Chip's Challenge/Level Pack 2/Levels 141-149

This is the end of the walkthrough for Chip's Challenge Level Pack 2. Levels 141 (Oracle II) through 149 (Key Color) will be discussed on this page.

Level 141: Oracle II
Well, now we're in the last section. And we're at the second Oracle. Ugggh....This is another long one!

Oracle 2 has two sections - the west and east. The toggle doors are open on the west and closed on the east at the beginning, and they can only be switched once. Therefore, complete the west section first.

2R2DR3DR3DRD3R starts the bombs out, and follow with the block to the left, the block in the center, and the two blocks at the start. At this point, go back to the start, shove the first block L, then the block below it L as well, and resume with 4D2LURL3DR2U2RDL3URD and move this block right. Return to this room, lug the three usable blocks into the bombs, and return to the path at the top. Five blocks remain; shove the block in the entrance 2D, then continue 3UR and move that block to the bombs. Return to the central room, move the top block R, and use the lower block, followed by the top block. With two blocks remaining, move the upper block D, and finish with LDRLDRUR3D to allow this block, followed by the other block, to explode the bombs. Now, touch the clone button and move to the east section...

From just above the toggle wall, follow the given route to begin the work: 3RD2R4U2R3D5UR2UL4D2L4D2LU3LU2L2URURU6R, back to the two rows of blocks, and move both blocks U. Finish the lead work with R3D2LUL2U2R2L2D2L2URDRD, and use this first block.

Take the left fork and move the top block L, use the block below you, then push the block in the western shaft R3DL (yes, move that other block R while you're doing it.) Resume with D2RD2R2ULU2L2RU3R2U3L2DU3L2DL2D, use this block, and replace it with the other one. Step D2RD2R3U3L2R2U3L2DLD, do the same thing, and this time continue with 4URURD4R2D2L2R2UR2ULDRD4L2DU2LUL3DLD, then once again replace the block after using it. Again, collect the block on the very top and use the other block, but this time, instead of replacing the block, continue (from the toggle wall) U3RD2RDRU5RU2RD7LDL4U3LDL (now you replaced the block!)D2RD4RULR3U2L2R2UR2ULDRD4L2DU3L2DLD, and this time replace the block when it's used. Again, use the block on the top, and after that, don't replace the block; step U3RD2R3U3LDLD2RD6R2ULRD2L3U2L2R2UR2ULDRD4L2DU3L2DLD, replace the block, and continue with the block on the top, which isn't replaced. From the wall, again move U3RD, then 9R3UR2U2LD6LD3LDLD2RD2RURDR6UR2ULDRD5LULDL3DLD, which is replaced. Finish the level as such:

4U2RDLUL3D, replace the block, 3U3RDRD3L2R2U3L2DLD, replace this block, and take the remaining two blocks separately to access the exit. Use the left block and move the last two blocks one at a time to get to the exit. 598 seconds are prophesied to come upon you.

Level 142: Chomper Romp
[Odd-step recommended...]

There are five sections to this level, four of which contain an army of teeth (one of which is cloned) and four blocks with a chip, a tool you won't need, and teeth (!) under the other two.

The final section contains three separate teeth, which will be led to the center to hold out a series of traps blocking the exit.

Section 1: 6L5U2RDULU4R and north to safety. Walk the path all the way to the far east.

Section 2: From the toggle button, D5L3U5DRL3D and west to safety. Walk the path to the far north.

Section 3: From the toggle button, R5D2LUL (to "oof" off an extra move) 2D6R and south to safety. Expend another move after you take the chip, then walk to the far west.

Section 4: From the button, U5R (see a pattern? :)) 3D5ULR3U and east to safety. From the chip, step 7D to enter the final section.

Section 5: Boost R off the force floor, then 3U2R2L2U, wait two moves, and 4D2LU12LDURU (to wait a move) 12R6D6R (gah!) 3U (to use an extra move) 2D6RU3LD9L2U4L8DR and hold down, while the teeth eventually reach the trap buttons. Tadaa! 518 seconds.

Level 143: Trapped
2R6D4R4L3UR7L. Ding! :)

Yeah, if the paramecium comes out of the cloner, do it again. The paramecium, bug, and teeth are three monsters that require a "boss" to clone. The "boss" in this level just happens to be a blob, and it's in a very tight room, so when it moves east or north after you touch the button, the paramecium is coming out. If it can't, you'll escape. Anyways, you can complete this level in 5 seconds as above, with 495 remaining.

Level 144: Wormwood
The famous level 144, and possibly one of the most difficult solutions to figure out yourself. It's easier than you think it might be, though, and far from obvious. Odd-step is recommended.

Complete the level as such: 4R3D2RU5RD3LD3RD3LD3R2DLULDLU, which allows the teeth out, then 2L2U3LUL2UL3DR2DRURDRU2RU3D. At this point, you can see the goal of this setup: Block what you'll discover later to be a continuous stream of fireballs with the teeth monster, then collect the remaining chips and exit before they can take over the entire room.

Follow the pop-up walls to the block, then step 3L2U4LDRUL to collect the chips, and 6L8ULD to the fire boots. Continue to move the block 7R, then down onto the force floor, which causes you to "oof" off the floor and take the suction boots. Normally, at this point, you would swing the block all the way downwards and stop the glider cloning the fireballs; you won't need that.

Return to the fire room, follow the force floors to another chip, and then emerge back out as the teeth monster has lost its hold on the fireballs. Now, take the chips on the left, and finish with 3R3D4R2U2L2URDR (wait) URD3RU2LR4UR. In the MS version, you get the "win" animation here, so just type in the password you got from level 34 (MAER) to move on. Oh, and did I mention this route is worth 539 seconds?

Level 145: Gauntlet
The level is easy to complete in general once you've figured out how to pacify the teeth, but actually using the route is extremely hard due to random elements at the end (especially because they are at the end after you've expended almost 40 seconds). Odd-step is required.

Step R2L2UR and hold down through the teleport, and reach the gravel, then move 2D3R4DR4UR (to waste a move) 4D11L3U2R to take the chips and fire boots. Now, you have a teeth monster next to you and a teeth waiting in the main shaft. You have to keep him to the far right while you also deal with the one next to you; combine the skills of The One Sensible Chip and Hard as Rock. Step 3R2D2U5L4D, and now bolt all the way west! You're safe. Now do it again on the next pair of teeth. ;) For the third teeth monster, you only need the chips, so you can take those and just walk to the gravel. (Actually, you didn't need the other tools either, but they were in front of the chips, so you had to take them too.)

Touch the tank button, step U3RD2R, and then walk all the way east when the ball clears out. The blobs could be a problem, but that's why it's a tough level. After sliding off the force floor, detour UDUL (oof) DU, which will clone three walkers. What needs to happen for this 458 route to work is:


 * All three must turn south
 * Walker 1 must turn north
 * This must cause walker 2 to turn east. Boom!
 * Walker 3 must cause walker 1 to turn east as well.
 * And finally, the blobs have to be holding down the trap when you step into it! Otherwise, you'll be held to 457.

It's a long parlay, but eventually it should happen. From the clone button, step 2RL3RD5R and hope.

Level 146: Run-A-Muck
This level, objectively, is a lot of different things strung together in a back-and-forth battle, but the way through each one is different every time. Therefore, this level is insanely difficult compared to many of the other similarly styled levels. Odd-step is required (I think.)

The toughest parts are going to be the tank sequence, which will be listed from just east of the trap (the start) when going east and from the 1-space entrance when going west, and the balls in the ice area.

Start the tanks with 3RUR (wait) RD3RDR, east to the ball complex, and wait for the ball on the bottom to bounce onto the wall again, at which point you step DLRU2LD2RU and then collect the ice skates. You could easily move faster, but this route through has been proven to minimize the overall wait time throughout the level. Go back to the tank passage and continue 2LU2LDL (wait) LU and run to the left, then drop to the bottom. Wait for the first ball to move UD, then continue with 2RD2RU2RD and right. Stop for one move, then 5RLR (wait) RD7R to take the flippers, and step back with 5LR5L (wait) 2LU4L (wait) 2L (wait) 2L (wait) 2LU. Repeat 3RUR (wait) RD3RDR, pass all the balls, and pick up the suction boots, and then repeat the 2LU2LDL (wait) LU and west to reach the center section again.

Again, wait two moves, then 2RD2R2U8D2R2D2U2DRD2LUL6U2L to collect a fire boot and a chip. Wait one move, then proceed with and push the block up until you can turn left. Skate back to the trap, and this time move 6RDR (wait) RU2RD, and you can now nudge the block onto the trap button safely. Notice that both teeth are stuck in the upper left corner; this is vital! 4LU3LUL (wait) 2L will allow you through again, and return to the ice room in order to shove the block 4R. This traps the final ball and distorts the harmony of the other balls; resume with U4R2D4RU5R, down through the fire, and past the fireball circle. To the west is a block that has been freed with the last trap button; hold this trap button down (you'll have to wait anyways, and it's not worth your time later to send the fireballs onto the trap button) and now return to the gravel. From the final gravel space, step into the balls with 2LD, all the way west, and straight across the ice strip, and finally over the trap and other stuff behind it.

Move 3DRD off the gravel to pass the circle, then 3DRDR2D, and zigzag UL to get all six chips. To pass the tanks one final time, step off the trap thus: 3RD2RU2R2D, and continue all the way to the chip socket at the far east. Resume stepping 8DL2D, wait a move, then R and hold south to read the hint...."You are almost done!" Finish the level with 2D11R, and then:


 * 1) DL2D3L3UR2D2L, push this block onto the ice, but do not follow.
 * 2) 2R2D2RU2R2U2L4R2D4LDLURU; move this block left and follow it.
 * 3) 7R2URDRD and move this block into the bombs.
 * 4) 10RD2R2U2LULDRD and move this block into the bombs.
 * 5) 10RU3R2U2LUL3DRD and move this to the last bomb.
 * 6) Touch the lower button three times (the upper one does nothing), then walk the southern path to reach the exit.
 * 7) Report a score of 317 seconds to your local newsgroup. :)

Level 147: Cloner's Maze
This is, like many of the later levels, a tough level to optimize, but here is the best route that is known at the time:

Clone eleven gliders and go to the top right. Push the block onto the trap button and pass the trap (to your left, across the wall). Blow up the bomb and get the chip and green key. Exit this area and move left to where the glider (facing up) is trapped. Run further left and release this glider. Go back and release the other glider. Go to the cloner and clone two gliders. Release the glider to the left and repeat the same thing (cloning only one glider this time). Now, follow the glider down and open the green door. DO NOT get the chip to the right yet, but return to the cloner and release another glider towards the red button. Clone another glider, but don't release it yet. Instead, move to the right where the fireball is trapped. Release it and then release the glider on the left. Go back to the fireball cloner and release the second fireball. Clone another glider, but before following it, push the block above you one space up (picking up a chip in addition). Follow it and release it. Follow it up to the button island and go to the left of it. Release the other glider down one trap and run right to another button island. Go around it and through the toggle door back to the cloner. Clone five gliders and move towards the red key. Pick it up and release another fireball. Jump just in front of it to the left and run to the glider apparatus. Release both gliders and get the blue key. Go down, past the button island, and release the top glider. Follow it to the next trap. Circumvent this and get the second blue key and a chip. Pass the exit (above) and the fireball cloner and open the red door. Release a fireball and clone a glider. Release it and go back. Push the block back to its original position and clone and release another glider. Shift up to the upper left corner. Clone four gliders and unlock the blue and green doors. Hit the tank button twice and push the top block even with the bottom. Move the bottom block R and the other block into the water. You picked up two chips under the blocks. Go back to the right and release a fireball. Clone one more glider and push the block up into the corner. Release the glider to the left. Follow the route carefully: 6R2D (thus pushing against the wall once) 4R3DR (releasing the fireball). Move right and release the other fireball. (The two will collide.) Beat the top fireball to the glider above the start and release it. Step 2U2D to release the fireball too. They, in turn, will collide. Now, you may get the chip by the start. Go below the button island and release the top glider. Use the button below you to release the other glider. Get the chip. Go to the other button island and get the chip above that. Run up and get the chip below the fireball cloner. Clone and release another glider to the left. Now, you may go to the top and get the chip by the toggle wall. Move to the right. You will see that the colliding fireball blew out a bomb. Get the chip and key and open the yellow door to another chip. Get the chip above you and finally the chip by the (opened) red door. Go to the center right, take the bottom entrance, and exit. You received 781 clones of seconds.

Currently, the bold time is 789, but it was an independent effort by one player alone and a solution does not, as of this update, exist.

Level 148: Neptune
Run down and right into the chip area. Get the first two chips on the top and go down for another. Get the two on the left and step U. Push the block to the left and get the next two chips to the right of you. Move left and get the lower left chip. Run right and get two more. Backtrack and go up to get the lower left chip. Step 2U2R and up for three more chips. Go left to the last chip and step left. Push the block all the way to the top and then one space right. Run down through the "planet" and carry this block 8D. Wait for two fireballs to hit it, then push it left. Stop it one space NE of the tank button. Go up and left. Clone a glider and wait one move. Step off and onto the button again. Repeat. Clone one more glider and run above you. Pass all the tanks to get to the red key. Wait for the tank to move, then run all the way back out and to the right side of the level. Repeat the same pattern to clone five gliders and blow up the bombs. Pass the first tank and wait 1 move, then run to the top. Get into the toggle wall and wait. After the toggle walls have switched, wait for the tank and pass it. Get the yellow key and beat the balls to the doors and exit. 548 Neptunian seconds.

Level 149: Key Color
One of the most diverse levels in the pack, and deserving of the last level. Beat the ball up to get the blue key. Build a bridge to the red key. Push one block all the way left, and then stop the fireballs above with another. Take one more and bring it down to stop them permanently. Push the block up to the yellow key. Push one block onto the trap, and then take another one. You can put the other block on the other trap. Put the first block on the first trap. Get one more and put it on the button. You can now reach the green key. Take one more block and free the right block the same way. Push it to the left to go to another set of locked blocks. Open the green door and go ULURD. Push the block into the toggle door maze. Bridge to the toggle button, but don't press it. Run left to another chip. Now, switch the walls. Go back to the blocks. Push the left block 2D and the other 2R. Move the other block left. Tread down the water to the left and return to the toggle maze. Push the block left and switch the walls. Move it all the way left and switch again. Get the two chips in the corners and push the block DL. Switch the walls again and move the block left. Get the three chips and yellow key. Open the yellow door and go 2L2UR2D. Push this block where you hit the dirt. Push the next one onto it and out of the way (down). Push the other block left through the bugs. Get the red key and six chips. Take the block out and push the other one down into the bombs. Get the chips on the left side and use the other block to finish the bombs. Get the chips below you. (You don't need the blue key.) Open the red door and push this block through the teleport. Thrust left and push the block 2R. Return through the teleport and get another block. Push it through as well. Get the chips on the right side, and then the ones on the left side. Go back through the teleport and push the lower block in the block room to the blob cloner. Push it into the water. Get the lower chips and then the upper chips. Exit for 408 seconds.