Lufia & the Fortress of Doom/Walkthrough

Lufia & the Fortress of Doom Walkthrough Version 1.0 as of 8/27/10 by Henri "HC" Bailly Copyright (c) 2010 Henri C Bailly HCBailly@hotmail.com



Introduction
This is a complete walkthrough for Lufia & the Fortress of Doom. If you like RPGs with a focus on good, old-fashioned combat and exploration, with a silly twist added to it, this is the game for you. If you're looking for an epic, western style RPG, it probably isn't.

I hope this walkthrough will help you have more fun with the game and provide unique information not found in any other walkthrough. It includes the elemental weaknesses of monsters, as well as every treasure in the game. The recommended levels are based on fighting every random encounter, so as to avoid the need to level-grind.

I will do my best to avoid spoilers to the plot in the walkthrough. That said, I'll obviously have to mention character names, dungeon names, and when you are told to do something or go somewhere. If that is more information than you want to know about the plot, then you may want to try the GameFAQs message boards.

If you have some new information, know something I missed, know a better way to do something, got a death threat, or a marriage proposal, please send your comments to the aforementioned email address.

Using Stat Potions
Throughout the game, you will pick up numerous potions that can apply a small boost to a specific stat. Power Potions boost HP by 3-5. I recommend giving these to whoever has the least max HP. This is mostly to help the weaker characters survive multi-targeting spells. Although at the start, some characters have a lot more Magic Resistance (MGR) than others, by the end, everyone should be roughly close to each other, due to the equipment available.

The remaining potions should each be used on a single character. This is because a single boost won't make a great enough impact to be useful. I would recommend giving Great Potions to Aguro to boost his attack power (ATP) by 1-3, since he doesn't learn any spells. I would give Spell potions (+3-5 MP) to the Hero, because he has the least MP, yet the most expensive and useful spells like Rally and Valor. For Mind Potions, I would give them to Lufia to boost her Intelligence (INT, boosts magic damage) by 1-3, since she is the opposite of Aguro, using her magic nearly all the time.

Mostly important, I strongly recommend giving all Speed potions (+1-3 AGL) to Jerin. Agility is kind of fickle. It seems to give you a better chance of taking your turn before other party members, as well as executing your commands faster than your enemies. However, it seems to take A LOT of agility for this to make a big difference. Jerin could use this the most, so that she can cast her Confuse, Mirror, and healing spells the fastest. This becomes far more important by the end of the game too.

Status Effects
There are many status effects in the game that may not be self-explanatory to someone who hasn't played a lot of RPGs. Here's a list explaining what each of them does.

Poison: Take 1 damage for each step taken outside of battle Confuse: Lose control of the target, as it will attack a random ally or enemy Sleep: Target cannot take actions Paralysis: Target cannot take actions Petrify: Target cannot take actions or receive damage Dead: Target cannot take actions when HP is reduced to zero

Note that confuse and sleep can be cured by attacking the party member. Confuse, sleep, and paralysis may randomly cure themselves after a round of combat. It's game over when the party is all petrified and/or dead. Poison is the only status that lasts after the completion of the battle. All status effects can be cured with the proper item or spell.