Braid/World 1

At Tim's house
Now we're back at Tim's house, having found all puzzle pieces in the whole game. If you haven't done so already, now is a good time to assemble all the puzzle paintings.

For every painting you solve, a bit of a ladder will be added to the path up to the attic of Tim's house. When all five bits are there, you can climb up and enter World 1.

Braid icon Level 1-4.png 1-4
There are no more puzzle pieces to find in the game, so all you have to do in World 1 is to simply reach the exit doors. As you may notice, everything in this world is going in reverse except for Tim. The exit door is clearly visible, but it's too high up for Tim to jump. You're going to need a monstar to bounce off of. All the monstars are popping back into the cannon on the level above, though, and we need them down here. Pay attention to where the monstars are falling up to the spike pit. Go and stand Tim at that location. When a monstar falls upward again, Tim'll bounce on it and bring it back to life, on the level you want it to be. Wait for it to get close to the shelf with the exit door on it and jump the monstar to bounce up. Continue to the next (previous) level.

Braid icon Level 1-3.png 1-3
This level looks similar to the previous one. Monstars keep falling upward and reverse themselves into the cannon above. Stand over the path where the monstars are falling in reverse and bring one back to life like in the previous level. After a while of letting him walk around he'll once again fall upward, but this time he'll take a tour onto the platforms next to the ladder and enter the other cannon of the level. Notice how he flew past right next to the exit door. It should be no problem to use one of these resurrected monstars to reach the door, even though it's positioned so high up. Rewind time to get the monstar back. Run up the ladder and wait for the monstar to come by. When he starts going the last stretch to the cannon, jump on him mid-air and bounce over to the exit door.