MapleStory Thief Edition/Locations

The Maple World is divided into three explorable continents:
 * Victoria Island
 * Ossyria
 * Magatia

Victoria Island has four towns with hunting areas connecting them:
 * Henesys
 * Kerning City
 * Perion
 * Ant Tunnel Park

Ossyria in the original Maplestory has seven regions and twelve towns. In this version, the only existing regions is the El Nath Mountain Range and two towns appear:
 * Orbis
 * El Nath

Magatia in the original Maplestory was a town in the Nihal Desert region of Ossyria. In this version, it is considered to be a completely different continent. Unlike the original, Ariant is not present in Nihal Desert. The following town appears:
 * Magatia

There are a few Unexplored regions of the Maple World mentioned through out the game:
 * The Nautilus
 * Mu Lung

Exploration
Exploration in Maplestory Thief Edition is not too complicated. You start your journey in Victoria Island's Henesys. After going through every mandatory quest, the Pirate, who resembles the NPC Kyrinn from the original Maplestory, will give you the option to go to the next continent, Ossyria. However, there is a small factor that may convince you to stay on Victoria Island. In order to go to Ossyria, all of your previous non-mandatory quests will be nullified if not completed. The question will still be asked if you completed all of your non-mandatory quests. You will have quests to do on Victoria Island after going to another continent, but not the same quests. If you choose to go to Ossyria, you will arrive in the town of Orbis. If you complete all the mandatory quests in Ossyria, you will be told to ask the Pirate to go to the continent of Magatia. Like before, you will have to choose whether you wish to continue with incomplete quests or move on with the storyline.

Return scrolls
Other than walking or asking the Pirate to take you from continent to continent, you may also use return scrolls to quickly travel to a town. Potion vendor's in each town sell the Return to Nearest Town scroll and a scroll that takes you back to the town that you bought it from. Ossyria's El Nath vendor also sells a Return to Dead Mine scroll which takes you to one of El Nath's hunting fields. The scrolls may be used anywhere excluding Jumping Quest Maps and Boss Hunting Maps.

Victoria Island
Maple Island's map structure is rectangular and divided into three main towns with And Tunnel Park branching out of its side. The normal method of adventuring is Henesys -> Kerning City -> Perion -> Ant Tunnel Park. Although Ant Tunnel Park is not a town in the original Maplestory, it is very similar to Sleepywood. Victoria Island's history or origins are not mentioned.
 * Henesys, Kerning City, Perion, Ant Tunnel Park


 * Henesys Maps
 * Henesys Village
 * Western Hill of Henesys
 * 3-Way Road-Split
 * Eastern Hill of Henesys
 * Eastern Forest of Henesys


 * Kerning City Maps
 * Kerning City Middle Forest
 * Kerning Construction Site
 * Kerning City Village
 * Sunset Sky
 * Kerning Northern Construction Site


 * Perion Maps
 * Perion West Road
 * Perion West Street Corner
 * Perion Village
 * Perion East Street Corner
 * Eastern Land of Perion


 * Ant Tunnel Park Maps
 * Gloomy Cave 1
 * Gloomy Cave 2
 * Ant Tunnel Park
 * Ant Tunnel 1
 * Ant Tunnel 2
 * Tunnel that Lost Light
 * Temple Entrance 1
 * Temple Entrance 2
 * Cursed Shrine

Ossyria
Ossyria is a continent that forms a crescent along with the continent of Magatia. The map structure of Ossyria itself is very similar to the map structure of the El Nath Mountain Range of the original Maplestory. It is a tower built in the middle of a frozen snowfield. The top of the tower features a town with a hunting ground on clouds nearby.
 * Orbis, El Nath

The tower itself in this game is not named nor is it given a purpose. However, the town on top of it is explained. The town of Orbis is held up in the sky by an aurora released by the garden of two colors. (The colors being Blue and Red.) The aurora also gives a bit of solidity to the clouds. (The gardens themselves are on clouds.) There is a third garden, the garden of black, however it does nothing for the area. If the aurora were to disappear, then the town of Orbis would slowly sink. As for the snowfield bellow, it is barren yet filled with life. It is in intense cold then leads to a sudden leap of intense heat of the Dead Mine. The Dead Mine is so hot that you lose health for just being there. Orbis's Garden of Black is home to the Herb of Life. Along with the Potion of Life, the Herb of Life may revive the dead.
 * Background


 * Orbis Maps
 * Orbis Dock
 * Orbis Village
 * West Road
 * The Road to Garden of 2 colors
 * Garden of Red
 * Garden of Red 2
 * Garden of Blue
 * Garden of Blue 2
 * Garden of Black
 * Stairway to the Sky
 * Garden Ruins
 * Orbis Tower 20 - 16
 * Orbis Tower 15 - 10
 * Orbis Tower 9 - 5
 * Orbis Tower 1 - 4


 * El Nath Maps
 * Snowy Hill
 * El Nath Village
 * Watch Out for Icy Path
 * Cold Field
 * Ice Valley
 * Valley of Snowman
 * Sharp Cliff
 * Crossroad on Ice
 * Dead Mine 1
 * Dead Mine 2
 * The Cave of Trials
 * Door to the Altar
 * Hellfire Altar

The dead mine throughout the game is called by three different names.
 * Note
 * Dead Mine
 * Devildom
 * Hellfire Dungeon

Magatia
Magatia is the name of both a continent and a town which lies within the continent. Magatia is a town nestled in the middle of a desert. Its map formation is a linear town with two main buildings. Each building has two paths that may be taken that lead to a second map.
 * Magatia

Magatia is a democracy based town ruled by an unnamed president, and the vice president Alacaster. (Alacaster is not in Magatia, he is in El Nath of Ossyria.) It is famous for its use of alchemy. Their alchemy is divided into two factions, Zenumist and Alcado. Zenumist attempts to perform alchemy by fusing magic and science. Alcado also attempts to perform alchemy by fusing magic and science, but also adds the use of technology. Long ago, the evil lord disappeared from the continent of Ossyria. The town of Magatia is a pioneer town built to attempt to stop the evil lord's return. One day, the Zenumist created a new life form, the Homunscullo. The Homunscullo was a failure of an attempt to bring a dead body back to life. The Homunscullo was then corrupted by a witch named Malady. The Homunscullo tricked a Humanoid robot from the Alcado into giving him a Herb of Life and Potion of Life. In return, he would make him human. (The Herb of Life can be obtained in Orbis's Black Garden region, and the Potion of Life is an artifact owned by the Zenumist.) The Humanoid gave the requested items to Homunscullo, but Homunscullo did not turn the Humanoid into Human. He instead claimed that robots may not become Human. The Zenumists blamed the Alcado for stealing the Potion of Life from them without knowing of what occurred. The Alcado claimed that the Zenumists lied. This started a rivalry between the two. Malady told the Homunscullo that the ingredients the Humanoid obtained would be used to revive the evil lord.
 * Background


 * Magatia Maps
 * Magatia Village
 * Laboratory 1st Fl. Hall
 * Underground Library
 * Library Storage
 * Zenumist Laboratory Room 101
 * Zenumist Laboratory Room 102
 * Center Gate
 * Alcado B-1 Area
 * Laboratory
 * Alcado A-1 Area
 * Alcado C-1 Area

Unexplored Regions
There are two areas within the game that had a single mention and nothing else. Those areas are Mu Lung and the ship, Magatia. The Pirate that takes you from one continent to another mentions she owned the a ship named the Nautilus that was wrecked by other pirates near Mu Lung. Although not seen within the game, the Pirate suggests that the Nautilus is an actual ship and not a submarine.
 * Nautilus, Mu Lung