WWF Warzone is a very strategic wrestling game, using a 'paper-rock-scissors' method of move priority found in most modern fighting games. Each character has his own unique combination of moves chosen from a common pool, along with a several signature moves and his (or her) own trademark finishing move. The commands to execute these moves are 1, 2, or 3 taps of the directional pad followed by a button, a la Virtua Fighter and Tekken (no Street Fighter fireballs here), or combinations of 2 buttons pressed simultaneously. Each wrestler has his own set of commands, so two wrestlers who have the same move might not necessarily perform that move the same way or at the same priority. Warzone uses three attack buttons (Punch, Kick, & Tieup) and a Block button, plus 4 movement-related buttons (Dodge Left, Dodge Right, Run, and Climb). Each basic combination of single attack button, 1 direction + button, and 2 directions + button is ranked from 1 to 9.
The order is:
As stated in the back of the manual, whenever 2 wrestlers are in a Tieup, whoever performs the *lowest* ranked move will win, with two exceptions:
As of yet, I'm not exactly sure how the computer judges moves that use 3 directions. All finishing moves use 3 taps, and some of the 'hidden' moves and turnbuckle moves (those not shown in the in-game lists) also use 3. I think the order just extends to add 10 - 3D+K, 11 - 3D+P, and 12 - 3D+TU and uses the same rules as above. If anyone can confirm or deny this, please e-mail me. As for moves performed from a standing position, I believe the computer uses a combination of the above list and the relative speed of the move. For example, if the Opponent is executing a move such as the Samoan Drop where he has to move towards you and grab, you can usually interrupt it with a quick move like a Japanese Arm Drag or Drop Toe Hold. However, this doesn't always work with all wrestlers, so perhaps it depends on the button commands each one uses to perform those moves...