You're just waiting to +b me on IRC the moment I sign in! --CharitwoTalk 19:24, 2 September 2007 (CDT)
You know, this leaves us with a lot more money left over from the monthly Google check. I say we put some of that toward getting us some more traffic! ^_^ echelontalk 03:11, 4 September 2007 (CDT)
It appears the Release dates section needs converted to the proper templates, I figured you would enjoy a minor project such as this, so you're more than welcome to jump in head first! :) --CharitwoTalk 23:12, 5 September 2007 (CDT)
LOL sorry didn't realize that had changed I'll not do that any more. -Argash 16:42, 7 September 2007 (CDT)
Proc, this one's within your remit for cleanup. :-) --DrBob ![]()
18:16, 8 September 2007 (CDT)
Hey Proc, why is Volguard II in with Volguard? Was it not released, or something? --DrBob ![]()
01:14, 12 September 2007 (CDT)
I just uploaded my stuff for Art of Fighting 2, hope everything is OK. I noticed that you changed the category from the Art of Fighting Movepage to A0SArtOfFighting ... I did the same for AOF2, but I don't know what the AOS means :) please explain..
Yes, thesis is the word I was looking for ... I'm a student of Computer Science at the Technical University of Ilmenau ... it's OK, if you don't know where that is :) , it's in the middle of Germany...
I think I'll start with the pages for the characters in the next days before I start working on AOF3, so there'll probably be some more questions soon...Bmuig 13:59, 13 September 2007 (CDT)Bmuig(Talk)
Sorry to bring this up, but I really let it get away from me. Remember when we were planning on implementing exchange links on our Zelda guides to ZeldaWiki, etc? Well, they just got back to me on that since I let them down. I'd like to chat with you sometime tomorrow about how we can implement these links in your (and other) Zelda guides, as well as whatever opinions you may have. Thanks. echelontalk 02:14, 14 September 2007 (CDT)
Just wanted to let you know that I'm working on it ... (I put the AOF3 stuff on hold, it was a rather big pain in the back anyway :( ). A allready finished Fatal Fury: King of Fighters and I just startet World Heroes. So you can expect some progress during one of the next days...--Bmuig 17:15, 15 September 2007 (CDT)(Talk)
..--Bmuig 17:15, 15 September 2007 (CDT)(Talk)
Thanks for helping out, man. Yeah, I didn't really know what you were talking about at first, but I dig you now. Also sorry for responding slow, I'm kinda new at this whole thing. So if you wanna get Jotaro and Joseph's pages transferred, I'll write the rest of them in that same format. --Tape 13:55, 16 September 2007 (CDT)
Hi Procyon
First of all thank you very much again, that AOF3 list was a real pain and I'm glad that it is finished ... I'm pretty sure that it still misses tons of stuff but at least the obvious and important stuff should be in it...
about the +: I've been thinking about this for quite a while and the problem is that I'm usually use the plus to show that something should happen simultaniuesly, for example qcf A + C means that you have to do a quartercircle and then press A and C and the same time. So if I start using the + between the move and the buttens it would become something like this then: qcf + A + C, and I think that is a lot more unclear. It also gets to the point that there will be a + in almost every line since you usually have to do a motion and the press a button, so that the whole plus-thing becomes rather redundant and doesn't really hold any information value at all. So if you think that it's important to have the + between the motion and the button then say so and I'll change my style accordingly (it's really no big problem), but I honestly think that it's better understandable the way I do it now.
another thing: So far, I haven't used cade at all (I just recently found out about it by looking at the old KOF94 movepage). I'm rather sure that it doesn't make a difference at all (since it's very likely just a redirecter anyway), but would you say that it's better to use cade than to put the images directly into the code? And if I should use it, is the whole cade template protected or can I change stuff in it? I saw that it doesn't support the NeoGeo Buttons yet, so I'd have to add those first... --Bmuig 19:14, 27 September 2007 (CDT)(Talk)
Just took a (rather short) look at the new Street Fighter page, and it looks very nice, but
About the people that play KOF94 on a playstation: that is why I allway put the All Fighters stuff on top of my pages, because there it says NeoGeo-A == weak Punch etc. ... One last thing: I found out that there is no charge down button (or at least I dind't find it) .. so since you made all the other buttons ... if you find some time, could you make one please? --Bmuig 16:49, 28 September 2007 (CDT)(Talk)
I just thought since there is Image:Arcade-Button-Stick.png and Image:Arcade-Button-Stick.png and even Image:Arcade-Button-Stick.png there should also be a hold down button (it looks pretty strange to put hold into the movement part) ... I think I'll just use my amazing Paint Shop skillz an rework
;) ....--Bmuig 17:41, 28 September 2007 (CDT)(Talk)
omg ... this is really nice ... very very good work there guys. I esspecially like the big sprite on top of the page, that looks really cool :)
just two thoughts: will there still be a Ryu page at capcom/ryu? where you've got links to SF2-Ryu, Alpha-Ryu etc..? And I think that it will be a loooong time before other (not SF2) character pages will have even half the amount of information, but that's OK (you've got to have goals in life :) )
so, once again: very nice job you did there...
I gave Garrett the link to the log ([1]), but I'd think others who didn't make it (and possibly Garrett as well) don't want to read that much to get the gist of what happened, so hop to it :P (I know they're a pain in the @$$ to do, I had to write minutes of the meetings for a few months for Boy Scouts... it wasn't fun). --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 15:38, 2 October 2007 (CDT)
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 15:47, 2 October 2007 (CDT)How should we denote what move is a grab or not? Blend could make us a little Icon for {{cade|Throw}}. --Notmyhandle (talk • contribs) 17:38, 6 October 2007 (CDT)
Thanks for clarifying the standard on the move lists. Ironically, I was working to remove the list from The King of Fighters '95 so it would match The King of Fighters '94 while others were working for the opposite effect. This kind of thing should be on the Move List project discussion page, though. I'm willing to help with the move list thing (standardizing them on this site anyway, I don't play fighting games so I can't really help make the lists), but I don't know what end we are working towards. New User 15:02, 7 October 2007 (CDT)
I really like those new buttons ... it means that I have to redo all the movelists, but they are still very very pretty... :)
I also put up my opinion StrategyWiki talk:Move lists project, please have a look if you find the time.. --Bmuig 16:09, 7 October 2007 (CDT)(talk)
I don't think there is a way to automatically fix this, so you'll have to add in another parameter to the template in order to get it to work. --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 17:50, 8 October 2007 (CDT)
Actually I wasn't aware of that site... Makes my job a lot easier! I've been inputting each password and taking the screenshots myself.--DukeRuckleyTalk | Contribs
So far, I have just been writing down the strategies I use when playing the game, which I generally do to try and maximize speed. However, I haven't actively gone through looking for the best strategies for each level. I will definitely pay attention to this more as I am adding more strategies. I am hoping other people who have played Bubble Bobble will have better ideas as well (like for level 57, for which my strategy is hope to God for a "kill all the enemies" bonus or pray that you can make it up the sides of the walls before the Super Sockets kill you.) --Cgsguy2 17:03, 10 October 2007 (CDT)
Hey Procyon! I was wonering if, by any chance, you had The Legend of Zelda: Phantom Hourglass and would mind starting a guide for it. I've come across some information (the source of which I can't really disclose unless you e-mail me) which shows that currently, it's the most searched-for guide on the site, and we've got just about nothing there. It'd be great if we could get someone to do a guide for it, and I know you'd do a good job, if you're up for it? Thanks. --DrBob ![]()
19:29, 13 October 2007 (CDT)
You make a good point; you've got me completely stumped there. I suppose it's because "Wii", "GameCube", "PlayStation", etc. are all proper nouns, while "arcade" isn't. Anyway, Prod's probably right. ;-) --DrBob ![]()
15:33, 15 October 2007 (CDT)
Ledian and Plusle are both excellent Baton Passers! Why did u remove them?!
If its because they're under used, that is a stupid reason. Ledian and Plusle are excellent pokemon. I use a Plusle in competitive battling and it has never let me down yet. ANd the same can be said for Ledian. Besides, no one ever uses Ledian OR Plusle, so it's nice to see them used sometimes.
Btw, i saw that message you left me. I understand why I shouldn't put that it is annoying.
Adios - Super Fly(gon) 16:50, 16 October 2007 (CDT)
My mistake! See, I think the Plusle/Ledian sets were on the same page as the Blissey/Skarmory. And maybe you forgot to keep the sets. and just switched to the old version to quickly remove the things i put for Walls.
Ok, actually, the page...never got edited for some odd reason. I dunno why, but I'm addign the movesets right now... Super Fly(gon)
No worries, I know what it's like :). -- Prod (Talk) 20:33, 17 October 2007 (CDT)
Well i got your message about you disabled me from moving articles & i'm ask of you to clarify what i did wrong so i can avoid doing the mistake again . I know as an administrator is that your job is to undo damage & to enforce rules by doing things like restricting use of features from certain users even blocking users . If you could clarify things for me thanks .Richardson j 17:57, 22 October 2007 (CDT)
And thank for fixing the title's of theSin and Punishment pages as well.Richardson j 20:33, 22 October 2007 (CDT)
Prod's prodding me to CSSify the move list templates, but I'm proposing to convert them to something more {{prettytable}}-like (although still with the alternating row colours). Would you be opposed to this? --DrBob (talk) 17:23, 27 October 2007 (CDT)
http://strategywiki.org/w/index.php?title=Contra&curid=5543&diff=207321&oldid=206888&rcid=191578 --Notmyhandle (talk • contribs) 20:31, 29 October 2007 (CDT)
Hi Procyon
I've been pretty busy during the last days and will probably be pretty busy for the next weeks, so I don't expect to get a lot of stuff done her on strategywiki, but I'll try :)
I saw how you managed the SFA2/SFA2 Gold moves and I really don't know what's the best solution. I mean from a work point of view, it's just copy & paste (for the most part) and from a memory point of view I really don't know if those few movelists make that big of a difference. But if you look at those lists from the point of view of somebody who comes to strategywiki: if I check out the movelists for FF2, then I want to see the moves vor FF2 and not for FF2 and FFS and then figure out myself which to use. But then on the other hand you are right, too: most people should be smart enough to figure out which moves to use at which game ... so I really haven't decided how to do it, but I currently tend to do seperate lists (so that I can show the different portraits of FF2 and FFS) ... but thanks for your advice anyway...:)
Very very nice, I'll definetly organize the SNK stuff the same way (as soon as I have characters with enough appearances)
OK, this is going to be longer: I've been thinking a lot about a clever way to organize the KOF Character Pages, and so I thought that FF would be a good place to try out how this could work. So here's what I thought of: FF is basicly devided into 3 seperate parts: FF, Real Bout and Garou. So there are character Pages for each of those Parts, like Fatal Fury\Characters\Terry, Real Bout\Characters\Terry and Garou\Characters\Terry. There are also going to be different ToCs for each part, but they will look absolutely identical. So that means that the ToC from FF1 also contains links to all Characters from Garou, since that is all the same series (And I think it's rather important that you can acces ALL the characters from the ToC). But since there are three different ToCs, that means if you are at the FF1 page and click on the Link for Terry, you go to Fatal Fury\Characters\Terry, and if you are at a page from Real Bout and you click on Terry, you'll go to Real Bout\Characters\Terry. If you click on some Character that does not appear in the current Part then you'll go to where he first appeared. There also should be pages for all the characters at Fatal Fury\Character\Charactername (since this is where you'll direct from outside) but they'll redirect to the first appearance for characters that first appear in RB or Garou. I know that the whole setup is rather complicated, but I think the system will work really smooth for the user ... so tell me what you think, since I really don't have a lot of free time it'll still be some time before I can start implementing any ideas... (talk) --Bmuig 15:54, 2 November 2007 (CDT)
Yeah they're tiny, but it's game boy sprites, so I guess it's just part of the nature. I'm playing the game on a GameBoy Player through my GameCube though... I was thinking about doing a Gallery type thing and then sorting the monsters by species, maybe with a little stat box (Though the only stat most of them have is HP) but I haven't got a template or anything ready yet. I just wanted to get them all uploaded so I would have something to play with. --IsaacGS 17:50, 2 November 2007 (CDT)
Hi Procyon
I've updated the ToC for KOF with all the Characters from the Series, so that it can be used for all the KOF games ... hope that helpes by whatever it is you're trying to create :). And if it doesn't: feel free to change anything you like --Bmuig 08:11, 22 November 2007 (CST)(talk)
I think you misunderstood me: I completely support your decision to split up the character pages, so that the individual pages are smaller and load quicker. That should definietly be done, all I meant was that we should keep The King of Fighters/Characters/Terry as a redirecter that leads to the Terry page at the Orochi collection, so that it is easyer and less confusing to link a character from somewhere else at Strategywiki. The navigation Template is a very good idea and we should definietly have one, but since it's about all the KoF Games it will also include the MI and EX games. I still think that the ToC should at least contain links to the main games (94 - XII), so that I can navigate there without problems. Once again: I do not mean that all the Characters should be in the ToC, just a simple link to the main games and that's all.
btw: the category is category: The King of Fighters. Bmuig 11:25, 23 November 2007 (CST)(talk)
Hi Proc. Would you mind updating StrategyWiki:Guide/Organization#Move lists sometime with information about the new layout. It doesn't need to be long, as the bulk of the documentation needs to go in StrategyWiki:Move lists project. Thanks. --DrBob (talk) 01:19, 23 November 2007 (CST)
I'd just like to point out wikipedia:Template:StrategyWiki. You can use it when referring back to us on Wikipedia. Simply type something like {{StrategyWiki|Street Fighter II|Characters/Dhalism|Dhalism}}, and it'll format a link back to StrategyWiki! Of course, if you really don't like how that template does it, I'd strongly recommend that you use the interwiki link format instead of the external link format, as then we don't get rel="nofollow" attached to our links from Wikipedia (the template also uses the interwiki link) ;) --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 18:46, 23 November 2007 (CST)
I see your point: list controls that are static, however the defaults are usually the preferred method of play for any game and we should provide them for all consoles, etc. so people can get a better understanding of what they are (many interfaces give no explanations and only the individual button usages, since we can also list combos explanations). This actually applies to our standard of controls rather than just this game, like why list any FPS controls (i.e. Half-Life) if they can be changed? --Notmyhandle (talk • contribs) 17:20, 27 November 2007 (CST)
I'm designating you to sort this one out (shouldn't be too hard, seeing as deletion is most probable): Image:Playstation-Button-Tcs.png. --Notmyhandle (talk • contribs) 04:45, 29 November 2007 (CST)
Don't you just LOVE made-up words? I sure do! --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 16:28, 30 November 2007 (CST)
You may wish to check it out. I've nominated Pokémon Red and Blue. I'd like to see your opinion on the matter (as well as what to do with Yellow...)! --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 21:53, 4 December 2007 (CST)
Nooooooooooo...... (just had to do that)
I figured the fallowing thing: If all the SNK games are done (some day) then we'll have the fallowing Terry character pages: Fatal Fury, Real Bout, Garou: Mark of the Wolfes, Fatal Fury WA, SNK vs. Capcom, Capcom vs. SNK, NeoGeo Battle Coliseum, KOF Orichi, KOF NESTS, KOF Ash, KOF Neowave and KOF MI (hope I didn't forget one). All these pages will have a line on top that states the appearances of that character and the games he was in. If something changes somewhere (lets say SNK makes a new game with Terry), then 12 pages need to be changed. If we just keep this information at one spot, we'll save disc space on the server, we can make sure that the information is the same on every character page, we can make sure the name is written correctly everywhere and it is very easy to change stuff or add new information. So I understand if you say that I put the stuff at the wrong position (I really wasn't aware that all paths need to start at least with a company and I could move all the pages ), but I really don't understand why it has to be deleted. As far as I see it, I can't think of any negative implication associated with it. So I really hope you change your mind .... --Bmuig 11:28, 6 December 2007 (CST)(talk)
Hi Procyon. Well, it was definietly the next thing on my list of stuff to do after I am done with the first 4 Fatal Fury games, but if you want to help out then go right ahead :). A few thinks I had planed: I will split up the FF Character pages into 3 parts: Fatal Fury, Real Bout and Garou. (I really dont know ho to handle character pages for Wild ambition and First Contact yet, but I'll think of something). And I think it would be best to handle the later KOF parts as KOF Tales of Ash collection. I know that there is no such collection yet, but there will be eventually and that way we can stay in style with the other 2 parts. If you want to do stuff differently, please let me know... oh, and thanks for your help :) --Bmuig 09:51, 7 December 2007 (CST)(talk)
hey Procyon, uh, im just thinking of something that could help with the setup of some of these pages. correct me if im mistaken. Do you think there should be implemented for those who are not working on any guides at the moment but are still active, could submit a list of whatever games they own or play often, and to help with the guides for the games they own. they have people who own quite a few games that have guides that are underdeveloped or not developed, that if they help, can build them up. as i said, correct me if i hadn't seen something like that implimented.
Peace out, God Bless. Halosonic 14:03, 13 December 2007 (CST)
WP:Mudman (SNK_character): worth saving? -- Prod (Talk) 23:51, 19 December 2007 (CST)
Season's greetings to you, Procyon, hope you're enjoying Christmas. ok... earlier in the year, when you did the Pokemon Red and Blue guides, most of the map screenshots had markers on them with letters on them. did you modify the images, or did you downlad them like that? if you edited them yourself, can you tell me what you used for it? i have some images for Firered and Leafgreen i want to edit so it looks similar to the red and blue guides.
Peace Out, God Bless. Halosonic 21:20, 25 December 2007 (CST)
Ok... i Downloaded the GIMP, but i cant figure out how to get the circle with the letter to come out. how do you do it?
Peace out, God Bless, Happy new year. Halosonic 19:02, 31 December 2007 (CST)
Do you know when the next scheduled IRC Staff Meeting is? I'm guessing January 1st, but considering that it's a holiday, I didn't know if it was rescheduled for a later date. If you could clear that up for me (and perhaps get an agenda going), that'd be great ^_^ --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 10:50, 26 December 2007 (CST)
Thanks for letting me know. I guess I screwed up understanding the last section of the admin guide. On a similar note, do IPs that vandalize have a different procedure since they probably wouldn't see the warning? I understand how to undo damage but always freeze when it comes to dealing with the people.
Oh, if the meeting falls on the 1st or 2nd I can definitely make it this time :) --Zaiqukaj 06:05, 29 December 2007 (CST)
Hi Proc. I was looking through the list of unused templates, and I came across an "SF2 Series" template. I moved it to {{Street Fighter II}} to be more consistent with the other series navs, but I can't implement it in the games it lists, as they're all categorised in the Street Fighter series — for this template to be used as-is, some of them would need to be moved out to an SF2 category. Do you want to split the SF games up into subcategories and do the series navigation that way, or do you want to have an absolutely massive "Street Fighter" series navigation template, which lists all of them? --DrBob (talk) 07:34, 29 December 2007 (CST)