Final Fantasy V/Northern Mountain

Wilderness
You can now try out the World Map, how you do this depends on platform so see the Controls page. If you didn't get the map then it's probably a good idea to go back and get it, see the previous page. After leaving the Ship Graveyard, first save, then head to town to rest and purchase supplies. Follow the coast east and south until you find the town of Kerwin on a small peninsula sticking out to the northwest.

Kerwin Town
Visit the inn near the entrance where you can rest and heal up for 10GP. To the right of this is the Item shop, it's a good idea to get some of each of the status remedies. The remaining shops are in a row on the north side of town. You should already have a Dirk, Wooden rod, and Staff in you inventory and it's probably not much use carrying around more than one. Do get the Long Sword though since it makes the Broadsword obsolete. The armor shop has bronze and cotton armor which should replace your current leather armor, but pay close attention to which jobs can equip the item before purchasing. There are three new spells in the magic shop, Sleep, Mute and Protes.

Talk to the people in town to learn that the city of Walz is using the power of the Water Crystal to run machinery, the same thing that caused the Wind crystal to break. You need get to Walz as quickly as possible to save the crystal, but since the wind died down there are no ships in the town, once a thriving port. Go to the pub, to the right of the shops, and talk to the man in the upstairs room who tells you that he saw a dragon in North Mountain. (Reina worries because it matches the description of the dragon the king was riding.) You decide to go to North Nountain, find the dragon, and ride it to Walz. With a Thief or someone with Secret you can easily spot the hidden passage that leads to treasure here. You can also complete the second part of the Pianos subquest as well.

North Mountain
When you leave town go north and bear right when you come to a mountain ridge, left takes you back to the Ships Graveyard. North Mountain is at the end of the valley and entrance is on the south side. There is a valley followed by a cave.

Explore a bit in the first cave for treasure, the exit northwest. This takes you to a ledge outside; follow it around clockwise to another cave entrance. Follow the passage in the second cave to another ledge outside. Follow the ridge but avoid touching the purple flowers. If you do touch one, the screen will blur when you move and a chemical beaker (an Erlenmeyer flask if you want to get technical) appears in the character screen to indicate your characters have been poisoned and you need to do something or slowly lose HP. Cross a bridge to another cave entrance. There is a save point here, which is a good idea because there is a boss coming up. Exit west to another ledge and start to follow it for a cutscene.

Magisa
As you will see in the cutscene, Lenna gets hit by a poisonous arrow. Magisa arrives, wanting to poach the Hiryuu's horn.


 * Magisa has 650 HP.
 * Magisa will cast a variety of attack spells, such as Fire, Bolt, and Aero.
 * When Magisa runs low on health, she will summon Forza, who has 850HP strong physical attacks. On her next turn, she will cast Regen on Forza.
 * If you can inflict enough damage (such as using the Monk's buildup ability and attacking) you won't encounter Forza.
 * Magisa drops a whip. Forza, if summoned, drops a power potion.
 * 6 ABP are gained form the battle.

When you destroy Magica, you can proceed to reach Hiryuu. In the following scene, Lenna heads through the poisonous flowers to collect the plant. While she is poisoned, the Hiryuu will revive her at the end of the scene.

You can now use the Hiryuu to fly around the area. It can land safely in grassy plains, but can't fly over mountains.