Drakengard/Weapons

Aside from Caim's Sword, all other weapons in the game must be unlocked. This can occur by completing certain levels, or finding them inside of chests. Each weapon has the ability to level up. As it does so, the properties (damage, total number of attacks in a sequence, range, etc.) of the weapon will change significantly. To level a weapon, you must kill a certain amount of enemies (regardless of their strength or type). If you happen to achieve the required number of kills to level a weapon, but you decide to continue to fight with it, extra kills will build up towards the following level. This means it is possible to level a weapon from 1 to 4 in a single battle.

The best stages to farm kills are in the first chapter:
 * 1) Verse 2: To the Castle
 * 2) Verse 8: Hate's Strength
 * 3) The Castle Environs, The Castle of the Goddess (Free Expedition)


 * Weapon properties
 * Attack Strength: a statistical property, this is an average amount of damage that the weapon can deal.
 * Sharpness: this is a fluff description of how the weapon is used. Sharper weapons tend to focus on swinging and slashing with little knockback, whereas blunt weapons are more often swung in large arcs with a high rate of knocking down enemies.
 * Reach: the range of the weapon. Since they don't supply a value, the descriptions used represent a range of values. Possible values of reach are: Long.
 * Weight: affects the speed of attacks.
 * Material: another fluff description used to describe a weapon's appearance.
 * Combo hits: the number of strikes that can be made in succession before a short cooldown period takes place.
 * Next level: the number of kills needed to level up the weapon one time.


 * Weapon accompaniments
 * Finishing blows: finishing blows are the special attacks that can be used during a combo. Press psx: T just after you see a shining orb appear around Caim and he will briefly charge up a powerful strike. These attacks come in one of two forms: circular (a nova around Caim) or ranged (a cone or rectangular strike in the direction Caim is facing). Each weapon has a unique pattern for its finishing blows, and some can initiate them more than others. The longer you wait to perform a finishing blow, the more powerful it will be. After you initiating a finishing blow, you will experience a charge up/lag period that is equal to two weapon strikes in duration. During this time you will be completely vulnerable so you may have your attack canceled by aggressive enemies. However, this timing can also allow you to time your strikes according to the distance between yourself and your enemies, giving you an offensive or defensive edge.
 * Magic attack: after charging up a magic meter, pressing psx: T will cause Caim to stop and cast a spell. Each weapon has a unique attack associated with it, but some of these abilities behave in the same way. For these common attacks, the only difference is the damage they deal and the artwork used.

Axes
Axes are one of the two power weapon types of the game, sharing common traits with hammers. Although slow, the axe provides a long range weapon that knocks over foes with every hit. Although great for juggling, axes aren't as effective as faster weapons (such as any of the swords) for creating long chain combinations.
 * There are 6 axes.

Bonebreaker

 * Unlocked by: completing Chapter 01, Verse 2: To the Castle.
 * Magic Attack: Ymer's Fang

Crimson Hood

 * Magic: Jotun Storm

Hammers

 * There are 4 hammers.

Tyrant's Hammer

 * Magic Attack: A Handful of Lightning

Maces

 * There are 9 maces.

Pole Axes

 * There are 8 pole axes.

Fheng's Glaive

 * Magic Attack: Greed's Venom

Reaper's Scythe

 * Magic Attack: Demon's Lust

Spears

 * There are 10 spears.

Knight's Vow

 * Magic Attack: Ullr's Word

Wolf's Plague

 * Acquired in: Chapter 3, Verse XV. Chest is located in southwest building.
 * Magic attack: Fenrir's Fang. "A fist of ice bursts from the ground."
 * Description: "This trident deals damaging strikes and boasts a long range for forward attacks."

Staves

 * There are 4 staves.

Long Swords

 * There are 14 long swords.

Caim's Sword

 * Magic Attack: Cometdance

Injustice

 * Magic Attack: Voice of Gungnir

Nobuyoshi

 * Magic Attack: Susano's Veil

Skald's Song

 * Magic Attack: Crimson Sentinel (summons fireballs that circle Caim, repeatedly damaging enemies).

Swords
Short ranged, combo and speed based weapons focused on mobility.
 * There are 10 swords.

Deathdance

 * Magic Attack: Queen Hel's Comfort
 * How To Get: Beat the free expedition "In the Sky."

Glory's Bane

 * Magic: "Swords of light strike down from the heavens." Each sword will fall in a random location in front of Caim, exploding on impact.
 * Unlocked by: found in a chest in Chapter 1, Verse 10 on Easy or Normal difficulty. Kill the four large, silver enemies in the center area of the second floor. The chest will appear in an armory, but will not appear on the map.
 * Description: "The weapon inflicts light damage, but allows the swordsman to turn quickly."
 * History: "This sword belonged to a royal family whose kingdom was destroyed by an evil dragon. The vengeful rage of the family smolders deep within the blade, hidden by the sword's gaudy beauty. Whoever takes up the sword will suffer from the family's bitter curse. Evil dreams will haunt the victim's nights till he is overtaken by a baleful death. A king of a certain small nation was struck by the sword's beauty and took it for his own. But he, too, became plagued by nightmares, and one day his life and kingdom were taken from him by dragons. There is but one means to escape the sword's curse: Slay the same dragon that killed the royal family. But no man has yet possessed the strength to cheat fate and break the spell."

Hunter's Joy

 * Magic Attack: Gyllir's Hoof

Maiden's Kris

 * Magic Attack: Queen Hel's Comfort
 * How To Get:

Ravenfeeder

 * Magic: Breath of the Aesir

Swordsmasher

 * Magic Attack: Ombre Blanche (French Name)