Final Fantasy V/Statuses

Statuses
This is a list of status effects found in Final Fantasy V. These are important in battle since you can use them partially or completely disable an enemy or help your own characters in various ways. Conversely, enemies may also use them in battle and you should try to remove them if they are serious enough. Generally, status effects can be classified as positive (buffs) or negative (debuffs or ailments), though there are a few, such as Berserk, which may be helpful or harmful depending on circumstances.

Mute

 * Effect: Unable to cast spells. Affects White, Black, Time, Sword, Summon, Song spells. Does not affect Blue, Dance, Terrain, Animal, or Monster spells.
 * Caused by:
 * Mute (White spell)
 * Mage Slasher (Knife)
 * Removed by:
 * Esna (White spell)
 * Grants immunity:
 * Ribbon (Headgear)
 * Appears in Scan as "Silenced"
 * Appears in Menu as "Silenc"

Muddle

 * Effect: Character attacks self or allies or casts helpful spells on enemies. Some enemies cast spell they ordinarily wouldn't.
 * Caused by:
 * Muddle (White spell)
 * Temptango (Dance)
 * Removed by:
 * Esna (White spell)
 * Physical attack
 * Appears in Scan as "Confused"
 * Appears in Menu as "Muddle"

Poison

 * Effect: During battle, poison inflicts damage equal to 1/16 of maximum HP at regular intervals. If your characters are poisoned at the end of a battle then they remain so afterward and lose about 1/60 of their maximum HP for every unit of movement.
 * Caused by:
 * Poison (Black spell)
 * Removed by:
 * Antidote (Item)
 * Antdot (White spell)
 * Esna (White spell)
 * Grants immunity:
 * Ribbon (Headgear)
 * Appears in Scan as "Poisoned"

Sleep

 * Effect: Disables the character until the status wears off or is removed. Character cannot evade physical attacks.
 * Caused by:
 * Sleep (Black spell)
 * Removed by:
 * End of battle
 * Physical attack
 * Esna (White spell)
 * Grants immunity:
 * Winged Shoes (Armor)
 * Appears in Scan as "Sleeping"

Singing

 * Effect: Character unable to act.
 * Caused by:
 * Status increasing songs (on caster)
 * Removed by:
 * End of battle
 * Physical attack

Toad

 * Effect: Drastically reduces the power of attacks, unable to cast any spell except Toad
 * Caused by:
 * Toad (Black spell)
 * Toad Song (Blue spell)
 * Removed by:
 * Maiden'sKiss (Item)
 * Toad (Black spell)
 * Esna (White spell)
 * Grants immunity:
 * Ribbon (Headgear)
 * Not removed by death
 * Appears in Scan as "Frogged"

Mini

 * Effect: Drastically reduces the power of attacks, Defense reduced to 0 but Evade is doubled.
 * Caused by:
 * Mini (White spell)
 * Little Song (Blue spell)
 * Removed by:
 * Cornucopia (Item)
 * Mini (White spell)
 * Esna (White spell)
 * Not removed by death
 * Appears in Scan as "Dwarfed"
 * Appears in Menu as "Grow"

Regen

 * Effect: Restore health equal to 1/16 of maximum HP at regular intervals. Unlike Cure, undead enemies are healed by this spell.
 * Caused by:
 * Regen (Time spell)
 * Protect Ring (Relic)
 * Removed by:
 * Dispel (White spell)

Reflect

 * Effect: Magic spells are reflected and cast upon the opposition. Spells can only be reflected once, so even if the new target has Reflect then it will not be reflected again. Most, White, Black and Time spells are reflected, but most other spells are not. Exceptions are Dispel, Asper, Comet and Meteo which are not reflected, and the Aero spells which are reflected.
 * Caused by:
 * Rflect (White spell)
 * Carbuncle (Summon)
 * Wall Ring (Relic)
 * Removed by:
 * Dispel (White spell)

Protes

 * Effect: Damage caused by most physical attacks is reduced by half.
 * Caused by:
 * Protes (White spell), Guardian (Blue spell)
 * Removed by:
 * Dispel (White spell)

Shell

 * Effect: Damage caused by most magical attacks is reduced by half.
 * Caused by:
 * Shell (White spell), Guardian (Blue spell)
 * Removed by:
 * Dispel (White spell)

Blink

 * Effect: A false image is created which absorbs a physical attack.
 * Caused by:
 * Blink (White spell, creates two images)
 * Mirage Vest (Armor)
 * Removed by:
 * Dispel (White spell)
 * A hit by physical attack removes one image.

Berserk

 * Effect: Attack power increased by 50%. Character always attacks and can't be controlled. Immunity to Muddle.
 * Caused by:
 * Berserk (White spell)
 * Berserk (Ability)
 * Berserker (Job)

Blind

 * Effect: Unable to see. Physical attacks usually miss.
 * Caused by:
 * Flash (Blue spell)
 * Skunk (Animal spell)
 * Removed by:
 * Esna (White spell)
 * Eye Drops (Item)
 * Grants immunity:
 * SilvrGlasses
 * Ribbon (Headgear)

HP Critical

 * Effect: Trigger Magic Barrier if the character has the Magiwall ability. Allies with the Cover ability will intervene and take physical attacks for the HP Critical character.
 * Caused by:
 * HP less than one eight of maximum.
 * DoomClaw (Blue spell)
 * Removed by:
 * Restore HP

HP Leak

 * Effect: Character gradually loses HP. Differs from Poison in that loss in continual instead of periodic.
 * Caused by:
 * Sap (Black spell)
 * Removed by:
 * Wears off.

Countdown

 * Effect: Death after timer reaches 0.

Controlled

 * Effect: Enemy acts according to command given by ally. Possible commands depend on the type of enemy.
 * Caused by:
 * Cntrl (Ability)
 * Removed by:
 * Hit from physical attack.

Zombie

 * Effect: HP reduced to 0, characters attack allies. Immunity to most attacks and other status effects.
 * Caused by:
 * Zombie Breath (Monster spell)
 * Removed by:
 * Holy Water
 * Grants Immunity
 * Angel Ring (Relic)

Float

 * Effect: Immunity to ground based attacks. Immunity to damage from lava, poison spikes etc. when not in battle.
 * Caused by:
 * Float (Time spell)
 * Guardian (Blue spell)
 * Removed by:
 * Dispel (White spell)

Break

 * Character is turned to stone. HP remains the same but character is frozen and unable to act. Immediately kills enemies unless immune.
 * Caused by:
 * Break (Black spell)
 * Shoat (Blue spell)
 * Removed by:
 * Soft (Item)

Dead

 * Character is unconscious and unable to act. Most other status effects removed.
 * Caused by:
 * HP 0
 * Doom (Black spell)
 * Removed by:
 * Phoenix Down (Item)
 * Raise (White spell)

Paralysis

 * Effect: Character is unable to act.
 * Caused by:
 * Remora (Summon spell)
 * TreeSquirrel (Animal spell)
 * Removed by:
 * Esna (White spell)
 * Grants immunity:
 * Winged Shoes (Armor)

Old

 * Effect: Reduces stats.
 * Caused by:
 * Old (Time spell)
 * Time Slip (Blue spell)
 * Removed by:
 * Esna (White spell)
 * Grants Immunity
 * Angel Ring (Relic)

Haste

 * Effect: Time between actions halved.
 * Caused by:
 * Haste (Time spell)
 * Winged Shoes (Armor)
 * Removed by:
 * Dispel (White spell)

Slow

 * Effect: Time between actions doubled.
 * Caused by:
 * Slow (Time spell)
 * Removed by:
 * Dispel (White spell)
 * Grants immunity:
 * Winged Shoes (Armor)

Stop

 * Effect: Character frozen and unable to act.
 * Caused by:
 * Stop (Time spell)
 * Removed by:
 * Dispel (White spell)
 * Grants immunity:
 * Winged Shoes (Armor)

Hidden

 * Effect: Character not in field of battle and can't be targeted.
 * Caused by:
 * Hide (Ability)
 * Removed by:
 * Show (Ability)

Enemy types
Certain enemies fall into types which make them different from normal monsters. These are permanent, unlike statuses which can be added or removed.

Undead

 * Healing items and spells (Tonic, Potion, Cure, Cure2, Cure3) have the opposite effect, in other words they remove HP rather than restore it.
 * Drain and Asper have reverse effects, in other words HP/MP will be drawn from the caster and restored to the target.
 * Raise and Phoenix Down can kill undead enemies instantly, though some are immune.
 * If death is caused by Doom or similar then the enemy springs back to life with full health.
 * Regen and Poison have the usual effects.
 * Take damage from the Song spell Requiem.
 * To tell, use a Tonic on the enemy; if it takes damage then it is undead type.

Heavy

 * Immune to spells where damage depends on the HP of the target. This includes Demi, Demi2 (Time spells), Missile (Blue spell), Falcon (Animal spell).
 * Immune to spells that cause instant death such as Doom. Immune to Raise and Phoenix down if both heavy and undead.
 * To tell, cast Demi on the enemy; if there is no effect then then it is Heavy type.