Dawn of Fantasy/Beginner guide for Humans

Welcome to the steadfast race of Mankind. You've chosen your city traits and region traits, for more info on these see here : Regions and Traits. Having completed the welcome quest and tasked your starting villages to resource gathering you're wondering where to start. An important starting detail is that wolves like the taste of villagers! Wolves also have their own AI so they will seek out deer and unprotected villagers to munch on and run from troops back to their lairs. Because of this I suggest building a Mill if you're starting in the summer season right off, if you start in winter build a market for resource trading. A Mill will allow you to harvest a steady supply of food without exposing your villagers to undue perils. Your goal for villager count will be between 10 and 15 villager units so start building a steady stream from the start of the game. To harvest more distant resources and prevent a several minute commute for your villagers build...horse carts! Horse carts provide a mobile drop point for your villagers and so position them near stone or gold mines and distant forests to provide smooth gathering. In the beginning of play wood will be your most precious resource so gather as much as possible.

The next step is to get the building boom underway that all new settlements experience. The more houses you have the more population you can house and the more resources you can store in your city. So build houses whenever you can. A military production building is always a good choice early on and is typically chosen according to a players personal tastes. A blacksmith will provide the technology choices needed to build stone walls, uprade troop armor and weapons, and speed of troops, wooden walls are built from the town center. The Market provides the ability to buy/sell resources from the safety of your town instead of using your armies to buy/sell goods at NPC towns and walk back. The Siege workshop is used to create siege gear and upgrade/unlock siege weapons and wall defenses. The barn provides livestock for purchase and the ability to upgrade their food trickle rates. The warehouse provides techs to upgrade your villagers and oil carts used for laying oil slicks as a defensive measure. These oils slicks can be set afire when attacking troops advance to crispify the attackers. Be aware that attackers can set alight oil slicks too. With that plethora of buildings available build as you like, just remember to keep the wood flow steady. You can also purchase wood from NPC towns to help build more buildings. If you set a building constructing and then log off it will continue to build while you're offline.

By now you should have cleaned up the local creeps on your map with your starting troops.