Pac-Man 2: The New Adventures/Areas

There are a total of thirty-five areas that Pac-Man will travel through in four different environments; Village, Mountain, Metropolis (which is named after the eighth stage of Mirai Ninja) and Factory. The objects in them which could be shot and the ways in them that Pac-Man could die are explained below.

Pac-Man's House
Objects in this area that can be shot include the mailbox (to make it open), the "hat" window of the house itself (to make a bird fly out of it), the two "eye" windows of the house (to make them open), the chimney covering (to make it fall off upon the tutorial only), the "mouth" window of the house (to make it open and have Pac-Jr. emerge from it on the tutorial only), Pac-Man's pet dog, Chomp Chomp (to make him growl at his master, who will become angry as a result), the upturned bucket on the table and oildrum (to make Pac-Man play them like drums) and the windmill (to make it spin around; however, if you shoot it three times in succession it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away). The five Power Pellets on the tree can also be shot off (to add them into your inventory) - but if you already have three, they will just bounce away off the left side of the screen. Also, if you shoot the door of the house before Pac-Man has collected the item required to complete the first, second, or third missions, he will go inside.

Pac-Man's Room
The only object in this area that can be shot is the cuckoo clock (to make the cuckoo pop out on its spring; it also does not have weights or a pendulum).

Stock Farm
Objects in this area that can be shot include the haystack (to make it land on the farmer so that he does not wake and scare Pac-Man away; however, you can still shoot it again to make him wake up and scare Pac-Man away), the cow (to make her angry and try to flick Pac-Man with her tail), the milk bottle on top of that "FREE" sign (to draw Pac-Man's attention to it - however, if you shoot it four times, it will shatter), the crow on top of the telephone wire (to make him fly down and knock the milk bottle off the "FREE" sign, and also to scare Pac-Man into running back and forth), the chicken coop (to make the chicken escape from it and scare Pac-Man away for 2nd time) and the Ropeway Station sign (to make Pac-Man take the Ropeway up to the Mountain from Mission 2 onwards; on Mission 1, a ticket inspector will appear, and start shouting gibberish at him for not having a ticket before turning him away). Pac-Man can die in this area if he gets flicked by the cow's tail, after you have shot her and made her angry of course, and seizes to death.

Old Arcade
Objects in this area that can be shot include the cat on the wall (to make him angry, jump down to the ground, then beat Pac-Man to death), the hotdog vendor (to make him angry, start hitting the grill of his stand with his spatula and cover Pac-Man with ketchup before he gets irised-out on), the Railway Station sign (to make Pac-Man take the Railway to the City from Mission 3 onwards; on Missions 1 and 2, another ticket inspector will appear and start shouting gibberish at him for not having a ticket before turning him away), the first dustbin (to make another cat jump out of it and run off the left side of the screen - but if Pac-Man looks into it, the cat will jump out and beat him to death again), the second dustbin with eyes (to make it explode, as Blinky, Pinky and Inky emerge from it and cause Pac-Man to go into "scared" mode; you'll need to fire a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not, he will eventually seize to death. Once he has eaten them all, that last one will leave an ID Card behind - which you will need to open the Locked Door at the end). Also, if you shoot the "CLOSED" sign on the door of the Market four times it will fall off; and if you shoot the door of the Game Center, he will go inside. There are two Game Centers in this game - one in the Village and one in the Metropolis, and the only objects that can be shot in both of them are: the Pac-Man cabinet (to make Pac-Man walk up to it, then initiate the 16-bit remake of his game's NES conversion), and the Ms. Pac-Man/Pac-Jr. cabinet (to make Pac-Man walk up to it, then initiate what is either the 16-bit remake of Ms. Pac-Man's NES conversion or Pac-Jr., which is not a conversion of Jr. Pac-Man - but it will be that title's intro you'll hear from the Yamaha YM-2612 at the outset). However, if you do not have all three cartridges, their title screens say "YOU NEED MORE CARTRIDGES" (as opposed to "PUSH START BUTTON").

Park
Objects in this area that can be shot include the face of the clock (to make its hands spin around to either 4:45, 7:25, 10:10 or 12:00; for the last of these times, the four soldier automata will start marching around while playing a tune, which Pac-Man will dance to). Objects to look out for in this area are two rocks, one on either side, as Pac-Man will trip over them - and a skateboard which will always be on the side you enter from, and will fly into the air when Pac-Man lands on it, before coming down on him and killing him. However, if you can get Pac-Man to look at the rock on that side from which he entered and step over it if he is not angry (if he is, he will merely kick it, then jump into the air in pain three times, before tripping over it as if you never told him to look), he will get on the skateboard and start riding it if he is happy; but you should make sure to shoot him off it before he trips over the rock at the other side, then gets thrown into a tree (which will kill him again). This is the first area of this game that you are not actually required to visit in order to finish it.

Village Way
Objects in this area that can be shot include the large apple on the "KEEP OUT" sign (to attract Pac-Man's attention to it), another crow on the telephone wire (to make him fly down and knock the large apple off the "KEEP OUT" sign, and also to scare Pac-Man into running back and forth again), the spider hanging from the first tree (to make him fall off), the mailbox (to make it open), the door of Lucy's house (to make Pac-Man go inside it), and the sleeping bulldog (to make him wake up and then start barking at Pac-Man to scare him away); the eight smaller apples on the second tree can also be shot off (to make Pac-Man eat them), but once he has eaten three of them, he will pass up the rest. Pac-Man can die in this area if he gets slammed into the wall of the pink-haired man's house on the left side after he opens his door (but if he is angry, the opening door will merely knock him back a little on its impact).

Lucy's Room
The only object in this environment that can be shot is Lucy herself, but no matter how frustrated a player may get if Pac-Man is feeling mischievous and bouncing on the couch, you should never shoot her; if you do, she will start screaming and nothing will make her stop as Pac-Man walks over to her and gets frustrated himself before being irised-out on. One of those three video cartridges is hidden under that couch - and that is why she is trying to shift it.