MapleStory/Dual Blade/Builds

Notice: These builds are based merely on prediction and KMS/KMST play. Use at your own risk.

AP Distribution
The layout of your AP is similar to a bandit. You can become a "Str Blader" as well. However, becoming a "Str Blader" is generally not recommended, due to the fact that there are no "Str Blades".

Furthermore, Dexless Dual Blades will require insane amounts of funding at higher levels, due to the fact that the maple blades have yet to be released. If you wish to use a non-traditional build, it is recommended that you go low DEX, with DEX equipment making up the difference, because the Dragon Cheongwoldo adds +400 HP, and is generally preferred over the Reverse and Timeless blades, due to the fact that those don't add any HP at all, and Dual Blades have notoriously low HP. fuck me

Rogue

 * Dual Blade doesn't have SP skill quests unlike Evan, so its severely limited when it comes to its first job. It is possible to save points between first and second advancements, and these can be used in later stages.


 * Attack Build
 * Level 10: +1 Double Stab
 * Level 11: +3 Double Stab
 * Level 12: +3 Double Stab
 * Level 13: +3 Double Stab
 * Level 14: +3 Disorder
 * Level 15: +3 Dark Sight
 * Level 16: +3 Dark Sight
 * Level 17: +3 Dark Sight
 * Level 18: +3 Dark Sight
 * Level 19: +3 Dark Sight
 * Level 20: +3 Dark Sight


 * End Result
 * Nimble Body: Level (0)
 * Keen Eyes: Level (0)
 * Disorder: Level (3)
 * Dark Sight: Level (18)
 * Double Stab: Level (10)

This first job build lets you have early attacking. It insures that you will do a fair amount of damage for your level without leaving out dark sight. The reason you leave double stab at level ten is because of triple stab next advancement, to follow up, raising dark sight helps out with the later skill "Advanced Dark Sight" which requires maxed dark sight.


 * Nimble Body Build
 * Level 10: +1 Double Stab
 * Level 11: +3 Nimble Body
 * Level 12: +3 Nimble Body
 * Level 13: +3 Nimble Body
 * Level 14: +3 Nimble Body
 * Level 15: +3 Nimble Body
 * Level 16: +3 Nimble Body
 * Level 17: +2 Nimble Body (Maxed), +1 Disorder
 * Level 18: +2 Dark Sight
 * Level 19: +3 Dark Sight
 * Level 20: +3 Dark Sight


 * End Result
 * Nimble Body: Maxed (20)
 * Keen Eyes: Level (0)
 * Disorder: Level (3)
 * Dark Sight: Level (8)
 * Double Stab: Level (1)

This build gives a max nimble body. Nimble body increases accuracy and avoidability making this build good for Str Bladers. And last trying not to leave out dark sight. It will be maxed later on but for now it will be left at level eight.


 * Dark Sight Build
 * Level 10: +1 Double Stab
 * Level 11: +3 Disorder
 * Level 12: +3 Dark Sight
 * Level 13: +3 Dark Sight
 * Level 14: +3 Dark Sight
 * Level 15: +3 Dark Sight
 * Level 16: +3 Dark Sight
 * Level 17: +3 Dark Sight
 * Level 18: +2 Dark Sight (Maxed), +1 Nimble Body/Double Stab
 * Level 19: +3 Nimble Body/Double Stab
 * Level 20: +3 Nimble Body/Double Stab


 * End Result
 * Nimble Body: Level (7 or 0)
 * Keen Eyes: Level (0)
 * Disorder: Level (3)
 * Dark Sight: Maxed (20)
 * Double Stab: Level (1 or 8)

This build takes care of dark sight in your first job advancement rather then using later SP to max dark sight. Lastly either add the remainder SP on to double stab or nimble body.(Preferably the attack build, since Triple Stab requires 10 Double Stab.)


 * Save Build
 * Level 10: +1 Double Stab
 * Level 11: +3 Double Stab
 * Level 12: +3 Double Stab
 * Level 13: +3 Double Stab
 * Level 14: Save (3)
 * Level 15: Save (6)
 * Level 16: Save (9)
 * Level 17: Save (12)
 * Level 18: Save (15)
 * Level 19: Save (18)
 * Level 20: Save (21)


 * End Result
 * Nimble Body: Level (0)
 * Keen Eyes: Level (0)
 * Disorder: Level (0)
 * Dark Sight: Level (0)
 * Double Stab: Level (10)
 * Leftover Points: 21

With this strategy, you save your points from first advancement so as to later use them to make your life as a Semi Dualer a bit easier, allowing you to get Triple Stab maxed right off the bat, as well as either some mastery, or some booster, whichever you choose.

Semi Dualer

 * Regular Build
 * Level 20: +1 Triple Stab
 * Level 21: +3 Dual Blade Mastery
 * Level 22: +3 Dual Blade Mastery
 * Level 23: +3 Dual Blade Mastery
 * Level 24: +3 Dual Blade Mastery
 * Level 25: +3 Dual Blade Mastery
 * Level 26: +3 Dual Blade Mastery
 * Level 27: +1 Dual Blade Mastery, +2 Blade Booster
 * Level 28: +3 Blade Booster
 * Level 29: +3 Blade Booster
 * Level 30: +3 Blade Booster


 * End Result
 * Dual Blade Mastery: Level (19)
 * Triple Stab: Level (1)
 * Blade Booster: Level (11)

This build is built for people who like having a good end account instead of having fun at the moment. Triple stab is extremely powerful but quite useless at later levels as Dual Bladers have many other overpowered skills.

This build is good for later levels where you need good mastery for any of your attacks to be stabilized. Points can be taken from Blade booster as there is no difference in speed or effect. The only effect in higher level blade booster is lower health point and mana point usage and a few more seconds to the buff time. Putting it in Dark Sight (for Advanced Dark Sight later) is the best strategy.


 * Attack Build
 * Level 20: +1 Triple Stab
 * Level 21: +3 Triple Stab
 * Level 22: +3 Triple Stab
 * Level 23: +3 Triple Stab
 * Level 24: +3 Dual Blade Mastery
 * Level 25: +3 Dual Blade Mastery
 * Level 26: +3 Dual Blade Mastery
 * Level 27: +1 Dual Blade Mastery
 * Level 28: +3 Dual Blade Mastery
 * Level 29: +3 Dual Blade Mastery
 * Level 30: +1 Dual Blade Mastery, +2 Blade Booster


 * End Result
 * Dual Blade Mastery: Level (19)
 * Triple Stab: Maxed (10)
 * Blade Booster: Level (2)

Dualer
Because you have to go searching for Slash Storm, these builds may be impractical but if you are able to retrieve the skill book for Slash Storm then you can complete these builds.


 * Mobility Build

Now you have two options, Slash Storm, or Fatal Blow. If you don't have the mastery book, do Fatal Blow first, if not, do Slash Storm. The reason that you max Self Haste first, is because mobility is a great thing to have for a melee class. It will increase your exp/hour even more so than the other two skills would, because, after all, you need to get to the monsters to kill them.
 * Level 30: +1 Slash Storm
 * Level 31: +1 Fatal Blow, +2 Self Haste
 * Level 32: +3 Self Haste(5)
 * Level 33: +3 Self Haste(8)
 * Level 34: +3 Self Haste(11)
 * Level 35: +3 Self Haste(14)
 * Level 36: +3 Self Haste(17)
 * Level 37: +3 Self Haste(20)

Now, you are also left with two options. Save your points for the 55 to 69 advancement, or get some endure.
 * Level 38: +3 Storm/Blow(4)
 * Level 39: +3 Storm/Blow(7)
 * Level 40: +3 Storm/Blow(10)
 * Level 41: +3 Storm/Blow(13)
 * Level 42: +3 Storm/Blow(16)
 * Level 43: +3 Storm/Blow(19)
 * Level 44: +3 Storm/Blow(20)(2)
 * Level 45: +3 Storm/Blow(5)
 * Level 46: +3 Storm/Blow(8)
 * Level 47: +3 Storm/Blow(11)
 * Level 48: +3 Storm/Blow(14)
 * Level 49: +3 Storm/Blow(17)
 * Level 50: +3 Storm/Blow(20)
 * Level 51: /Save(3)
 * Level 52: /Save(6)
 * Level 53: /Save(9)
 * Level 54: /Save(12)


 * End Result
 * Self Haste: Maxed (20)
 * Slash Storm: Maxed (20)
 * Fatal Blow: Maxed (20)
 * Endure: Level (0)

Dual Master
'''Because you have to go searching for Tornado Spin, these builds may be impractical but if you are able to retrieve the skill book for Tornado Spin then you can complete these builds.

Slasher
Because you have to go searching for Mirror Image and Flying Assaulter, these builds may be impractical but if you are able to retrieve all the skill books then you can complete these builds.