Jump to navigation
Jump to search
Street Fighter 4 Command Table Prototype[edit]
DEVELOPMENT JOURNAL[edit]
So far I've developed a working model of the command table. These are the most distinguishing notes of the table:
- Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
- Move Names: Uses for names of attacks.
- Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
- Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).
As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.
- [Friday, June 27, 2008]
- Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
- [Friday, June 27, 2008, 10
- 44pm]
- Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...
COMMAND TABLES PROTOTYPE[edit]
PROTOTYPE MK.II
(• All data compiled from live-game data from "STREET FIGHTER IVrd STRIKE".)
RYU |
http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png |
---|
GRAPPLES | |||||
---|---|---|---|---|---|
MARKS | MOVE NAME | COMMANDS | DAMAGE | GUARD | REMARKS |
X | Seoi Nage 背負い投げ |
() + | 17 | N/A | N/A |
X | Tomoe Nage 巴投げ |
+ | 16 | N/A | N/A |
COMMAND REGULARS | |||||
---|---|---|---|---|---|
MARKS | MOVE NAME | COMMANDS | DAMAGE | GUARD | REMARKS |
A | Sakotsu Wari 鎖骨割り |
80 (30,50) | N/A | N/A | |
A | Kyubi Kudaki 鳩尾砕き |
120 (40,80) | N/A | N/A |
AUXILIARY MOVES | |||||
---|---|---|---|---|---|
MARKS | MOVE NAME | COMMANDS | DAMAGE | GUARD | REMARKS |
Kaze no Ken 風の拳 |
+ (Hold up to 3 Levels) |
Lvl.1: 60 | H/L | N/A | |
Lvl.2: 80 | H/L | N/A | |||
Lvl.3: 140 | -- | N/A | |||
SUPER COMBOS | |||||
---|---|---|---|---|---|
MARKS | MOVE NAME | COMMANDS | DAMAGE | GUARD | REMARKS |
I. | Shinku Hadoken 真空波動拳 |
+ | 300 (50x4,100) | H/L | 1+2~start-up |
ULTRA COMBOS | |||||
---|---|---|---|---|---|
MARKS | MOVE NAME | COMMANDS | DAMAGE | GUARD | REMARKS |
Metsu Hadoken 滅 ・ 波動拳 |
+ | 265 (30x7,55) | H/L | N/A |
COMMAND TABLE EXAMPLES[edit]
These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.
Ryu |
http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png |
---|
WORKING MODEL