Bully/Chapter 6: Endless Summer

Endless Summer isn't really part of the plot - it's just an open-ended scenario wherein you can finish any classes you didn't manage to graduate from before the story ended, and do any optional missions, races or jobs you missed out on.

The Diary (optional)

 * Starts: Outside Bullworth Academy Girls' Dorm, 7pm – 11pm

Beatrice's diary has been confiscated by the maths teacher, Mr. Hattrick. Jimmy's not too concerned by the fact, until Beatrice reveals that large parts of the diary are about him, detailing their fictional romance. With that in mind, Jimmy makes a deal to get the diary back.

Beatrice reckons that the diary will still be in Hattrick's desk, so you're going to have to get into the school without being spotted by the prefects.

Head around to the south side of the school building, and you'll find a ledge that you can climb up. From there, walk over to the yellow circle on the ground and press to climb onto the scaffolding. Move up to the top with, and you'll be outside a window on the upstairs balcony. Use to get inside.

Inside the school, keep an eye out for prefects, as you are trespassing already. Their field of vision will be visible on the radar, so jump into a locker or trashcan to avoid them if needs be. The maths room is to the left of your entry point, but when Jimmy tries the door he finds it's locked.

The next point of call is the staff room, on the ground floor. Again, watch out for prefects on your way down — but if you make it into the staff room they can't follow you. Still, it's better not to have them hanging around when you're on your way out.

There's a desk in the far corner from the door; press and Jimmy will search through the drawers to find Beatrice's diary. You'll be treated with a two-page spread of the diary's contents; press to exit and continue with the mission.

Leaving the staff room, you're free to exit the building any way you please. One of the back doors is fairly close by, but leaving through the main door might be easier depending where the prefects are.

Head back to the girls' dorm and give the diary to Beatrice to complete the mission.

Character Sheets (optional)

 * Starts: Bullworth Academy Library

Melvin's character sheets have been stolen, and it's looking like his Grottos & Gremlins session tonight is doomed. Jimmy might be able to help, though — Melvin offers to give you ten groats (dollars) and a pick of his wenches should you return the sheets.

The character sheets are in the possession of four groups of bullies around the campus. The closest group is to the south side of the library — hop over the wall and you'll find Trent and a friend. They offer you a game of "Roshambone", a game of "I'll kick you in the nuts, then you kick me", then start the game while you're not ready — tap to get up. They'll run off and leave the sheet lying. You can let them go and grab the sheet, or show them who's boss by beating the crap out of them.

Next, head towards the main school building, but before you pass through the archway entrance to the library, you should see a bully leaning against the wall to the right. If you try to pursue him, he'll drop some marbles, so take out your slingshot and shoot him from a distance. When he's out for the count, grab the sheet he drops.

The next closest is beside the boys' dorm — you can hop over the wall for a shortcut, or take the long way round. Again, using the slingshot to take him out from a distance is the safest tactic, although if you want to get hands-on it's not too difficult either.

The last one is by the autoshop. You can use the slingshot again, or take him on mano a mano; either way you'll get the sheet. Return all four to Melvin for your reward, minus the promised wenches

Panty Raid (optional)

 * Starts: Come Hither, Bullworth Town, after 7pm

Jimmy catches the gym teacher Mr. Burton leaving the Come Hither adult store, and in an attempt to keep his feeble excuses sounding legit, Burton asks Jimmy to retrieve some "laundry" from the girls' dorm for him.

You can catch a bus to get back to the school, or just cycle/skate back if you prefer; there's no time limit (although if you're out after curfew it makes things more difficult).

Head around to the north side of the girls' dorms and you'll find some scaffolding. Press to grab a hold and use  to climb up. At the top, head through the open window into the attic of the dorms.

Inside, use to crouch; if you run standing up you'll be heard by Mrs. Peabody. The five pairs of panties you're looking for are marked on the radar as — they're all on the floor below you, so head to the stairs at the far end and they'll change to.

As you move down, the authority icon will change to show you Mrs. Peabody's field of vision — if she sees you, you've pretty much failed the mission, unless you're very lucky in escaping from the dorms. Fortunately, all of the dorm rooms have a wardrobe in them that you can use as cover. She'll also move downstairs eventually, although she will come back after a while.

First things first, head to the bottom of the stairs and hide in the wardrobe there until you see Mrs. Peabody head into one of the other rooms. When she's out of the way, run across the corridor (open the other room's door if you need to) and pick up the panties on the floor. If you need to, jump into the wardrobe here for a short time.

Next, go into the next room along on the other side of the corridor, and from there into the bathrooms. Be careful around the showers; if you get too close to them, you'll be seen and kicked out of the dorms. You can hide here in the trashcan, if Peabody starts getting too close.

If Peabody's upstairs at this point it's safer to stay put; she tends to hang around at this end of the corridor.

When the coast's clear, move into the next room and then the last one. As soon as you pick up the last pair, one of the little kids will spot you and in the commotion someone pulls the fire alarm.

To get out quickly, jump over the railings at the top of the stairs and turn around immediately. Take a left and run to the end of the corridor — you should spot the emergency exit. You'll find yourself outside, but don't assume you're in the clear just yet.

Jump up beside the apple tree ahead of you, and wait here until your trouble meter lowers if you need to — especially if you're out after curfew, in which case you'll also have to watch out for prefects at this stage.

Mr. Burton is waiting for the laundry at the front gates; you can either head straight out the main entrance or take the long way around through the carpark exit if you're wanted too much.

Approach Burton and you'll finish the mission.

Weedkiller (optional)

 * Starts: Bullworth Academy Biology Classroom, outside class hours

Dr. Slawter, the biology teacher, has a very rare venus flytrap — the Capula Maxima Fortissima — which he's very proud of. Unfortunately, Derby Harrington's father also has one, which Dr. Slawter sees as an affront to his own collection. After correcting Jimmy on the goal of the mission, the teacher sends you to destroy Derby's plant.

The plant is being kept in a greenhouse on top of Harrington House — in order to get in, you'll have to disguise yourself as a preppie.

You should have an Aquaberry sweater or vest from The Eggs mission earlier, so head to the dorms and change into it.

You've also got to get a preppie haircut, from the Old Bullworth Vale salon; it's just east of the boxing club, marked on your radar as. Any of the haircuts there will do the job; they all cost $12 except the Ivy League, which is $15.

With your image complete, head back to the school. Harrington House is to the south of the school, east of the bull mascot statue.

Inside, speak to Bif and he'll open the door into the main area of the building. The plant is right at the top, so take the stairs on the left up to the second floor. Through the door on your right, follow the game room around to the right, and you'll find yourself on a stone balcony outside. Up the stairs again, you'll see the ornate greenhouse ahead of you, and the massive flytrap at the far end.

For your convenience there is a pesticide spray on the bench to the left of the venus flytrap. Press to pick it up, and use  to bring up a targeting reticule. Spray the poison with, and keep going until the plant's health bar is empty.

At this point, Gord and Chad burst in, determined to punish you for destroying their friend's rare plant. You don't have to beat them up, but it's certainly an option. They've locked the exit from the greenhouse, so you've got to beat the door down — if you press while running, Jimmy will do a shoulder barge that should take out the door in one.

Once outside, run down the stairs and break down the other door to get into Harrington House proper.

There's two more preppies in here; you can grab a cricket bat off the wall to make things easier if you prefer. When you get around to the door back to the main hallway, you'll be greeted by another preppie bursting through.

Finally, on the ground floor you've got Bif to deal with. It's possible to just run past him and out the door; if your health's low that might be the best option, as he's pretty tough. Otherwise, just keep your distance and slingshot him. Firecrackers can also do a decent job against him.

When you get out of Harrington House, the mission ends.

Cook's Crush (optional)
Edna has big plans for a date with Dr. Watts, the Chemistry teacher. He doesn't know it's a date though, so she wants your help getting some things together to prepare for the evening's romance: perfume, chocolates and some sedatives.
 * Starts: Bullworth Academy Cafeteria

The perfume belongs to Ms Philips and is in the staff room, but the door's being blocked by two teachers. You need to get them out of the way, so pull the fire alarm — run to the nearest bin or locker and hide, so long as they can't see you duck in. When the coast's clear, head back to the staff room and go in — the perfume is in Ms Philips' bag on the table at the far end of the room.

You may already have the chocolates, but if not you can buy them from either of the Yum Yum Market stores. The best one is in Bullworth Town, because it's right beside the Happy Drug pharmacy where you'll be picking up the sedatives.

The pills are in the bin left to the hobo behind the drug store; use to kick them all, and you'll find some prescription medication. This counts as vandalism however, so watch out for the police.

When you've gotten all three items, bring them back to Edna in the cafeteria to complete the mission.

Cook's Date (optional)

 * Starts: Beside Aquaberry Store, Old Bullworth Vale
 * Requires: Cook's Crush completed
 * Available: evenings (between 3:30 pm and 11 pm)

The time has come for Edna's date with Dr. Watts, and you're running backup while she waits for the sedatives in his coffee to kick in.

This mission is very similar to The Candidate; you'll be staying out of sight and keeping unwanted students away from Edna and Dr. Watts during their extra-curricular meeting.

First of all, climb the tree by the Aquaberry store. Walk over to the yellow circle and press to grab hold of the vines, and climb with. When you're hanging from the branch, press to pull yourself up — you should see Dr. Watt arrive.

Take out the slingshot, and use to bring up a reticule, or enter first-person if you prefer. You've got to hit the students as quickly as possible; if they hang about too long, the date will be interrupted and you'll fail the mission.

Once the sedatives have kicked in, Edna will drag the barely-conscious Dr. Watts off, and you'll have completed the mission.

The Collector (optional) Scholarship Edition only
Stealing bikes can be a pain but it can be done. Simply use the slingshot to take down the adults and townies but watch out for police. Get away until the red meter goes down. Make sure the bike you steal goes to his garage marked on the map. You can only steal bikes that are marked on your map.
 * Starts: New Conventry, Blue Skies Estate

Letterbox Armageddon (optional) Scholarship Edition only
This is a simple task of smashing letterboxes. You could also do it without the bike but you need to be quick with the timer counting down. Also follow the path and letterboxes that are marked to make it easier to finish the mission.
 * Starts: New Conventry, Blue Skies Estate