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Early the next morning, on the outskirts of Stratholme...
The minimap for this region is already explored, as such you can plan your attack to your satisfaction.
Take your initial time to prepare - on normal you have 3 minutes, while on hard you have two minutes. Don't expect to create a defensive choke point; while the enemy has to go through one main route to reach you, you can't seal it off beyond a simple attack force.
Once the preparation phase is complete (or you kill a villager), Mal'Ganis teleports into the middle of the city (just to the north-east of the dark-grey X) and knocks down a building that was previously tagged as invulnerable. He demonstrates his power to convert villagers; you may want to skip the cutscene if you've seen it before, as it slows him down by a few seconds.
There are two important concepts during this mission: attack and defense. The first is more important than the second, but you shouldn't forgo the latter.
You need to defend your base from attacks, but not too heavily. The initial wave is repelled by about six footmen and the stock tower (but for good measure, build an additional one), and you can repel the following wave by adding two riflemen to the mix, possibly four.
Once you have at least 50-75 kills, discard the defense and focus on attacking. At that point, you should be trying to finish the objective rather than bottling up.
You should only repel an absolute maximum of four waves. After defeating the fourth wave forget about defence and perform an all-out attack on the city.
The best way to win is to attack the buildings, and setup your units accordingly. Build a blacksmith and start building riflemen, as they allow you to more quickly dispatch villagers before they become zombified.
If you can afford it, or if you are in the late mission, get a second team in the field. This serves as a backup in case one gets slowed down when it encounteres Mal'Ganis, but also doubles the rate at which you capture enemies.
Try to memorize the following micromanagement pattern:
Mal'Ganis is a level 7 Dreadlord on Normal, with 3 levels of sleep and 1 level of Carrion Swarm. On hard, he has 3 levels of Carrion Swarm for extra damage.
If you manage to take him out, he will recover in 3 minutes (or 90 seconds on hard).
He has 5 entry points when he respawns or otherwise needs to teleport:
The Purple AI player will send it's first attack within 4-5 minutes and keep sending waves after 4-5 minutes. On hard difficulty, you get attacked by four ghouls within 2 minutes, the attack rate is increases to once every 3 minutes.
The following waves are worth noting:
| Wave | Normal | Hard |
|---|---|---|
| 1 | skipped | 4 Ghoul |
| 2 | 3 Ghoul | 6 Ghoul, 1 Abomination |
| 3 | 3 Ghoul 1 Abomination | 6 Ghoul, 1 Abomination, 1 Meat Wagon |
| 4 | Unit upgrade starts. 6 Ghoul, 2 Abomination | Unit upgrade starts. 10 Ghoul, 2 Abomination, 1 Necromancer |
| 5 | 4 Ghoul, 2 Necromancers, 1 Meat Wagon | 8 Ghoul, 2 Abomination, 2 Necromancer, 2 Meat Wagon |
| 6 | 10 Ghoul | 12 Ghoul |
While the AI continues sending waves after this point, you've likely already failed the mission by the time those waves arrive.
The base in the south-west corner cannot run out of resources, and destroying it does not impede Mal'Ganis from completing his objective (he is respawned from his own special base, which is unreachable and invulnerable.)