Super Mario Sunshine/Bianco Hills

Bianco Hills is the first proper "area" that you'll encounter in Super Mario Sunshine. Like all the others, it is split into 8 episodes and there is a side-quest of collecting 100 coins.

Episode 1: Road to the Big Windmill

 * Objective: Destroy the Gate Keeper to reveal a path to the big windmill.

Head along the path in front of you and cross the river (either with some fancy jumping, with the FLUDD's hover technique or by using the ropes. Drop down on to the lower path, to your right and follow it until you get to a big water wheel. To get past this water wheel, jump on to one of the paddles as it goes round and let the paddle carry you over the top of the wheel. Keep following the white path and you'll notice a lot of brown goop and some huge balls rolling down the hill. Avoid the balls and use the FLUDD to clear the path as you follow it to the source of these balls; a huge brown blob. This is another Gate Keeper, so spray it until the monster appears and then spray it in its mouth until you defeat it.

When the Gate Keeper is dead, a new path is revealed and you have completed the first chapter. Collect your shine and move on.

Episode 2: Down with Petey Piranha!

 * Objective: Climb the big windmill and defeat Petey Piranha.

Follow the path to the river and cross it. You'll notice that the big gate on your right is now open, making it easier to get around the level. Follow the path to where you beat the Gate Keeper in episode 1 and then the FLUDD's hover nozzle to cross the wooden bridge.

Once you've crossed the bridge, continue along the path as it climbs toward the windmill. Watch out for the balls of gloop that roll at you - dodge them by sticking to the edges of the path. A jet of water near the top of the path will refill your FLUDD tank.

Keep on the path, using the FLUDD hover nozzle to jump gaps and go around vines. When you reach the end of the path, spray the "M" logo until you reveal a blue coin (these come in handy later on). Then jump on to one of the platforms on the windmill's sails and ride it to the top. Jump on to the roof where Petey Piranha is waiting and let battle begin.

To beat Petey, wait until he opens his mouth and then fire in a much water as you can. When he is full up his belly button will pop out and he'll fall on his back. Use the "box breaker" technique (jump up and press L when above him) to stomp on his belly. When he gets up just start filling his mouth with water again. Once you stomp his belly 3 times, he'll dissolve and you'll gain another shine.

Episode 3: The Hillside Cave Secret

 * Objective: Find the secret level and finish it.

As soon as you start this episode you'll notice that there are more enemies than before.

Head to the place where you defeated the Gate Keeper in episode 1 and to the left of ramp up to bridge you'll notice a piece of the lake with a low rope over it. Cross this rope to reach the platform at the other end. Cross the lake using the series of ropes and platforms until you reach the grass on the far side. Walk where the arrow points to until you reach a high rope and an arrow point upwards. The secret cave is now on the grassy ledge up to your left so back-flip or triple-jump up there, using the rope if you need to.

Enter the cave and you'll see a short cut-scene where Shadow Mario steals the FLUDD. Now it's time for a mini-level, accompanied by some of the greatest video game music ever; a sort of a cappella version of the classic Super Mario Bros. theme tune. This mini-level can be very tricky as it's easy to misjudge your jumps with out the FLUDD to help you - but you better get used to it as this is one of the easy ones! The best piece of advice here is be careful and make full use of the camera controls so you know where you're jumping.

When you make it to then, grab the shine... quick before you fall off again!

Replay Shine
In each level of this type, you can replay the level for another shine. However, you don't have to just complete the level - you have to get red coins within a time limit, too. Luckily, you have FLUDD back.

At the start is a red block. Ground pound it to make the red coins appear and the timer start. You have one minute. The first red coin is right in front of you - it's on the left side on the second block. The next four are trickier. Get the lower-right coin first, then the lower-left, upper-left, and finally the red coin in the upper-right. From there, hover to the two stars for red coins 6 and 7. Hover back to the bridge and hover onto a cube. From there, hover to the single star to your left for the last red coin. After getting it, a new Shine will appear next to the old one and the timer will stop. Hover back to the bridge and jump across the stars.

Episode 4: Red Coins of Windmill Village

 * Objective: Collect the 8 red coins

If you've played Super Mario 64, you'll know how this works. There are 8 red coins dotted around the level which you need to find, and they are usually pretty well hidden. Here are the locations of the 8 coins:


 * 1) From the start point follow the path and cross the stream. There is a red coin between the 2 white buildings on your left, sitting on a low rope.
 * 2) Now use the springy ropes here to get on the roof of the building for coin number 2.
 * 3) From here, look around and you'll see a red coin on top of the big white archway. Get over to it by hovering and using the tightrope.
 * 4) Carry on along the top of the wall until you reach a little archway next to the bells. There is a red coin in the archway.
 * 5) Keep following the same path around and up a bit higher and you'll come to another coin. Look out for gust of wind trying to knock you off!
 * 6) From here, cross the nearby tightrope with the electric spark things on it, to get to a roof with a coin on it.
 * 7) Now off to the right you'll see a big windmill with rotating platforms. Hover over to the platform and from here, hover over to the coin floating in mid-air. Make sure you land on the other rotating windmill after grabbing the coin.
 * 8) From here, hover over to the building with 2 little towers on the roof. Wall-jump between these towers to get on to the roof where you'll find the final coin.

The shine will appear on a high platform, so to get it, hover over to the other little tower then follow the tightrope across to the high platform.

Episode 5: Petey Piranha Strikes Back

 * Objective: Beat Petey Piranha again.

Head to the far side of the little village and you'll see brown goo everywhere. Near the cliff face there is a Pianta buried under the goo (you'll just see his hat). Spray all the goo around him then spray him clean. Before you talk to him make sure you are facing the cliff face and he is between you and the cliff. This is because as a present for saving him, he'll throw you up on the ledge above (the Piantas always throw you directly behind them). If you can't get this to work you can get up there by climbing on the roof where you found coin number 8 in the last episode and use the tightropes, but the Pianta-throw way is quicker.

Climb on the big steps the reach the top of the hill and then go over to the ledge where the weird pink bouncy things are; you should see Petey Piranha sleeping on a rock in the distance. The pink balls suck onto you FLUDD nozzle, and you can fire them by holding R and then letting go. Use this technique to fire one at Petey; a direct hit will wake him up and make him fly around.

The battle with Petey Piranha
Petey flies around spitting sludge everywhere, and the first thing to do is bring him down to your level. Spray him a couple of times to make fall down. Then when he gets up he'll eventually open his mouth to try and barf up some gloop. Take this chance to fill his mouth with water, and then when falls on his back, stomp his belly. Now repeat this process until you've stomped his belly 3 times and then he'll be defeated. The Shine will appear near where you finally beat him.

Episode 6: The Secret of the Dirty Lake

 * Objective: Find the secret level and finish it.



From the starting point, head over to the lake and you'll see that it's polluted. The surface is covered with sludge, but note that the water underneath is clean, so if you should fall in make sure you swim underwater as much as possible before resurfacing.

Head toward the giant windmill with the spiralling path around it. When you get around the back of the windmill, look down over the lake and you'll see a cave with pollution pouring out into the lake and a group of logs just below it. This is where you need to get to. Take a running jump of the spiral path and about halfway through your freefall, use the hover nozzle to hover to the group of logs. If you don't quite make it, swim quickly to logs and climb onto one before the toxic sludge does too much damage.

Once you are on the logs, make your way into the cave and jump on the mysterious grey and white box. It's the turbo nozzle!! Carry on inside the cave until you reach another one of those evil secret levels with the cool music.

Complete the secret obstacle course and claim your Shiny reward.

Episode 7: Shadow Mario on the Loose

 * Objective: Catch Shadow Mario.

Ah, a nice easy shine. You deserve one after the previous episode. Shadow Mario returns and you just need to keep chasing him around and spraying him. If you lose him, just keep searching and follow the evil music. When you've sprayed him enough he'll fall over and give you a Shine.

Episode 8: The Red Coins of the Lake

 * Objective: Collect the 8 red coins.

In this episode, all the coins are located on the east side of the level - above or near the lake. You'll be needing the Rocket Nozzle if you want to make this task easier, so from the start, follow the path, cross the river and go over to the nearest building. Between this building on the next are 2 tightropes. Use the to get on to the rooftops an you should now see the red box containing the Rocket Nozzle. Grab it and head east through the narrow archway and along the straight path till you reach the end of it. You are now between two small windmills and red coin number (1) is right above you on a tightrope between the windmills. From here, look east to see three wooden platforms with a tightrope above them on the other side of the water. Coin (2) is found on this tightrope. From here, look north over the lake and you'll see a small group of 4 gold coins with a red coin above them, this is (3), so swim over and use the Rocket Nozzle to boost up to the red coin (to rocket while in water, charge up and just before the rocket goes off, jump out of the water). Just north of here are some low wooden platforms with a rope joining them. Swim over and use the Rocket Nozzle to grab coin (4) from here.

Swim back to shore and walk to the bottom of the hill that leads to the bridge. Here there is a very tall wooden pole with a green and white flag on it. Rocket to the top of this pole, then walk along the tightrope that has electric enemies moving along it, jumping them as you go. About half way along you can bounce up to grab coin (5) then continue to the platform at the other end. From now on, watch out for gusts of wind trying to knock you off. Cross the next rope to the platform with the caterpillar on it. Beat him by jumping on his head but be very careful not to fall. Cross the next tightrope, which has coin (6) above it and then the next, which has coin (7) above it. When you reach the platform after collecting coin 7, there is a pretty difficult jump to the next platform. The platform that you need to reach is the one pretty much straight ahead that has 2 flags below it and looks like it is too far away. Line yourself up so you are looking straight at it, then walk to the edge of the platform and start charging the Rocket Nozzle. Just before it blasts you, push forward on the control stick and keep pushing forward all through the jump and you'll just about make it to the platform. Cross the tightrope from here and you'll find coin (8) halfway along (it's very high up so you'll have to bounce 2 or 3 times to reach it).

The Shine will appear in a little alcove the big windmill, so go right up to the part where you climb on to the sails, and hover over from one the sail platforms.