MapleStory/Formulas

Basic Raw Stats
For the job "Hero", Weapon Multiplier +0.10 For the jobs "Explorer Magicians" and "Blaze Wizard", Weapon Multiplier +0.20
 * Total Weapon Attack (ATT or Weapon ATT): $$ATT \times (1+ATT%) + FinalATT$$
 * Total Magic Attack (Magic ATT): $$MagicATT \times (1+MagicATT%) +FinalMagicATT$$
 * Total STR: $$[([BaseSTR \times (1+AP%)]+BonusSTR) \times (1+STR%+AllStat%)+FinalSTR]$$
 * Total DEX: $$[([BaseDEX \times (1+AP%)]+BonusDEX) \times (1+DEX%+AllStat%)+FinalDEX]$$
 * Total INT: $$[([BaseINT \times (1+AP%)]+BonusINT) \times (1+INT%+AllStat%)+FinalINT]$$
 * Total LUK: $$[([BaseLUK \times (1+AP%)]+BonusLUK) \times (1+LUK%+AllStat%)+FinalLUK]$$
 * Total HP (except Kanna and Demon Avengers): $$(BaseHP + BonusHP) \times (1+HP%) + FinalHP$$
 * Kanna Total HP: $$(BaseHP + BonusHP) \times (1+HP%) + BonusMP + FinalHP$$ (MP % does not affect HP)
 * Demon Avenger Total HP: $$(BaseHP + BonusHP - EquipHP/2) \times (1+HP%)+FinalHP $$, where Bonus HP takes in the full HP value in equipments (Arcane Symbol HP is excluded from BonusHP and EquipHP)
 * Maximum displayed damage range: 99,999,999 ~ 99,999,999
 * Total Final Damage %: 100×[(1+Final%1)×(1+Final%2)×...]-100
 * Maximum Damage per hit: 10,000,000,000 (10 Billion)
 * Weapon Multipliers

Mastery is capped at 99%.
 * Mastery
 * Physical melee: $$ 20% + Skill Mastery $$
 * Physical ranged: $$ 15% + Skill Mastery $$
 * Magic: $$ 25% + Skill Mastery $$

The following skills provide mastery for the following jobs:
 * Zero
 * Broad Sword Mastery (+70% at Skill Level 29/30)
 * Long Sword Mastery (+70% at Skill Level 29/30)


 * Hayato
 * Beginner Skill (+75%)


 * Kanna
 * Beginner Skill (+40%)
 * 4th job Fan Expert (+30% at Skill Level 29/30)


 * Evan
 * 2nd Job Spell Mastery (+50% at Skill Level 10)
 * 4th Job Magic Mastery (+20% at Skill Level 20)


 * Blaze Wizard
 * 2nd Job Spell Mastery (+50% at Skill Level 10)
 * 4th Job Pure Magic (+20% at Skill Level 15)


 * Kinesis
 * 2nd Job Mastery Skill (+50% at Skill Level 10)
 * 4th Job Mastery Skill (+20% at Skill Level 10)
 * 4th Job Critical Rush Skill (+1% every 30 to 49 Combo Kill)

The following skills provide mastery for other jobs:
 * All 2nd job Weapon Mastery (+50% at Skill Level 10)
 * All 4th job Weapon Expert (+20% at Skill Level 29/30)


 * Notes:
 * If you have ATT % or Magic ATT %, the total amount of ATT or Magic ATT is rounded down immediately after applying the total percentage boost. Percentages apply to the formula as decimals.
 * All Stats % exclude AP invested stats % like Maple Warrior.
 * Stats are rounded down each time after applying the percentage increases.
 * Final Stat sources: Abilities, Maple Union Attacker Effects, Hyper Stats and Arcane Symbols. Other sources are counted as Bonus.
 * Final Weapon/Magic ATT sources: Inner Ability Weapon ATT based on Level, Inner Ability Magic ATT based on Level and Kanna's Elemental Blessing (1 Final Magic ATT every 700 HP). All other sources giving Weapon/Magic ATT is counted under ATT/Magic ATT.
 * Note: Inner Ability lines "Weapon ATT Increase" and "Magic ATT Increase" are affected by Weapon/Magic ATT % and should be added under "Bonus Weapon/Magic ATT" respectively.
 * Final Damage % is non exhaustive.