Advance Wars: Dual Strike/Force rank abilities

Force Rank Abilities
Some force abilities may be missing

Force rank abilities are extra abilities that can be equipped to a CO. Up to 4 abilities can be equipped at a time.

About Effects
All effects will affect only your units unless explicitly stated otherwise. When I say all units, you can assume I am saying all of your units.

Guideline For Force Rank Abilities

 * [Ability Name]:[Effects]
 * [Special Notes, if there are any]

Level 1

 * Bruiser: +5% offense for direct attacks
 * Slam Guard: +8% defense against direct attacks
 * Sharpshooter: +5% offense for indirect attacks
 * Snipe Guard: +8% defense against indirect attacks
 * Combat Pay: Gain 2% money from the demage inflicted to enemies
 * Luck: May randomly do up to +1 demage

Level 2

 * Sneaky: Daily fuel cost -1 for hidden stealths and submerges submarines
 * Tower Power: Communication towers' effects are increased by 5% each
 * APC Guard: All transports units get +10% defense from all attacks

Level 3

 * Teamwork: +5% offense at Tag Power
 * Scout: +1 vision range to all units
 * Mechanic: +1 HP at base repair
 * Invader: +1 capture rate (Note that this will be calculated after Sami's +50% capturing ability)
 * Sale Price: Reduces units' production by 5%

Level 4

 * Road Rage : +10% offense on roads
 * Ranger : +10% offense on forests
 * Urban Fighter : +10% offense on urban terrains (properties, towers, silos, etc)
 * Mountaineer : +10% offense on mountains
 * Seamanship : +10% offense on seas

Note that air units also have the terrain offense boost advantage by equipping the force ranks skills above


 * Backstab : +10% offense for hidden Stealths and submerged submarines

Level 5

 * APC Boost : Transport units +1 movement
 * Missile Guard : Take -1 less demage from missile silos
 * Cannon Guard : Take -2 less demage from Black & Mini cannons
 * Star Power : Star power fills 10% faster

Level 6

 * Bodyguard: +10% defense at tag power
 * Praire Dog: 1 movement cost at plains
 * Forest Free: 1 movement cost at forest
 * Gold Rush: +100G for every 1 owned properties
 * Stealthy: Daily fuel cost -2 for hidden stealths and submerged submarines

Level 7

 * High and Dry: +20% offense when it is raining
 * Icebreaker: +20% offense when it is snowing
 * Sand Scorpion: +20% offense when there is a sandstorm

Level 8

 * Brawler : +8% offense for direct attacks
 * Slam Shield : +12% defense against direct attacks
 * Sniper : +8% offense for indirect attacks
 * Snipe Shield : +12% defense against indirect attacks

Level 9

 * Price Down 2: Cost of units decreases by 8%
 * Support Star 2: Increase attack of all units by 8%. When equipped, the other CO gets the power boost.

Level *

 * Mistwalker : All units are "hidden", sort of like every unit is in a forest, even air units. The enemy cannot see you unless they are besides you.
 * Domino (Sami) March 2: Infantry and mechs get a +2 bonus to their capture rate
 * This bonus is factored in AFTER Sami's 50% capturing bonus


 * Repair Plus 2: Repairs heal +2 HP per day, costs increase proportionately
 * Soul of Hachi: Units can be deployed from cities during a Super CO Power. The price of the unit will not change.
 * View Plus 2: All units get +2 to their vision range