Quake II/Items

Health

 * Stim-Pack - increases the player's health by 2 points, even above the maximum
 * First Aid - increases the player's health by 10 points, up to the maximum
 * Medkit - increases the player's health by 25 points, up to the maximum
 * Adrenaline - adds one to the player's maximum health and sets health to that new level
 * Mega-Health - increases the player's health to a large amount, which then decays over time to the current maximum

Armor
There are three basic armor types in Quake II, plus Armor Shards and Power Shields. The function of armor is to absorb some fraction of the damage inflicted on you by enemy fire and other hazards. For example, if you have full Combat Armor and a Tank hits you with three Rockets for a total damage of 150, your armor points will reduce by 90, i.e. 60% of the damage, and your health points will reduce by only 60, i.e. the remaining 40%. The interaction of the armor types is quite complex and it is not necessary to understand it to play the game. Just think of Jacket Armor, Combat Armor and Body Armor as "good", "better" and "best" and Armor Shards as a useful small boost. But, if you're playing on the edge, for example at hard difficulty without using power-ups, you can benefit from knowing when to pick up armor and when to leave it for later. This page attempts to explain that.

Work in Progress.

Jacket Armor
If you pick up Jacket Armor when previously you had no armor, your "armor level" is set to "Jacket Armor" and you will see this in your inventory and heads-up display. At this level, your armor absorbs ?? 30% ?? of ballistic and explosive (non-energy) damage and ?? 15% ?? of energy weapon damage. Each Jacket Armor that you pick up adds 25 to your armor points, up to a maximum of 50. Jacket Armor is found in the early levels of the game.

Combat Armor
If you pick up Combat Armor when previously you had no armor or only Jacket Armor, your "armor level" is set to "Combat Armor" and you will see this in your inventory and heads-up display. At this level, your armor absorbs 60% of ballistic and explosive (non-energy) damage and 30% of energy weapon damage. Each Combat Armor that you pick up adds ?? 25 ?? to your armor points and each Jacket Armor that you pick up at this level adds 12 to your armor points, up to a maximum of 100. Combat Armor is first found in the ???? level of the game.

Body Armor
If you pick up Body Armor when previously you had no armor or only Jacket or Combat Armor, your "armor level" is set to "Body Armor" and you will see this in your inventory and heads-up display. At this level, your armor absorbs ?? % ?? of ballistic and explosive (non-energy) damage and ?? % ?? of energy weapon damage. Each Body Armor that you pick up adds ?? 25 ?? to your armor points, each Combat Armor that you pick up adds ?? ?? to your armor points and each Jacket Armor that you pick up at this level adds ?? ?? to your armor points, up to a maximum of ?? ??. Body Armor is first found in the ???? level of the game.

Armor Shard
Each Armor Shard that you pick up adds 2 to your armor points, even beyond the maximum.

Power Shield
Your first Power Shield is found in the ???? level of the game.

Bandolier
Picking up a Bandolier gives you some ammunition but, more important, the first one you pick up increases the amount of ammunition that you are able to carry.

The table at right shows how much ammunition you can pick up for each Bandolier (limited by the maximum) and what the maximum is once you get your first Bandolier.

Backpack
Picking up a Backpack gives you some ammunition but, more important, the first one you pick up increases the amount of ammunition that you are able to carry to the maximum for the game. The table at right shows how much ammunition you can pick up for each Backpack (limited by the maximum) and what the maximum is once you get your first Backpack.

Access

 * Red Key
 * Blue Key
 * Security Pass
 * Data CD
 * Data Spinner
 * The Commander's Head - find this in the Research Lab and take it to the Outer Hangar to gain access to the Inner Hangar

Other

 * Silencer
 * Environment Suit - protects the player from toxic waste for 30 seconds
 * Invulnerability - renders the player invulnerable to all damage for 30 seconds
 * Rebreather
 * Quad Damage - quadruples damage dealt by the player's weapons for 30 seconds