Flunky/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, or Commodore 64 and cassette recorder to your television, then switch all three of them on; you shall now have to place the cassette of Piranha's 1987 adventure game Flunky into the recorder, type LOAD "" (without leaving a space between the quotation marks), and press Enter to load the program into the console. In Flunky's starting room, you can redefine the five default keys, switch to Kempston joystick control (if it's connected), and change the language to Italiano (Italian), Français (French), Español (Spanish) or Deutsch (German) - however, this page is only going to cover the default language of English. It is also possible to return to here at any time to view your score.

Andrew's Boat and Sarah's Freckles
Once Flunky has walked to the left and down through the doorway, the Head Butler will say "GO AND LIGHT ALL THE FIRES", as he points to the right; you will now have to walk down and to the right, up through a pair of double doors, and to the right again, then take the matchbox you started with out of your pocket, walk up towards the fireplace, put the matchbox down to light the fire and pick it back up again. You will then have to walk to the left and up through another pair of double doors - and once you've done so, Prince Andrew (who's taking a bath) will say "YOU! GET ME A BOAT TO PLAY WITH". Once you've walked back down through the second pair of double doors, you will see that the value on the wall-mounted countdown timer has changed to 0490, which means you have 8:10 to find Andrew's boat; you will then have to walk to the left behind a guard, up through a third pair of double doors, to the left (into Sarah's room), walk up towards the table (which Sarah is sitting behind), and pick up the radio control on it. You will then have to retrace your steps back to the room with the countdown timer on its wall, and use the radio control to make a model helicopter fly out of its wall-mounted frame and knock a model tugboat out of its own frame onto the floor - and once you've done so, you will have to walk to the right, up and to the right around a table, and use the radio control to make a secret panel in the wall slide open. You'll then have to walk up through the panel, put the radio control down, retrace your steps back to the room with the countdown timer on its wall again, and pick up the tugboat; once you've done this, you will have to retrace your steps back to the room where you put down the radio control, then walk to the right, down a flight of stairs, to the left, down another flight of stairs, to the left, down through another doorway (as a portcullis lowers behind you) into the sewage, and to the left, then pick up a larger boat and put it back down again (it will float on the sewage). You shall now have to walk up and shake the hanging skeleton to make the portcullis raise again, retrace your steps back through the second doorway, walk to the left, down through a third doorway into the sewage again, take the tugboat out of your pocket and put it down (it will float across the sewage, pushing the larger one along in front of it) - and once you have done so you will have to walk to the left and pick up a bomb. You will then have to retrace your steps back to that room at the bottom of the second staircase, walk down through a fourth doorway into the sewage once again and pick up the larger boat; once you've done so, you will have to retrace your steps back up to the bathroom, walk to the right and up towards the bath, and put the boat down on the edge of the bath. Andrew shall then say "SUPER WHIZZO! A FLAT TOP" - and you then have to take the autograph book you started with out of your pocket, and give it to Andrew so he can sign it. The screen shall then cut to a shot of the autograph book as Andrew signs it, with the second letter of his name written backwards like a Cyrillic I (И); you shall then have to pick the autograph book back up and put it back in your pocket, walk to the right and up towards the towel rail, and pick up the red paint bucket on top of it. You will then have to retrace your steps back to Sarah's room (on which she will say "FLUNKY, I WANT SOME FRECKLES") and put the red paint bucket down in front of her - and once you have done so you shall have to walk to the right, take the bomb out of your pocket and put it down in front of the fireplace, then walk up towards the fireplace, take the matchbox out of your pocket again, put it down in front of the fireplace to light it and pick it back up again. You'll then have to walk back down towards the bomb, pick it up again, walk back up towards the fireplace and put it down again; once the bomb has changed colour from blue to red, you will have to take the matchbox out of your pocket once again, put it down in front of the bomb to light its fuse (it shall start flashing white), pick up the bomb, walk back to the left and put it down in the red paint bucket. You shall then have to pick up the red paint bucket and walk up towards the table - and once the bomb explodes, it'll cause Flunky to throw the bucket's contents into Sarah's face, covering it in "freckles". You will then have to pick up that (now-empty) red paint bucket (which Flunky automatically put down on the table) and put it down on the ground, take the autograph book out of your pocket and give it to Sarah so she can sign it; the screen shall then again cut to a shot of the autograph book as Sarah signs it (under her nickname, "Fergie", which was derived from her surname "Ferguson" when she came into the public eye in 1986).