Jak II/Heart of Mar

This page covers a trip to the palace and getting the Heart of Mar from Krew.

Mission: Rescue Lurkers for Brutter

 * Location: Haven City

Follow the orange teardrop icon to Brutter's shop.


 * Cutscene: "Some More Lurkers"
 * The meaning of what Brutter says here isn't entirely clear because of his dialect. But he mentions your visit to the Dig and says something about Metal Heads invading the Lurker's caves. Which means, somehow, that you need to rescue six Lurkers from the KG and bring them to their secret cave entrances.

This is pretty much a copy of the previous Lurker rescue mission so follow the same tactics. There are more Lurkers to rescue now and the delivery locations are in various locations rather than Butter's shop, but those seem to be the only differences.

The Peace Maker can be useful here since it can take down a transport, and possibly several innocent bystanders, in a single shot. Just be careful to be a good distance from the transport when you shoot.

Mission: Win Class 1 Race at Stadium

 * Location: Haven City (Stadium)

Follow the wrench icon to Keira's workshop.


 * Cutscene: "Keira Reveals Her Plan"
 * Keira and older Samos are there and Keira wants to show you the secret project she's been working on, the one she was so busy with when you didn't know it was her behind the curtain. It's a reconstruction of the Rift Rider seen in the opening cutscene. Keira only needs two pieces to finish it, namely the Time Map and the Heart of Mar. You happen to know that Krew has the Heart of Mar, but just then the announcement for the championship race is heard. The tiff you and Keira had earlier is officially over and she wishes you good luck in the race.

Follow the flag icon to the starting area.


 * Cutscene: "The Big Race"
 * Erol meets you at the start, impatient to grind you into the track. The Baron appears for the opening announcement, shows off the prizes which include a supply of eco and a tour of the palace.

The race is a bit different than the other two in a few ways. First, the shortcuts are much easier here since they don't involve bottomless pits. Most of the other racers don't start copying you if you use them, but Erol may and he's the one you have to beat. The first starts just after the starting lin and you need to make a sharp turn to start it. There are turns in the shortcut as well so it might not save much time. The second one is just after the straightaway near the end, and though it's straight it doesn't cut off as much distance as you might hope.

Another big difference is that there is a place where the center of the track is pit and you're forced to go around. This makes the race more dangerous in addition to the fact that Erol will be doing his best to knock you out of the race.

The best places to use the turbo boost are coming out of the section with the pit in the middle, and just after the hairpin leading to the straitaway near the end. The hairpin is sharp enough that you should brake coming into it.


 * Cutscene: "The Winner's Circle"
 * Before the Baron learns who the winner is, you grab the pass allowing entrance into the palace. You try to get close to the Baron but then he recognizes you and orders the KG to attack. Erol is still holding a grudge though and tries to run you down, but instead he crashes into the eco supply, leaving nothing behind but his racing mask. You make your escape while the KG are distracted.