Marvel Ultimate Alliance 2/Green Goblin


 * Available: After you defeat him in Black Panther's palace in Act III.
 * Flying?: Yes, continuous


 * Heroic Deeds
 * Defeat 5 foes with a single non-Fusion attack (Boost)
 * Lead the Thunderbolts for an entire map (Boost)
 * Defeat 50 foes (Costume)

Gobby on his glider positively owns groups of regular mobs and lesser bosses. When flying on his glider (double Jump – you do not have to hold down the Jump button), you can fire a machine gun or a rocket. The machine gun mows through riff-raff like a hot knife through butter. Don't get too excited. Using the glider's weapons costs Stamina and while flying, Gobby can't regain Stamina; so, either you have to load up on Stamina-enhancing Boosts or ground the Goblin once in a while. And, on foot, Green Goblin is no good.

Still, once you have, say Reserves IV and Draining III, Goblin can fire his machine gun constantly for a long, long time. As long as you can keep him on it (i.e. avoid getting shot), you can slice-and-dice mobs very easily – even at Legendary Difficulty. On foot, Pumpkin Bombs and Napalm Strike will be your primary weapons; so, build them up.

Pumpkin Bombs
A volley of explosives. Rapidly tap to extend.
 * Base Dmg (2 hits): 21-22 Impact
 * Max Dmg (2 hits):
 * Cost: 18 Stamina


 * Enhancements
 * 4 bombs (rank 4)
 * 6 bombs (rank 7)
 * Overcomes impact resistance (Rank 10)

Gas Attack
Unleashes a cloud of hallucinogenic gas.

Homing Swarm

 * Requires level 5.

Hurls flying darts at enemies, causing poison damage.

Napalm Strike

 * Requires level 10.

Glider Upgrade
Adds damage to glider attacks.

Sadistic Glee
Adds hit points per KO.

Manic Madman
Requires Pro-Reg.

Gadget Mastery
Requires Pro-Reg.

Goblin Formula
Requires Anti-Reg.

Hard to Kill
Requires Anti-Reg.