Dota 2/Enigma

Enigma is a ranged intelligence hero who is primarily played as an initiator, but can also be played as a jungler, a pusher or a support. His Malefice is a very annoying stun which can set up kills perfectly for his allies. He can also jungler very efficiently due to his Demonic Conversion, which acts like a Hand of Midas but actually gives him summoned units to fight with. He is also capable of doing damage that is threatening to heroes of any level with Midnight Pulse, though it is often overlooked. When it comes to Enigma, one must never forget to mention his ultimate, Black Hole. It is one of the best initiation abilities in the whole game, changing the tides of teamfights and being able to disable entire teams if positioned correctly.

Malefice
Malefice causes the target to get stunned for multiple instances every 2 seconds, as well as taking some damage. It is a very annoying stun, and it can sometimes be more effective than a single, long stun. The repeated stunning hinders the target's movements, allowing your allies to catch up to it. It is also a great way to set up for followup disables, or to start a gank attempt.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Stun Duration: 1
 * Damage Per Hit: 40 / 40 / 65 / 65
 * Instances: 1 / 2 / 2 / 3
 * Mana Cost: 110 / 130 / 150 / 160
 * Cooldown: 15

Demonic Conversion

 * Ability: Target Unit
 * Attacks To Multiply: 6
 * Mana Cost: 170
 * Cooldown: 35

Midnight Pulse

 * Ability: Target Point
 * Damage Type: Universal
 * Radius: 400
 * Damage Per Second: 3% / 4% / 5% / 6%
 * Duration: 8
 * Mana Cost: 95 / 110 / 125 / 140
 * Cooldown: 25

Black Hole

 * Ability: Target Point
 * Damage Type: Magical
 * Radius: 500
 * Min Damage: 30 / 50 / 70
 * Max Damage: 60 / 100 / 140
 * Duration: 3
 * Mana Cost: 250 / 350 / 450
 * Cooldown: 200 / 190 / 180