The Legend of Zelda: Ocarina of Time/Gold Skulltulas

Many years ago, a wealthy family in Kakariko Village was cursed for their greed and were thus turned into Skulltula monsters. In order to break the curse, Link must destroy all one hundred of the scattered about Hyrule and collect the  that they drop as proof of his deed. When a certain number of Gold Skulltulas have been destroyed, a family member will return to human form and reward Link for his trouble.

Quest Rewards
As you defeat, each family member released from the curse will reward Link. These rewards are:

If you are playing on the Wii's Virtual Console, the will be totally useless. Anyone playing this version can safely ignore this feature. The GameCube version will ask you if you want to use the rumble feature (unless you're playing with the Wavebird, which renders this item useless). In the 3DS version, the Stone of Agony is replaced by the, which chimes and appears in the top-left corner of the top screen when near secret locations.

Hunting Tips
are scattered throughout the game world and can be found as both young and adult Link. Most often, Gold Skulltulas can be found at night, either clinging to walls or hiding in soft patches of soil. Here are some tips for hunting them:

Hunt at night
Many don't appear during the daytime. You should play the Sun's Song   on your ocarina to change the time of day before beginning your search.

Use your ears
make a distinct "shuffling" sound every few seconds when they move around. The sound can alert you to the presence of a nearby Skulltula, although it is difficult to use to pinpoint the creature's exact location.

Check your map
After you have defeated all the in an area, a Gold Skulltula icon will appear next to the name of your current location on the map screen. If you don't see it, then there are still more Gold Skulltulas to find in the area.


 * Note : The world map DOES NOT cover in Temples, Dungeons, the Kakariko Well or the Ice Cavern. To check if you have collected all tokens in those areas, you must enter that specific area and check the map of that place.

Check common hiding spots
A resides in every patch of soft soil in Hyrule except for the one next to the bean selling man in Zora's River. To evict the Skulltula from its burrow, empty a nearby.

To capture bugs, look for rocks on the ground as they have the highest rate of causing bugs to appear. Pick up these rocks to release the bugs underneath and then quickly capture one with a bottle. You can also find bugs by cutting grass. Bugs are always found under the same rocks and grass and are not random.

can also be found inside crates and trees. Roll into either one to dislodge a Skulltula.

If on a wall or far away, can only be reached with certain items, namely the  and. When hunting, be sure you have both items.

Master Quest
The locations of in the dungeons were changed in the Master Quest version of Ocarina of Time. There is a section for the differently located Skulltulas after the full list for the regular Ocarina of Time game. If you follow the whole guide, there are also links down to the Master Quest locations in the dungeon's section.

Gold Skulltula Locations
The following is a complete list of the locations of the 100 scattered about Hyrule.

Inside the Great Deku Tree
Click Here for Master Quest locations.

Dodongo's Cavern
Click Here for Master Quest locations.

Inside Jabu-Jabu's Belly
Click Here for Master Quest locations.

Forest Temple
Click Here for Master Quest locations.

Fire Temple
Click Here for Master Quest locations.

Ice Cavern
Click Here for Master Quest locations.

Water Temple
Click Here for Master Quest locations.

Bottom of the Well
Click Here for Master Quest locations.

Shadow Temple
Click Here for Master Quest locations.

Spirit Temple
Click Here for Master Quest locations.

Dodongo's Cavern
38. This Skulltula requires the Song of Time. Go in the room behind the bomb able wall in the giant pillar room. Keep on playing the Song of Time on left side of the room. The Gold Skulltula is under the back most time block.

39. In the room with the three floating torches is a door that opens when all three torches are lit. In that room the Skulltula is in the crates on the right wall.

40. This Skulltula requires bombs. In the back of the room where you first fought the Lizalfos is a line of boulders. Bomb the ones in the center to open a path to the Gold Skulltula.

41. This Skulltula requires the Boomerang. In the poe room is a door to the right of the entrance. Unlock the door by using the bomb chain on the pillar right in front of the door. Kill all the enemies inside, the Skulltula is in the top left corner of the room.

42. This Skulltula requires the Boomerang. Near the wall of fire rings lying on top of the wall is a Golden Skulltula. Alternate method: it is possible to leap off a nearby block to catch the ledge on which the Gold Skulltula is located.

Inside Jabu-Jabu's Belly
51. This Skulltula requires the Song of Time. there is a time block in the room holding the boomerang. The Gold Skulltula is underneath.

52. In the room just right of the green tentacle's room. Use the switch in the center of the room to have water raise you up. A well-timed bomb throw (or a Bombchu) will blow up the boulder to reveal the Skulltula. Use the Boomerang to retrieve the token. If you are having trouble getting this you can come back later and use the Song of Time to move a block in front of the boulder, then climb up and bomb it.

53. The Lens of Truth is required to easily get this Skulltula. In the room into which Ruto fell, the door near the vines to the upper room is protected by a blue tentacle. After you get rid of the blue tentacle enter the room where there are three invisible Keese. Across the water is the Skulltula. Kill all the enemies to make a platform appear that can be used to get up to the Skulltula. Walk around either side of the web and use the boomerang to collect the token. You can use Din's Fire to eliminate the web if you need more room to aim.

Alternatively, kill the three invisible enemies without the Lens of Truth by using the Targeting System: jump into the water and swim around until you are attacked. When this happens, get out of the water, lock on using the Targeting System and you will target the invisible foe. Shoot at it with the slingshot, then repeat this procedure until you have killed all three enemies. If an enemy ends up where it won't attack you, target it from the water to locate it, get out of the water, then fire at the same location.

54. Child In the room before Barinade, climb up the vines in the middle of the room. Behind a small wall of web you will see the Skulltula. Stand in the very center of the platform and throw your boomerang at the Gold Skulltula.

Forest Temple
60. Adult Located above the first locked door.

61. Adult On the bottom floor around the corner in the room with the giant stone blocks.

62. Adult In the Western Courtyard above the well.

63. Adult In the Eastern Courtyard on the hookshot spot above the entrance.

64. Adult Inside the well on the bars next to the entrance leading to the Western Courtyard.

Fire Temple
65. On the first floor, in the room with the bridge leading over the lava, open the Goron's cell door and then find the Skulltula behind him.

66. In the big room with all the Lizalfos, there is a false wall behind which you can hit a switch to reveal several Hookshot targets. Use those to get up onto the platform with a huge crack on top and play the Song of Time. Make your way onto the blue block that appears and use the Hookshot to get to the elevator the leads to the floor above. Continue from here until you reach a room with a rusted switch that triggers more Hookshot targets. Hit that and then the non-rusted switch to dissipate the fire and Hookshot up to it to move the block and reveal a Skulltula.

67. In the area made up of a maze of fire walls (from which you hammer the pillar down to attain access to Volvagia's lair), jump across to the square platform that held the large block and again from here to the opposite ledge. Standing near that door, play the Song of Time to make a blue block appear. Climb onto the block and leap well from it to clear the nearby fire walls. Enter the NW door along the wall here and fight the Lizalfos. A Skulltula will be waiting on the back wall.

68. In the fire maze room, follow the maze. You should pass through a couple of doors to the other side. Keep navigating the maze until you reach a switch that temporarily dissipates the flames blocking the eastern door, then run over and head inside. Proceed through the rooms that follow. Eventually you should find yourself in a tiny compartment directly over the fire maze room from which you came. Claim the Skulltula there.

69. In the fire maze room, enter the door (by which you play the Song of Time in 67) to the central room. Use the Hookshot to cross the fire to the other side. Hit the rusty switch with the Megaton Hammer, then climb the the target beside the switch to jump over the fire wall to get down to the lower corridor. Here you can bomb a false wall to reveal the final Skulltula.

Ice Cavern
70. Adult, Song of Time In the room with the compass, blue flame, and heart piece, there is a red/orange ice block on one of the pillars with a skulltula in it. Get some blue flame with an empty bottle and go by that pillar. Play the Song of Time twice to make 2 blocks appear. Climb up there and use the blue flame.

71. Adult, Scarecrow's Song In the top left square room on the map there is a ledge to the right right when you enter. Walk up to it and Navi should turn green and fly up there. Play the Scarecrow's Song and the scarecrow will come up. Hookshot up there and at the very back on the bottom left with be the skulltula.

72. Adult In the same room as the last skulltula there will be a ledge with a bunch of red/orange ice blocks on it. Right at the wall underneath the ledge the skulltula will be on the ground.

Water Temple
73. Fire Arrows required. After you get the fire arrows, go back into the Water Temple and enter the south room/corridor (located on the bottom corridor below the temple entrance in the 3DS version). At the end of the corridor you will find three torches on a wall. Light the torches and the grated/gated up area will open. Use the scarecrow song to longshot to the upper part of the room and the Gold Skulltula is on the ceiling of where it was closed off. Beware of the two Stalfos who will be blocking your way.

74. In the room with the pool and the whirlpools, play the scarecrow's song and Pierre will appear. Longshot onto him. You will notice a door blocked off by a chain. Go towards the waterfall and put on the Iron Boots and go in the hole. You'll eventually arrive in a small room with crates and a Stulfo. Fight it and then break the crates. One of them has a small key. Use it on the door you saw earlier and you will arrive in a room with a switch and unlit torches. Hit the switch, get on the middle water pillar (for lack of a better term) and use Din's Fire. The torches will light and you can advance to the next room. But it's still not over! Kill all the Dodongos in the room (fire-breathing lizards in the Water Temple... that makes sense!) and Longshot up to the door that just opened. You will be back in the pool room. Break the crate with the Gold Skulltula but leave at least one crate alone. You will need it to Longshot your way out of the little trapped space, and voilà!

75. After making your way through the big square room on the third floor you will drop down through an open grate to the second floor. In the next section, the river current is really strong and there are several whirlpools so you will have to use the long shot to move from one pillar to the next. There is a Gold Skulltula on the wall, you can`t miss it!

76. On the second floor, step on the yellow button switch to open up the gate leading to the south corridor. Walk past the wood crates and straight towards another gate. Use Din`s Fire to light the torch that is on the inside. The Gold Skulltula is hiding behind the two wooden crates.

77.In the room that opens with the blue switch follow the room until you are at the top before the last water level switch. The Skulltula is in a box.

Bottom of the Well
78. In the center area where you picked up the dungeon map, enter the northeastern room. Kill the enemies and pull back the grave to reveal the Gold Skulltula.

79.  At the very bottom of the dungeon, take the northernmost path. It contains several invisible monsters which you can run around. At the very end of that passage is the Gold Skulltula.

80.  Go to the westernmost room (you'll need a spare Small Key). The Gold Skulltula is hidden behind the right bird statue (you can use the Lens of Truth to spot it right away).

Shadow Temple
81. In the room with the falling spikes, inside the southern cell.

82. In the room full of Redeads (with a treasure chest), crawling on the wall.

83. Shortly before the ship, in the room with the two Gibdos, bomb the rubble in the northwest to reveal the Gold Skulltula.

84. Hidden inside the bottomless pit you cross using the bird statue. Walk halfway through and look back to see it.

85. Hanging along an invisible platform just before the boss door.

Spirit Temple
96. Adult In the room with the blocks with sun faces. Return here as an adult and push the southeast block into the light. Use the new platform to reach the Gold Skulltula.

97. Adult In the sandpit room, crawling on the ceiling.

98. Adult In the room with lots of Skulltulas, on the east wall.

99. Adult In the room with a lone Iron Knuckle (after the moving wall room; you'll need a Small Key), behind the north statue.

100. Adult In the room with a lone Iron Knuckle (after the moving wall room; you'll need a Small Key), behind the west statue.