MapleStory/Zakum

The Zakum Party Quest is available to players over level 50. It requires three people to sign up for the quest, but six to enter the battle. Zakum can only be fought on channels 4, 5, 6, and 7, so change to an agreed upon channel by your part members before proceeding deep into the mine because you will be teleported back to the mine entrance (several zones away from Zakum's entrance).

Zakum is a very difficult boss because every couple of seconds he drops the entire party's HP and MP to 1. This means that the entire party will need to have many potions to survive.

Zakum's room is located at the end of the Dead Mine, at the furthest point from El Nath. In GMS, Zakum runs can only be completed twice per day by each Party Leader.

If all players have the initial pre-requisite of getting permission to enter the Dead Mine complete (see below), then you should go to Zakum's entrance and complete the three quests. Get the keys from the first quest, have someone do the jump quest, and collect 50 Golden Teeth from the zombies nearby. Enter Zakum's room and drop one of the Fire Orbs on the square stone (it is slightly raised) at the base of his altar. Zakum will be summoned.
 * Simple preparation tips

Prerequisites
Before being able to challenge Zakum, permission must be granted to access the Dead Mine. Also, three quests must be completed.

To get permission, go to El Nath and speak with the third job instructor of your class type. This means hero classes like Mihile and Demon Slayer must talk to the warrior third job trainer. The trainer will not have a quest, but instead you must talk to them and press the orange accept button in the conversation. You will then be able to go to the end of the dead mine. At the end of the mine you will find Adobis, who has three quests you must complete to be able to summon Zakum.

Adobis Mission I (Stage 1)
When you first reach Adobis,

The party can consist of 1 to 6 members. The time limit is 30 minutes. The goal is to collect 7 keys. Additionally, the party has the option of collecting 30 document pieces. Once inside, there are 15 doors. Speed and Teleport do not work here. Each of these leads to a room which is made up of 1 or two parts. Inside rocks and treasure chests are scattered on the floor. These must be destroyed to get the Keys or Documents. Documents are always found in rocks, and Keys are usually found in Chests, though there are exceptions. A small note, the word Documents is blocked in game, so they're usually referred to as "Docs".

Unknown Dead Mine
Once you enter stage 1, you will be in the room displayed on the left, with further rooms accessible as labelled.

Two rooms, 10 and 7, lead to a further room called Area 16 , which has 6 rooms branching off of if. The arrow in the diagram will lead back to the main area.

Documents and keys are always found in the same rooms, listed below, but the specific rock or chest is randomized. Documents are generally found in rocks, and keys are generally found in chests, unless otherwise noted.



Once all the keys are collected, they must be combined into one stack and dropped onto the large treasure chest located randomly at 16-5. For this reason, it is best to get the key in room 16-5 last. This causes the chest to open, and a complete Fire Ore is released. The Fire Ore must be returned to Aura located in the first room.

There are more than 30 documents, so get the ones that are easiest. It's recommended that one person focus on collecting keys while the others gather documents. Once everything is collected, hand it in to Aura, and walk through the portal. Anyone who does not make it through the portal will not receive a prize. Additionally, the leader must exit through the portal last, or the party members who had not yet passed through will not receive prizes.

Although it is fastest to complete with a larger party, it is possible, but much slower, to solo the quest.

Rewards
If completing the quest alone with just keys, the reward is 12000 EXP. If completing it alone with both Keys and documents, the reward is 20000 EXP. If completing it in a party, even if it is only made up of two members, with only keys, the EXP is 15000. If the party has both Keys and Documents, the reward is 20000 EXP. Any time that all Documents are collected, all players who finish are awarded with 5 Return to Dead Mine Scrolls.

Zakum Jump Quest(Second Stage)
The second part of the Zakum Quest is a very long linear jump quest which requires the player to reach the end. Here, there are miniature statues that spew quick moving fireballs hindering the players progess. Below is a massive lake of lava therefore should the player fall, they'd be taking in a lot of damage getting back. Players cannot enter the Jump Quest until they completed Adobis's mission (the 1st Stage).

Zakum Quest (3rd Stage)
This stage involves forging the Eye of Fire, the player must be in possession of the Fire Ore (which is obtained from the 1st Stage) and 30 Hector tails (which is obtained as a common drop from Hector) to forge the Eye of Fire. Once the Eye is forged, the player can progress to the final stage.

Zakum (Final Stage)

 * Location: El Nath, Last Mission : Zakum's Altar
 * Summoning Requirement: Eye of Fire



This quest involves a giant stone boss at the end of The Caves of Trial. In order to face this huge boss, it is required that challengers first do Adobi's Mission (Stage 1), then an extremely hard jump quest, and finally gather 30 Hector tails from Hectors in order to forge the Eye of Fire. The boss has eight arms which all need to be eliminated in order to take out the main body, you also have to fight the main body three times. To kill Zakum you need a party of at least level 100 people, with a good mix of classes, especially priests. This boss is considered one of the toughest boss in all of MapleStory, excluding the Korean, Japanese, Thailand, SEA and Global versions of MapleStory. Zakum is based on the Muslim belief in Zaqqum, a tree said to grow in hell which provides the only fruit that the damned may eat. This is consistent with the Zakum of MapleStory, as a giant tree can be seen in the background when fighting it, and it must be summoned with a "seed". The boss is supposed to be the physical representation of this tree.

Tips'
 * Closing ALL Programs and lowering your resolution is a definite must. Zakum has a tendency to majorly lag/DC people.
 * Have a decent computer processor, graphic card and RAM. People are known to DC even if they have usually lagless connections, as the image frame loading is extremely high.
 * You may enter the room with Zakum twice a day (Only once in several versions). The party will be moved in simultaneously when the leader clicks to enter.
 * An Eye of Fire is required to summon Zakum, which can be received from the Zakum Dungeon Quest.
 * Zakum will be easier to kill if the healing and status arm (third from top, left and right) are destroyed first. Healing arm (third from top at right) heals Zakum 50,000 to 55,000 hp about every 30 seconds.
 * Meso explosion may cost lots of mesos but can save lots of time if you leave the physical arms and get chief bandits to drop mesos while people kill the remaining arm.
 * After all the arms are down, Zakum begins summoning monsters (Puco, Pachu, Punco, Cuzco, Opachu)and drains HP and MP to 1.
 * Zakum gives 360,340 Exp when its final form is killed, split accordingly among all who damaged it, when defeated. It has about 500 million HP in total and it's total EXP is 799,380
 * Zakum drops the fabled Zakum Helmet 1 (2 in JMS) when defeated.
 * You can now enter the altar anytime if the limit quota for the day is not exceeded.
 * A recent update to Zakum made it drop level 100 Weapons/Armor instead of level 90 Equips in certain versions (KMS, JMS, CMS, MSEA). The mastery book drops remain unchanged.