Call of Duty 2/Weapons

This is a basic guide of Call of Duty 2's weapons.

Tokarev TT-33
This is the Russians' pistol. Although it's not very powerful, and ammunition is scarce, this weapon has the fastest reload time out of all the pistols. In singleplayer, you should probably drop it as quickly as possible for a submachine gun; in multiplayer, there's more of an incentive for carrying it (faster movement speed), but for combat it should still be used only in emergency situations.

PPSh-41
This submachine gun has the largest ammunition capacity in the game, with 71 rounds per clip and 426 total (in multiplayer, this number drops down to 284). It is moderately powerful, and has a very fast rate of fire; however, the PPSh is quite inaccurate, and unless you're fairly skilled with it, you will not be able to use it even at medium range due to the violent recoil. Excellent for the "spray and pray" people, clearing out rooms, and laying down suppressing fire.

PPS-42
This is a submachine gun with a more moderate (compared to the PPSh, at least) 35-round clip. The PPS-42 is much more accurate than said other submachine gun, since the recoil pushes the gun backwards and not in random directions like the PPSh; therefore, it's a good choice if you need a weapon that can act as both a close-range weapon and a moderate-range rifle. However, it's lacking in stopping power, so if you're going for close combat only, the PPSh is a better choice.

Mosin-Nagant M1891/30
This is a bolt action rifle with five rounds. In singleplayer, you'll want to stay away from this weapon, as there are simply too many enemies to kill with a bolt rifle that must be reloaded after every shot, and it does more or less the same amount of damage as the semiautomatic SVT-40. However, the Mosin-Nagant shines in multiplayer, as it is capable of delivering devastating one-shot kills and is very accurate. Just be sure to pick up a semi-auto weapon for a sidearm, since that's a lot easier than mastering the art of shooting with bolt rifles at close range without aiming down the sight.

Scoped Mosin-Nagant
This is the scoped variant of the above-mentioned Mosin-Nagant rifle. It uses the same bolt system as the said weapon, the only difference being that you zoom into a sniper scope when aiming down the sight. The crosshair on this scope is harder to use than the British or American ones (since the lines on it don't converge), so you'll need to get some playing time in to get the hang of it.

Tokarev SVT-40
This is a semi-auto rifle, with 10 rounds per clip. It's useful in missions that are more assault-based, but because of its comparatively low accuracy at long range, it is not a good sniping rifle. You'll want to use the SVT-40 for rapid fire and accuracy at medium distances; however, since that's what you'll be doing in the Russian singleplayer missions (save the last one and a few spots before that), go ahead and stick with this as your rifle of choice. You won't be seeing this weapon being used much in multiplayer, though, as most prefer the powerful and accurate Mosin-Nagant.

RGD-33 Grenade
The standard grenade of the Russian army, the RGD-33 is shaped somewhat like the German Steilhandtgrenade, with the long handle below the explosive cap. In multiplayer, grenades that are shaped this way can be thrown farther, so there's a bit of luck.

Webley Mk.IV
The Webley is the most powerful pistol in the game, able to dish out one-shot torso and head kills in singleplayer. However, ammo is extremely scarce—don't expect to be carrying this one around for long, single or multiplayer. This revolver can hold 6 rounds, and can kill with two body shots even in multiplayer.

Lee-Enfield No.4 Mk.I
This is perhaps the best bolt action rifle, with a 10-round maximum capacity. It must be reloaded as a clip of five rounds, meaning that you can't reload when the weapon has more than six rounds in it. The Lee-Enfield fires comparatively fast by bolt action standards and has a long stock for melee attacking enemies. One of the few downsides of this weapon is its weight; you will feel your movement noticeably slower than over other bolt rifles.

Scoped Lee-Enfield
Like its non-scoped cousin, the Scoped Lee-Enfield features a 10-round chamber and five-round clips. This is the easiest sniper rifle to use in the game, due to the converging lines in the reticle as well as the little groove in the middle to help you aim.

Sten Mk.II
This submachine gun is fairly accurate (with a back recoil like that of the PPS-42), but not very powerful. It does have a far larger clip capacity (32) than the Thomson, the other British submachine gun, so you might choose this weapon if you're going to be laying down covering or suppressing fire. In singleplayer, this weapon is found only in the European British campaign.

M1A1 Thompson
This is the default British submachine gun, and does not have a very big clip size (20 rounds). It does have a lot of stopping power, however, and moderately accurate—meaning that you won't need a large clip anyway, for most situations. The Thompson fires very rapidly and has a fast reload time, making it a great close-range weapon.

Bren LMG
This is a light machine gun. The gun is quite powerful (it can kill with one body shot in singleplayer, and two or three in multiplayer), but ammunition is relatively scarce; given the Bren's large 30-round clips, though, that's not likely to be a problem. Also, reload and melee times are both extremely slow, so try not to get into close-range encounters with this weapon. This weapon also has a lot of recoil—unusually, the recoil drags the Bren's crosshair down, not up. At any rate, you should never fire for a sustained period (more than 10 rounds at once) with this gun, since you won't be able to exert any control over the aiming if you do that. Despite all these drawbacks, the Bren's power and accuracy make it a worthwhile weapon.

No. 36 Mills Grenade
These are shaped like pineapples, and do not fly very far. As with all grenades, to throw these far, jump as you're throwing them.

Anti-aircraft gun
This huge weapon can only be used in the final objective of the final mission of the North African British campaign, and only be against aircraft at that. The turret can destroy incoming aircraft with one shot, but is hard to aim.

M1911A1 Colt .45
The Colt is the standard American pistol. The gun is moderately powerful for a pistol, and holds eight rounds per clip, similar to the Luger.

M1903A4 Springfield
The American bolt action, it is quite useful, It is only scoped.

M1 Garand
A semi-auto rifle. It cannot be reloaded before the 8 round clip is used up. Reloads and fires rapidly.

M1 Carbine
This gun is very similar to the Garand, but can be reloaded in the middle of a clip, making it more useful. It carries 15 rounds instead of 8 and is slower to reload.

M1A1 Thompson
This is the default submachine gun, and does not have a very big clip size (20 rounds). It has moderate accuracy and power. It fires very rapidly and has a very fast reload time. Dump in favor of the bigger clip-sized and more common MP40 or an assault rifle like the BAR or the MP44.

M1918A2 BAR (Browning Automatic Rifle)
Very accurate gun. However it only has a 20 round clip and hinders the player's speed. It also has good power but reloads slowly.

M3 Grease Gun
Multiplayer only. It has a 32 round clip and is more accurate than the Tommy but less than the BAR. It is difficult to use the iron sights but player is mobile while using.

Browning M1919A4
Just like the German MG42, though a little slower.

Luger P08
The German pistol. It is quite common, and is most often used by German soldier who are almost dead against you.

MP40
With a 32 round clip and abnormal accuracy. It is not quite as accurate as the MP44 but the player is faster while carrying.

Sturmgewehr 44
It has a 30-round clip and deals same damage for the higher accuracy. However, ammo can be hard to find at times, since most Germans carry a MP40.

Mauser Karabiner 98k
The bolt action rifle, it is also very common to find. It is very similar to the Russian Mosin Nagant, and has a scoped variant.

Gewehr 43
This is the semi-auto rifle, and is just like the Tokarev SVT-40. However, the Gewehr also comes in a scoped variant, though it is quite inaccurate for a sniping weapon.

MG42
This is a mounted machine gun. It deals great damage, is quite accurate, and has infinite ammo. However, it tends to throw dust and splinters around, making it hard to see the target at times. Spray for a while, then stop so you can see your target. It helps to automatically fire at anything that turns your targeting reticule red.

Panzershreck
The anti-tank weapon (bazooka), it is not very useful against infantry. You should only use this against tanks and half-tracks, then dump it when you're all done demolishing them.

Flak 88
This is a large cannon that hurls a bunch of flak around. Can decimate a horde of infantry if used properly. It takes some time to reload and swivel, so be careful.

Mod.24 Stielhandgranate
The most common grenade in the game.

Winchester M1897 Trench Gun
A shotgun available to all factions but only in multiplayer.

Smoke grenades
The smoke is either blue or green. Useful for retreat or getting across machine gunners.

Strategies

 * It is good to have a good combination of weapons. A rifle and a submachine gun is a good standard combo.
 * German weapons should be your first choice, as ammo is plentiful for them.
 * Grenades are your best friends. Use them to clear away MG42 nests, or a room full of Nazis.
 * Pick up scoped rifles whenever you can. They are more accurate, and allow you to hit people from farther away.
 * You can spray a mounted machine gun, but it throws around smoke and splinters, so there's more incentive to just fire enough to kill. If you'd like to spray, oscillate your crosshair around and focus where it turns red, since you won't be able to see your target anyway.