Paper Mario: The Thousand-Year Door/Party Members

Overview
In Paper Mario: The Thousand-Year Door, Mario can meet and befriend several characters who will join his party. These are known as "Partners." Partners can be used in battle to attack enemies, and they also have abilities that can be used in the field to help explore or discover secrets.

Partners can "rank up" when Mario finds three Shine Sprites and takes them to Merlon, whose house is right next to Prof. Frankly. Every partner can increase their rank to Super Rank initially, but Mario must find a special item to allow Merlon to rank partners up to Ultra Rank.

The damage a partner can do is determined by their rank, and whether or not the player can successfully preform action commands. For example, Goombella's initial base power is 1 x2. This means if the action command is successful she preforms two attacks, each dealing 1 damage. Otherwise, she prefroms a single attack dealing 1 damage.

In contrast, Koops' base power is listed as 1/2, as he only ever preforms one attack. Depending on whether or not the action command is successful determines whether or not he deals 1 damage or 2.

Goombella
Goombella can give you hints in the field. By pressing while next to a character or object Goombella will give you information on the person/object. Otherwise, pressing will have Goombella give you information about the area

Koops
Press to shoot Koops out in front of you. If you hold, he will hold his position until you release it. He can perform a first strike at any point on his path, including right behind you. If he encounters an object, he will bring it back.

Moves:
 * Shell Toss (0 FP)
 * Power Shell (3 FP)
 * Shell Shield (4 FP)
 * Shell Slam (6 FP)

Flurrie
Flurrie can blow sheets of paper off of the environment. She can also make enemies spin, preventing them from attacking Mario for a short period of time.

Moves:
 * Body Slam (0 FP)
 * Gale Force (4 FP)
 * Lip Lock (3 FP)
 * Dodgy Fog (4 FP)

Yoshi
Yoshi moves twice as fast as Mario. Press while riding him to flutter jump. This move enables you to cross big gaps. Press again or  to dismount.

Moves:
 * Ground Pound (0 FP)
 * Gulp (4 FP)
 * Mini-Egg (3 FP)
 * Stampede (6 FP)

Vivian


Vivian is the youngest of three Sisters, and is constantly abused by her eldest sister, Beldam. While initially an enemy of Mario, after he shows her kindness while his body is stolen, Vivian decides to help him get his body back, not knowing who he is. She eventually joins the party even after learning that she's been helping Mario.

Vivian can drag Mario into a round shadow. In this state objects will pass over him (including enemies), birds will ignore his presence and talk out loud. Pressing again to return to normal. In combat Vivian can attack any enemy regardless of height or position. All of her offensive attacks inflict fire damage that can deal damage over time.

Admiral Bobbery
Press to pick Bobbery up, and release to throw him. He will walk a few steps forward and then set his fuse. You can set the fuse prematurely by pressing again. The explosion can break cracked walls and initiate a first strike.

Moves:
 * Bomb (0 FP)
 * Bomb Squad (3 FP)
 * Hold Fast (4 FP)
 * Bob-Ombast (9 FP)

Ms. Mowz
You can unlock Ms. Mowz by doing the trouble labeled by "???," but she is not required to win the game. She can tell you if any collectible objects are around. When you press, she will point in the direction of the object. Use this to help zero in on it. She will not tell you how to get the object.

Moves:
 * Slap (0 FP)
 * Kiss Thief (2 FP)
 * Tease (3 FP)
 * Smooch (10 FP)