Super Mario Bros. 3/World 5

World 5 is called The Sky. Naturally, Raccoon and Tanooki Mario have a great advantage in this world, because many of the levels are full of pits and other areas where flying can be advantageous. It is possible to beat this world as normal Mario as well, but you will have to be very confident in your jumps.

This world is composed of two parts. The first part (left on the map) is the ground part, which is where you start out. Beating the tower level leads you to the sky part (right on the map), at the lone pipe. You can go back down if you wish, but to get back up you'll have to beat the tower level again.

The mushroom house on the ground offers a Tanooki Suit only. Of the two ones in the sky, the top one has either a leaf, a flower or a Tanooki Suit. The bottom features the standard mushroom/leaf/flower selection.

This level features standard Hammer Bros. They are on both parts of the map, but cannot move between the two parts. Beating them awards you a starman, a P-Wing and a Music Box.

5-1

 * If you're Raccoon or Tanooki Mario, fly straight up at the beginning of the level and enter the pipe to get into a bonus area (see below).
 * The first enemy you see is new, but it does nothing here, just jump over it. Bump into the first wooden block to get a raccoon leaf.
 * The Chain Chomps can be annoying, since they're easily able to hurt you as you're trying to climb the blue structure. You'll need to be careful. As Tanooki Mario, you can kill the Chain Chomps with your statue form, but it's a bit tricky.
 * As you're climbing up, you'll notice a new enemy: Nippers. These just stand around at first, but if you jump over them they will take a hop in an attempt to bite you. You'll need to perform large jumps over these to not get hit. Raccoon and Tanooki Mario can use their tail to defeat these, fireballs will also take them out.
 * One of the Chain Chomps is guarding a block with a raccoon tail inside. If you really want to get it, you can climb all the way to the top, take the starman from the group of blocks, run back, grab the continuous starman and run right into the Chain Chomp to kill him. It's usually not worth it though.
 * Watch the Nippers behind the blue structure, If you jump down carelessly, you might just jump into one.

Bonus area

 * You can grab the treasure if you want, but it's best to first go down and enter the pipe there. It will return you to the main level, but inside the blue structure, which you normally can't get into.
 * There, the brick blocks have a total of four 1-up mushrooms. But don't jump at all the blocks at once because the 1-ups will disappear, instead jump at them one at a time and collect the 1-up mushroom before jumping at the next one.
 * Fly straight up and hit the leftmost brick block to reveal a P-Switch. Break through the other brick blocks (watch the Chain Chomp), step on the switch and fall down again. Two groups of coins will appear, each forming a giant digit "3".
 * Once you are done, you can either complete the level normally, or go back through the pipe to reappear in the bonus room.
 * To grab the treasure, run back and forth to fill up your P meter, then duck and jump so you fly while ducking. Fly into the narrow passage and stand up and the game automatically pushes you to the right. The treasure chest contains a Music Box, the level will automatically be completed once you collect it.

Part 1

 * There's nothing interesting in here. Enter the pipe to get into the action and to part 2.

Part 2

 * Don't touch any buttons and you will land on a note block. From here, your job is to climb up the various blocks to get to the pipe at the top, which then leads to part 3.
 * One of the note blocks contains a raccoon leaf. Since it falls down though, this is not quite useful.
 * Watch out for Koopa Troopas dropping from above. They can be rather annoying as they like to drop down right on you.
 * If you fall down, you can still complete the level, but you'll have to use another route. Once you end up in the water, enter the middle pipe to get to part 3b.

Part 3

 * This level has Goombas on slopes, simply slide down to kill them easily.
 * After the second set of Goombas, enter the pipe you see to get to the bonus area (see below).
 * Despite what the situation makes you to believe, the block on the ground doesn't contain anything other than a coin. Therefore, don't bother with the green Para-Troopa.
 * The pipe at the end leads to part 4.

Part 3b

 * This is where you end up if you fell down while trying to climb the blocks. First of all, you may want to get out of the pool of water because there's a Cheep-Cheep there.
 * You'll see the enemy from 5-1 here again. They're called Buster Beetles, and attack by picking up ice blocks from the ground and throwing them at you. Besides this, they can't really do anything else though, so just evade the blocks and you should be fine.
 * You can also use the ice blocks yourself. They're especially useful against the Piranha Plants and of course against the Buster Beetles as well.
 * The pipe at the end leads to part 4, just like the one in the other area.

Part 4

 * This is the ending area. There's nothing in here, so just get the goal card to end the level.

Bonus area

 * If you're small and can't break the brick blocks, jump at the leftmost one to get a mushroom (if you're big it contains a flower). Then, break the brick blocks and jump at the giant ? block to get three 1-up mushrooms. Once you're done, enter the pipe to return to part 3.

5-3

 * At the beginning, enter the pipe. You'll appear in the middle area, in the top right corner.
 * This is the only level in the entire game featuring the Kuribo's Shoe. To get one of these, you must lure a Kuribo's Goomba onto a brick block, then jump at the brick block from below to knock the Goomba out of the shoe. The shoe allows you to stomp on any enemy, including Piranha Plants and Spinies.
 * The first ? block contains a raccoon leaf, but watch out for the Spiny. You may want to return with the Kuribo's Shoe to get the item.
 * After a while you'll see black plants. These are called Munchers, they are completely invincible and will hurt you if you touch them. This of course does not apply if you have the Kuribo's Shoe, so jump onto the row of Munchers and get the 1-up mushroom from the second brick block from the left.
 * At the very left side, the pipe leads down into the bottom area. It provides one last oppotunity to get a Kuribo's Shoe if you don't have one. Remove the ice blocks and lure the Kuribo's Goomba on top of the brick blocks.
 * Bouncing off the Piranha Plants with the Kuribo's Shoe allows you to jump very far. Use that to your advantage.
 * The pipe at the end takes you to the ending area, which is empty apart from the goal card. You automatically lose the Kuribo's Shoe once you exit the level.

Part 1

 * Right at the beginning, you'll have to perform a tricky jump over the lava pit while avoiding both the Podoboo and the Roto-Disc. Watch them and jump over when you think you have a clear path.
 * If you're Tanooki Mario, you can kill both the Thwomps and the Roto-Discs with your statue form if they bother you too much.
 * Once you see brick blocks overhead, break through and jump up. Get the raccoon leaf from the ? block if you need it, then fly up to the pipe to get to the bonus area (see below).
 * At the second Thwomp, there is a brick block to his left which contains another leaf.
 * The area with the Boo Diddley, the Roto-Disc and the Thwomp can be tricky. Tanooki Mario is best off, even if he still can't kill the Boo Diddley. You should try to lure the Boo Diddley far away before attempting this part.
 * Near the end, you should see a Thwomp, then another lava pit. You can just run across and jump, the Thwomp can't get you. The door leads to part 2.

Part 2

 * Run forward to meet Boom-Boom. Jump on him three times or feed him five fireballs, as always, to defeat him.

Bonus area

 * You'll see some coins forming an arrow pointing up. Fly up here to discover a total of three hidden 1-up mushrooms. Enter the pipe to return to part 1 near the Boo Diddley.

Tower
The first floor of the tower deals with Rotodiscs and the second with Thwomps. In the third, if you have a P-wing, you can fly past the Pipe and get 3 invisible 1-Ups, but you must fly back to get into the pipe. The fourth floor is the challenge. The fifth floor is a dark room. The sixth floor has a Troopa, as well as a brick containing a blue vine that leads you to the exit pipe and into the exciting sky! You can get back to the ground by taking the pipe on the map, but to get to the sky again, you must re-do the tower.

5-4
A new sky level. If you're Raccoon or Tanooki Mario, you can take an easier route above. All of the levels for the remainder of World 5 have an exit pipe that will give you a Lakitu that if he tosses 4 Spinys, you'll get a 1-Up!

5-5
This level has Donut Lifts that you must try not to spend too much time standing on just one of them! One pipe covered by bricks that you can break if you have a tail will give you a Tanooki Suit! If you like it, try hard not to get any of the leaves near the end of the level.

5-6
Para-Beetles are in this side-scrolling level. Ride on them until the middle, and then search for a P-switch that will switch bricks and coins, and shortly after it is the exit pipe.

5-7
If you start the level with a Starman, you'll be able to get a few in this level. This level has a pipe that will take you to the ground. If you have a P-wing, you can get a number of bricks near the top of the ground part of this level.

(Variant: One block on the ground is white in the NES version, but blue in Super Mario All-Stars. The block's color was changed to prevent a glitch.)

Fortress
After entering the pipe, there is a room with a lot of lava. Try to avoid it. There's a starman in one of the ? blocks that you can use to avoid the Podoboos. The pipe at the end takes you to one more lava pit, and then to Boom Boom's room.

5-8
The main challenge is avoiding the Lakitu and Spinys before getting to the exit pipe.

5-9
A diagonally-scrolling level! Jump onto each elevator, avoiding the Fire Chomps, and get to the exit pipe.

Airship
The king has been transformed into a bird. This is a tough airship. Roy is very hard, If you hit on him 3 times, you'll get the wand and a letter from the Princess with a Jugem Cloud.