MapleStory/Battle Mage/Builds

Citizen
All three beginner skills can be maxed, but an ideal order would be:


 * Level 2: +1 Crystal Throw (1)
 * Level 3: +1 Crystal Throw (2)
 * Level 4: +1 Crystal Throw (3)
 * Level 5: +1 Efficiency (1)
 * Level 6: +1 Efficiency (2)
 * Level 7: +1 Efficiency (3)
 * Level 8: +1 Sneak (1)
 * Level 9: +1 Sneak (2)
 * Level 10: +1 Sneak (3)

AP Distribution
LUK is only used for the Mage as a requirement to wear most Mage-specific equipment, with the usual requirement of LUK being 3 points above the equipment's level. When you get to lvl ten make sure your LUK is 13. You can put 1 AP in LUK and 4 AP in INT each time you level, or all 5 in INT and at every 5th level put all 5 AP into LUK. Press Auto to assign them automatically if you are not sure, as this will take into account stats from equipment you already have on. Some people choose to cap their LUK around 75. Higher LUK allows you to use a higher level Staff and the higher Magic Attack should make up for the lower INT, but that will depend on your LUK and INT from other equipment.


 * Level 10 -> 13 LUK
 * Level 33 -> 36 LUK
 * Level 50 and above level +3

LUKless was common before Big Bang and some still do this. It means keeping LUK at the minimum 4 AP along with STR and DEX. The character will need to get LUK from equipments which can be costly and potentially prevent you from using a higher level staff. It's impossible to say this will make you stronger as that will depend on funding and availability of high quality equipment.

INT is the Mage's main damage stat. It's used to increase the character's Magic Attack. Also, it increases the Magic Defense of the character. All AP points not spent on LUK should be put in INT, as DEX and STR do not help Magicians AT ALL!

First Job
Since you'll be able to max all skills in first job, it doesn't really matter which path you take. This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will complete Edelstein beginner quests and train there to level 30 to receive the Special Training Intermediate medal before moving on to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. BaM (Battle Mage) attack with a Staff. Do not buy a wand. The weapon speed is a factor so look for a normal or fast staff. With the Craft skill (Smith), you could make yourself an Evil Wings.


 * Regular Build
 * Level 10: +4 Triple Blow (4), +1 Teleport (1)
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Finish Attack (3)
 * Level 18: +3 Finish Attack (6)
 * Level 19: +3 Finish Attack (9)
 * Level 20: +1 Finish Attack (10), +2 Teleport (3)
 * Level 21: +3 Teleport (6)
 * Level 22: +3 Teleport (9)
 * Level 23: +3 Teleport (12)
 * Level 24: +3 Teleport (15)
 * Level 25: +3 Dark Aura (5)
 * Level 26: +3 Dark Aura (8)
 * Level 27: +3 Dark Aura (11)
 * Level 28: +3 Dark Aura (14)
 * Level 29: +3 Dark Aura (17)
 * Level 30: +3 Dark Aura (20)


 * End Result
 * Triple Blow: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15
 * Dark Aura: Level 20

Veteran players, start with 1 Teleport for mobility, then Triple Blow for attack power. Follow up with Finish Blow for an additional attack. This is a combo attack similar to Aran skills, and it gets better with each job advancement. Next raise Teleport until maxed, than finally max Dark Aura. Dark Aura really doesn't speed training at this level because it's a percent, and your attack is not very high yet.


 * Third Job Teleport Mastery requires Level 15 Teleport


 * Alternate Build
 * Level 10: +4 Triple Blow (4), +1 Finish Attack (1)
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Dark Aura (5)
 * Level 18: +3 Dark Aura (8)
 * Level 19: +3 Dark Aura (11)
 * Level 20: +3 Dark Aura (14)
 * Level 21: +3 Dark Aura (17)
 * Level 22: +3 Dark Aura (20)
 * Level 23: +2 Finish Attack (3), +1 Teleport (1)
 * Level 24: +3 Finish Attack (6)
 * Level 25: +3 Finish Attack (9)
 * Level 26: +1 Finish Attack (10), +2 Teleport (3)
 * Level 27: +3 Teleport (6)
 * Level 28: +3 Teleport (9)
 * Level 29: +3 Teleport (12)
 * Level 30: +3 Teleport (15)


 * End Result
 * Triple Blow: Level 20
 * Dark Aura: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15

Beginning players don't have Blessing of the Fairy from another character, so they may desire Dark Aura and Finishing Attack earlier.

Second Job
This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will answer the call and get moved to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. If you choose to move on to Kerning Square around level 40 and receive Piercing of the Free Spirit earring that has +1 all stats, Hyper Dark Chain works well on CDs. Don't get to fond of Hyper Dark Chain training though, as it is not an efficient training method after Yellow Aura is maxed and you are attacking higher level mobs.


 * Post Alliance - Make sure you do all required Job Quests, or you will be short 7 SP


 * Regular Build
 * Level 30: +7 Staff Mastery (7), +1 Quad Blow (1), +1 Hyper Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (10)
 * Level 32: +3 Staff Mastery (13)
 * Level 33: +3 Staff Mastery (16)
 * Level 34: +3 Staff Mastery (19)
 * Level 35: +1 Staff Mastery (20), +2 High Wisdom (2)
 * Level 36: +3 High Wisdom (5)
 * Level 37: +3 High Wisdom (8)
 * Level 38: +2 High Wisdom (10), +1 Hyper Dark Chain (2)
 * Level 39: +3 Hyper Dark Chain (5)
 * Level 40: +3 Hyper Dark Chain (8)
 * Level 41: +3 Hyper Dark Chain (11)
 * Level 42: +3 Hyper Dark Chain (14)
 * Level 43: +3 Hyper Dark Chain (17)
 * Level 44: +3 Hyper Dark Chain (20)
 * Level 45: +3 Quad Blow (4)
 * Level 46: +3 Quad Blow (7)
 * Level 47: +3 Quad Blow (10)
 * Level 48: +3 Quad Blow (13)
 * Level 49: +3 Quad Blow (16)
 * Level 50: +3 Quad Blow (19)
 * Level 51: +1 Quad Blow (20), +2 Yellow Aura (3)
 * Level 52: +3 Yellow Aura (6)
 * Level 53: +3 Yellow Aura (9)
 * Level 54: +3 Yellow Aura (12)
 * Level 55: +3 Yellow Aura (15)
 * Level 56: +3 Yellow Aura (18)
 * Level 57: +2 Yellow Aura (20), +1 Blood Drain (1)
 * Level 58: +3 Staff Boost (3)
 * Level 59: +3 Staff Boost (6)
 * Level 60: +3 Staff Boost (9)
 * Level 61: +1 Staff Boost (10), +2 Blood Drain (3)
 * Level 62: +1 Staff Boost (11), +2 Blood Drain (5)
 * Level 63: +1 Staff Boost (12), +2 Blood Drain (7)
 * Level 64: +1 Staff Boost (13), +2 Blood Drain (9)
 * Level 65: +1 Staff Boost (14), +2 Blood Drain (11)
 * Level 66: +1 Staff Boost (15), +2 Blood Drain (13)
 * Level 67: +2 Staff Boost (17), +1 Blood Drain (14)
 * Level 68: +1 Staff Boost (18), +2 Blood Drain (16)
 * Level 69: +1 Staff Boost (19), +2 Blood Drain (18)
 * Level 70: +1 Staff Boost (20), +2 Blood Drain (20)


 * End Result
 * Staff Mastery: Level 20
 * High Wisdom: Level 10
 * Hyper Dark Chain: Level 20
 * Quad Blow: Level 20
 * Yellow Aura: Level 20
 * Blood Drain: Level 20
 * Staff Boost: Level 20

First, apply 1 point on to Quad Blow & 1 point on Dark Chain for attack, and 1 point on yellow aura for speed. Next, max staff mastery and High Wisdom for stability and higher minimum damage, followed by Hyper Dark Chain & Quad Blow. Dark chain may become your primary range attack at this level, depending on where you train. At higher levels, Dark Chain will stun and pull mobs toward you, and Quad becomes a finisher. (Note: Finish Attack is stronger now and even more useful.) After Quad Blow is done, raise Yellow Aura for speed, than Staff Boost for attack speed and Blood Drain for free HP.


 * Third Job Quintuple Blow requires Level 20 Quad Blow
 * Fourth Job Advanced Yellow Aura requires Level 20 Yellow Aura

If you have not completed the Resistance Alliance Quests yet, you will be short 7 SP. Leave Staff Boost at 17 for 105 seconds, and leave Blood Drain at 16 for 108 seconds until you complete this quest line.


 * Alternate Build
 * Level 30: +7 Staff Mastery (7), +1 Quad Blow (1), +1 Hyper Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (10)
 * Level 32: +3 Staff Mastery (13)
 * Level 33: +3 Staff Mastery (16)
 * Level 34: +3 Staff Mastery (19)
 * Level 35: +1 Staff Mastery (20), +2 High Wisdom (2)
 * Level 36: +3 High Wisdom (5)
 * Level 37: +3 High Wisdom (8)
 * Level 38: +2 High Wisdom (10), +1 Quad Blow (2)
 * Level 39: +3 Quad Blow (5)
 * Level 40: +3 Quad Blow (8)
 * Level 41: +3 Quad Blow (11)
 * Level 42: +3 Quad Blow (14)
 * Level 43: +3 Quad Blow (17)
 * Level 44: +3 Quad Blow (20)
 * Level 45: +2 Staff Boost (2), +1 Blood Drain (1)
 * Level 46: +3 Staff Boost (5)
 * Level 47: +3 Staff Boost (8)
 * Level 48: +1 Staff Boost (9), +2 Blood Drain (3)
 * Level 49: +1 Staff Boost (10), +2 Blood Drain (5)
 * Level 50: +1 Staff Boost (11), +2 Blood Drain (7)
 * Level 51: +1 Staff Boost (12), +2 Blood Drain (9)
 * Level 52: +1 Staff Boost (13), +2 Blood Drain (11)
 * Level 53: +2 Staff Boost (15), +1 Blood Drain (12)
 * Level 54: +1 Staff Boost (16), +2 Blood Drain (14)
 * Level 55: +1 Staff Boost (17), +2 Blood Drain (16)
 * Level 56: +1 Staff Boost (18), +2 Blood Drain (18)
 * Level 57: +1 Staff Boost (19), +2 Blood Drain (20)
 * Level 58: +1 Staff Boost (20), +2 Yellow Aura (3)
 * Level 59: +3 Yellow Aura (6)
 * Level 60: +3 Yellow Aura (9)
 * Level 61: +3 Yellow Aura (12)
 * Level 62: +3 Yellow Aura (15)
 * Level 63: +3 Yellow Aura (18)
 * Level 64: +2 Yellow Aura (20), +1 Hyper Dark Chain (2)
 * Level 65: +3 Hyper Dark Chain (5)
 * Level 66: +3 Hyper Dark Chain (8)
 * Level 67: +3 Hyper Dark Chain (11)
 * Level 68: +3 Hyper Dark Chain (14)
 * Level 69: +3 Hyper Dark Chain (17)
 * Level 70: +3 Hyper Dark Chain (20)


 * End Result
 * Staff Mastery: Level 20
 * High Wisdom: Level 10
 * Quad Blow: Level 20
 * Blood Drain: Level 20
 * Staff Boost: Level 20
 * Yellow Aura: Level 20
 * Hyper Dark Chain: Level 20

First off, apply 1 point on to Quad Blow for damage purposes, 1 point onto Dark Chain for a 100% stun attack, and 1 point onto yellow aura for a speed boost. After max staff mastery to close the margin of minimum damage to maximum damage, followed up by High Wisdom and Quad Blow for damage. After Quad Blow is done raise Staff Booster and Blood Drain. Next, Yellow Aura for speed, and than finish maxing Dark Chain for additional stun duration and damage.

Third Job
There are several skills that are really good with only one SP, so start there! This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. The Regular Build is aimed at the fastest solo training at premium locations. With one point on Quintuple Blow, Finish Attack (a First Job skill) is stronger and has more range now. Using Yellow Aura and Staff Booster, Quintuple Blow is incredibly fast.


 * Regular Build
 * Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
 * Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
 * Level 72: +3 Battle Mastery (4)
 * Level 73: +3 Battle Mastery (7)
 * Level 74: +3 Battle Mastery (10)
 * Level 75: +3 Battle Mastery (13)
 * Level 76: +3 Battle Mastery (16)
 * Level 77: +3 Battle Mastery (19)
 * Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
 * Level 79: +3 Quintuple Blow (6)
 * Level 80: +3 Quintuple Blow (9)
 * Level 81: +3 Quintuple Blow (12)
 * Level 82: +3 Quintuple Blow (15)
 * Level 83: +3 Quintuple Blow (18)
 * Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
 * Level 85: +3 Teleport Mastery (5)
 * Level 86: +3 Teleport Mastery (8)
 * Level 87: +2 Teleport Mastery (10), +1 Advanced Dark Chain (2)
 * Level 88: +3 Advanced Dark Chain (5)
 * Level 89: +3 Advanced Dark Chain (8)
 * Level 90: +3 Advanced Dark Chain (11)
 * Level 91: +3 Dark Shock (4)
 * Level 92: +3 Dark Shock (7)
 * Level 93: +3 Dark Shock (10)
 * Level 94: +3 Dark Shock (13)
 * Level 95: +3 Dark Shock (16)
 * Level 96: +3 Dark Shock (19)
 * Level 97: +1 Dark Shock (20), +2 Body Boost (3)
 * Level 98: +3 Body Boost (6)
 * Level 99: +3 Body Boost (9)
 * Level 100: +3 Body Boost (12)
 * Level 101: +3 Body Boost (15)
 * Level 102: +3 Body Boost (18)
 * Level 103: +2 Body Boost (20), +1 Summon Reaper Buff (1)
 * Level 104: +3 Conversion (3)
 * Level 105: +3 Conversion (6)
 * Level 106: +3 Conversion (9)
 * Level 107: +1 Conversion (10), +2 Advanced Blue Aura (2)
 * Level 108: +3 Advanced Blue Aura (5)
 * Level 109: +3 Advanced Blue Aura (8)
 * Level 110: +3 Advanced Blue Aura (11)
 * Level 111: +3 Advanced Blue Aura (14)
 * Level 112: +3 Advanced Blue Aura (17)
 * Level 113: +3 Advanced Blue Aura (20)
 * Level 114: +3 Summon Reaper Buff (4)
 * Level 115: +3 Summon Reaper Buff (7)
 * Level 116: +3 Summon Reaper Buff (10)
 * Level 117: +3 Summon Reaper Buff (13)
 * Level 118: +3 Summon Reaper Buff (16)
 * Level 119: +3 Summon Reaper Buff (19)
 * Level 120: +1 Summon Reaper Buff (20), +2 Advanced Dark Chain (13)


 * End Result
 * Battle Mastery: Level 20
 * Quintuple Blow: Level 20
 * Teleport Mastery: Level 10
 * Dark Shock: Level 20
 * Body Boost: Level 20
 * Conversion: Level 10
 * Advanced Blue Aura: Level 20 (or 13)
 * Summon Reaper Buff: Level 20 (or 13)
 * Advanced Dark Chain: Level 13 (or 20)

First, apply 1 point on to Quintuple Blow and Advanced Dark Chain for a nice upgrade, then 1 point on Dark Shock. Even with the cooldown, it's a new skill with nice power. Teleport Mastery and Body Boost also work nice with only 1 point. Next max Battle Mastery for stability and higher minimum damage, followed by Quintuple Blow as this is still your primary attack. Next, comes Teleport Mastery. This gives more distance and does a stun attack at the same time which speeds training. Advanced Dark Chain is raised to 11 so it can hit/pull 8 which also speeds training. Dark Shock is a strong attack that comes in handy, but it follows the primary attacks because of its cooldown. Body Boost will increase the effects of your active aura. The order of these two could be swapped. 1 point on Summon Reaper Buff. It's pretty lame with only 1 point, but be honest, you know you are dying to try it! Next, max Conversion. It's costly with only 1 point, so max it right away. Conversion is almost like a Spearman's Hyper Body for your BaM without the need to find one to party with. Advanced Blue Aura. It will improve your Blue Aura if you use it, but passively increase your abnormal status and elemental resistance even if you don't. It's passive status make it worth maxing, but will be fine at 13. Summon Reaper Buff may look and sound cool, but it does not speed training and does not need to be maxed. Advanced Dark Chain hits the max mobs at 11 so it does not need to be more than 13. Max Advanced Blue Aura, Summon Reaper Buff, or Advanced Dark Chain (Pick 1 of the 3, or some combination of your choosing).


 * Third Job Advanced Blue Aura requires Level 20 Blue Aura


 * Alternate Build
 * Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
 * Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
 * Level 72: +3 Battle Mastery (4)
 * Level 73: +3 Battle Mastery (7)
 * Level 74: +3 Battle Mastery (10)
 * Level 75: +3 Battle Mastery (13)
 * Level 76: +3 Battle Mastery (16)
 * Level 77: +3 Battle Mastery (19)
 * Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
 * Level 79: +3 Quintuple Blow (6)
 * Level 80: +3 Quintuple Blow (9)
 * Level 81: +3 Quintuple Blow (12)
 * Level 82: +3 Quintuple Blow (15)
 * Level 83: +3 Quintuple Blow (18)
 * Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
 * Level 85: +3 Teleport Mastery (5)
 * Level 86: +3 Teleport Mastery (8)
 * Level 87: +2 Teleport Mastery (10), +1 Body Boost (2)
 * Level 88: +3 Body Boost (5)
 * Level 89: +3 Body Boost (8)
 * Level 90: +3 Body Boost (11)
 * Level 91: +3 Body Boost (14)
 * Level 92: +3 Body Boost (17)
 * Level 93: +3 Body Boost (20)
 * Level 94: +3 Dark Shock (4)
 * Level 95: +3 Dark Shock (7)
 * Level 96: +3 Dark Shock (10)
 * Level 97: +3 Dark Shock (13)
 * Level 98: +3 Dark Shock (16)
 * Level 99: +3 Dark Shock (19)
 * Level 100: +1 Dark Shock (20), +2 Summon Reaper Buff (2)
 * Level 101: +3 Summon Reaper Buff (5)
 * Level 102: +3 Summon Reaper Buff (8)
 * Level 103: +3 Summon Reaper Buff (11)
 * Level 104: +3 Summon Reaper Buff (14)
 * Level 105: +3 Summon Reaper Buff (17)
 * Level 106: +3 Summon Reaper Buff (20)
 * Level 107: +3 Advanced Blue Aura (3)
 * Level 108: +3 Advanced Blue Aura (6)
 * Level 109: +3 Advanced Blue Aura (9)
 * Level 110: +3 Advanced Blue Aura (12)
 * Level 111: +3 Advanced Blue Aura (15)
 * Level 112: +3 Advanced Blue Aura (18)
 * Level 113: +2 Advanced Blue Aura (20), +1 Conversion (1)
 * Level 114: +3 Conversion (4)
 * Level 115: +3 Conversion (7)
 * Level 116: +3 Conversion (10)
 * Level 117: +3 Advanced Dark Chain (4)
 * Level 118: +3 Advanced Dark Chain (7)
 * Level 119: +3 Advanced Dark Chain (10)
 * Level 120: +3 Advanced Dark Chain (13)


 * End Result
 * Battle Mastery: Level 20
 * Quintuple Blow: Level 20
 * Teleport Mastery: Level 10
 * Body Boost: Level 20
 * Dark Shock: Level 20
 * Summon Reaper Buff: Level 20 (or 13)
 * Advanced Blue Aura: Level 20 (or 13)
 * Conversion: Level 10
 * Advanced Dark Chain: Level 13 (or 20)

Fourth Job
When you reach Level 120, go to Edelstein and talk to the job instructor to get the job advancement quest. Go to Gelimer Research Lab: Second Square and talk to Gelimer. Make sure you have 5,000,000 meso and several pots. Yes, the job advancement will cost you 5 million. Some All Cures would be helpful too. Go to Gelimer Research Lab: Security System Research Center 3. Go in the hole in the wall on the top left. Go in the portal on the right. Go right and fall down. Talk to the NPC, and pay him. Go in the portal to the left and get ready to fight. Here you will need patience. Lots of patience. Kill the machine. The poison, stun, and summons are annoying, but you really only need to watch out for Damage Reflection. If you attack the machine while it has a purple sword symbol on top, you will kill yourself. Don't worry, you don't have to pay again. Just go back in and try again. There should be plenty of time. Stay right and kill the robots to get reaper to come out. If reaper attacks the machine and damage is only 1, you know Damage Reflect is on. Reaper damage won't hurt you unless you attack. When Reaper actually hits it with normal damage or you see the symbol is gone, hit it with Dark Shock, than Quintuple Blow a couple times, then wait for Damage Reflect again. Wait for it, then attack again. Patience! Talk to the NPC again and he will send you back to the training instructor to finish your advancement and get your medal and skills.

A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.


 * Regular Build
 * Level 120: +1 Finishing Blow (1), +1 Twister Spin (1), +1 Dark Genesis (1)
 * Level 121: +1 Energize (1), +1 Advanced Dark Aura (1), +1 Advanced Yellow Aura (1)
 * Level 122: +3 Energize (4)
 * Level 123: +3 Energize (7)
 * Level 124: +1 Energize (10)

Max Advanced Yellow Aura or Advanced Dark Aura next depending on what you prefer to train with. Yellow adds good speed and defense which may help more for solo training, but Dark adds attack which is preferred in parties. Then max Finishing Blow for more attack.


 * End Result (This shows max all as it has yet to be determined what to leave points off)
 * Energize: Level 10
 * Advanced Dark Aura: Level 30
 * Advanced Yellow Aura: Level 30
 * Finishing Blow: Level 30


 * Stance: Level 30
 * Maple Warrior: Level 30
 * Twister Spin: Level 30
 * Dark Genesis: Level 30
 * Party Shield: Level 20