Empire Earth II/Resources

Resource management in Empire Earth 2 (from now on 'EE2') is quite similar to what you might have seen in Empire Earth the First.

Main resources
There are four main resources, that were already present in EE1. Namely, those are Wood, Food, Gold and Stone.

Wood and Stone are mostly used to build new structures (defensive buildings usually require more Stone than Wood), while Food and Gold are used to hire new units.

Special resources
In addition to the four main resources, different special resources may be found and gathered. There are usually two special resources usable in a given era (though that is not always the case). Special resources are rarer than main resources and are specific to certain epochs. If you play a multiplayer game, depending on the beginning and final era you chose, gathering special resources might be a complete waste of time (Tin is for example pretty useless once you reach the 5th epoch). But since this guide attempts to cover the single player campaigns, let's say that you'll have to gather a lot of special resources, and that many levels will revolve around them.

Hopefully, most single player scenarii only cover one or two epochs, so you won't have to worry about your special resources becoming useless later on.

Here is a non-complete list of special resources, with their respective epochs:

1. Tin (From Epoch 1 to Epoch 6)

2. Iron (From Epoch 4 to Epoch 9)

3. Saltpeter (From Epoch 7 to Epoch 12)

4. Oil (From Epoch 10 to Epoch 15)

5. Uranium (From Epoch 13 to Epoch 15)

Special resources are mostly used to hire units, but may also be required for some buildings.

The Art of Resource Gathering
Gathering resources in EE2 is overall pretty straightforward: you hire peasants and right click on the resource spot. The peasants will start gathering resources and then stock them in your City Hall or in a Warehouse.

Exception to this is the Oil special resource. To gather Oil, a player will have to build an Oil Derrick on an Oil Deposit.

In order to maximize resource gathering, it is advised to have at least 6 peasants on a resource deposit. Having more than 8 is usually a waste, and may create pathfinding issues.

A difference with EE1 is that (most) deposits offer infinite resources. There are a few exceptions, such as hunted animals or trees, but even then, you'll never run short of Wood or Food as long as you have enough gatherers.

Depending on the level, you'll need more of one kind of resources than others. In defensive levels, you'll likely require more Stone than usual (to build and repair fortifications), while sea battles will put a strain on your Wood gatherers. All this is pretty common sense if you've already played Age of Empire or any similar game.