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{{Header Nav|game=Pokémon Ranger}} | {{Header Nav|game=Pokémon Ranger}} | ||
The Dusk Factory was discovered beibg run by the Go-Rock Squad to produce wicked Stylers for their misdeeds. Accompany Prof. Hastings and shut it down! | |||
==To Fall City== | ==To Fall City== | ||
As you are going out of the Summerland Ranger Base, you get a message from Prof. Hastings telling you to come to the Fall City Ranger Base immediately. Take the Dragonite Bus to Fall City and you will land in front of the Ranger Base | As you are going out of the Summerland Ranger Base, you get a message from Prof. Hastings telling you to come to the Fall City Ranger Base immediately. Take the Dragonite Bus to Fall City and you will land in front of the Ranger Base where Prof. Hastings comes out to talk to you. He says the Go-Rock Squad is making their new Stylers at the Dusk Factory and you must investigate the situation with him. Walk to the right of the base then down the stairs and go to the right to get to the factory. | ||
==Investigate the Factory!== | ==Investigate the Factory!== | ||
[[File:Pokemon Ranger Mission 7 start.jpg|thumb|250px|Starting Mission 7]] | [[File:Pokemon Ranger Mission 7 start.jpg|thumb|250px|Starting Mission 7]] | ||
Prof. Hastings says that you have to turn off the power to prevent the Go-Rock Squad from making more Stylers. | Prof. Hastings says that you have to turn off the power to prevent the Go-Rock Squad from making more Stylers. As you try to get into the factory, Prof. Hastings realizes that a password is needed to open the door. Hes says to step aside and to let him figure it out. Once the door opens he says to go inside to find a genetator to turn off the factory. | ||
Go to the back of the factory and you will find a new Pokémon, '''Voltorb'''. Near the Voltorb is a Meowth and | Go to the back of the factory and you will find a new Pokémon, '''Voltorb'''. Near the Voltorb is a Meowth and past Meowth on the other side of the building is a Makuhita. You need to keep both Makuhita and Meowth as you need their Field Moves later on. | ||
{{Pokemon Ranger/Capture|R-079|R-099|R-083}} | {{Pokemon Ranger/Capture|R-079|R-099|R-083}} | ||
Once you captured them then go back to the front and go inside the | Once you captured them then go back to the front and go inside the firsr door that you see. Go up and to the left is a wooden fence where you can use Meowth's [[File:Pokemon Ranger Cut Icon.png|Cut]] Field Move. There is a Growlithe here but you can't capture it yet. Go up into the next area which has a grunt and two Voltorb in your way. | ||
[[File:Pokemon Ranger Go-Rock Voltorb attack.jpg|thumb|250px|Being attacked by two Voltorb from Go-Rock grunt]] | [[File:Pokemon Ranger Go-Rock Voltorb attack.jpg|thumb|250px|Being attacked by two Voltorb from Go-Rock grunt]] | ||
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{{Pokemon Ranger/Capture|R-144}} | {{Pokemon Ranger/Capture|R-144}} | ||
Jump off the conveyor belt and go back into the where you faced the grunt and proceed to | Jump off the conveyor belt and go back into the where you faced the grunt and proceed to go to outside. When you walk outside you find some familiar faces, the Go-Rock Quads! | ||
[[File:Pokemon Ranger Go-Rock Quads at factory.jpg|thumb|250px|Finding the Go-Rock Quads at the factory]] | [[File:Pokemon Ranger Go-Rock Quads at factory.jpg|thumb|250px|Finding the Go-Rock Quads at the factory]] | ||
You find out that they were just practicing and Garrett will stay behind to oversea things at the factory. Head | You find out that they were just practicing and Garrett will stay behind to oversea things at the factory. Head left to go back into the factory then go through the door to find a generator. | ||
[[File:Pokemon Ranger Dusk Factory generator.jpg|thumb|250px|find a generator in Dusk Factory]] | [[File:Pokemon Ranger Dusk Factory generator.jpg|thumb|250px|find a generator in Dusk Factory]] | ||
Prof. Hastings then wants to shut it down. To do so, Hastings says that you need to rescue the Pikachu inside the cage. To break the cage you a need Pokémon with 2x [[File:Pokemon Ranger Cut Icon.png|Cut]] which you don't have yet. Go up through the door to the next room. In this room you will a new Pokémon, '''Mr. Mime'''! | Prof. Hastings then wants to shut it down. To do so, Hastings says that you need to rescue the Pikachu inside the cage. To break the cage you a need Pokémon with 2x [[File:Pokemon Ranger Cut Icon.png|Cut]] which you don't have yet. Go up through the door to the next room. In this room you will a new Pokémon, '''Mr. Mime'''! Capture a Mr Mime as you might need its Poké Assist later. Walk around the machines and exit on the left side. Continue going left and you will run into a grunt with 2 Mr. Mime. | ||
[[File:Pokemon Ranger Go-Rock Mr. Mime attack.jpg|thumb|250px|Being attacked by two Mr. Mime from grunt]] | [[File:Pokemon Ranger Go-Rock Mr. Mime attack.jpg|thumb|250px|Being attacked by two Mr. Mime from grunt]] | ||
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{{Pokemon Ranger/Capture|R-092}} | {{Pokemon Ranger/Capture|R-092}} | ||
After defeating the grunt go left into the next room. In this room you will find another new Pokémon, '''Hypno'''! Keep the Hypno to help | After defeating the grunt go left into the next room. In this room you will find another new Pokémon, '''Hypno'''! Keep the Hypno to help you later on. There is also a Magneton here if you need to charge your Styler. | ||
{{Pokemon Ranger/Capture|R-091}} | {{Pokemon Ranger/Capture|R-091}} | ||
Be careful to not get hit by its attack are you will be confused and moving your character will be hard. Stay to the | Be careful to not get hit by its attack are you will be confused and moving your character will be hard. Stay to the right and go up the stairs. You are now on the rooftop. There is a '''Pinsir''' which has that 2x [[File:Pokemon Ranger Cut Icon.png|Cut]] you were looking for so capture it. There are also Wingulls and you can capture them if you need the Poké Assist. | ||
{{Pokemon Ranger/Capture|R-093}} | {{Pokemon Ranger/Capture|R-093}} | ||
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{{Pokemon Ranger/Capture|R-162}} | {{Pokemon Ranger/Capture|R-162}} | ||
Once finished with the grunt, go back to the generator and use Pinsir's | Once finished with the grunt, go back to the generator and use Pinsir's 2x [[File:Pokemon Ranger Cut Icon.png|Cut]] Field Move on the cage. Once the Pikachu is free, the lights in the factory dim and Prof. Hastings says you have to find another generator. Go up through the door again and upon entering the room '''Gastly''' appear! | ||
{{Pokemon Ranger/Capture|R- | {{Pokemon Ranger/Capture|R-094}} | ||
The Gastly will possess your friend Pokémon and you won't be able to use them anymore as they run away. Cautiously go to exit on the left side of the room. | The Gastly will possess your friend Pokémon and you won't be able to use them anymore as they run away. To prevent this, walk up to the Gastly when they are possessing your Pokémon and capture it. Capture 2 Gastly for their Poké Assists later on. Cautiously go to the exit on the left side of the room. Go down to the lower wall then go left until you see a door to the next room. Follow the path down and you will run into a grunt with a Muk and 2 '''Beldum'''. | ||
[[File:Pokemon Ranger Go-Rock Muk and Beldum attack.jpg|thumb|250px|Getting attacked by a Muk and two Beldum from Go-Rock]] | [[File:Pokemon Ranger Go-Rock Muk and Beldum attack.jpg|thumb|250px|Getting attacked by a Muk and two Beldum from Go-Rock]] | ||
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{{Pokemon Ranger/Capture|R-088|R-190}} | {{Pokemon Ranger/Capture|R-088|R-190}} | ||
Start off by using Minun/Plusle's Poké Assist to paralyze the Pokémon and capture the 2 Beldum. | Start off by using Minun/Plusle's Poké Assist to paralyze the Pokémon and capture the 2 Beldum. Use Hypno's Poké Assist to help out with capturing Muk. Go up through the door and you will be in a room with a Houndoom and Pichu. The Houndoom has your 2x [[File:Pokemon Ranger Burn Icon.png|Burn]] that you've been looking for! | ||
{{Pokemon Ranger/Capture|R-161}} | |||
Capture the Pichu if you need to recharge your Styler. Go out of the room and go left and up the path through the door to the next room. Go up and go to the right where the stairs to the rooftop are and use Houndoom's 2x [[File:Pokemon Ranger Burn Icon.png|Burn]] Field Move to melt the scrap metal so you can go down the stairs to the next area to find a grunt with a Machoke and 2 Machop. | |||
[[File:Pokemon Ranger Go-Rock Machop and Machoke attack.jpg|thumb|250px|Getting attacked by two Machop and a Machoke from Go-Rock]] | [[File:Pokemon Ranger Go-Rock Machop and Machoke attack.jpg|thumb|250px|Getting attacked by two Machop and a Machoke from Go-Rock]] | ||
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{{Pokemon Ranger/Capture|R-080|R-081}} | {{Pokemon Ranger/Capture|R-080|R-081}} | ||
Use Mr. Mime when you think the 3 Pokémon are going to be bunched together to levitate them and if you are quick enough then you can capture all of them in one go. If not then capture the two Machop and go for the Machoke on the second try. Once done, go down into the next room. Keep going down and you'll find another grunt with 8 '''Rattata'''. | |||
[[File:Pokemon Ranger Go-Rock Rattata attack.jpg|thumb|250px|Being attacked by 8 Rattata from Go-Rock]] | [[File:Pokemon Ranger Go-Rock Rattata attack.jpg|thumb|250px|Being attacked by 8 Rattata from Go-Rock]] | ||
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{{Pokemon Ranger/Capture|R-101}} | {{Pokemon Ranger/Capture|R-101}} | ||
Quickly make one big loop and you should get all the Rattata as they only require one loop. Once done | Quickly make one big loop and you should get all the Rattata as they only require one loop. If you arent quivk enough then use Minun/Plusle. Once done, go down into the next room. The door to the left is locked and the path down leads you out of the factory so the only way is to go through the door to the right. In this room there are sliders which you need to step on correctly to reach the other side. | ||
Follow these steps to get a Pinsir and reach the end: | Follow these steps to get a Pinsir and reach the end: | ||
# Go to the sliders on the right and take the bottom row | # Go to the sliders on the right and take the bottom row | ||
# Go around the block to the right and follow the path until you get to the sliders on the left | # Go around the block to the right and follow the path until you get to the 2nd sliders on the left | ||
# Take the bottom row and capture the Pinsir | # Take the bottom row and capture the Pinsir | ||
# Take any slider below you to get back to the beginning and redo steps 1+2 but pass the sliders on the left and go up all the | # Take any slider below you to get back to the beginning and redo steps 1+2 but pass the 2nd sliders on the left and go up all the way until you reach a block | ||
# Take either slider to the right | # Take either slider to the right | ||
# Go up to | # Go up and take the only sliders to make you go left two times. | ||
# Go up and take the top slider on the right | |||
# Go up and take the top | # Go up to the right and take the left left most slider. | ||
# Go up to the right and take the left | |||
You are now out of the puzzle so just go left and go through the door to the next room. The next room is another generator with a captured Pikachu. Use Pinsir's field move to free it. With this generator out the sliders are turned off and you can walk straight down into the next room. Now go through the left most door as it's open. | You are now out of the puzzle so just go left and go through the door to the next room. The next room is another generator with a captured Pikachu. Use Pinsir's field move to free it. With this generator out the sliders are turned off and you can walk straight down into the next room. Now go through the left most door as it's open. | ||
In this room capture a Machoke as you need its Poké Assist then make your way to the bottom left corner to go down the stairs to the next room. Follow the path until you see a red button which Prof. Hastings pushes and a grunt with an '''Ariados''' and a '''Crobat''' comes out. | In this room capture a Machoke as you need its Poké Assist later on then make your way to the bottom left corner to go down the stairs to the next room. Follow the path until you see a red button which Prof. Hastings pushes and a grunt with an '''Ariados''' and a '''Crobat''' comes out. | ||
[[File:Pokemon Ranger Go-Rock Ariados and Crobat attack.jpg|thumb|250px|Being attacked by an Ariados and a Crobat from Go-Rock]] | [[File:Pokemon Ranger Go-Rock Ariados and Crobat attack.jpg|thumb|250px|Being attacked by an Ariados and a Crobat from Go-Rock]] | ||
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{{Pokemon Ranger/Capture|R-158|R-060}} | {{Pokemon Ranger/Capture|R-158|R-060}} | ||
Use | Use Gastly's Poké Assist to distract them to make capturing these 2 Pokémon easier. Go into the room that the grunt came out of and you'll find another new Pokémon, '''Scyther'''. | ||
{{Pokemon Ranger/Capture|R-043}} | {{Pokemon Ranger/Capture|R-043}} | ||
Once captured go out of the room and follow the path right to the next door to go through. In the next room is a cage with a Raichu. Use Scyther's | Scyther jumps around alot so use your second Gastly to distract it and capture it. You will need Scyther for its 3x [[File:Pokemon Ranger Cut Icon.png|Cut]] Field Mover later on. Once captured, go out of the room and follow the path right to the next door to go through. In the next room is a cage with a Raichu. Use Scyther's 3x [[File:Pokemon Ranger Cut Icon.png|Cut]] to free it. Prof. Hastings says that your work is done here and you can leave the factory. Go out of the room and follow the path to the right then go up the stairs to the next room. Make your way to the right corner of the room. On your way there you will be stopped by Garrett who is annoyed of the mess that you created. He then throws a '''Scizor''' at you. | ||
[[File:Pokemon Ranger Garrett Scizor attack.jpg|thumb|250px|Being attacked by Scizor from Garrett]] | [[File:Pokemon Ranger Garrett Scizor attack.jpg|thumb|250px|Being attacked by Scizor from Garrett]] |
Latest revision as of 01:58, 25 May 2024
The Dusk Factory was discovered beibg run by the Go-Rock Squad to produce wicked Stylers for their misdeeds. Accompany Prof. Hastings and shut it down!
To Fall City[edit]
As you are going out of the Summerland Ranger Base, you get a message from Prof. Hastings telling you to come to the Fall City Ranger Base immediately. Take the Dragonite Bus to Fall City and you will land in front of the Ranger Base where Prof. Hastings comes out to talk to you. He says the Go-Rock Squad is making their new Stylers at the Dusk Factory and you must investigate the situation with him. Walk to the right of the base then down the stairs and go to the right to get to the factory.
Investigate the Factory![edit]
Prof. Hastings says that you have to turn off the power to prevent the Go-Rock Squad from making more Stylers. As you try to get into the factory, Prof. Hastings realizes that a password is needed to open the door. Hes says to step aside and to let him figure it out. Once the door opens he says to go inside to find a genetator to turn off the factory.
Go to the back of the factory and you will find a new Pokémon, Voltorb. Near the Voltorb is a Meowth and past Meowth on the other side of the building is a Makuhita. You need to keep both Makuhita and Meowth as you need their Field Moves later on.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Voltorb | Electric | 5 | |
Meowth | Normal | 5 | |
Makuhita | Fighting | 5 |
Once you captured them then go back to the front and go inside the firsr door that you see. Go up and to the left is a wooden fence where you can use Meowth's Field Move. There is a Growlithe here but you can't capture it yet. Go up into the next area which has a grunt and two Voltorb in your way.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Voltorb | Electric | 5 |
Once you captured the Voltorb, the grunt will flee. Use Makuhita's field move on the box and an opening will appear. Go down it and now you can capture the Growlithe
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Growlithe | None | Fire | 4 |
Jump off the conveyor belt and go back into the where you faced the grunt and proceed to go to outside. When you walk outside you find some familiar faces, the Go-Rock Quads!
You find out that they were just practicing and Garrett will stay behind to oversea things at the factory. Head left to go back into the factory then go through the door to find a generator.
Prof. Hastings then wants to shut it down. To do so, Hastings says that you need to rescue the Pikachu inside the cage. To break the cage you a need Pokémon with 2x which you don't have yet. Go up through the door to the next room. In this room you will a new Pokémon, Mr. Mime! Capture a Mr Mime as you might need its Poké Assist later. Walk around the machines and exit on the left side. Continue going left and you will run into a grunt with 2 Mr. Mime.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Mr. Mime | None | Psychic | 8 |
After defeating the grunt go left into the next room. In this room you will find another new Pokémon, Hypno! Keep the Hypno to help you later on. There is also a Magneton here if you need to charge your Styler.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Hypno | None | Psychic | 9 |
Be careful to not get hit by its attack are you will be confused and moving your character will be hard. Stay to the right and go up the stairs. You are now on the rooftop. There is a Pinsir which has that 2x you were looking for so capture it. There are also Wingulls and you can capture them if you need the Poké Assist.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Pinsir | Bug | 6 |
In the top left corner of the rooftop is a grunt looking off the roof. She attacks you with a Slakoth.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Slakoth | Normal | 6 |
Once finished with the grunt, go back to the generator and use Pinsir's 2x Field Move on the cage. Once the Pikachu is free, the lights in the factory dim and Prof. Hastings says you have to find another generator. Go up through the door again and upon entering the room Gastly appear!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Gastly | None | Ghost | 5 |
The Gastly will possess your friend Pokémon and you won't be able to use them anymore as they run away. To prevent this, walk up to the Gastly when they are possessing your Pokémon and capture it. Capture 2 Gastly for their Poké Assists later on. Cautiously go to the exit on the left side of the room. Go down to the lower wall then go left until you see a door to the next room. Follow the path down and you will run into a grunt with a Muk and 2 Beldum.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Muk | None | Poison | 10 |
Beldum | Psychic | 5 |
Start off by using Minun/Plusle's Poké Assist to paralyze the Pokémon and capture the 2 Beldum. Use Hypno's Poké Assist to help out with capturing Muk. Go up through the door and you will be in a room with a Houndoom and Pichu. The Houndoom has your 2x that you've been looking for!
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Houndoom | Dark | 6 |
Capture the Pichu if you need to recharge your Styler. Go out of the room and go left and up the path through the door to the next room. Go up and go to the right where the stairs to the rooftop are and use Houndoom's 2x Field Move to melt the scrap metal so you can go down the stairs to the next area to find a grunt with a Machoke and 2 Machop.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Machop | Fighting | 6 | |
Machoke | Fighting | 8 |
Use Mr. Mime when you think the 3 Pokémon are going to be bunched together to levitate them and if you are quick enough then you can capture all of them in one go. If not then capture the two Machop and go for the Machoke on the second try. Once done, go down into the next room. Keep going down and you'll find another grunt with 8 Rattata.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Rattata | Normal | 1 |
Quickly make one big loop and you should get all the Rattata as they only require one loop. If you arent quivk enough then use Minun/Plusle. Once done, go down into the next room. The door to the left is locked and the path down leads you out of the factory so the only way is to go through the door to the right. In this room there are sliders which you need to step on correctly to reach the other side.
Follow these steps to get a Pinsir and reach the end:
- Go to the sliders on the right and take the bottom row
- Go around the block to the right and follow the path until you get to the 2nd sliders on the left
- Take the bottom row and capture the Pinsir
- Take any slider below you to get back to the beginning and redo steps 1+2 but pass the 2nd sliders on the left and go up all the way until you reach a block
- Take either slider to the right
- Go up and take the only sliders to make you go left two times.
- Go up and take the top slider on the right
- Go up to the right and take the left left most slider.
You are now out of the puzzle so just go left and go through the door to the next room. The next room is another generator with a captured Pikachu. Use Pinsir's field move to free it. With this generator out the sliders are turned off and you can walk straight down into the next room. Now go through the left most door as it's open.
In this room capture a Machoke as you need its Poké Assist later on then make your way to the bottom left corner to go down the stairs to the next room. Follow the path until you see a red button which Prof. Hastings pushes and a grunt with an Ariados and a Crobat comes out.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Ariados | None | Bug | 6 |
Crobat | None | Poison | 4 |
Use Gastly's Poké Assist to distract them to make capturing these 2 Pokémon easier. Go into the room that the grunt came out of and you'll find another new Pokémon, Scyther.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Scyther | Flying | 3 |
Scyther jumps around alot so use your second Gastly to distract it and capture it. You will need Scyther for its 3x Field Mover later on. Once captured, go out of the room and follow the path right to the next door to go through. In the next room is a cage with a Raichu. Use Scyther's 3x to free it. Prof. Hastings says that your work is done here and you can leave the factory. Go out of the room and follow the path to the right then go up the stairs to the next room. Make your way to the right corner of the room. On your way there you will be stopped by Garrett who is annoyed of the mess that you created. He then throws a Scizor at you.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Scizor | Bug | 12 |
This capture is difficult and takes time as Scizor jumps on your line alot. Get your partner gauge up to maximum then use Minun/Plusle's Poké Assist to paralyze it and immediately use Machoke's Poké Assist afterwards to make your loop count double.
Once captured, Garrett will say that turning off the factory was a waste of time as his boss is already producing the Power Styler at their hideout. He then leaves and Prof. Hastings says that it's cruel to use his research. Since the factory is turned off, he says the mission is now done.
Mission Clear!