Mystic Ark/The Ark of Power

On the shrine island
At the very beginning of the game, you are asked to choose a character, either the boy Lemele/Remeer or the girl Ferris/Fellis.

Follow the instruction of the voice, toss the Goddess' Tear into the hearth, then talk to the Goddess statue outside; go back indoors and talk to the hearth flame: it will direct you to the first door, that is a model ship on the upper floor.

Items:
 * Goddess' Tear (used to make the Crystal)
 * Leather armor (def+1)
 * Crystal

First quest: arrival in the world of cats
Once you touch the ship, you'll find yourself in a hut. The door is locked, so look for the key. First, though, examine the window: a hidden switch allows to open a locked drawer; inside the drawer is an HP seed.

Remember to equip the bronze sword from the menu. Push the table to get to the last chest.

Items in the hut:
 * Empty bottle (fill it with honey; 3 portions in the pot)
 * 200 G
 * Bronze blade (atk+3)
 * HP seed (examine window to unlock drawer)
 * Bottle of honey (restores 10 HP)
 * Rusted key (opens door)

The Bloodhook
Leave the hut and walk to the east, until you see a beached purple ship: that's the Bloodhook.

First, talk to all the cats onboard, open the chests before purchasing any equipment, save at the inn; then, leave the beached ship and fight the Crows to grind a few levels. Save the Ice claw for the later boss fight.

Items onboard the "Bloodhook":
 * Leather hat (def+1)
 * Spare mast
 * Potion (restores 50 HP; talk with item seller behind the counter)
 * Onion (talk with cats)
 * Ice rock (ice attack lv.1; hidden behind inn beds)
 * Ice claw (ice attack lv.2; solve chess puzzle)

Shops onboard the Bloodhook:

Dungeon 1: hidden passageway to the Gunboss
Leave the Bloodhook and walk east, then turn north and keep following the crevasse to the west. Continue west from the Gunboss ship, then north. You can enter the tower: Matoya will blast you with magic lightning, but there's a magic fountain that fully replenishes both Health and Magic Points. Just east of the tower is the entrance to the abandoned tunnel.

You should better be at least at Lv.2 when you enter this dungeon. This tunnel is quite straightforward, and there is one enemy species only.

Items:
 * Torch (fire attack lv.1)
 * Rusted sword (atk+1; occasionally dropped by Skeletons)
 * Pirate scimitar (atk+6; very seldom dropped by Skeletons)
 * Report (talk to Pinkhead, who is at the end of the Dungeon)

Onboard the Gunboss
After you backtrack to the Bloodhook, the officer Sixpack gives you a paper-thin disguise (a Gunboss rank insigna), so that you can now infiltrate the enemy ship. Onboard the Gunboss, talk to everyone, then help the bartender; as a reward, you'll get two good weapons.

Items:
 * Rank insignia
 * Spare ribs
 * Pirate scimitar (atk+6)
 * Pirate axe (not fit for Lemele/Fellis)

Shops onboard the Gunboss:


 * Trivia: The Gunboss apothecary is probably named after the German pharamceutical company Bayer (that is pronounced "buyer").

Upper bridges of the Bloodhook
When you come back from the Gunboss, Sixpack allows you to get a room on the upper bridge of the Bloodhook, where you can replenish HP and MP without spending money.

Before you continue, talk to the Bloodhook weaponseller: he asks you to bring him ten weapons from the Gunboss or elsewhere. One is your starting sword, second is the pirate axe, then any rusted sword dropped by skeletons; buy pirate knives on the Gunboss to reach a total of ten weapons. The reward is 100G (to cover the expenses), plus a mana perfume.

Items on upper bridges of Bloodhook
 * 100 G & Mana perfume (restores 16 MP; bring 10 weapons to Bloodhook weapon seller)
 * Potion (restores 40 HP)
 * Potion (restores 40 HP; inside pot)
 * Stone moon & Torch (inside drawer: check it twice)
 * Torch
 * Antidote
 * Empty bottle n.2

New shops onboard the Bloodhook:

Dungeon 2: Cave of healing herbs
Travel to the bridge in the south-east. Use the Moonstone to open the gate, continue south until you get to a green patch, that is the cave of healing herbs.

You should better be at least at Lv.4 when you enter this dungeon. Again, there is one enemy species only.

Items:
 * 2 Healing seeds (each one restores 30 HP)
 * Healing seed (each one restores 30 HP)
 * 2 Healing seeds (each one restores 30 HP)
 * Healing sapling

Upper bridges of the Gunboss
When you return to the Gunboss, give the healing sapling to the Apothecary Bayer. He and many other cats leave to the cave of healing herbs, so that you can access the upper bridges of the ship.

Items:
 * MP seed
 * Iron helm (def+2)
 * Deck brush
 * Empty bottle n.3 (talk to Jalacy in the bar)

Dungeon 3: Bloodhook quarry
You can now access the quarry under the Bloodhook, looking for ore. The dungeon includes three puzzle rooms, described in the map (see image). You should better be at least at Lv.6 when you enter this dungeon.

Items:
 * Portable hook (temporary item: it resets the 1st puzzle)
 * 100 G & MP seed (prize for solving the 1st puzzle)
 * Foundation seed & Flame pot (prize for solving the 2nd puzzle)
 * Ice rock
 * Antidote
 * Intelligence seed & Torch (prize for solving the 3rd puzzle)
 * Shark tooth knife (atk+9; not fit for Lemele/Fellis)
 * Black iron

BOSS: Sand Worm
Use the Flame Pot and the Ice Claw for a quick victory.

Fourth quest: Hearts & Figurines
You can now access the kitchens of the Bloodhook, where Bullminch the Chef disappeared. Only a floating heart is left: take it, and bring it out of the cats world, back to the island shrine. Imbue the heart in Bullminch's figurine and bring the latter back to its world. Bullminch gives you no reward, but the shops now sell black iron equipment. Also, navigate the quarry once more to get another sample of black iron: it will be useful in a later chapter.

Item:
 * Empty bottle n.4 (from Jalacy of the Gunboss)
 * Bullminch's heart (in the Bloodhook kitchen)
 * Bullminch's figurine (in the island shrine)
 * Black iron (n.2)

BOSS: the King Mole
You should better be at least at Lv.8 when you attack this enemy.

Black iron equipment
New Shops onboard the Bloodhook:

Dungeon 4: The Gunboss quarry
Items:
 * Empty bottle n.5
 * Potion
 * Rusted sword
 * Buckler
 * Potion
 * Healing seed (occasionally dropped by Grey Slimes)

Dungeon 5: Matoya's lighthouse
Items:
 * Thunder scarab & Power seed (prizes for solving puzzle)
 * Topaz (raise levers to make bridge)
 * Mana perfume (occasionally dropped by Vampire)
 * Magic bottle

Matoya's room:
 * Crumpled clothing
 * Matoya's eyeglasses (inside cupboard)

Items jumping down:
 * HP seed (drop down from lower-left tile on second-to-last floor)
 * Magic bottle, Antidote, Speed seed, Thunder scarab (drop going right from chest with HP seed)

Matoya's medicine
Matoya's ingredients:
 * a chess piece: in the brig of the Bloodhook
 * an onion: in the kitchen of the Bloodhook
 * a mouse tail: ask Bragg, in the brig of the Bloodhook
 * a healing sapling: ask Bayer in cave of healing herbs
 * some Fire Scotch: bar on the Gunboss

Resulting item:
 * Matoya's medicine

New shops onboard the Gunboss (the armor shop is available, just talk across the bar and the weapons seller will move there):

BOSS: enraged King Mole
Use all the offensive items that you collected so far.

Sixth quest: the Altar of Chavez
Items before the dungeon:
 * Speed bottle (Bloodhook brig)
 * Potion (Bloodhook brig)
 * Mana musk (prize for answering a riddle on the Gunboss; answer is 96)
 * Ice claw (Gunboss, captain's room)
 * Speed bottle (Gunboss, captain's room)

The path of power:
 * 8 to B (down)
 * 7 to Y (left)
 * 6 to X (up)
 * 5 to A (right)
 * 1 to B (down)
 * 2 to Y (left)
 * 3 to X (up)
 * 4 to A (right)

Items at the bottom of the dungeon:
 * Ark of Power (follow path of power)
 * Black Bastard sword
 * Magic mirror
 * Speed seed
 * Mana perfume