You control the Solvalou with the joystick. Press fire to fire
upwards or bomb to bomb the ground. You must avoid contact with
every aerial enemy and every enemy bullet. Fire at aerial enemies,
and bomb ground based enemies. The more aggressive you are in the
game, the more aggressive the enemies are with you. The Andor
Genesis mothership will appear in certain stages. Bomb the core to
destroy it before it runs away. Secret Sol towers and Special flags
can be revealed by bombing the correct locations.
- Joystick: Use the joystick to pilot the Solvalou in any
one of eight directions. The Solvalou scrolls forward across the
ground automatically, but you can direct the Solvalou virtually
everywhere but the very top of the visual screen.
- Zapper button: The Solvalou has a double shot Zapper gun
that destroys nearly every enemy in one shot. You can continue to
fire multiple shots on to the screen at one time.
- Bomb button: As the Solvalou flies over the ground, a
reticle appears a short distance in front of the ship. When you tap
the bomb button, the reticle brackets disappear and a stationary
cross shows where the bomb will land.
- 1 or 2 Players: Press these buttons to start a one or
two player game.
- Length: 9.81 m
- Height: 3.52 m
- Width: 6.73 m
- Weight: 18,500 kg
You pilot the Solvalou, earth's only capable defense against the
Xevious army. The Solvalou has two weapon systems, the air-to-air
Zapper, and the air-to-ground bombs. It has an unlimited supply of
either weapon. According to the Xevi language, "Sol" means the sun
and "Valou" (or baru as it is pronounced in Japanese) means bird,
so the Solvalou roughly translates to "Sun-bird".
||Toroid: 30 points/Difficulty level 1-16
An enemy shaped like the coin that appears early in the game. It is
easily destroyed with your zapper. Later on, it gains the ability
||Torkan: 50 points/Difficulty level 32-64
A scout ship that comes in quickly from the top of the screen at
different angles. It stops and fires one shot before the fuselage
spins between the wings and retreats in the opposite
||Zoshi: 70~100 points
Slowly chasing your ship, they fly in an erratic pattern that is
impossible to predict. They're not agile, but they can fire
multiple shots and can approach your ship from behind.
||Gido Spario: 10 points/Difficulty level 16-32
A bullet fired by the Xevious troops that can be destroyed by your
Zapper. They appear in large quantity and move very quickly.
According to the Xevi language, Gido means fast. There is a display
glitch where when defeated a red square appears in their path.
||Kapi: 300 points/Difficulty level 66-82
This ship appears as a replacement to the Torkan. It zooms in
quickly and hovers in place long enough to rapidly fire shots at
you before evading and escaping.
||Terrazi: 700 points/Difficulty level 114+
These ships fly in a similar pattern to the Kapi, but they can
change course more quickly before releasing a deadly barrage of
shots and speeding away from you just as quickly.
||Jara: 150 points/Difficulty level 48-64
These spinning ships fly in a pattern similar to the Toroid.
Because of their speed, they are very dangerous to attempt to
intercept. These ships will fire shots at you.
||Zakato: 100~300 points/Difficulty level 48-98
Warping on to the screen, these flak bombs travel slowly down the
screen in straight lines. If not quickly destroyed, they destruct
and release a single shot in your direction. According to the Xevi
language, Zakato means magic.
||Brag Zakato: 600~1500 points
Similar in size to the Zakato with a red dot in the center. They
warp in and release a fan of five shots at you. When more than one
appears at a time, they can become very dangerous.
||Garu Zakato: 1000/500 points
The biggest Zakato around, they can not warp like the others, but
they approach quickly and release shots in every direction if not
||Brag Spario: 500 points
Among the eight shots that spread out from the Garu Zakato upon
detonation, a group of these bullets escape as well and have
limited homing capability. They can be shot down for extra
These defensive troops are indestructable. Two will appear (the
Kiyapunaito and the Sepunaito) spinning around, until they home in
on the position of your ship, where they meet and join together,
and fly back to the top of the screen at a high speed.
These indestructable walls will continue spinning from the top of
the screen to the bottom where they disappear. They serve as
nothing more than a mindless obstacle, but they will interrupt your
shots and prevent you from shooting beyond them.
The indestructable core of the Andor Genesis that escapes beyond
your ship's firepower as soon as the mothership is defeated.
||Bara: 100 points
These pyramids serve as energy storage stations for small regions.
They have no built-in defenses.
||Zolbak: 200 points
These are the radar installations for the Xevious troops, and
contain sensitive threat detection equipment which feed your
position to the enemy forces. When you destroy one, the enemy
aggression is reduced, but at later stages, the enemies return to
their original level of aggressiveness sooner. They have no
||Logram: 300 points
These are stationary attack domes. They serve as ground-to-air
defense stations, firing a single shot at you occasionally.
||Domogram: 800 points
These function as Lograms on a hovering platform. It can't float
across the sea, but it can cross a river. While their course
normally follows the path of a road, they can change direction
||Derota: 1000 points
Derotas are more evolved Lograms. They serve as area defense
stations, with the ability to fire shots at you rapidly.
||Grobda: 200~10000 points
These tanks can only move forwards and backwards. They can detect
when you're targeting them and speed up or slow down to avoid
getting bombed. It will not attack you, and it's worth a variety of
points depending on the situation and skill with which you kill it.
(The Grobda appears as the star of a later Namco game,
appropriately named Grobda)
||Garu Bara: 300 points
Pyramids which are much larger than Bara, and serve as energy
storage bases for large regions. They have no built-in defenses.
Only the very top is vulnerable, the bottom is made from the same
material as Bacura.
||Garu Derota: 2000 points
Larger than the Derota, these octagon-shaped defense installations
have greater firepower than their smaller counterparts. Like the
Garu Bara, only the center is vulnerable as the rest is constructed
from Bacura material.
||Boza Logram: 300~2000 points
This enhanced Logram attaches four domes to a central assault
weapon with deadly accuracy. Each external pod is worth 300 points
while the center pod is 2000. Taking out the center destroys the
||Sol: 2000/2000 points
Sol towers, which commonly occur in groups, are initially
invisible. When your targeting reticule passes over one, it will
flash indicating the pressence of a Sol tower. Bombing their
location once makes them appear and awards you 2000 points. Bombing
them once more destroys them for an additional 2000 points. Their
locations are fixed throughout the game.
||Special Flag: 1000 points + Extra Life
There are four locations that contain hidden special flags
throughout the 16 different zones. Unlike other ground targets,
your reticule will not light up when it passes over the location of
the flag. They always occur at the same point along the map, but
their horizontal location can vary. (On the arcade version, a dip
switch can change the bonus of the flag from an extra life to
10,000 points.) The flag originally appeared in the Namco game
||Andor Genesis: 4000/1000 points
The Andor Genesis is the Xevious mothership. It is usually guarded
by a stream of Zakutos as it fires at the Solvalou. It has two
vulnerabilities; the large glowing gun ports around the core, and
the central core itself. Taking out the gun ports weakens its
offensive ability and awards you 1000 points each, while taking out
the core grounds the mothership immediately and grants you 4000
points. At that time, the Bragza core will escape and fly on ahead
to the next Andor Genesis.