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{{All_Game_Nav|game=Final Fantasy I & II: Dawn of Souls|num=3|custom=[[Final Fantasy I & II: Dawn of Souls/Classes|Changes to Classes]] <nowiki>|</nowiki> [[Final Fantasy I]] <nowiki>|</nowiki> [[Final Fantasy II]]|onepage=true}}
{{Header Nav|game=Final Fantasy I & II: Dawn of Souls|num=3|custom=[[Final Fantasy I & II: Dawn of Souls/Classes|Changes to Classes]] <nowiki>|</nowiki> [[Final Fantasy I]] <nowiki>|</nowiki> [[Final Fantasy II]]|onepage=true}}
:''For the original [[:Category:NES|Famicom]] ([[:Category:NES|NES]]) edition of this collection, see [[Final Fantasy I-II]]. See also: [[Final Fantasy Origins]].''
{{Infobox
{{Infobox|title=Final Fantasy 1 & 2: Dawn of Souls
|title=Final Fantasy 1 & 2: Dawn of Souls
|boxart=[[Image:Final Fantasy DoS cover.jpg|250px]]
|boxart=[[Image:Final Fantasy DoS cover.jpg|250px]]
|developer=[[:Category:Square Co., Ltd.|Square Co., Ltd.]]
|developer=[[Square Co., Ltd.]]
|publisher=[[:Category:Square Enix|Square Enix]]
|publisher=[[Square Enix]]
|categories=[[:Category:RPG|RPG]]
|categories=[[RPG]]
|systems=[[:Category:Game Boy Advance|Game Boy Advance]]
|systems=[[Game Boy Advance]]
|releasedates=[[:Category:November 29|November 29]] [[:Category:2004|2004]] (US)<br />[[:Category:July 29|July 29]] [[:Category:2004|2004]] (JP)<br />[[:Category:December 3|December 3]] [[:Category:2004|2004]] (EU)
|releasedates=[[November 29]], [[2004]] (US)<br />[[July 29]], [[2004]] (JP)<br />[[December 3]], [[2004]] (EU)
|players=1
|players=1
|ESRB=E
|ESRB=E
}}
}}
:''For the original [[:Category:NES|Famicom]] ([[:Category:NES|NES]]) edition of this collection, see [[Final Fantasy I-II]]. See also: [[Final Fantasy Origins]].''


'''''Final Fantasy 1 & 2: Dawn of Souls''''' is the third compilation of the first two ''[[:Category:Final Fantasy|Final Fantasy]]'' games, this time for the [[:Category:Game Boy Advance|Game Boy Advance]]. Like ''[[Final Fantasy Origins]]'', in contains enhanced graphics, but also contains extra dungeons (''[[Final Fantasy|Final Fantasy I]]'') and quests (''[[Final Fantasy II]]''). ''Dawn of Souls'' also serves as a teaser for the upcoming release of ''[[Final Fantasy III]]'' for the [[:Category:Nintendo DS|Nintendo DS]].
'''''Final Fantasy 1 & 2: Dawn of Souls''''' is the third compilation of the first two ''[[:Category:Final Fantasy|Final Fantasy]]'' games, this time for the [[:Category:Game Boy Advance|Game Boy Advance]]. Like ''[[Final Fantasy Origins]]'', in contains enhanced graphics, but also contains extra dungeons (''[[Final Fantasy|Final Fantasy I]]'') and quests (''[[Final Fantasy II]]''). ''Dawn of Souls'' also serves as a teaser for the upcoming release of ''[[Final Fantasy III]]'' for the [[:Category:Nintendo DS|Nintendo DS]].
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Please see their specific guides for walkthroughs and information.
Please see their specific guides for walkthroughs and information.


== Differences between ''Dawn of Souls'' and other compilations ==
==Differences between ''Dawn of Souls'' and other compilations==
=== Similarities to ''Origins'' ===
===Similarities to ''Origins''===
Many of the changes made for ''[[Final Fantasy Origins]]'' and the [[:Category:WonderSwan Color|WonderSwan Color]] remakes are keep for ''Dawn of Souls''. Most of the changes that were optional in ''Origins'' are now the only setting.
Many of the changes made for ''[[Final Fantasy Origins]]'' and the [[:Category:WonderSwan Color|WonderSwan Color]] remakes are keep for ''Dawn of Souls''. Most of the changes that were optional in ''Origins'' are now the only setting.
* The graphics are similar to ''Origins'' and the older WonderSwan remakes.
* The graphics are similar to ''Origins'' and the older WonderSwan remakes.
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* The game contains four extra dungeons not available in any other editions, known as the "[[Final Fantasy/Walkthrough/Soul of Chaos|Soul of Chaos]]" dungeons. These dungeons are accessible after collecting the coresponding Light Crystals that appear after defeating one the Elemental Fiends. There is a dungeon for each fiend containing 4 bosses from other games, for example the Fire Dungeon contains the Elemental Lords from ''[[Final Fantasy IV]]'' and the Water Dungeon contains Omega Weapon from ''[[Final Fantasy V]]''.
* The game contains four extra dungeons not available in any other editions, known as the "[[Final Fantasy/Walkthrough/Soul of Chaos|Soul of Chaos]]" dungeons. These dungeons are accessible after collecting the coresponding Light Crystals that appear after defeating one the Elemental Fiends. There is a dungeon for each fiend containing 4 bosses from other games, for example the Fire Dungeon contains the Elemental Lords from ''[[Final Fantasy IV]]'' and the Water Dungeon contains Omega Weapon from ''[[Final Fantasy V]]''.


=== Unique elements ===
===Unique elements===
Despite the similarities to ''Origins'', there are also quite a few changes unique to the ''Dawn of Souls'' edition.
Despite the similarities to ''Origins'', there are also quite a few changes unique to the ''Dawn of Souls'' edition.
* The magic system now matches modern games, where you have one reserve of magic points and difference spells take a different amount of points to cast. In the original (and ''Origins'') you were able to cast each [[Final Fantasy/Magic|level]] of spells a certain number of times.
* The magic system now matches modern games, where you have one reserve of magic points and difference spells take a different amount of points to cast. In the original (and ''Origins'') you were able to cast each [[Final Fantasy/Magic|level]] of spells a certain number of times.
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* In Final Fantasy I, there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including the Ultima Weapon.
* In Final Fantasy I, there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including the Ultima Weapon.
* ''[[Final Fantasy II]]'' contains a new dugeon as well. Once the regular game is completed, a bonus dungeon entitled "[[Final Fantasy II/Walkthrough/Soul of Rebirth|Soul of Rebirth]]" opens, featuring a number of characters who had been killed off during the course of the main story. The new area has 4 section a new tome, a Weapon (extremely powerful enemy), and a rematch with the final boss of the game.
* ''[[Final Fantasy II]]'' contains a new dugeon as well. Once the regular game is completed, a bonus dungeon entitled "[[Final Fantasy II/Walkthrough/Soul of Rebirth|Soul of Rebirth]]" opens, featuring a number of characters who had been killed off during the course of the main story. The new area has 4 section a new tome, a Weapon (extremely powerful enemy), and a rematch with the final boss of the game.
[[Category:Final Fantasy compilations|D]]
[[Category:Final Fantasy compilations|D]]
[[Category:Game Boy Advance]]
[[Category:Game Boy Advance]]

Revision as of 00:34, 24 June 2007

Template:Infobox

For the original Famicom (NES) edition of this collection, see Final Fantasy I-II. See also: Final Fantasy Origins.

Final Fantasy 1 & 2: Dawn of Souls is the third compilation of the first two Final Fantasy games, this time for the Game Boy Advance. Like Final Fantasy Origins, in contains enhanced graphics, but also contains extra dungeons (Final Fantasy I) and quests (Final Fantasy II). Dawn of Souls also serves as a teaser for the upcoming release of Final Fantasy III for the Nintendo DS.

Final Fantasy 1 & 2: Dawn of Souls contains two games:

Please see their specific guides for walkthroughs and information.

Differences between Dawn of Souls and other compilations

Similarities to Origins

Many of the changes made for Final Fantasy Origins and the WonderSwan Color remakes are keep for Dawn of Souls. Most of the changes that were optional in Origins are now the only setting.

  • The graphics are similar to Origins and the older WonderSwan remakes.
  • Characters will no longer fail to attack if the enemy they have targeted dies before thier turn (the "ineffecive rule"). This modification was optional in Origins, but is set in Dawn of Souls.
  • As with Origins, various encyclopedias are unlockable as enemies and items are encountered.
  • The game can be saved anywhere instead of at an inn.
  • Many monsters are stronger, though overall the game is easier.
  • The expediated leveling system from Origins's "Easy Mode" is used standard.
  • The game contains four extra dungeons not available in any other editions, known as the "Soul of Chaos" dungeons. These dungeons are accessible after collecting the coresponding Light Crystals that appear after defeating one the Elemental Fiends. There is a dungeon for each fiend containing 4 bosses from other games, for example the Fire Dungeon contains the Elemental Lords from Final Fantasy IV and the Water Dungeon contains Omega Weapon from Final Fantasy V.

Unique elements

Despite the similarities to Origins, there are also quite a few changes unique to the Dawn of Souls edition.

  • The magic system now matches modern games, where you have one reserve of magic points and difference spells take a different amount of points to cast. In the original (and Origins) you were able to cast each level of spells a certain number of times.
  • Some classes have been modified to balance them. The Thief and Monk classes are stronger, but the Red Mage had been weakened.
  • Minor changes have been made to how stats are used to calculate damage.
  • It is possible to unlock a Music Player by beating both Final Fantasy I and Final Fantasy II. All the music from both games is available in this mode.
  • In Final Fantasy I, there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including the Ultima Weapon.
  • Final Fantasy II contains a new dugeon as well. Once the regular game is completed, a bonus dungeon entitled "Soul of Rebirth" opens, featuring a number of characters who had been killed off during the course of the main story. The new area has 4 section a new tome, a Weapon (extremely powerful enemy), and a rematch with the final boss of the game.