Final Fantasy VI/Relics

Items
Items can be used by anyone. Some items can only be used in battle and some can only be used outside of battle. They affect things like status and health. A few items are purely offensive.

Healing items
Recovers 50 HP to a character.
 * Tonic;

Heals 150 HP. Used initially to bait Gau on the Veldt.
 * Dried Meat;

Fully restores a character's HP.
 * X-Potion;

Restores 50 MP to a character. Try to rely more upon "Osmose," as Tinctures are disproportionately expensive.
 * Tincture;

Recovers 150 MP.
 * Ether;

Fully restores a character's MP.
 * X-Ether;

Fully restores a living character's HP/MP.
 * Elixir;

Fully restores all living party members' HP/MP. Can be infinitely stolen from "stopped" EarthGuards on the Solitary Island, stolen from Kefka, and one is found in Kefka's Tower.
 * Megalixir;

Revives a fallen character. Instantly slays undead characters/enemies (including some bosses). In the SNES version, it was originally "Fenix Down," but later returned to "Phoenix Down" in later releases.
 * Phoenix Down;

Dispels Petrified status.
 * Soft;

Dispels Poison status.
 * Antidote;

Dispels Muted status.
 * Echo Screen;

Dispels Blind status.
 * Eyedrop;

Reverses Imp status. Drives Umaro wild(er).
 * Green Cherry;

Dispels Poisoned, Imp, Blind, Petrified, Muted, Berserk and Zombified status.
 * Remedy;

Returns Zombified characters to living status (with very low HP). Instantly slays undead enemies (including some bosses).
 * Revivify;

Field items
Completely restores a character's HP/MP and status. May only be used on the world map and at save spots.
 * Sleeping Bag;

Fully restores HP/MP and status to entire party. May only be used on the world map or at save spots. Tent will look different depending upon your leading character.
 * Tent;

Allows you to change a character's name. Traded for in the Colliseum.
 * Rename Card;

Casts "Warp" in or out of battle. Allows you to leave a dungeon or escape from most battles.
 * Warp Stone;

Support items
Escape from almost any battle (including some boss battles).
 * Smoke Bomb;

Attack items
Summons a random esper into Battle.
 * Magicite;

Edges are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
 * Edge;

Skeans are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
 * Skean;

Stars are weapons which can be thrown by Shadow. They are preferable to throwing normal weapons since they're cheaper and easier to replace.
 * [Throwing] Star;

Like Shadow's Stars, but can be thrown by any character (except Umaro) for boringly mediocre damage.
 * Super Ball;

Rare Items
These are items related to particular quests or events in the game. These items have no use outside of the storyline.

Weapons
Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand.

Using the Merit Award relic makes more weapons equippable for everyone.

Dirks
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. Score.

Swords
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.

Lances
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any Imped character for beautiful results.

Knives/Katana
Knives are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives," as they appear to be longer than most of the swords in the game.

Rods
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.

Brushes
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead

Special
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.

Gambler
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw.

Claw
Claws are particular to Sabin.

Shields
In general all characters except Umaro can equip a given shield, although there are a few exceptions (i.e. Gau may equip only certain shields). Equip the Tortoise Shield to any Imped character for beautiful results.

Helmets
Helmets have a variety of status effects and are often particular to a certain set of characters.

Armors
Armors have a variety of status effects and elemental resistances and are often particular to a certain set of characters. Equip Imp Armor to any Imped character for beautiful results.

Tools
Tools are used by Edgar (and Gogo) using the "tools" command.

Air Anchor
The air anchor is found in a hidden room in the Fanatic's Tower. When it works it makes a single enemy self-destruct.

Autocrossbow
Edgar begins the game with the Autocrossbow, which does a physical attack on all enemies. Rendered obsolete as the game progresses, but deadly early on.

Bio Blaster
This can be bought in the first visit to Figaro or South Figaro, and inflicts poison on all enemies. Painful for Humanoid enemies, but heals the undead and many plants.

Chain Saw
The most powerful tool, it randomly dispatches an enemy or deals massive damage. It can be found in the clock room in Zozo. Enter "6:10:50."

Debilitator
This tool creates a random weak point on an enemy. It can be purchased in the world of ruin at Figaro Castle.

Drill
The second most powerful tool in terms of attack power, it does an attack on a single enemy, and is more reliable than Chain Saw against monsters immune to ID (Instant Death).

Flash
A more powerful attack than autocrossbow on all enemies, which also inflicts blind status. Unfortunately you'll never notice the blind status because the evasion stat does not affect gameplay. Essentially, we'll call this tool "eh, all right, I guess."

NoiseBlaster
Attempts to cause confusion on all enemies, having the effect of turning them around if it works. Can provide for some amusing situations when monsters use offensive attacks on themselves and helpful skills on your party. Relatively useless in the WOR.

Relics
Relics can be equipped in one of the two relic slots for a character.

Character specific
Protects against zombie, stone, death, and many fatal attacks. Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall. Only Shadow and Relm can equip this, and it's hinted that it's because of the dead love of Relm's mother/Shadow's wife.
 * Memento Ring;

Gives Umaro a special attack. Found in the cave in the veldt in the world of ruin.
 * Rage Ring;

A relic which gives Umaro a special attack. It can be found in the world of ruin in the ancient castle.
 * Blizzard Orb;

Carved bone wristband that grants Umaro great power.
 * Bone wrist

Doubles the success rate of Locke's steal. Can be found in the world of balance and bought in the world of ruin.
 * Sneak Ring;

Changes steal into capture for Locke or Gogo. Performs steal and fight together. Attempts to steal four times when paired with the offering. Can be found in a chest in Zozo in either world.
 * Thief Glove;

Changes Relm's sketch command into control, which lets you pick an attack for the monster to do. Can be found in the world of ruin inside the Zone eater.
 * Fake Moustache;

A relic particular to Setzer, or Gogo for that matter. Allows either one to use GP rain as an attack instead of slots.
 * Coin Toss;

Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. Found in the moogle cave where Mog stands initially in the world of ruin, in his sidequest.
 * Moogle Charm;

Field effect
Doubles walking speed in towns and dungeons. Can be bought everywhere.
 * Sprint Shoes;

Recovers HP with each step. Is part of the exp egg sequence at the Coliseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.
 * Tintinabar;

Lowers the rate of random encounters. It can be found in the world of balance by performing well for the emperor, or traded for in the Coliseum.
 * Charm Bangle;

Status immunity
Prevents poison. Can be bought in both worlds.
 * Star Pendant;

Prevents dark status. Since dark status doesn't do anything thanks to the evade bug, this relic is worthless. Can be bought in the world of balance and ruin.
 * Goggles;

Protects against petrify. Can be bought in both worlds. Note that it doesn't protect against Dark even though the description says it does.
 * Jewel Ring;

Protects against poison and dark. Can be bought in the world of balance and ruin.
 * Fairy Ring;

Prevents Beserk and Muddle. Can be bought in both worlds.
 * Peace Ring;

Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.
 * Amulet;

Protects against imp and mute, and adds some defence, magic defence, and a nifty 10% MBlock. Can be bought in both worlds.
 * White Cape;

Prevents mortal magic attacks, as well as zombie, stone, and death. Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magic.
 * Safety Bit;

Prevents all status ailments except for Stop and Freeze. Very useful for uncursing the cursed shield. Can be found in both worlds and stolen from Brachosaurs most notably.
 * Ribbon;

Affecting status
Casts safe. Can be bought in the world of ruin.
 * Guard Ring;

Casts reflect on that party member, which reflects most magical attacks to the opposite party. Can be useful for beating monsters with reflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower. Can be bought in both worlds.
 * Wall Ring;

Grants permanent float status to the party member. Can be found in the world of balance and bought in the world of ruin.
 * Cherub Down;

Casts haste. Can be bought in both worlds.
 * Running Shoes;

Casts regen on the party member. Can be found in the world of balance and bought in the world of ruin.
 * Cure Ring;

Casts safe and shell. Can be traded in the Coliseum for the Hero Ring, and found in the world of ruin.
 * Pod Bracelet;

Casts regen, haste, safe, and shell upon your party member. Is part of the Exp Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.
 * Marvel Shoes;

Teaches the spell X-zone at a rate of x5 and inflicts condemned status. Can be traded for in the Coliseum for a Cursed Shield.
 * Cursed Ring;

Gives the character the properties of undead monsters. Found in Owzer's house in the world of ruin.
 * Relic Ring;

Casts Shell when HP is low. Can be bought in the world of balance and ruin.
 * Barrier Ring;

Casts safe when HP is low. Can be bought in both worlds.
 * Mithril Glove;

Casts safe and shell. Can be bought in the world of ruin.
 * Czarina Ring;

Affecting attributes
Raises the evade attribute. Because of a bug, in the SNES version the evade attribute affects nothing and this relic is useless. It can be found in the world of balance and bought in the world of ruin.
 * Beads;

Increases Evade and Mblock attributes. Evade does nothing, but Mblock affects both physical and magical attacks.
 * Zephyr Cape;

Raises vigor. Can be found in both worlds and bought in the world of ruin.
 * Hyper Wrist;

Raises HP by 50%. Stolen from Borras at Mt Zozo or won from the Skull Dragon.
 * Muscle Belt;

Raises hit rate to 100%. Can be bought in both worlds and makes killing Cactrots easy work.
 * Sniper Sight;

Raises fight damage. It can be found in the world of balance and bought in the world of ruin.
 * Atlas Armlet;

Increase both magic damage and physical damage by 25%. Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin. The physical damage boost does not stack.
 * Hero Ring;

Raises the max MP of the character by 50%. It can be traded for in the coliseum for a muscle belt.
 * Crystal Orb;

Halves MP consumed (it's the same as if MP is raised by 100%). Can be found in the world of ruin, traded for in the Coliseum, and obtained if you choose to sacrifice Mog in the world of balance (Not wise... two of Mog's stronger dances are only available BEFORE the apocolypse).
 * Gold Hairpin;

One of the best relics in the game, it reduces all casting costs to 1 (it's the same as if the MP attribute was maximized). Can be won in the world of ruin from Brachosaurs in the dinosaur forest (north of the veldt), stolen from Aquilas in the phoenix cave, or traded in the Coliseum for a gem box.
 * Economizer;

Can be bought in the world of balance and ruin. Raise magic damage, and can be stacked (with another Earring or a Hero Ring)
 * Earrings;

Absolutely essential for leveling up, this doubles all experienced earned for a character. Equipping an additional Exp Egg has no effect. It can be obtained by completing a sidequest in Darril's Tomb, by betting an Elixir in the Coliseum and continuing to bet the next item until you get an Exp Egg (the last item bet in the sequence is a Tintinabar,) or by using the Ragnarok Esper on the Harpy monsters found on the Thamasa island in the World of Ruin (usually Ragnarok will display "Better off Tonic!" but occasionally it will show "Better off Exp. Egg!"). The last works best if the Harpy is low on health.
 * Exp Egg;

Affecting battle commands and actions
Prevents back attacks and pincer attacks. Can be found in the world of balance and bought in the world of ruin.
 * Back Guard;

Raises pre-emptive attack rate. Can be found in the world of balance and bought in the world of ruin.
 * Gale Hairpin;

Allows the wearer to cast two spells in one turn. Can only be found in the fanatic's tower. Can be traded for an economizer in the coliseum, which certainly doesn't mean that you should.
 * Gem Box;

Changes fight into Jump, which performs similarly to Kain's jump in FFIV. Can be found in the world of balance and bought in the world of ruin.
 * Dragoon Boots;

When character jumps (through either Dragoon Boots or Palidor's Sonic Dive), they attack randomly 2-4 times when they land. Can be found in the world of ruin or traded for in the Coliseum.
 * Dragoon Horn;

Allows you to attack four times and never miss. You can combine this with genji glove to attack eight times, or combine with Thief Glove to attempt to steal four times (although, keep in mind that you will lose whatever item after your first successful steal). No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Can only be found by fighting the Katana Soul in the ancient castle. Special exceptions: Fixed Dice, Dice's damage are not cut in half, Tempest's random Wind Slash still works and doesn't have its damage cut in half, Atma Weapon damage is not halved.
 * Offering;

Protects party members with low HP. Can be bought in both worlds.
 * True Knight;

Randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. It can be bought in the world of balance or ruin.
 * Black Belt;

Affecting equipment
One weapon can be held in both hands for extra damage. Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away. Not as useful as the genji glove.
 * Gauntlet;

Allows the character to equip a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering. The first can be found very early on: have Terra refuse to help Banon repeatedly until the game takes over.
 * Genji Glove;

Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain attributes beyond normal limits. Must be found in the Colosseum by trading the cat hood or excalipoor (GBA exclusive), which can be bought at the auction house for 500000 gil.
 * Merit Award;