Jak II/First Seal

The page covers a group of Krew's missions which lead to missions for Bruter and obtaining the first piece of Mar's Seal.

Mission: Destroy Cargo in Port

 * Location: Mountain Temple

There is no cutscene to start this scene, you just hear Krew's voice saying that the KG have some spying equipment in the port and he wants you to destroy it. This happens when you reenter the city after completing the Haven Forest scouts mission.

Go to the port and find the packages you need to destroy. They are marked by green circles on the map. They all have mines around them, but the mines don't explode on impact so you have a second or two to get clear if you touch one. Just run into a package with the JET-Board to destroy it, then move on to the next package. A timer starts counting down after you hit the first package (or a mine), but don't worry too much about getting the fastest route since you should have enough time unless you get lost or wander around too much. There are 16 packages to do in 135 seconds, this works out to 9 seconds per package (not counting the first one since it doesn't have a time limit). Soon after destroying the first package the KG will go into alert mode, but this doesn't mean much here since they don't follow you into the water and even if you do go onto a bridge they'll find it hard to catch you.

Mission: Rescue Lurkers for Brutter

 * Location: Haven City
 * Reward: Ammo Capacity Increase (start)

Follow the martini glass icon to the Hip Hog and go in.


 * Cutscene: Mission start
 * After boring you with his problems for a bit, Krew gets around to telling you he wants you to rescue some Lurkers that are being carried around the city to be used as slaves. If you remember the previous game, Lurkers were the main enemies there, but in this game they're on your side. A Lurker named Brutter is giving Krew a bounty for each slave freed. Krew finishes by giving you a weapon upgrade, double ammo capacity.

(Since you have the higher capacity and you're in the neighborhood, now is a good time to stop by the gun course and fill up on ammo.)

This is somewhat similar to the Underground shuttle mission in that you have to pick up and deliver passengers. The main difference is that you have to shoot down the transports carrying the Lurkers before you can pick them up. You can use any model zoomer this time since the Lurkers just ride on the back, but it's a good idea to use large, sturdy ones anyway.

Another big difference between this mission and the shuttle mission is that there is no time limit. So the following plan works if you don't mind spending a bit of extra time.

Start by getting a nice fresh zoomer. Find a transport by following a green circle on the map and shoot it down, then pick up the Lurker. Shooting the transport will alert the KG, so get to the drop off point, following the orange tear drop, while avoiding the KG. Just leave the zoomer with at the drop off point and escape the KG by JET-Board. The KG are terrible at following the JET-Board, so you should be able to avoid them long enough for the alert to blow over. Repeat this until all the Lurkers have been rescued.

The Lurkers board vehicles from the back, so face you zoomer away from a Lurker when you're loading. Also, make sure you're not too close to the transport when you shoot it down, otherwise the explosion will damage your own vehicle. Since there's no time limit, make sure you drive carefully enough to avoid crashing since, as with the shuttle mission, the KG will do enough damage to your zoomer without your help.


 * Cutscene: Mission end
 * Brutter the Lurker gives Daxter a big kiss in thanks you for rescuing his fellow Lurkers, much to Daxters disgust, and promises return the favor.

Mission: Intercept Tanker

 * Location: Haven City (Bazaar)

Follow the mask icon to the bazaar.
 * Cutscene: Mission start
 * You find Ashelin with a group of KG. Ashelin says they're meeting a transport there since the pilot's voice seemed strange the last time he checked in. Just then the transport crash lands and all the KG except Ashelin are wiped out. Not only that, Metal Heads start pouring out of the transport, so it's up to you and Asheling to defeat them.

This mission basically just has the one battle so there's not much to say about it. Use Dark Jak if available and try to keep Ashelin's health from reaching 0. There is a short cutscene at the end where Ashelin doesn't thank you for your help, but wonders why the Metal Heads seem to keep on doing this type of raid,

Mission: Drain Sewers to find Statue

 * Location: Sewer

Follow the martini glass icon to the Hip Hog and go in.
 * Cutscene: Mission Start
 * Krew tells you about a statue he lost trying to smuggle it through the sewer. The sewer is now flooded so the statue is impossible to reach, so Krew wants you to drain the sewer, find the statue, and bring back the Ruby Key that's in the statue's hand.

Follow the green circle icon to the Sewer Gate and go in. The layout has changed since the last time you were here so you can't go the same way. Follow the passage and after the first turn get on the JET-Board and go right. There is a long winding mesh strip you can follow that takes you to a pool of water with a ledge on the far side. Spin kick the valve here to lower the water one level.

Jump into the water and you can see the statue below, you just need to lower the water more. Get on the JET-Board again and start down the passage. You encounter the first few of the hazards for this mission, mines which explode on contact and a variety of spinning blades and cylinders. You come to a large room which connects the passages in this area. Bear right here because the left passage is under water, continue to the end to reach the second valve. Spin kick as before to lower the water a second level.

Go back to the room; the passage left, back to the statue, is now too high to reach, so bear right again into a new passage. There is a barrier in the middle of this, but a ramp on the right allows you to go over on the JET-Board. At the end is the third valve, spin kick to lower the water completely.

Go back to the room and now you can see a passage under the one that was too high before. This leads to the statue. There is a short cutscene where Daxter gets the key.

Go up the stairs behind the statue and follow the passage to the area entrance. Note that you can't go back and with the water drained you can't get to the statue as before.