Pokémon HeartGold and SoulSilver/Indigo Plateau


 * Outside


 * Inside

The Indigo Plateau serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is the where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon trainer, who may be challenged after defeating of all eight Gym Leaders of each respective region.

The Indigo Plateau is located just north of Victory Road, and east of Mt. Silver. The only way to reach the Indigo Plateau is by by going through Route 26. In order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.

Will PokemonHGSSWillPortrait.png
Will is the first Elite Four member you will face. He uses Psychic-type Pokémon.

Will uses powerful Psychic-types. If your Pokémon have low Sp. Defense, you will definitely lose. For sure victory, pack some powerful Dark-, Ghost-, and Bug-type moves, such as Shadow Claw, Night Slash, and/or U-turn. These moves can deal serious damage on all Pokémon. He has Pokémon which can counter any starter you've picked. You can use Water-, Grass-, and Fire-type moves to defend yourself, or using any of the aforesaid attacks. If you manage to defeat Will, you'll advance to Koga, an ex-Gym Leader from Kanto.

Koga PokemonHGSSKogaPortrait.png
Koga uses Poison-type Pokémon.

Koga is not very offensive; he would rather use moves like Toxic and Confuse Ray to whittle down your HP. Even though he uses Poison-types, he has many Pokémon that have weaknesses to Fire attacks. Flamethrower, Sacred Fire, and Fire Blast might help you with this. A move like Psychic or Zen Headbutt afterward would guarantee you a win. Another neat strategy would involve having high Speed, and using status moves of your own! Will-O-Wisp or Leech Seed would go over beautifully. If a strategy you use does not succeed use another one. Keep on trying!

Bruno PokemonHGSSBrunoPortrait.png


The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward. Bruno, the former owner of the second room, has been promoted and has now taken this room. He uses his signature Fighting-type Pokémon. The room has been redesigned and customized with pools of lava bubbling left and right of the battle arena with two large tubs on the side of the room, giving it a refinery feel. There is a narrow bridge connected to the batting arena where Bruno stands waiting for battle. To beat Bruno, your best bet is to use psychic type moves and flying type moves like psychic, air slash and arial ace however, against do not use a flying type against his Machamp as it is packed with a powerful rock slide move.

Karen PokemonHGSSKarenPortrait.png
Karen uses Dark-type Pokémon.

The fourth room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward. Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle. The pit, however, is filled with green crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with her movie star look.

Champion Lance PokemonHGSSLancePortrait.png
Lance is the Champion of the Elite Four. He specializes in Dragon-type Pokémon.

Once a Trainer defeats the final member of the Elite Four, they will go on to the champion's room. The current champion awaits in his room for the final battle to unfold. The Champion's room will automatically direct the Trainer to the Champion, so it's a wise idea to prepare for the next battle before you enter the room. The Champion is Lance, formerly the fourth Elite Four member, who continues to use Dragon-types. The room has a long hall decorated with statues left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. This room is gold colored, with a red carpet going down the middle and moving gears on the walls.

After becoming Champion
Once the Champion is finally defeated, there is a great congratulations and the respective Trainer will be recorded in the Hall of Fame and made current champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. In the hall of Fame recording room, Professor Oak will be waiting for Trainers to congratulate and finally record. It is a fairly large room, that only contains a large computer. The Hall of Fame will record all Trainer's ID number, name, and Pokémon team are recorded. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded.

After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. This may be a decision of the player character and his/her family rather than official Pokémon League rules, as Champion Lance also keeps his position.

Rival Silver
On Mondays and Wednesdays,after becoming Champion, you will be challenged by your rival, Silver, at the steps outside the entrance to the Elite Four.

🇨🇴 If the player's starter was 

🇨🇴 If the player's starter was 

🇨🇴 If the player's starter was 

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and are both weak to Fire- and Fighting-types, such as, or. Also, HeartGold players should have, but beware if you choose to send it out against the Electric-type Magneton. and can both be taken care of with a strong Dark-or Ghost-type, such as, who you may have from Ecruteak City's Burned Tower, for the Gym Battle there. For Alakazam, a Ghost-type would be recommended over a Dark-type, since the Ghost-type's immunity to Alakazam's Focus Blast essentially reduces it to a moveset of three attacks. 's weaknesses are Electric-, Psychic-, Rock- and Ice-types. You should have a good Ice-type in your team from the Ice Path, and one would be strongly recommended, especially since it will prove super-effective in a later battle. SoulSilver players should also have, a Psychic-type. ,, and will always be Silver's strongest Pokémon, the final evolved forms of the Pokémon he stole from Professor Elm at the beginning of the game. Typhlosion is weakest to Water-types, such as, which you may have from the Lake of Rage. Feraligatr is weak against Electric- and Grass-types, making a viable option if you've captured it yet, if not, an  should get the job done. Meganium is a Grass-type, and they're weak against the Fire- and Ice-types, making, or good for this battle.

Once Silver is defeated, he will pledge to further train his Pokémon, step aside, tell you to heal your Pokémon before challenging the Elite Four, and leave.

After collecting all 16 Badges
If you return to Indigo Plateau after collecting the eight Kanto Badges, the Elite Four's Pokémon will have significantly changed.

Will PokemonHGSSWillPortrait.png
Will's Bronzong is good if you give it a chance, but something strong and supereffective, like Flamethrower, should KO in one hit. Grumpig has the potentially dangerous Confuse Ray and the ubiquitous Psychic, but a supereffective move like Shadow Claw or Dark Pulse will quickly dispose of it. Jynx can lower your Sp. Def with Fake Tears and infatuate you with Lovely Kiss. If you're tempted to use Rest, don't, because it has Dream Eater. Also, it has Blizzard, which can be a threat, but powerhousing it will be sufficient. Slowbro will repeatedly use Curse and Amnesia. It's easier to KO it at this point rather than allowing it to use a Curse-enhanced Psychic or Body Slam. Gardevoir has Calm Mind, which raises both its Special stats. It has Charge Beam, Psychic and Focus Blast to attack you with, but a powerful physical move should get rid of it. Xatu has Confuse Ray, Quick Attack, Shadow Ball and Psychic. A powerful Ice move such as Ice Beam is recommended, as not only is it supereffective, but also has a chance of freezing it, not giving it a chance to use a move.

Koga PokemonHGSSKogaPortrait.png
Koga has once again adopted an indirect approach, relying on status effects. Safeguard is your best bet, as it makes you temporarily immune to any status effect. Toxicroak has the dangerous Swagger to watch out for. It also has Gunk Shot, which can poison you, X-Scissor, which does damage and nothing else and Cross Chop which does the same. All its attacking moves are physical, so a Pokemon with high Defense wouldn't be amiss. Skutank has Toxic, Dig, Sucker Punch and Explosion. Toxic poisons you but doesn't do direct damage, Dig makes the Pokemon dig into the ground and any move will miss, except for Earthquake and Magnitude (I think), and attacks on the next turn. Sucker Punch does damage and nothing else and Explosion does a massive 250 damage but instantly KOs the user. Also, it has Aftermath, which does damage to your Pokemon if you KO it with a physical move, so watch out! Muk has no directly damaging moves. It has Swagger, which again is dangerous, Screech, Minimize and Toxic. It also has Black Sludge, which means it regenerates some HP every turn, so make sure to use powerful moves. Swalot has the uncanny Pain Split, which averages its HP and your HP and both Pokemon get the average as their HP. This isn't good if you get it to low HP, where it can heal itself and damage you at the same time, so take it out with powerful moves. It also has Yawn, which can send your Pokemon to sleep after a turn after Yawn was used, so a Blue Flute is advised to be in your inventory. It also has Sludge Bomb and Amnesia, but kill it before it can use Amnesia.

Bruno PokemonHGSSBrunoPortrait.png
Bruno has almost the same team of pure fighting types. Make sure you have flying and psychic types use moves such as fly, ariel ace, psychic and air slash against his Hitmonlee, Hitmonchan, Hitmontop and Hariyama. Hariyama may give your psychic types a bit of a hard time as it has Payback on it but you should be able to take it out very easily. After you took down his first four Pokemon, you have to deal with his Machamp. He once again has a rock type move on it as he has Stone Edge on Machamp so deal with it using a psychic type unless you have a fast flying type. You could deal with his Lucario with a fire move with ease like Fire Blast, Blast Burn, Overheat, Lava Plume and Flamethrower.