Gothic/Using magic

There are various magic spells. Magic can be used by anyone using one-time spell scrolls or by magicians using runes that can be re-used as often as one likes, but which runes can be used depends on the magic circle the player has. Both methods drain the player's mana. Mana can be restored with potions of magic energy, eating dragon root/raven herbs/stone root/dark herbs or by sleeping. See also mana and magic skills/training.

There are three types of spells: normal, chargeable and investment spells.
 * Normal spells like teleportation require a set amount of mana. If the player fails to put in the required amount of mana, nothing will happen. (but any mana that was put in will be gone)
 * Chargeable spells like Fireball have a maximum amount of mana that can be put into them, but it's possible cast the spell with less mana. In that case it will do less damage.
 * Investment spells like Pyrokinesis have an effect that will last as long as the player casts it. The duration is only limited by the amount of mana the player has.

For a list of magic runes, spell scrolls and locations check the list of magic items.

Light

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Fire Bolt

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Ice Bolt

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Fist of Wind

 * ✔ Rune ✔ Scroll ✔ Chargeable ✖ Investment

Effect: Effective against: Defense:

Sleep

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Healing

 * ✔ Rune ✔ Scroll ✖ Chargeable ✔ Investment

Effect: Effective against: Defense:

Ice Block

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Fireball

 * ✔ Rune ✔ Scroll ✔ Chargeable ✖ Investment

Effect: Effective against: Defense:

Pyrokinesis

 * ✔ Rune ✔ Scroll ✖ Chargeable ✔ Investment

Effect: Effective against: Defense:

Ball Lightning

 * ✔ Rune ✔ Scroll ✔ Chargeable ✖ Investment

Effect: Effective against: Defense:

Charm

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Telekinesis

 * ✔ Rune ✔ Scroll ✖ Chargeable ✔ Investment

Effect: Effective against: Defense:

Control

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Requires at least 30 mana to equip, but can drain much more.

Allows you to take control of a human NPC. Doesn't work on immortal characters like Diego. It will take 4 mana per level of the target character.


 * is actually level 0 and can be taken over without costing you any mana.
 * A can be taken over quickly with just 8 mana.
 * An can be taken over with 20 mana.
 * takes 68 mana.
 * (who has ) will take 72 mana to take over.
 * (found on top of the huts in the old camp) with the (which was previously believed to be unattainable without cheats) is level 20. It'll take 80 mana to control one.
 * is level 25, so 100 mana.
 * (level 70, ), / (level 80, ) and (level 100,, though Gomez is initially immortal) could theoretically be taken over if you had 70*4=280, 80*4=320 mana and 100*4=400 mana. These levels are probably not attainable without cheats.

If you press enter, you return to being yourself. Don't wander away too far. Killing or getting killed also seems to return you to being yourself.

There is a trick to obtain many kinds or armor with this spell. You can't open your inventory while controlling another NPC, but there is a workaround. For example, cast control on Gor Na Drak. Now find an animal carcass or a dead/knocked out human. (you may want to make sure there is one nearby before casting control..) Try to loot/harvest it, but instead of actually doing so, browse through "your" inventory and drop (use+down) your armor, weapons and whatever else you'd like to have. Switch back to Nameless and pick up the gear, simple as that. This way you can aquire Gor Na Drak's heavy templar armor (no matter which camp you joined) and his King's blade.

Storm Fist

 * ✔ Rune ✔ Scroll ✔ Chargeable ✖ Investment

Effect: Effective against: Defense:

Chain Lightning

 * ✔ Rune ✔ Scroll ✖ Chargeable ✔ Investment

Effect: Effective against: Defense:

Storm of Fire

 * ✔ Rune ✔ Scroll ✔ Chargeable ✖ Investment

Effect: Effective against: Defense:

Death to the Undead

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Wave of Ice

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Rain of Fire

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Breath of Death

 * ✔ Rune ✖ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Uriziel's Wave of Death

 * ✔ Rune ✖ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Teleportation

 * ✔ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Summoning

 * ✖ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Transformation

 * ✖ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Rage

 * ✖ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Fear

 * ✖ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense:

Shrink monster

 * ✖ Rune ✔ Scroll ✖ Chargeable ✖ Investment

Effect: Effective against: Defense: