The Amazing Spider-Man/Take 2

So far, the game has taken it easy on you. In this level, you will run into a new slew of challenges including doors that change destination depending on what buttons are pushed and rooms that have altered gravity. As usual, keep on your toes. If you get too hurt, don't hesitate to return to the healing room. There's not a time limit, so be careful.

The Sci-Fi Scene
You know the drill. Jump on top of the clacker to save your progress and open the passageway through the ceiling. You'll come out in a room with a cat running in front of a backdrop of mountains and some blue and red spiky crushy things at the top. Ignore them for now and crawl left. You'll find yourself among towers of burning buildings. Being careful not to touch the blue mummy robot, crawl out of your hiding place and up the right-most wall. Stop just before the green goo or you will slide off the wall. Stand up and walk as close as you can to the green goo without slipping. Jump up and left by holding up + left to leap off the right wall and land on the left wall above the green goo. Climb up the left wall into the blackness.

Scaling Skyscrapers
Near the top of this wall, you'll see more green goo, so jump to the other side to avoid it and climb the right wall. Walk up the right wall as far as you can, then jump back to the left wall. If you look closely, you will see a button in the middle of the green goo on the right wall. From the left wall, shoot a web over to the button to create a bridge across the chasm. The green dinosaur will begin to walk across this new bridge. Hit the button again when it is in the middle of the bridge to send it down to its doom. Climb up to the top of the building and jump down the chasm on the other side.

Hit the green button on the floor here to open a passageway under the building. Climb back up the building and hit the slimy button to create the bridge across the chasm. Drop to the bottom and crawl through the passage that goes under the building and climb the wall on the other side. At the top of the building, cross the bridge and walk off the screen to the right. You'll find that it wraps around and puts you on the left side. Look up to see a bunch of flashing lights. Stand under the orange thingy that is neither a candy cane nor a flashing light and hit it with a web. This will open a hole in the top of the building. Jump off the ledge to the right and crawl up the wall. Hop down the hole into the building.

There's a green button down here that seems like it doesn't do much at first, but you'll see what it does later. Climb up the left wall, holding left + up as you walk. If you hold left while you climb, you can climb past spots one block wide of slime without falling. As you pass the flashing light on the left wall, you will slip, but then catch your footing above it. The light will activate another flashing light on the right side of the screen that will toggle four lights on and off. Crawl up to near the top of the screen. Wait until the four lights are showing before climbing up into the next section. If you crawled up when the four lights were visible, you will see the lights at the top right here are raising and lowering. Crawl up to the top of this building and cross the bridge to the left. Jump on the raising and lowering flashing light platform and let it take you up.

Spaceship
Be careful here, for the gravity is strange in certain areas. Try to avoid jumping whenever possible. The orange bars here all hurt you when you stand on them, as does the white, wavy electricity. What you want to eventually do here is to remove all the orange bars in the left shaft, allowing you to climb up.

Jump up to a section of the candy cane above you that isn't slimed. Shoot a web to your right to hit the green button. This will remove the orange bar on the left side. Shoot a web to the left and hit the green button there, removing the first orange bar. From here, walk on the ceiling into the slime. The gravity will pull you slowly to the right. Grab the ceiling again as soon as you can. Jump to the ground and walk over to the right. You'll take a small bit of damage from the orange here, but it is better than flying out of the room. Walk to the very right and shoot the green button at the top of the room. This will remove two orange bars. Find the other green button on the ceiling, which is now within web's reach. Walk under it and shoot a web up.

We're over halfway there, now. This button opened a section of the candy-cane into the center of the room. Climb up through the passageway, staying on the ceiling, away from the slime. Climb up the wall and stand on the top where there is no slime. Shoot a web to the left, hitting the center button and removing the second-to-last orange bar in the shaft. Turn and fire a web to the right, hitting the center button and opening the way into the very center.

Crawl into the center, making sure to stay on the left wall. You cannot avoid taking damage here, so work as quickly as possible. Crawl down onto the orange bar, stand up, and shoot a web at the center button hiding among the blue wavy electricity. When the buttons disappear and the last orange bar is gone, crawl back up off the orange bar. Crawl down the passageway you climbed up. Now that the slime is gone, you can safely crawl across the candy cane to the left and up the newly opened doorway.

Stand at the entrance of this room until R2D2 is close. Follow closely behind him. When you reach the section of ceiling that is raised a little, jump up and crouch until R2D2 goes under you. Then drop down and continue to the right. There is a seemingly all-important red button on the wall here. Hit it with your web so it turns green, then go back the way you came. The way you came into the spaceship is blocked, so you'll have to find another way out. Climb down the left wall of the spaceship to the bottom, then crawl across the bottom. From the bottom right corner, jump up and let the gravity take you to the ceiling. Now that you're done with the spaceship, jump out of the hole in the top right corner

Into the Laboratory
You'll fall out at the top of the set with the running cat and mountain backdrop. Taking care not to get crushed by any of the blue and red bundles, walk across the top under each bundle as it goes up. The button here will open a hole in the ceiling, but it really doesn't do much. If the cat is really annoying you, you can shoot a web at it, causing it to freeze under the falling bundle, but it really doesn't make a difference. If you get hurt a little, it's fine because we're about to walk right past the healing room. If you need it, jump down and heal yourself before moving on.

In the room with burning buildings, you will see that you can now move to the left. Jump over the blue mummy robot and crawl under the building. On the other side of the wall of slime, shoot a web up and climb up to the top. This part is a little tricky. Someone sprayed Pam on the ceiling here and now you can't stick to it. At the top of the web, he will try to stick to the ceiling, but will fail miserably. Hold left + up and keep hitting space to shoot webs wildly. After a few glitchy movements and with a bit of luck, Spider-Man will successfully land on the top. If not, just try it again.

Walk to the left to find a room where a mummy appears and walks around on the bottom. Shoot a web straight across to summon a lift. Walk on it and it will take you down. Walk into the room and the door will shut behind you. Shoot the switch on the ceiling with a web, but don't go through yet. Instead, jump up above the mummy and walk over the orange switch up here. This will turn on a flashing blue floor of pain. Eventually, the mummy will disappear, but the floor of pain will remain. Crawl back down and through a new opening in the floor.

Time Travel?
The opening in the floor leads to a time machine of sorts. Run blindly past the "Danger" sign and crawl down the wall and through the only opening available. Jump past the blue crushers while the top one is going up and hop down to the bottom when the blue, wavy electricity is removed. Walk to the right until you are standing right next to the wall and shoot a web up. It should hit a switch in a tricky to reach alcove, opening the way to another button.



Brave the blue munchers again and hit the orange button just above the blue flashing floor of pain. This switch starts both munchers, but also opens a new path down. Go through the openings on the right and down to the bottom. Walk to the left and through the opening when the muncher switches it open. If you hit the important looking button in the spaceship, this will lead to the top of the elevator shaft. Crawl up and along the ceiling and jump down on the far left side. If you jump down the center, because the middle poles are slippery, you will be stuck and will have to restart. A button at the bottom of the right side will open a passage down through the middle of the shaft. Climb back up and jump down the middle, landing in the elevator from the very beginning. Walk through the opening on the right to heal yourself (you will need it for the next section), then crawl down the hole in the floor