New Super Mario Bros. Wii/Moves

Single Player Moves
Jump - Press the 2 button. The height of the jump depends on how long you hold the button.

Walk - Press either left or right on the D-Pad.


 * Duck - Hold down on the D-Pad.

Run - Hold the 1 button and move right or left; you should notice an improvement in your speed.

Carry/Shoot - When you want to hold a koopa shell, just walk into it while holding 1. If you want to carry a different type of item, walk up to it, hold 1, then shake the wiimote./If you want to let go of the item, release 1.

Shoot - Press the 1 Button to fire whatever power up you are using.


 * Spin Jump - Shake the wiimote on the ground to enter the air with a spin.


 * Midair Spin - Shake the wiimote after making a jump to propel yourself in the air, giving you a gliding moment for half a second.


 * Ground Pound - Jump in the air and press down on the D-Pad.

Slide - When on a slope, press down to slide down.

When using the Penguin suit, run, then press down to activate the sliding technique.

Double Jump/Triple Jump - While Running, jump then press 2 right as Mario lands on the ground to perform a double jump, and do that one last time for a triple jump.

Wall Jump - When holding onto the wall, press the d-pad in the direction of the wall, and press 2 to jump off. This technique is used for many of the star coins.

Swim - In the water, press and hold left or right on the d-pad, then press 2 to control your height in the water.

Move A Tilt Lift - The motion controlled platforms. Turn the Wiimote in a certain way to get the Tilt Lifts where you need them.


 * - When using the penguin suit, come to a complete stop on a flat surface to duck.
 * - When using the propeller suit, you will go higher than normal. Way higher.
 * - When using the propeller suit, you will get a very big boost in your jump when you preform the Midair Spin.
 * - When coming down after using a spin in the Propeller suit, the ground pound is more like a screw attack, much like New Super Mario Bros.' Tornado blue and white spinners.

Co-Op Moves
The Bubble - Press A on the Wiimote to enter a bubble, and shake the bubble to get closer to an alive player. Nothing can harm you in the bubble, but you can't harm anything outside of the bubble.

Lift Other People - Much like the Carry option in single player mode, hold 1 and shake the wiimote to pick the player up, and release 1 to throw them.

Co-Operative Jump - Have a player bounce on another player's head, and let them get a bigger boost in their height.

Simultaneous Ground Pound - The hardest one to execute. When two or more players ground pound at the same time, the effect is much like a POW Block, but does not affect coins.