Wind Slayer/Rogue

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Rogues in Beuritania are like Robin Hood rather than snoopers. However, as they are born thieves, they blow critical damage to their enemies in darkness or shadow and sometimes steal important things to make money.

Dark night without Moon is a great chance to rogues, and a poisoned dagger may be aimed at your back.

Even though Rogues are ignoble, they are still good partners because they are good at clearing the air and also because they are good at beating enemies.

The Rouges weapon are daggers. They use weaker speedy attacks to beat their enemies. They have self-buffs and a damage over time skill. They also have a long range ninja star attack and a strong explosion attack. Assassins specialize in one-hit-kos. And Trappers lay down mines and use bombs to kill their enemies.

[edit] Stat Builds

These are merely suggested builds.

You only need to put points into Dex, Spr, and Int. Str only adds damage if you use the level 7 and below novice weapons. Only Two stat Builds for Rogues Pure Dex or 3:1 Dex:Spr since this class lacks both damage and defense adding any points into Str or Int isn't suggested.

The type of build you use will vary depending on what you plan on advancing to for the second job. Rogues can become either an Assassin or a Trapper.

Assassin
  • 2 DEX, 2 SPR
  • 3 DEX, 1 SPR
Trapper
  • 4 DEX, 3 DEX, 1 SPR Every other level.
  • 3 DEX, 1 SPR

Full DEX could also be used, but would have less defence and health.