GoldenEye 007/Weapons


 * Ratings are from 1 to 5 (5 being the best)

PP7
It's not the best weapon out there. It has the highest rate of fire among the handguns, but its shots are not very strong. If you can, try to get in headshots for maximum damage when using it.
 * Power: 2
 * Time between shots: 3
 * Frequency: 2
 * Magazine: 7 bullets

Silenced PP7
May not seem useful by looking at the numbers, but keep in mind that it's silenced so no enemies can hear you when you fire it. That's a very useful thing.
 * Power: 1
 * Time between shots: 3
 * Frequency: 1
 * Magazine: 7 bullets

DD44 Dostovei
Pretty useful in multiplayer mode, and when your only alternative is an unsilenced PP7.
 * Power: 3
 * Time between shots: 2
 * Frequency: 3
 * Magazine: 8 bullets

Magnum
Good in single-player for sniping, and good in multiplayer if your opponent doesn't have an automatic weapon. Shoots through doors. Aside from that, though, it's not all that great.
 * Power: 5
 * Time between shots: 1
 * Frequency: 1
 * Magazine: 6 bullets

Gold PP7
This gun functions just like your standard PP7, with one important difference: a shot anywhere on the body will prove fatal to your victim. If you happen to shoot your foe's gun by accident, he still won't die.
 * Power: 5/Auto Kill
 * Time between shots: 3
 * Frequency: 3
 * Magazine: 7 bullets

Golden Gun
Scaramanga's fabled weapon, the Golden Gun's bullets will prove fatal to those who are struck by its golden bullets. There are a few things to bear in mind when using it, though. With a magazine of 1, you will constantly need to reload. As such, you need to be careful when dealing with groups. Also, just like with the Gold PP7, a shot to an enemy's gun will not kill him.
 * Power: 5/Auto Kill
 * Time between shots: 3
 * Frequency: N/A
 * Magazine: 1 bullet

KF7 Soviet
Zoom-in provides very high accuracy along with ammo conservation and less noise generated. As the enemies you encounter throughout the entire game widely carry this gun, learn to use it sooner.
 * Power: 2
 * Time between shots: 4
 * Frequency: 5
 * Magazine: 30 bullets
 * Zoom-in

Klobb
Loud, low power, waste of ammo. Simply put, this weapon is no good when compared with the other weapons you have in your arsenal. Use as a last resort only, and perhaps not even then.
 * Power: 1
 * Time between shots: 1
 * Frequency: 3
 * Magazine: 20 bullets

D5K Deutsche
Your average sub-machine gun, this is a handy weapon to pick up. The bullets are not quite as strong as some other guns, though, so it would be better to dual-wield this weapon if you can to make up for it. Just watch your ammo supply! On the Frigate, you get a silenced version - very useful.
 * Power: 2
 * Time between shots: 3
 * Frequency: 2
 * Magazine: 30 bullets

Phantom
The Phantom is a powerful gun, and the 50-round magazine helps to augment this trait. The only real problem with the weapon, aside from its loudness, is that you only get it in one level (Frigate). It isn't even in multiplayer!
 * Power: 4
 * Time between shots: 3
 * Frequency: 1
 * Magazine: 50 bullets

ZMG 9mm
The ZMG is not all that different from the D5K, in terms of both stats and appearance. It lacks a silenced version, but it is overall more effective in dealing with foes because of its higher power. Dual-wielding this weapon would be a very good idea, but even on its own it's still quite strong.
 * Power: 3
 * Time between shots: 2
 * Frequency: 3
 * Magazine: 32 bullets

US AR33
Best high-calibre weapon in the game.
 * Power: 5
 * Time between shots: 4
 * Frequency: 2
 * Magazine: 30 bullets
 * Shoots through doors
 * Zoom-in

RC P90
Probably the best automatic in the game.
 * Power: 5
 * Time between shots: 5
 * Frequency: 1
 * Magazine: 80 bullets

Grenade Launcher

 * Power: 4
 * Frequency: 2
 * Magazine: 6 rounds
 * Range: 3

Rocket Launcher

 * Power: 5
 * Frequency: 2
 * Magazine: 1 round
 * Range: 4

Grenade
Pressing down the fire button pulls the pin out, releasing throws the grenade. This means it is possible to hold down the fire button and keep the grenade in your hand for a little while so that when you throw it, it doesn't have that annoying pause before it explodes. Don't hold it with the pin out too long, though.
 * Power: 4
 * Frequency: 3
 * Range: 2

Mines
All mines are instantly detonated upon being hit by bullets. Treat them with respect.

Timed
Throw it on something, and in five seconds it blows up. Use these when it's the only explosive weapon you have.

Proximity
Throw it at something, and when an enemy walks by it'll explode, destroying all within the blast range. Use these when you're being pursued by an enemy.

Remote
Throw mine at a surface. Switch weapons once so that where your weapon should be, you see Bond with his finger near a button on his watch. Push and Bond will push the watch button, setting off the mine. Alternatively, throw a mine then press and  together to set off the mine without switching to the watch.

Use this when you need to use an explosive weapon that blows up exactly when you want it to. It's also good for destroying multiple targets without being noticed immediately. Set a mine on target A, another on B, etc. and you can blow them all up at the same time, so that there's no noise made while you're setting the bombs (i.e. no bombs going off when you're trying to place other bombs).

Sniper Rifle
This is the best ranged weapon in the game. Press or, and you zoom in farther than any other weapon. Press and you can zoom in a bit more. Also initiates a glitch in some levels. This is the perfect gun for headshots in single player and most appreciably in multiplayer.

Throwing Knife
This weapon may be the most awkward to use but if you have nothing else it can save your life (bunker 2). Use a cheat code, or the magnet watch to obtain this weapon. You have to stop and aim or there's a good chance of missing with this short range weapon. If you get a body or head shot this weapon, it does deliver a fatal blow.

Hunting Knife
Notes: Only available through applicable cheat mode.