Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young

The Early Age "Land of the Ever-Young" exists as a nation ruled by a magical race known as Tuatha and their Sidhe descendants. The Fir Bolg, lesser descendants of the Nemedians, compose much of the population. The Sidhe and Tuatha are able to weave illusions to hide their true appearance.

Tir na n'Og is a blessed isle surrounded by whispering mists. It is the home of the Tuatha, a highly magical race descended from the Nemedians who once warred with the Fomorians. The Tuatha have made themselves lords and masters over the Fir Bolg, a lesser race descended from the same Nemedian ancestors. With the aid of the Fir Bolg, the Tuatha attacked the Fomorian giants and almost succeeded where the Nemedians failed, but eventually the Fomorians proved too powerful and the Tuatha were driven back to their blessed isle. The Tuatha and their Sidhe descendants have turned to crafts, poetry and magical arts, but some have chosen the path of war and have become warriors and generals of great renown. The Fir Bolg, inferior to the Tuatha but still far superior to ordinary men, compose much of the population and serve as farmers and lowly warriors.

This nation was added in the Dominions 3.06 patch.

Overview

 * Strong access to Air/Nature magic, good Water/earth, good Holy
 * Glamoured Commanders/Magi
 * Sacred troops and magi
 * Glamoured / High-MR troops
 * Glamoured Assassin-Magi
 * strong priest/magi
 * Spell songs

Units
Tir Na n'Og has two fundamentally different operational troop types: a 'mundane' troop variety comprised of Fir Bolg warriors, and 'stealthy' glamoured troops comprised of Sidhe/Tuatha. Fir Bolg are essentially long-lived beefy humans with good MR, whereas the Tuatha are an even longer-lived woodland fey-warrior race that are sacred, glamoured and have forest survival and partial darkvision. The Sidhe are a mix between the two, with all the racial perks of both except for being sacred.

Mundane Troops

 * Fir Bolg Militia: Gold 10, Resources 5
 * Description


 * Fir Bolg Slinger: Gold 11, Resources 2
 * Description


 * Fir Bolg Spear Warrior: Gold 13, Resources 10
 * Description


 * Fir Bolg Axe Warrior: Gold 13, Resources 9
 * Description

Glamoured Troops

 * Sidhe Warrior: Gold 25, Resources 12
 * Description


 * Tuatha Warrior: Gold 50, Resources 22
 * Description

Commanders

 * Fir Bolg Scout: Gold 25, Resources 10
 * Description


 * Fir Bolg Champion: Gold 45, Resources 12
 * Description


 * Sidhe Champion: Gold 140, Resources 19
 * Description


 * Sidhe Lord: Gold 280, Resources 16
 * Description


 * Bean Sidhe: Gold 220, Resources 1
 * Description


 * Baobhan Sidhe:	Gold 225, Resources 1
 * Description


 * Ri: Gold 330, Resources 22
 * Description


 * Tuatha Sorceress: Gold 360, Resources 1
 * Description

Starting Sites

 * Tir na n'Og:
 * Enables recruitment of Tuatha Warrior, Ri, Tuatha Sorceress
 * Produces 3 Air gems/turn
 * Mag Mor:
 * Produces 2 Nature + 1 Earth gems/turn

National Spells

 * Song of Bravery: (Ench-0 N1)
 * Soothing Song:	(Ench-0 N1)
 * Healing Song: (Ench-0 N1)

Fortification Build Types
Tir na n'Og builds the following fortification types for the listed terrain: Economically speaking, Tir na n'Og can improve it's gold income by building in farmland. The high Admin of fortified cities both increases gold revenue in the province as well as brings in production from surrounding lands. This extra gold income will generally pay for itself within 2 years under positive scales.

National Summons

 * Contact Cu Sidhe: (Conj-3 N2, 10N gems) Summons a pack of 7 huge green sacred fey hounds from the Land of the Everyoung.