Final Fantasy III/Weapons

Job classification according to equipment
All the jobs can be divided into two groups: front-row jobs and back-row jobs. Front-row jobs can use a wide array of weapons and armor parts, including shields; back-row jobs, instead, have limited choice of weapons and armor, but make up for it with several special abilities.

The table is based on the Famicom version of Final Fantasy 3.

Monk's knuckles
Typically used by the Monk job.

Thief's knives
Typically used by the Thief job.

Boomerangs
Used by different jobs.

Swords
Typically used by the Warrior, Red Mage and Knight jobs.

Ranger's Bows & arrows
Typically used by the Ranger job.

Scholar's Books
Typically used by the Scholar job, but also by the Sage.

Geomancer's Bells
Typically used by the Geomancer job.

Spears
Typically used by the Dragoon job.

Hammers & axes
Typically used by the Viking job.

Dark Blades
Typically used by the Mystic/Dark Knight job.

Bard's Harps
Typically used by the Bard job.

Claws
Typically used by the Black Belt job.

Devout's Staves
Typically used by the White Mage and Devout jobs, but also by Red Mage and Sage.

Magus' Rods
Typically used by the Black Mage, Evoker, Summoner and Magus jobs, but also by Red Mage and Sage.

Ninja's Shuriken
Typically used by the Ninja job.

NES weapons
The NES version included less weapons. Their location is often different, and sometimes different jobs can use them.

Default sorting is by weapon type, that is closely related to usefulness.

Selling price is half of purchase price. For weapons that can only be found but not bought, the price column reports twice the selling price.

The Other jobs column does not report the Ninja because this class can equip any weapon.

Onion Kid's weapons
These are the basic weapons, with low attack values and little special effects. The weapons in this section are not rewritten in other tables. Default sorting here is by weapon type, then price.

Monk's nunchakus
See also .

Warrior's swords
For a complete list, see and .

White mage's staves
For a complete list, see .

Black mage's rods
For a complete list, see .

Red mage's weapons
For a complete list, see also and .

Ranger's bows and arrows
The Ranger must equip one bow and one arrow set in order to use them. Bows and arrows are long-ranged.

Mystic knight's katanas
See also .

Evoker's rods
For a complete list, see .

Devout's staves
In order to attack enemies, a Devout should rather use his staff to cast spells from the Item menu, instead of using the Attack command.

Summoner's rods
For a complete list, see .

Magus' rods
The Magus should rely on his Black Magic spells to attack enemies, not to mention the fact that he should stay in the back row; therefore the most prominent attribute of the rods is their elemental defense bonus.

Unfortunately, in the NES version the elemental defense of the rods is glitched, i.e. it does not work.

Sage's weapons
For a complete list, see, and .

Ninja's weapons
The Ninja can equip every weapon (except the Onion Sword), plus the Shurikens. Anyway, he can only equip up to two weapons at the same time. Keep some useful weapons in the "Item" inventory, for example:
 * Weapons with top attack value:
 * Shurikens (consumable)
 * Moonring boomerang (long-ranged)
 * Ragnarok or Excalibur or Masamune sword
 * Break sword (petrify, i.e. instant-defeat)
 * One or two weapons that drain enemy HP (to heal the Ninja):
 * Oricalchon knife
 * Blood sword
 * Blood spear
 * Weapons that inflict status ailment to the enemy:
 * Lamia harp (confuse)
 * Earth bell (paralysis)
 * Ancient sword (paralysis)
 * Dream harp (sleep)
 * Hell claw (poison)
 * Weapons that cast non-elemental spells from the Item menu:
 * Elven claw (casts Confuse)
 * Defender sword (casts Protect)