I came across your guide by accident, and just want to throw you a quick comment to show my appreciation. I acquired my NES in 1987 at the age of 6, and with it, Mighty Bomb Jack. Since the game was my first real experience with console gaming, it holds a special place in my heart. I had never completed the game, and really never knew how close i'd come in my best attempts (only one room away from the king, it turns out!). I grabbed the rom today, and along with your guide had a good time turning the game inside out for old times sake. Nacht 17:40, 11 January 2008 (CST)
You've just gained muchos respect from me for using the correct ellipsis entity in the last announcement. :-D --DrBob (talk) 20:23, 11 January 2008 (CST)
I admit I was on a bit of a roll with the whole thing and maybe I went a little overboard, particularly on yours. I was mainly referring to paragraphing, actually. They seem kinda large and can be split into multiple smaller paragraphs rather than one big one.
I'm not sure if it was very "flame-y", considering how I mentioned how to improve and also how to get further assistance, but I'll edit it anyway. ----Arrow Windwhistler (talk) 13:01, 12 January 2008 (CST)
Just wanted to make sure you saw this. --DrBob (talk) 00:58, 14 January 2008 (CST)
The Legend of Zelda: A Link to the Past is missing its Story time. xD --Notmyhandle (talk • contribs) 01:39, 14 January 2008 (CST)
Hey Proc: check out this diff I made to Beraboh Man: [1]. I was thinking that maybe we should try and do the same for all of the guides you've pushed to stage 4 (an easy list to start off of). Getting Started can be static text when there's smaller sections, and walkthrough I think should be enlarged just because it's so important. I bet you'll say that it just confuses things, and I dunno, I need to think more on it... --Notmyhandle (talk • contribs) 04:58, 14 January 2008 (CST)
hey, you know how in Pokemon RBY you had boxes with the info on new Pokemon that you found on a new route you entered? Did you get the info from any particular area? i want to do something like that for RSE. if you came up with the info, can you look at what i write and edit it to suit? Plz Msg back. Peace out, God Bless. HaloSonic 14:06, 15 January 2008 (CST)
Hey Procyon, do you know the colour codes to use for the header boxes? I want to gat red, blue and green, and if possible, even a half-red-half-green and half-blue-half-green headers to distinguish version exclusive pokes. if you don't, do you know where to get them?
Peace out, God Bless. Halosonic 18:57, 25 January 2008 (CST)
Yeah I can see the difference, but like I said, the difference is actually 3 pixels (at least on my PC) and so scanning it can be a pain, but ok. --Notmyhandle (talk • contribs) 18:14, 15 January 2008 (CST)
After looking at Samurai Shodown V, I think some things really need to be changed, and I know you're the guy to help me out. First of all, I think rather than "Walkthrough" being the repository for game controls, "Getting Started" or "Controls" would be more appropriate, since the Walkthrough section needs to exist for guide standardization and explanation of how the info in the guide is contained.
Secondly, I think the characters section should be under {{Samurai Shodown/Characters}} so that it can be easily imported into each Nav, and I think it should have its own row where all three columns of characters are spread out, with a "Characters" title centered above.
Thirdly, the "Moves" section on the main page of Samurai Shodown V should be subpaged to its own movelist page, which should also appear on the SSV ToC. I can't think of anything else right now, except that it's ugly =P --Notmyhandle (talk • contribs) 19:35, 18 January 2008 (CST)
I like the maps you included in the Mighty Bomb Jack guide, and I'm working on incorporating similar maps for The Lost Vikings but I need some advice. I can make the maps I need, but they end up being quite large. For example, the map for the second level of The Lost Vikings ended up being 1024 x 783 pixels, and approx 207KB. Some maps later in the game would be even larger. I think it's a good size to indicate everything needed for a player, but it's obviously too large to include on a webpage. I know I have the option of using the scrolling map template, but would it be better to use that or to scale down the image? Or are there other options I'm not aware of? I'm afraid that if I scale down the image then detail will be lost, making it potentially less useful. It would be like the difference in the Actraiser maps on snesmaps.com and the version of those maps used in the ActRaiser guide on StrategyWiki. Clearly, the SW version is so small it's hard to make some things out. Any ideas? --New User 21:43, 18 January 2008 (CST)
Hi
if you find some time, please check out StrategyWiki talk:Move lists project.
--Bmuig 06:07, 20 January 2008 (CST)
I think it's ready to be feature, so I'll throw my support up on that in a bit, however as I'm reviewing all of the content I'm coming up with things you might want to also notice:
I'll add more later --Notmyhandle (talk • contribs) 01:16, 22 January 2008 (CST)
How are these addressed? I want to replace all instances of Image:Playstation-Button-Tcs.png, but I'm not sure how to do it (like, "Triangle Circle Square" images next to one another, or "Triangle + Circle + Square" with pluses in between or what). Help me out Proc! --Notmyhandle (talk • contribs) 12:56, 24 January 2008 (CST)
Hi, I was wondering if you could delete a page, or help me to figure out how to delete a page, because i added the page Grand Theft Auto 4 when there was already a page for it under Grand Theft Auto IV. I apoligize most sincerly for my erroneous ways, and please ask you to not ban me from this awesome website, because I love it. Thank you very much. —The preceding unsigned comment was added by Ryguy59323 (talk • contribs) .
While I would love to create guides for all of CV games, I doubt I will have that much time, so that's a very long term goal. However I'll most likely work on another CV game when I get Circle of the Moon done, but for now I was just turning all of the CotM red links blue in preparation for it becoming featured.
Thanks for your offer of support with the FA nom, and with any luck the guide will be ready to go in a week or two. - Koweja 20:42, 31 January 2008 (CST)
Section name says it all. It's not urgent, but it'd be nice if you could be on pretty soon. --
Safety Skizzerz {{ Talk | Contribs | Spel Chek™ | VFG | RTFM }} 16:42, 7 February 2008 (CST)
Thanks for the little tip, but it almost sounded insulting. Me and the guys have only been working on that for a week, and you should've seen how little it had on there. Plus, I did say that on the thing, too. I will listen to what you said, so I will clean that up a little bit, but still. Besides, I forgot half of the game's story, so that's why there's a big gap between Chapters 6-18. Besides that, there's also Legendary Pokemon guides (Unfinished, by far.), and I had a temporary partners list, but some idiot deleted that, so I have to recreate that. So, thanks. —The preceding unsigned comment was added by GaleZephule (talk • contribs) .
You're right. I guess I got a little sensitive about it. But can I ask one thing that has to do with improving the guide? If a Table of Contents is locked, how do you unlock it? It's just that I went to get an extra page in, and I couldn't because somebody locked it! Is there anything I could do?
Also, if you could, can you maybe help out on writing some things, too? We really could use an extra hand. I'm the only one that's actually writing and not cleaning up, and it gets hard. So if you can, thanks! —The preceding unsigned comment was added by GaleZephule (talk • contribs) .
Thanks for telling me about the spacing. I was wondering how all of my writing ended up like that. Really, thanks! —The preceding unsigned comment was added by GaleZephule (talk • contribs) .
Can you take a look at the guide now, and see if I'm doing any good with it, and stuff? I just want to know if that's what you would have done. Also, notice that I actually did my signature this time. --GaleZephule 13:59, 13 February 2008 (CST)
Okay, thanks. Just one question: How do I do that? --GaleZephule 14:10, 13 February 2008 (CST)
Sorry, I was talking about the page seperation! Sorry! --GaleZephule 14:15, 13 February 2008 (CST)
;) --Teddy 06:20, 20 February 2008 (CST)
I just go to know, why can't I have Forum page? It's basically just another Talk page with different functionality. Is there some kind of space issue going on or something? Like, is there only a limited amount of pages for StrategyWiki? Or is it illegal or something?
Thanks for the pointer to Category:Emulators. I've revised and restructured the content to cover both "processor emulators" such as MAME and "operating system emulators" such as DOSBox. Hope you like it. For now I've just commented out the previous content, in case you think I've missed something important. Philcha 15:43, 1 March 2008 (CST)
Well, "a week or two" turned out to be a month, but I finally got Castlevania: Circle of the Moon finished and nominated. Thanks again for your earlier offer of support.
Also, speaking of FG nominations, I made one minor change to your Dragon Warrior guide. I converted the enemy tables into a template ({{DWenemy}}, which should make editing the page easier. If you prefer the old way, please feel free to revert it back to how it was. - Koweja 21:11, 6 March 2008 (CST)
No worries; I learned long ago that what I considered to be the optimal way of organizing things doesn't always match everyone else's preference. The changes that you made to the CV2 guide work for me; I like having the story on the front page since it means less white space. In any case, it's good to have the perspective of someone who hasn't played the game as much as I have. I probably played the game at least seven times over the course of making the guide, which has the unfortunate side-effect of making it impossible to see things from the perspective of a new player.
Go ahead and make all the changes that you want. If I disagree with them, I'll bring it up here. - Koweja 17:41, 7 March 2008 (CST)
That would be great, as the sprites in CV2 are exceptionally drab. I have a few more to upload, specifically the common enemies, but whatever you can do to improve them would be great. I would ask that you don't animate them, as I really don't like animation on webpages. You can find all of the original sprites here: http://www.spriters-resource.com/konami/castlevania/cv2/. Thanks, this'll help a lot. - Koweja (Talk | Contributions) 18:40, 9 March 2008 (CDT)
They're may not be much information on Radiatapedia that you'd be interested in, I'm it's only active user who knows anything about the game and I do not have as much time as i would like to spend on it. This wiki has information that Radiatapedia could most definitely use, so I to may start to import much of the information found on this wiki to Radiatapedia.
I hope that both wikia's can benefit from eachother over time. —The preceding unsigned comment was added by 142.177.46.119 (talk • contribs) .
Is the Sega Genesis Pengo really a different game, and not simply a 16-bit re-skin? GarrettTalk 02:11, 30 March 2008 (CDT)
Procyon,
Thanks for your feedback.
Best wishes...Karl