The Elder Scrolls III: Morrowind/Seyda Neen

Seyda Neen is the first town you will arrive in at the start of the game, and is also where your character is created. It is a small port town located south of Balmora, with the guards clad in imperial armour.

Places of Interest
{| !Place Name!!Location/Description
 * Arrille's Tradehouse||The only location containing a merchant in Seyda Neen, it is the two storey building northwest of the Census and Excise office.
 * Census and Excise Warehouse||Opposite the Census and Excise Office, the key for this warehouse can be stolen from a shelf in the second building of the office. It contains various items, and Adraria Vandacia, who can train you.
 * Census and Excise Warehouse||Opposite the Census and Excise Office, the key for this warehouse can be stolen from a shelf in the second building of the office. It contains various items, and Adraria Vandacia, who can train you.
 * Census and Excise Warehouse||Opposite the Census and Excise Office, the key for this warehouse can be stolen from a shelf in the second building of the office. It contains various items, and Adraria Vandacia, who can train you.

NPCS
{| !Name!!Location!!Information
 * Fargoth||Wandering around Seyda Neen, usually near the Census and Excise Office.||A male bosmer/wood elf who's ring has been taken by the imperials.
 * Fargoth||Wandering around Seyda Neen, usually near the Census and Excise Office.||A male bosmer/wood elf who's ring has been taken by the imperials.