MapleStory/Potential System

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You have found an item with hidden potential." If the item has a red outline, it means it has hidden potential. If the item has a blue outline, it's a rare item. If the item has a purple outline, it's an epic item. And if the item has a yellow outline, it's a unique item. If the item has a green outline, it's a legendary item.

There are 3 tiers of potential items:
 * Level 1-30 gear items can get: 1% stat bonus on rare, 2% on epic, 3% on unique, 4% legendary
 * Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 8% legendary
 * Level 71-200 gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
 * GlobalMS only: Level 151-200 gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary

You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.

Items with potential will have either 2 or 3 lines of stat additions. This can be changed through the use of a Premium Miracle Cube, which has a 25% chance of changing a 2 line item into a 3 line item, or Gold Awakening Stamps (which have an 80% . Miracle Cubes and Premium Miracle Cubes are NX items that are used to make a rare, epic, unique or legendary item return to the hidden potential item status. It also resets the stats and the potential class of the item, making it able to remain the same status or reach a higher one. Once an item reaches epic status then it will never go down to rare, and once its unique, it will never go down from that status.

Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Accuracy, Avoid, Defense, Magic Defense, Speed, Jump.

Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance.

Skills you can get:
 * Glove: Decent Sharp Eyes (self only)
 * Shoes: Decent Haste (self only)
 * Overall/Bottom: Decent Hyper Body (self only)
 * Helmet: Decent Mystic Door (self use only), requires 2 Magic Rocks

Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
 * Ignore monsters DEF/M.DEF by a certain %
 * Deal extra damage to bosses by a certain %
 * Damage up by a certain %
 * Seal, stun, slow, freeze, poison enemies by a certain %
 * Critical rate up by a certain %

Potential Scrolls and Advanced Potential Scrolls can be used to add a potential to an item. They have a 70% and 90% chance of succeeding, respectively. However, they will destroy your item if they fail. There are also varying percentages of Epic Potential Scrolls, which, depending on the scroll, pass at a 50% to 80% rate and MAY destroys at a 20% rate when failed, depending on the scroll. There are also Unique Potential Scrolls, which, as expected, bring the item to Unique.

==Potential stats These are possible stats. Note: There are duplicates of the same stats as they are separate stats. Example: You can get strength +5 and strength +10 on the same equipment rare rank.

Additional Potential
You can get extra potential on equipments now! However, the stats boost are far worse than normal potentials. It is very hard to raise its rank and only some equipments can reach a stats boost with the exact same amount as normal potentials. They can only be resetted by Master Additional Potential Cube.

Additional Potential stats
These are possible stats. However, stat bonus value is not fixed. Example: You can get Attack +10 and Attack +1 on the same equipment. Basically it is the same stats but the amount is in a range rather than a fixed value.