Worms 2/Missions 1-11

Mission 1

 * Password: ONCEUPONA

This mission is easy. You're given eight worms to destroy four enemy worms. The AI should not cause a lot of trouble.

It's a good idea to use your sixth worm on the first turn to shoot that lone enemy worm at the left into the sea. After you've done that, dispose of the enemies at the right side. Use your fourth and eighth worm to shoot at them, and in case they die, continue using the fifth worm at the top to shoot downwards to the enemies. Their aim is lousy and they'll have lots of trouble hitting you at the top.

After a few rounds have passed, you'll gain access to banana bombs, and eventually the Holy Hand Grenade. Use them as you get them, they're very powerful and will easily tear the enemy to shreds.

Mission 2

 * Password: TIMETHEREWERE

This mission is the first mission to be on a no land map. In these, there's no land and all worms are standing on platforms suspended in air. You'll also have only access to gun weapons (which get a damage boost to compensate), so aiming skills are crucial to winning this mission. Again you outnumber the enemy eight to four so you shouldn't have many problems.

Start off with the fourth worm, and use the shotgun to kill the enemies to the left of and below your worm. The enemy will proceed to killing your first worm, and trying to kill another worm. If you have very good aim you can try to use one of the top worms to kill both enemy worms in one go, but if you're still a novice you should play it easy. Select the third worm and kill the enemy worm directly to the right of you, then shoot in the air to end the round. (You won't be able to kill the remaining enemy worm because a platform is in the way) After the following turn is done, use your remaining worms to dispose of him.

Mission 3

 * Password: SOMESMALLWORMS

On this mission you start out with no weapons at all, and you get the bazooka and grenades only after several rounds. In addition, you may not choose your worm, meaning you have to use them in their order. You do however have limited amounts of Ninja Rope, Parachute and Teleporter avaliable to move around the map.

The location of the crates and their contents are determined at random. Try collecting as many crates as possible, and use the weapons if they seem any useful. In particular, you should try to let the enemy get no crates by using the Teleporter to collect the crate yourself.

After you get the bazooka and grenades, you'll probably have run out of Ninja Rope and Teleporter. Now, the falling weapon crates serve as mines: by hitting them when they land close to an enemy, they explode leaving behind a fiery mess, which allows you to do some extra damage. However if the opportunity presents itself do not hesitate to collect any crates that fall conveniently.

Since you still outnumber the enemy eight to four, you should not have major problems unless the enemy manages to get ahold of any powerful weapons (like the banana bomb).

Mission 4

 * Password: WHOGOTVERYVERY

This mission plays in a cavern map. This means you will not have any airstrikes avaliable and there's an indestructible border above your head. Again you outnumber the enemy eight to four, so this mission shouldn't be hard.

Start off with the fourth worm and shoot the enemy worm to the right out of bounds to kill him. In the next round, use your second worm, utilize the Ninja Rope to get to the worm on the other side of the wall and drop a dynamite on him. This will shoot him into the mine and hopefully kill him, if not continue shooting on him in the following rounds. Once he's gone, dispose of the two remaining worms any way you wish.

Mission 5

 * Password: ANNOYEDAND

Again you're playing in a cavern map, and your worm's positions are not very convenient. However you get a great deal of powerful weapons right from the start (including infinite dynamite and Ninja Rope) which makes this mission super easy.

Start off with the fifth worm and throw your Holy Hand Grenade to the worm to the right. This will almost certainly kill him and hopefully push the enemy worm above down to the other enemy worm. In the next round, use your sixth worm, connect your Ninja Rope to the ceiling, drop the Priceless Ming Vase and quickly swing away before it detonates. This should get rid of another one or two enemy worms. For the remaining worm, feel free to abuse your infinite dynamite to quickly tear him to shreds.

Mission 6

 * Password: DECIDEDTO

You have only guns at your disposal in this mission, which are again powered up.

Start off with your second worm and knock the enemy worm at the top left corner into the water. In the next rounds you should concentrate on your worms located at the bottom of the map, because they're easy targets for the enemy worms there. Use them to kill both enemy worms located there, and once they're gone, get rid of the last enemy worm at the top.

Mission 7

 * Password: GOTOARMSIN

This mission is quite similar to Mission 3. However you're allowed to select your worm, and the enemy has one more worm at his disposal.

The strategy is the same, use your Ninja Rope and the Teleporter to collect weapon crates, and use any useful weapons at the enemy. Due to the nature of the map this should be actually easier than Mission 3.

Mission 8

 * Password: ORDERTOWIPE

This mission is nothing more than a regular skirmish, with you outnumbering the enemy eight to five.

Start off with the fifth worm and knock the enemy worm right next to him into the water. Continue using your sixth worm to kill both enemy worms (the one near the bulldozer and the one hidden in an alcove). Once these are dead, get rid of the remaining enemy worms any way you wish. Don't go out of the way to collect weapon crates because you won't really need them for this mission.

Mission 9

 * Password: OUTTHEIR

This mission plays on a cavern map. All the enemy's worms are positioned on the right side while most of your worms are on the left side, with a large gap of water in-between.

You get infinite Ninja Rope and dynamite in this mission. Start off with the seventh worm and use a dynamite to blast the two enemy worms into the water. You will most certainly take damage but since you kill two enemy worms, it's worth it. If your eighth worm survived the enemy's round, use it in your following round to first shoot the enemy worm at the cliff into the water, then kill all the other enemy worms by dropping dynamites from the Ninja Rope.

If he didn't survive however, it's all left to your worms on the left side. You'll need to be able to repeat swing to the other side, that is shoot the Ninja Rope at the ceiling, swing away, let go and shoot another rope while in mid-air to swing again. Once at the right side, drop the dynamite and swing to a safe place quickly. Once you've mastered the art of repeat swinging, the mission should not be terribly hard.