User talk:Najzere/Talk page archive 1–100

Welcome to StrategyWiki!
Hello Najzere! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. Please remember to sign your name on, and only on, talk pages by clicking or using four tildes (    ); this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! -- 17:37, 3 October 2008 (UTC)

Additionally, please understand Wikipedia's policy on regional language differences, as we go by that standard. You might also want to look at American and British English differences. I am advising you not to change regional spellings UNLESS it is to standardize the guide (if it was originally written in British, then use that style, and vice versa). Thanks, -- 17:37, 3 October 2008 (UTC)

Content listings
content listing is generated automatically if a page has about 3 or more headers. Forcing it should only be done in certain circumstances. -- 17:40, 3 October 2008 (UTC)


 * Thanks for getting back to me on that. I added the on pages of the Dog Island walkthrough to conform with most of the other pages. Could you be more explicit about which circumstances the TOC should be forced? I was just going off my personal aesthetics, but if using them in that manner isn't widely seen throughout StrategyWiki, then perhaps I should remove them. What do you think? Najzere 17:50, 3 October 2008 (UTC)


 * The reason the system is already automated is because 1-2 headers does not make the ToC effective. For example on [The Dog Island/Walkthrough]], scrolling down with my mouse wheel is no more difficult than clicking on the box. Off the top of my head I can't think of a specific example where some special circumstance came into play, but I know we've used it before. Most of the time, our forced headers end up becoming "custom ToCs" (see Chrono Trigger/Techniques for an example). Also, a time when a forced ToC may appear with two headers is when the first sections have a lot of content. However, in these cases we usually mark them for cleanup because they probably could have some sub headers thrown in for organization. As a general rule of thumb, don't force ToCs because by the time the page has a significant amount of content, the ToC will automatically appear. Hope that helps, -- 22:40, 3 October 2008 (UTC)


 * Yeah that definitely helps. I'm on my way to remove them... - naj zere 22:41, 3 October 2008 (UTC)

Cleanup Project
I followed a link to your user page from Melon's talk page and saw that you are interested in helping with cleanup. I'd like to point you to our cleanup project where we have ongoing items that need attention. Feel free to head over there and join up. If you have any questions, ask any of the administrators or better yet, bring it up on the project talk page. Cheers and welcome!-- Duke Ruckley Talk 03:47, 4 October 2008 (UTC)


 * Thanks, I was wondering how to join a project. So far I've just gone to individual guides and done some piecemeal work. I'll check out the link. - naj zere 03:54, 4 October 2008 (UTC)


 * "Joining" a project just means you help out with the related content/work. On SW, we only have two official projects: cleanup and moves list (for fighting games). Basically, if you make yourself known, you're in. Also know that the admins on this site review every change, so at least one of the regulars (like me and Duke) will see you. Unofficially, I would say our voting pages (Collaboration of the Month, Featured guides, Requested guides, and adminship) count as projects too, and we also have a project going on in the background that only the admins have been working on (shhh). -- 05:38, 4 October 2008 (UTC)

Dog Island Mission Names
Najzara, I don't suppose you would happen to have a good memory? I don't, but I'm trying to make the mission names the same as they are when you go to Memo in the game. The only ones I can really remember are 'Road to Rode' and a few others that are so far in the game I haven't got to that part in the walkthrough yet. You can't remember any of the mission names, can you? I just thought that it would make it easier to look for what you're looking for in the guide. Sorry, am I confusing you? Because I think I'm confusing myself --Melon247, The Dog&#39;s Life Expert 09:00, 4 October 2008 (UTC)
 * Actually you can go into Memo and check your Diary at any time to see the names of all the missions you've done. I've never seen the UK version of this game, but I assume the basic gameplay and GUI are the same. - naj zere 15:09, 4 October 2008 (UTC)

This isn't about missions actually, more about images. I'll se if I can find or create some images and I'll put them on the pages, and I'll leave you to name them because you did a pretty good job on Dog's Life (although some things were a bit wrong, but I'm assuming you don't have the game). Deal? --Melon247, The Dog&#39;s Life Expert 11:44, 8 October 2008 (UTC)
 * Yeah, I can name The Dog Island images. You're right, I don't have the Dog's Life game, I'm just trying to get the guide to featured status. If any of the captions are wrong, please change them. I wouldn't have touched them really, except the captions need to be complete sentences. - naj zere 19:54, 8 October 2008 (UTC)

Thanks for adding all that other information on The Dog Island. I would have added it myself but I prefer to write walkthroughs and now I have become addicted to Sims 2. Since you seem to be able to remember everything about the dog island, you could make the headings for the missions (if you want to) and I'll do the walkthrough bit. I'd prefer it it you'd let me do the walkthrough because otherwise I'll have nothing to do! Let me know you're opinion, and just to let you know I have this page on my watchlish. I'm a watchlist type of person.Melon247, The Dog&#39;s Life Expert 08:59, 19 October 2008 (UTC)

You know you put those films on YouTubu, how on earth do you manage to take them!? I want to record Dog's Life, but all i can do is record it on my laptop. Do you need some kind of cable or something?Melon247, The Dog&#39;s Life Expert 08:44, 6 November 2008 (UTC)
 * Well there are a bunch of ways to do it. You can use a DVD recorder if you have one, then a program to rip the files off the DVD and compress them. If you have a video capture card in your laptop you can take input directly from the TV or the PlayStation using component, composite or S-video cables. I used an external S-video to USB capture device, which puts enormous MPEG-2 files on my computer. Then I compress them down into high quality .mp4 files. You can use a program like VirtualDub to edit, cleanup and compress your files. Unfortunately, YouTube pretty much destroys all the quality when they process the videos. I'm not sure if they convert them to .flv files or what, since you can stream .mp4, but whatever they do just upload the highest quality video you can to them, otherwise your videos might end up totally unwatchable. - naj zere 15:22, 6 November 2008 (UTC)

Do you know where you can get any of them? In the Uk, that is, because I'm not sure what country you're in.Melon247, The Dog&#39;s Life Expert 11:07, 17 November 2008 (UTC)
 * I'm in the U.S. I got my capture card for 40 bucks on newegg.com, but you can find them on pretty much any electronics retailer site. - naj zere 15:02, 17 November 2008 (UTC)


 * If you don't mind me asking, what brand/model did you get? -- 23:44, 17 November 2008 (UTC)
 * It's the DVD Maker USB 2.0 from KWorld, currently priced at $38.99 on newegg.com/dvdmaker. It makes huge MPEG-2 files on your computer which you need to periodically manually delete, and when you're done it writes .VOB files for you with a custom (shitty) preview thing appended to the front of the file. In addition to the hardware and it's attendant software, you're also going to want a program to snip off that beginning cruft and compress the files down into a smaller container, like .mp4. - naj zere 06:26, 18 November 2008 (UTC)

I think you'd be interested in these games, because they're a bit like the dog island. And also I was wondering if you're going to make pages for the other collector lists, and I put them on the TOC for you. And do you know what the four mini book things the bug collecter list is divided into (and if you do, can you put it on the bug colector page unless I missed it somewhere). Thanks, and good luck with the whole sysop thing (wish I could be you)! --Melon247, The Dog's Life Expert 18:31, 20 November 2008 (UTC)
 * I've heard of those games, mostly because people on GameFAQs ask if they're the same as Dog Island. I hear they're basically the same idea, but much easier. I'm still thinking about the other collector books, because there is far less information regarding them. The Fish Collector probably merits its own page, but the Food and Flower collections can probably be combined into one. I guess we'll also have to consider the consistency between having separate pages for some collections but not others. I do reference the mini-books here. I will make it more explicit that the mini-books are split up by category (i.e. A bug with beautiful wings, Bug that flies straight, etc.) I need to go in there and change "slit" to "split" anyway. Thanks for throwing in your support on the Request for permissions page. Someday we'll both be SysOps and all the animal games will be at level 4! - naj zere 18:45, 20 November 2008 (UTC)

Your UserNav
I modified your UserNav template a bit so that it used external links instead of internal links. The issue with the latter is that viewing it on the page that it links to causes the formatting to go haywire. There really isn't anything I can do about it either without modifying site CSS, which I'd rather not do for something that is only in use on 3 users' pages. -- 20:34, 7 October 2008 (UTC)
 * Ah, okay, I see the difference. Thanks for the edit. - naj zere 20:37, 7 October 2008 (UTC)

Cave Story
For me, the ToC fits neatly to the right of the galleries, and I'm running a screen resolution of 1280x1024. I didn't think about those with smaller screens, but what you're experiencing isn't good. I'll see if I can do anything about that. I don't think there's anything you can do about changing the gallery widths, etc..

To do the equivalent of , you can wrap the "heading" in a ... tag. However, using proper headings is the correct thing to do here anyway. --DrBob (talk) 14:35, 15 October 2008 (UTC)
 * You could also just get rid of the top galleries, cause all the images are at the bottom already. -- Prod (Talk) 15:08, 15 October 2008 (UTC)
 * That would make the most sense, because I think it's more likely someone looking for info would be looking for enemies on a specific level rather than a picture of what they saw in the game. - naj zere 05:49, 16 October 2008 (UTC)
 * Okay, I'm on 1024x768 so that would explain it. - naj zere 05:49, 16 October 2008 (UTC)

Guild Wars
There's a lot of content to go into for each profession, which is why they're subpaged. Things like skill descriptions, build suggestions, equipment they have access to, etc. -- Prod (Talk) 17:35, 16 October 2008 (UTC)
 * Fixed. - naj zere 19:18, 16 October 2008 (UTC)
 * They're supposed to be sorted by the expansion they came with. The pages suggest renames to sort them as such. One issue is that the subtoc doesn't expand properly when visiting pages in that guide.  That's one thing I'll need to fix, probably in the subtoc template. -- Prod (Talk) 20:35, 16 October 2008 (UTC)
 * Sounds good. - naj zere 20:37, 16 October 2008 (UTC)

Deletion
Please don't copy and paste text from one page to the other. Use the Move button at the top. This keeps the history intact and is necessary for the terms of the GFDL. If you are splitting something into two new pages, rename the page to one of them. When creating the other page, make a note in the edit history where you got the text from. -- Prod (Talk) 22:25, 24 October 2008 (UTC)
 * Thanks, I was actually just thinking today about asking how to get the history pages to follow to a new page. I didn't even notice the "Move" tab up there. How do you rename a page? If you could, would you use this last split I did as an example? I should have used the "Move" tab and moved the whole thing over to Castle of the Winds/Interface, then gone back to the original Castle of the Winds/Interface and Controls page, which would now be a redirect, and rename it to Castle of the Winds/Controls. Is that how it works? I just don't know how to rename the page. Thanks for your help, I'm trying to do some cleaning up, not make the mess bigger, you know? - naj zere 22:42, 24 October 2008 (UTC)
 * Already taken care of :). -- Prod (Talk) 04:10, 25 October 2008 (UTC)
 * Cool. And I just found the rename template, so I think I have everything I need. - naj zere 05:20, 25 October 2008 (UTC)

Your sig
The colors should go inside of the alternate text, e.g. zere , otherwise the colors won't show up on other pages. -- 00:25, 25 October 2008 (UTC)
 * Thanks! - naj zere 00:42, 25 October 2008 (UTC)

Door Door
Hey Naj, just wanted to say I think it's awesome that you're adding to the Door Door guide. Keep up the great work :) Procyon (Talk) 01:08, 31 October 2008 (UTC)
 * Thanks, I would have done more in that edit, but work was over and I had to go home. - naj zere 02:54, 31 October 2008 (UTC)

Thanks!
Hey, thanks for adding the template to the object pages for The Sims 2.:) Sims2Guy 06:15, 7 November 2008 (UTC)
 * No problem. I'll finish them up eventually, but it's pretty repetitive, so I'm going in spurts. - naj zere 06:54, 7 November 2008 (UTC)

Dangerous Seed
Hi. I can see what you intended to do with the HNs on Dangerous Seed, but that breaks quite a few things. The way all the templates are designed on StrategyWiki assumes that every guide has a Walkthrough page, unless a guide is a one-page guide. Forking the HN twice to create custom HNs for Dangerous Seed is something we strongly discourage, since we only recently managed to eliminate the mess caused by custom HNs created early in StrategyWiki's lifetime, and I don't want to see a repeat of that!

Apart from that, I'll take the opportunity to thank you for all the work you've done on StrategyWiki cleaning stuff up. Keep going this way, and we might coerce you into being a sysop (then you're trapped here for life). :-D --DrBob (talk) 15:48, 12 November 2008 (UTC)

Year categories
You also don't need to add year categories to articles, since any article using rd (or any of its derivatives, such as uk) should automatically be categorised by year. All articles should be using rd templates, and if you find an article which isn't, please convert it. --DrBob (talk) 16:07, 12 November 2008 (UTC)
 * Got it. Thanks for the help on the Dangerous Seed pages. -naj zere 01:22, 13 November 2008 (UTC)
 * Additionally, company pages belong in the category namespace. -- Prod (Talk) 05:55, 13 November 2008 (UTC)

Copyvio deletion
My main reasons for deleting it is that it clears out any ambiguity about the page being a copyright violation. Usually we delete the page as soon as it's confirmed to be a unacceptable by the original author. As it was rewritten, we didn't need the old versions any more, and the copyright violator doesn't really deserve to be mentioned in the edit history. -- Prod (Talk) 05:45, 15 November 2008 (UTC)
 * Okay I don't get the first part. Are you talking about the original author of the copyrighted work, or the SW page? If the former, why should he have to explicitly disclaim his acceptance or rejection of every violation of his copyright? If the latter, under what circumstances would a person who plagiarized someone's work then turn around and confirm they did so unacceptably?


 * I agree that the we don't need the history and the copyright violator doesn't deserve mention, but he wasn't actually in the history of the page to begin with, as far as I know. When I found that there was copyvio, I checked to history to determine if it was the same author or at least ask on his talk page, but the first user I see in any of the history pages is User:Antaios, but he was just editing what was already there. (Also, he doesn't seem like the type to make copyvio pages.) At any rate, what should we do about the remaining pages? Delete them or wait until they're rewritten? - naj zere 09:55, 15 November 2008 (UTC)
 * If X wrote the guide and Y posted it here, we check the license they've released it under on their original page. If it might be open for interpretation, we email X to see if they're willing to let us keep it, or if they might seem like the same person (similar user names) we ask them if they are the same person.  As for this specific case, I did it as a matter of course.  Looking back through the history now, that guide has been released by the original author and was simply subpaged by Antaios.  I restored the page. -- Prod (Talk) 18:03, 15 November 2008 (UTC)

Dangerous Seed
My change was only to get rid of the tables, the * was the easiest way to get things to line up. Having lists like that is mostly useless without some actual content to go along with it. -- Prod (Talk) 18:05, 15 November 2008 (UTC)
 * I'd say just to leave it until someone adds some useful information. There just isn't enough content there to worry about the layout.  I'd say just stick to a single column list until someone gets around to adding information about the enemies (hits to kill, speed, etc). The other option is to just convert them to a gallery. -- Prod (Talk) 19:12, 15 November 2008 (UTC)
 * Okay, sounds good. Thanks. - naj zere 19:41, 15 November 2008 (UTC)
 * The main reason to not use tables is it is a put off for many people. Those without knowledge of HTML may avoid editing tables altogether because it's confusing to them. However, I have noticed many people who have adapted to just filling in the blanks of tables. Personally, I don't think it would harm the page to convert them to look more sleek. I've added the Enemies page, where a repository of all the enemies should appear, with details. This will allow the enemies on the stages page to simply reflect what enemies appear there. We can always add Details to link back to the enemies page on each of the stages if someone thinks it's necessary. -- 22:10, 15 November 2008 (UTC)
 * Sounds like a plan. Also, I think the risk of deterring editors is minimized by the fact that all the enemies appear in the table already, so there is no need to add more rows or cells, which is the confusing part. - naj zere 22:16, 15 November 2008 (UTC)
 * I don't think an "enemies" page is relevant here, since the enemies only show up on one level (I would assume based on the type of game). I would also assume that most are 1 hit to kill (except for bosses). If there were more to add than just the name and image, a table would be useful, but until some figures out what all to put for it, the discussion is pointless. -- Prod (Talk) 22:35, 15 November 2008 (UTC)

Thank you
A little thank you… For a seemingly-endless series of cleanups, expansions, and general brilliantness. Hugs, DrBob (talk) 23:18, 16 November 2008 (UTC) I'm going to nominate you for promotion to a sysop. Do you accept? --DrBob (talk) 23:18, 16 November 2008 (UTC)
 * Of course I accept, although I wonder if I've been here long enough. I try to learn as much as I can from you and Prod and others cleaning up my contributions, and I just hope my understanding of policy it adequate. Thanks for the thanks and the nomination! - naj zere 23:44, 16 November 2008 (UTC)
 * Damn, DrBob beat me to it :) Procyon (Talk) 23:44, 16 November 2008 (UTC)
 * You started out just like the rest of us sysops and caught on very quickly. Honestly, how long you've been here shouldn't matter, provided you have a good grasp of how SW works.  Keep up the excellent work!-- Duke  Ruckley Talk 01:08, 17 November 2008 (UTC)
 * I called it the day he showed up. -- 02:25, 17 November 2008 (UTC)
 * Yeah, you did :P. I wonder how he feels about us hijacking his user talk page? Anyway, early congrats najzere! :) -- 03:02, 17 November 2008 (UTC)
 * Added. --DrBob (talk) 07:25, 17 November 2008 (UTC)

Because I'm nice, I put my signature in support. Who cares if I'm jealous of you, you helped me to catch a Marlin! Melon247, The Dog&#39;s Life Expert 11:02, 17 November 2008 (UTC)

Thanks #2
Thanks for the comments about my new userspace!-- Duke Ruckley Talk 01:27, 19 November 2008 (UTC)
 * I'd thank you for your thanks, but this could go on forever! - naj zere 06:15, 19 November 2008 (UTC)

Arcade buttons
I like the idea for the 1P button and the Neutral joystick, since some moves incorporate the Start button (like taunting). I'm not sure how beneficial a 2P button would be, but I suppose it couldn't hurt. What I don't understand is, what would be the purpose of creating transparent buttons in order to provide color backdrops? When would that ever be needed? What arcade games are we really in needed of colored buttons for beside Neo-Geo games, which intentionally share the red-yellow-green-blue design? I'll see when I can pump out a 1P and 2P button. Not sure how the Neutral joystick icon should look. In what context do you intend to use it? Procyon (Talk) 21:09, 21 November 2008 (UTC)
 * Well originally I was looking for something along those lines for the Dangerous Seed Controls page, for which I wasn't able to find arcade images. The reason I was thinking of color-swappable buttons was mainly from recently adding a bunch of old NES games. Many of them have arcade counterparts, and depending on the cabinet, they utilize different colored buttons. Some are all red, some are all blue, some have letters, some don't, some 1P/2P buttons are white, some are yellow, etc. It seemed like too many combinations to actually make all those buttons, so I was thinking of a workaround. The easiest thing to do would be to just use whatever color the buttons happen to be, as which button (A, B, 1P, etc.) is more important than the color on the original arcade version. Especially since you'd be hard-pressed to find one still standing these days anyway. For the neutral joystick, I was thinking of a side-view like:

http://img80.imageshack.us/img80/3228/joysticksiy3.jpg
 * Looking forward to whatever you come up with! - naj zere 21:34, 21 November 2008 (UTC)