Jak II/Gameplay

Jak II features some new elements along with some of the same elements from The Precursor Legacy. In order to properly play Jak II, the player must have a PlayStation 2 or higher console, a copy of the game, one DualShock 2 controller or DualShock 3/SIXAXIS if played on a PlayStation 3 console, and an 8MB memory card or a virtual memory card if on a PlayStation 3.

When the title screen appears, press psx: Start and a menu with two options, New Game and Load Game will appear. If new game option, select New Game. A message will appear asking if the player would like to create a new save file, choose yes. After creation, there will be four save slots to choose from. Select one to start the game. If load game is the option, then select Load Game to start game play.

Game screen
During gameplay, the camera will for the most part be positioned behind Jak and Daxter. While in the city, the city map will be presented in the lower right corner.

Status info
To view Jak's current status, press psx: L3. This will display Metal Head Skull Gem count, Precursor Orb count, and health and Dark Eco meters. This disappears after a moment. The corresponding information is also displayed if an item is obtained which changes the status.

City map
As Haven City is such a large place, it's very easy to become lost while trying move from point A to point B. The map takes the form of a circular screen. The blue center triangle will represent Jak. A red dot will represent a Krimzon Guard and the red transparent triangle is its field of vision. Places Jak needs to go to are represented by small icons in the form of something associated with that place. For example, the Hip Hog Heaven Saloon is represented as a purple martini glass. Green triangles will represent challenges put together by the Underground. When the player is on the move, the map will move while the blue arrow will remain stationary. If a location is far away, the corresponding icon will be positioned at the edge of the map's screen along the games recommended route to the icon. When Jak has in some way alerted the guards, the map screen will pulse with a red glow and will remain as such until their alert has dropped.

The options ring
During gameplay press psx: Start to open the ring. Here there will be ten options to choose from:
 * Missions - Displays currently available, active and completed missions.
 * Show Map (area name) - Displays a full screen map of the current area. Note this works for all levels, not just Haven City.
 * High Scores - Show records for various minigames.
 * Game Options
 * Graphic Options
 * Sound Options
 * Load Game
 * Save Game
 * Secrets - Cheats and bonus content.
 * Restart/Quit - Restart ro quit current mission.

Defense
Players do not have the option of blocking any attacks, instead they must avoid them or be the first to attack an enemy. Some attacks, even if they don't defeat the enemy right away, knock the enemy back and delay its attack. In some cases the player can avoid various attacks like Krimzon Guard fire by simply staying on the move and keeping enemies in view.

Physical attacks
The most basic forms of physical attacks Jak can use are punch, which has Jak slide forward when executed, and his Kick Spin, which has him perform a full 360° turn with his leg extended. Kick Spin can be used on the ground and in midair. Both can hit multiple enemies at once. Other attacks are his Dive Attack which causes Jak to drop down suddenly after a single or double jump, his Aerial Attack, his Dashing Uppercut, and his Super Diving Attack Jump.

Morph-Gun
This is Jak's primary weapon which comes in four distinct modes. These modes become available as rewards Jak for completing certain missions. Each of these forms have unique firing capabilities and are color coded. The ammunition used for each mode is color coded accordingly,


 * Scatter Gun (red): Fires a wide shot at close range much like a shotgun, making it good for taking out multiple enemies in one shot. It can hold up to fifty units of ammunition at the start, but later can hold up to a hundred after an upgrade. Its main disadvantage is slow rate of fire. It is the only mode that doesn't feature a laser targeting sight.


 * Blaster Weapon (yellow): Makes for a good sniping weapon for far away enemies. It can hold up to a hundred units of ammunition when first obtained, but later after an upgrade can hold up to two hundred units. Disadvantages are limited rate of fire and difficulty in aiming.


 * Vulcan Fury (blue): Uses a Gatling machine gun motif that has less distance than the Blaster Weapon. Its rapid rate of fire makes it perfect for taking on strong opponents in a short frame of time. It can hold up to a hundred units of ammunition when obtained, but after an upgrade it can hold to two hundred units. Disadvantages are its limited aiming ability and rapid use of ammo.


 * Peace Maker (purple): Attacks with charged particles of electricity. If more than one enemy is nearby, the electricity will arc and divide, attacking other enemies in its path. It can hold up to five units of ammunition when first obtained, but after an upgrade it can hold up to ten units. Ammo for this mode can be difficult to come by and it requires charge up time to fire so it should be used sparingly.

Dark Jak
Dark Eco causes Jak to temporarily transform into a crazed hulking creature capable of using stronger attacks and moves on multiple enemies at a time. To activate Dark Jak, you must collect Dark Eco clusters to fill the Dark Eco meter. When the meter is full, a Dark Jak icon will appear in the place of the Jak icon. You can then press psx: L2 to activate Dark Jak. Over the course of the game, you will unlock several techniques for this form by visiting the Oracle after obtaining enough Metal Head Skull Gems.

Vehicles
Throughout the game, Jak can use various vehicles to get around. They can also double as weapons. Yet they are not without hazards, as some vehicles will present danger to Jak when used in the city. The cautious player will only travel on foot to avoid trouble.

Zoomer
In Haven City, Zoomers are the fastest way to travel. Here, Zoomers come in many varieties of styles and models from single to two seaters. Some Krimzon Guards will rely on ones produced from the fortress. There are two hover zones that Zoomers can use, high hover zones or low hover zones. Players can commandeer either a parked Zoomer or hijack one in traffic by pressing psx: T when near a Zoomer. To accelerate, use psx: X and to apply brake or reverse use psx: S. While in a Zoomer, players can use the Morph-Gun while driving. It is important to try and not bump into things as much as possible while driving a Zoomer, as they can explode with Jak on board causing some damage to Jak's health.

Jet-Board
This is a type of hoverboard given to Jak by Keira. It is the most risky of all conveyance methods within the game, as the player runs more of a risk of running into a pedestrian or a Krimzon Guard.

Titan Suit
This a special mecha that allows Jak to move or lift heavy objects in some environments. The suit can also allow Jak to walk underwater, but cannot help him breath underwater. It can also fend off Metal Heads by punching with its large fist, but the suit can only withstand so much damage before it explodes.

Essential items
Throughout the game, some items will be inside of boxes called Krimzon Guard Crates. These can be opened by either smashing or blasting them with the Morph-Gun.