Dragon Quest VI: Realms of Revelation/Bestiary

Legend:


 * Name = Monster Name
 * HP = Hit Points (Most regular enemies has 20% less HP in the remakes than in the original SNES, so two amounts are given)
 * MP  = Magic Points (Determines if monster is a caster)
 * Attack = Attack Power, actual base damage before Defense is ATK/2
 * Defense = Defensive Power, actual base defense is DEF/4
 * Agility = Agility, helps to determine how often the monster goes first in battle
 * EXP = Experience Points. Get this to gain levels.  Most regular enemies have 20% more EXP in the remakes
 * Gold = Gold dropped, get this to buy from shops. Most regular enemies have 20% more Gold in the remakes)
 * A.I. = Includes kinds of Targetting
 * N = Normal
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (40%), 2nd Slot (40%), 3rd Slot (20%)
 * If 4 PC's - 1st Slot (35%), 2nd Slot (35%), 3rd Slot (20%), 4th (10%)
 * R = Random
 * I = Inverted
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (20%), 2nd Slot (40%), 3rd Slot (40%)
 * If 4 PC's - 1st Slot (10%), 2nd Slot (20%), 3rd Slot (35%), 4th (35%)
 * Attack Pattern = Potential Actions a Monster can take, including Attack Patterns.
 * Split by "→" for those with fixed or semi-fixed attack patterns
 * Item Drop = Item a monster might drop (or a Thief may steal). Also drop rate of said item (factors into steal rate).
 * Location = All areas a monster is located.