT Insert text