User:Silly Neko

I'm Silly_Neko and I have done some light wiki stuff around a bunch of places. I have a little experience in IT from work although I'm not doing any high level work. I'm currently working on the Sakuna: Of Rice and Ruin pages, trying to figure out the data files, game formulas and trying to fill in as much info as possible to shed some light on the core mechanics of the game. Any help with that is welcome.

NPC Events

 * Dog appeared in Year 2 Summer 1 (Chapter 2).
 * Yui workshop quest appeared in Year 2 Spring 1 (Chapter 2).

Frogs Y1

 * Near outflow gate. Home. Spring2. Morning. 3%
 * Near inflow gate. Home. Spring2. Morning. 7%
 * Front of outhouse. Home. Spring2. Morning. 11%

Snails Y1

 * Stream near inflow gate. Spring2. Morning. 5%
 * Stream near inflow gate. Spring2. Morning. 11%

Plum Y1

 * Tree near stream. Spring 2. Morning.

Horsetail Y1

 * Front of storehouse. Spring2. Morning.
 * Near inflow gate. Spring2. Morning.

Seven Herbs Y1

 * Near outflow gate. Spring2. Morning.

Snails Y2

 * Snail in Home, pond after dusk on Summer 1.

Spider Y2

 * Spider in Home -Living Quarters- (back door corner) during morning on Year 2 Summer 2 (Chapter 2).
 * Spider in Home -Storehouse- (right corner) during afternoon on Year 2 Summer 2 (Chapter 2).
 * Spider in Home -Girls' Room- (right corner) during morning on Year 2 Summer 3 (Chapter 2).

Home

 * Manure Collector + found in rice paddy on Year 2 Summer 2 during morning (Chapter 2). Rice stats lvl 10 902/860/800/696/1559/673.

Training Hall

 * Scroll: Battle 1
 * Scroll: Battle 2
 * Scroll: Battle 3
 * Scroll: Weapon Attacks 1
 * Scroll: Weapon Attacks 2
 * Scroll: Fighting Skills

Cylindric Cavern

 * Scroll: Natural Cures, just right of the starting point.

Dancing Mushroom Woods

 * Powder of Transformation, end of floor spike cave in lower part.
 * Scroll: Attributes 1 standing in the way of middle section.
 * Whistling Mask, need to down heavy attack mushroom facing boulder to launch Sakuna into it in the top portion.

Food Buffs

 * Natural Healing 2: Recover HP continuously when not in battle.
 * Swift Recovery 1: HP recovery increased to 1.2x its normal potency.
 * Overstuffed 2: Decreases hunger rate by 10%