Tera: la cité des crânes

Tera: la cité des crânes (Tera: The City of Skulls; in French, titles are always sentence case ) is a role-playing game released in in France only. The developers used the pseudonyms "Ulysses" and "Lout". The game was published by.

Tera: la cité des crânes is abandonware.

Tera is one of the earliest French-only role-playing games. One year later, Ulysses developed Karma, a spiritual sequel to Tera that uses the same engine.

Gameplay
Tera is one of the earliest French role-playing games, after Tyr Ann and Fer & flamme ("Iron and Flame"). Since Tyr Ann is a maze game with minimal role-playing elements, and Fer & flamme is almost unplayable due to bugs, Tera: la cité des crânes remains the earliest fully-playable French role-playing game.

The most innovative mechanic of Tera is this: the characters learn skills from each other! Eventually, the hero can become a master in all nine skills.

Similar games
Tera: la cité des crânes (1986) features several mechanics reminiscent of older computer role-playing games:
 * Tile-based, first-person navigation of a world consisting of an overworld connecting a limited number of dungeons, similar to  (1985).
 * Random generation of first-person dungeons (as in Ultima I: The First Age of Darkness, 1981), but also random generation of world surface (more complex than in Ultima 0: Akalabeth, 1979).
 * Turn-based, first person combat, similar to ' (1981) and ', but with less options.
 * Party members of different classes, each to be recruited in specific locations, similar to Ultima IV: Quest of the Avatar (1985), but with more unique skills.

Anyway, Wizardry, The Bard's Tale, and the early Ultima titles show a clear influence from the pen-and-paper , but no element of the latter is present in Tera. Therefore, it is likely that all similarities are just coincidences, especially for the games released just one year earlier, in 1985.