Sid Meier's Civilization V: Gods & Kings/The Huns

Being a nomadic barbarian tribe, the Hunnic civilization is a surprising addition to the game. The Huns are one of the most well-known groups of barbarians in world history. It is led by Attila the Hun, who led many battles against the Romans. The Huns are obviously a civilization focused in warring, having unique components that all benefit an aggressive playstyle.

Unique Ability

 * Scourge of God - Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry. +1 Production per Pasture.

Horse Archer

 * Cost: 56 Production / 112 Faith
 * Type: Archery (Ranged)
 * Combat Strength: 7
 * Ranged Combat Strength: 10
 * Range: 2
 * Movement Points: 4
 * No defensive terrain bonuses, may not melee attack
 * Prerequisites: The Wheel technology
 * Obsolete with: Chivalry technology
 * Upgrades into: Knight
 * Replaces Chariot Archer
 * +1 Combat Strength, no Rough Terrain Penalty, free Accuracy I promotion, does not require Horses

Battering Ram

 * Cost: 75 Production / 150 Faith
 * Type: Siege (Melee)
 * Combat Strength: 10
 * Movement Points: 2
 * 300% combat bonus vs cities, no defensive terrain bonuses, 33% combat penalty on defense, limited visibility, free Cover I promotion, can only attack cities
 * Prerequisites: Bronze Working technology
 * Obsolete with: Physics technology
 * Upgrades into: Trebuchet
 * Replaces Spearman
 * Acts as siege unit instead of a melee unit, higher cost.

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