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[edit] Street Fighter 4 Command Table Prototype
[edit] DEVELOPMENT JOURNAL
So far I've developed a working model of the command table. These are the most distinguishing notes of the table:
- Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
- Move Names: Uses for names of attacks.
- Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
- Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).
As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.
- Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
- [Friday, June 27, 2008, 10
- 44pm]
- Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...
[edit] COMMAND TABLES PROTOTYPE
|
RYU
|
 |
| MARKS |
MOVE NAME |
COMMANDS |
ANALYSIS |
X |
GRAPPLES |
( / ) +  |
|
A |
COMMAND REGULARS |
 |
|
V |
SPECIAL MOVES |
★ +  |
Moves marked with a "★" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE. |
|
FOCUS ATTACK |
+  |
The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack. |
| I. |
SUPER COMBO |
 +  |
SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack. |
 |
ULTRA COMBO |
 +  |
The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE. |
PROTOTYPE MK.II
(• All data related to frame data from "STREET FIGHTER III: 3rd STRIKE".)
|
RYU
|
 |
| REGULARS MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
X |
MOVE NAME |
 |
2 |
High |
N/A |
X |
MOVE NAME |
 |
14 |
High |
N/A |
X |
MOVE NAME |
 |
19 |
High |
N/A |
X |
MOVE NAME |
 |
2 |
High |
N/A |
X |
MOVE NAME |
 |
13 |
High |
N/A |
X |
MOVE NAME |
 |
19 |
High |
N/A |
| GRAPPLES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
X |
Seoi Nage 背負い投げ |
( ) +  |
17 |
N/A |
N/A |
X |
Tomoe Nage 巴投げ |
+  |
16 |
N/A |
N/A |
| COMMAND REGULARS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
A |
Sakotsu Wari 鎖骨割り |
 |
12 (5,7) |
N/A |
N/A |
A |
Kyubi Kudaki 鳩尾砕き |
 |
20 (10,10) |
N/A |
N/A |
A |
Kaze no Ken 風の拳 |
+  |
N/A |
N/A |
N/A |
| SPECIAL MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
| ★ |
Hadoken 波動拳 |
+  |
: 8 |
N/A |
N/A |
Shakunetsu Hadoken 灼熱波動拳 |
★: 16 (8,8) |
N/A |
N/A |
| ★ |
Shoryuken 昇龍拳 |
+  |
: 20, : 22, : 24 |
N/A |
N/A |
| ★: 27 (16,11) |
N/A |
N/A |
| ★ |
Tatsumaki Senpukyaku 龍卷旋風脚 |
+  |
: 19, : 22, : 24 |
N/A |
N/A |
Shinku Tatsumaki Senpukyaku 真空龍卷旋風脚 |
★: 28 (7,6,6,5,4) |
N/A |
N/A |
| ★ |
Kuchu Tatsumaki Senpukyaku 空中竜巻旋風脚 |

+  |
: 14, : 16, : 17 |
N/A |
N/A |
Kuchu-Shinku Tatsumaki Senpukyaku 空中 ・ 真空竜巻旋風脚 |
★: 25 (5,5,5,5,5) |
N/A |
N/A |
| AUXILIARY MOVES |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
|
Kaze no Ken 風の拳 |
+  |
N/A |
N/A |
N/A |
| SUPER COMBOS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
| I. |
Shinku Hadoken 真空波動拳 |
 +  |
42 (10,9,8,8,7) |
N/A |
N/A |
| ULTRA COMBOS |
| MARKS |
MOVE NAME |
COMMANDS |
DAMAGE |
HIT LEVEL |
REMARKS |
 |
Metsu Hadoken 滅 ・ 波動拳 |
 +  |
N/A |
N/A |
N/A |
[edit] COMMAND TABLE EXAMPLES
These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.
|
Ryu
|
 |