MapleStory/Formulas

The sections of this article detail various statistical comparisons.

The following four points are the primary stats used in the game. These can be increased with the allocation of AP, and are vital to the strength of your chosen job and build.
 * Strength/STR: increases Warrior damage. As the in-game description says, STR is also used as a requirement for heavier weapons and equipment. Rarely used by any job other than Warrior.
 * Dexterity/DEX: increases accuracy, avoidability, and Bowman damage.
 * Intelligence/INT: increases accuracy for spells, Magician damage, and the amount of mana gained after leveling up (this amount boosts the maximum mana).
 * Luck/LUK: increases avoidability and Thief damage. Decreases the amount of EXP lost after dying.

Experience
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Warrior Damage
Min Damage:

All Classes:

One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack

One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack

One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack

Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Non-thieves:

Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Max damage:

All Classes:

One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack

One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack

One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack

Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack

Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack

Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack

Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack

Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack

Non-thieves:

Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack

Dexless Thief damage
The following table implies STR and INT are 5, and DEX is 25.