Template:Mythos/Uniques/Documentation

The following is the documentation for Mythos/Uniques. A template for displaying the unique weapons of Mythos.

Parameters

 * name: Name of the item.
 * class: Base equipment class (i.e. Guardian Staff, Elven Axe, etc.) (optional).
 * type: Weapon type (i.e. 2-hand staff (melee), 2-hand bow (ranged), 1-hand wand (projectile), etc.).
 * crush: Damage range for crushing weapons (optional).
 * pierce: Damage range for piercing weapons (optional).
 * slash: Damage range for slashing weapons (optional).
 * armor: Amount of armor on the armor (optional, mandatory for all armor).
 * blockchance: Chance to block attacks (%) (optional, mandatory for all shields).
 * reqlvl: Required level (optional, mandatory for all necklaces and rings).
 * reqdex: Required amount of Dexterity to use the item. (optional)
 * reqstr: Required amount of Strength to use the item. (optional)
 * reqwis: Required amount of Wisdom to use the item. (optional)
 * attackspeed: The attack speed. Possible values are: Slower, Slow, Fast, Faster. (optional)
 * effects: Additional weapon effects. You must put   after the equals sign, and precede each effect with an asterisk (unless using the effects parameters listed below). (optional)

Effects Parameters
The following parameters are optional substitutes for manual entries of the effects/bonuses of an item.
 * critchance: Increased chance of a critical strike. (%)
 * critdambonus: Increased damage when performing a critical strike. (%)
 * piercebonus: Adds % Pierce Damage. (%)
 * dambonuspercent: The amount of damage bonus. (%)
 * dambonusundead: Damage bonus to undead. (%)
 * dambonusbeasts: Damage bonus to beasts. (%)
 * dambonusinsects: Damage bonus to insects. (%)
 * elecdam: The amount of electric damage the weapon gets.
 * firedam: The amount of fire damage the weapon gets.
 * icedam: The amount of ice damage the weapon gets.
 * poisdam: The amount of poison damage the weapon gets.
 * elecres: Electric Resistance. (%)
 * fireres: Fire Resistance. (%)
 * iceres: Ice Resistance. (%)
 * poisres: Poison Resistance. (%)
 * healthregen: Health regeneration per minute.
 * manaregen: Mana regeneration per minute.
 * attackrating: Bonus to attack rating.
 * movespeed: Bonus to movement speed. (%)
 * maxlife: Bonus to Maximum Life.
 * maxmana: Bonus to Maximum Mana.
 * minionarmor: Bonus to Minion Armor. (%)
 * miniondamage: Bonus to Minion Damage. (%)
 * minionhealth: Bonus to Minion Health. (%)
 * dex: Bonus dexterity.
 * str: Bonus strength.
 * wis: Bonus wisdom.
 * vit: Bonus vitality.
 * armorbonus: Bonus to Armor.
 * mattackrate: Bonus to melee attack rate. (%)
 * rattackrate: Bonus to ranged attack rate (can be negative). (%)
 * missilerange: Bonus to missile range. (%)
 * missilespeed: Bonus to missile speed. (%)
 * luk: Bonus Luck.
 * dambonus: The amount of damage bonus (not percent).
 * fireballnoh: Chance of Fireball Nova on hit. (%)
 * fireballnwh: Chance of Fireball Nova when hit. (%)
 * iceboltnoh: Chance of Icebolt Nova on hit. (%)
 * iceboltnwh: Chance of Icebolt Nova when hit. (%)
 * elecnoh: Chance of Electric Nova on hit. (%)
 * elecnwh: Chance of Electric Nova when hit. (%)
 * cpois: Chance to poison for (additional, required parameter) seconds. (%)
 * cpoissec: Seconds of poisoning for.
 * ignite: Chance to Ignite for (additional, required parameter) second(s) when doing fire damage. (%)
 * ignitesec: Seconds that Ignite lasts for.
 * stun: Chance to Stun for (additional, required parameter) second(s). (%)
 * stunsec: Seconds that Stun lasts for.
 * bleed: Chance of inflicting Bleed for (additional, required parameter) second(s). (%)
 * bleedsec: Seconds that Bleed lasts for.
 * slowres: Slow resistance. (%)
 * igniteres: Ignite resistance. (%)
 * exploderes: Explode resistance. (%)
 * bleedres: Bleed resistance. (%)