Super Mario Bros. 3/World 1



World 1 is the Grass Land. As the first world in the game, the levels here are rather easy and straightforward. There is one Hammer Brother who usually moves around near the end, and two Mushroom Houses, both with a mushroom, flower or raccoon leaf.

1-1

 * Just as in the first Super Mario Bros., the first enemy you encounter is a Goomba. Simply jump over or onto it to kill it. One of the blocks behind it contains a Super Mushroom, be sure to collect it.
 * The Piranha Plant at the beginning fires small fireballs at you. Avoid them and jump over the pipe when the plant retreats.
 * After the plant, the block on the ground contains a raccoon leaf. You can't bump into it from below, but you can stomp on the Koopa Troopa right next to it and kick the shell it leaves behind against the block to retrieve the leaf.
 * If you got the leaf, you can use it just behind the block. First stomp on the Goombas to clear the way, then start running and fly up to the cloud platforms which contain several coins as well as a 1-up Mushroom in a block.
 * If you did not get the leaf, continue by jumping over the pit. Walk on the ground to avoid the Para-Koopas from above. The block behind contains another leaf.
 * After the next pit you'll see two Piranha Plants - the first one does not fire fireballs but the second one does. Jump over the first pipe when the plant is inside, then hide behind the second one (you cannot be hit there) and jump over the pipe when the fireball-spitting plant retreats.
 * No matter whether or not you got the leaf, near the end you'll see a Koopa Troopa next to a few brick blocks. One of them contains a P-Switch, which turns all the brick blocks into coins, as with the leaf just before kick a Koopa shell into the side of the block to retrieve the P-Switch.
 * If you fly up on top of the pipe, you can get into the bonus area (see below).
 * At the end, you'll see a spinning card. Jump into it to clear the level and to get a random card.

Bonus area



 * The bonus area here contains some coins arranged to form the number "3". Collect them and leave the bonus room to arrive just below where you entered this area.

1-2

 * The first two pipes at the beginning generate an infinite amount of Goombas walking to the right. If you have the leaf, you can use this area to easily accumulate tons of 1-ups by repeatedly stomping on the Goombas without touching the ground. The first block contains a leaf as well if you don't have one but are Super Mario.
 * The pipe in the air with the Piranha Plant takes you to a bonus area (see below). If you do not have the leaf, you can get to it by jumping up to the left brick block under the pipe (duck if you're Super Mario) to uncover a P-Switch. This will turn the nearby coins into brick blocks which then serve as stepping stones.
 * The hidden 1-up mushroom above the pipe is tricky. It's best to jump into it from the right, so it travels to the left which makes it easier to collect the 1-up.
 * The two Goombas walking down the steep slope can be dangerous. It's best to wait until they fall down to stomp them.
 * Halfway through the level you will encounter note blocks. These bump you around, and a timed jump off them launches you very high. Some of them can even hold items, like the second note block you encounter.
 * If you hold down on a slope Mario will slide down. You can kill enemies this way, but beware of other threats such as Piranha Plants.
 * The fifth note block contains a Power Star. However if you land on the right side it will immediately drop into the pit to its left, so land on the left side of the note block (or bump into it from below). If you collect the Power Star you can just run all the way to the end of the stage without worrying about the enemies.
 * At the end there's another pipe which generates infinite Goombas where you can accumulate some 1-ups.

Bonus area


You fall down into a formation of 20 coins (if you activated the P-Switch earlier, they may still be brick blocks by the time you reach this bonus area, just wait until time runs out). Collect them, then take the ground pipe. You appear at the pipe just before the one you entered the bonus room with.

1-3

 * At the beginning you'll encounter a new enemy: a Boomerang Bro. This enemy flings boomerangs at you, so it is recommended to defeat it from a distance or to avoid it by jumping over it. In this case, you can use the Koopa shell from the Koopa Troopa that appears just before him.
 * After the Boomerang Bros., you'll encounter a Koopa Troopa on top of a formation of brick blocks. Stomp on him and kick the shell to the left and it will destroy a large part of the brick blocks. One of the brick blocks here contains 10 coins, the other contains a raccoon leaf.
 * Once the brick blocks are cleared, jump to the right of the leftmost ? block to reveal a pink note block. Jump off it to land in a Coin Heaven (see below).
 * In the area with the pillars made of wooden blocks, bump from the side into the top of the second pillar (the shortest one) to get a raccoon leaf.
 * You should jump onto the wooden pillars instead of directly jumping into the area, because the last two ones contain Para-Goombas which like to surprise you at an unfortunate moment.
 * The lone Boomerang Bro that appears after the pillars is best jumped over, but watch out for the small pits.
 * The white block at the end can be used to get a warp whistle.
 * The Para-Goomba at the end drops Micro-Goombas on you. These do not hurt you, but slow you down severely, and you have to jump repeatedly to shake them off, which can be really annoying.

Coin Heaven


This area is called a "coin heaven" because it contains lots of coins for you to collect. It is an auto-scrolling area, which means that the screen scrolls by itself and you cannot control it. If you are Raccoon Mario, you can fly up after the third formation of coins to get a 1-up mushroom from a block up in the air (surrounded by several coins). Enter the pipe at the end and you'll appear at the very end of the level.

1-4

 * This is your first auto-scrolling level. Just like in the Coin Heaven, the screen scrolls forward by itself and you cannot control it. If you get crushed between the blocks and the screen, you die, so avoid this.
 * From the beginning, jump onto the brick block platform. From here, wooden platforms will appear throughout the level. They move to the left, but fall down as soon as you step on them, so jump off them as soon as possible.
 * After three wooden platforms you will see two rows of brick blocks. In the top row, the third block from the left contains a 1-up mushroom. Beware, this one is very tricky to collect.
 * In the area with an L-shaped brick platform and a Koopa Troopa on the other platform, the rightmost block of the "L" contains a raccoon leaf. The leftmost block of the next platform contains 10 coins.
 * On the "reverse L"-shaped platform, the topmost brick block contains another 1-up mushroom. You can either use Raccoon Mario's tail to get it, or take the Koopa Troopa from the previous platform and kick the shell against the block.
 * After the 8 coin line, the topmost block contains another 10 coins.
 * At the end, you'll need to stomp off the Para-Troopa to reach the pipe at the end. It takes you to the right area on the map.
 * In the right area, a Boomerang Bro ambushes you from the left. Run to the right to avoid it.
 * Collecting at least 44 coins in this level unlocks the White Mushroom House. You will need to be at least Super Mario to collect all required coins, but it is very hard.

Part 1

 * Watch out for Podoboos, flames that jump out of the lava. It's best to wait until they return into the lava before attempting to jump over the hot liquid.
 * The first block contains a Fire Flower.
 * After the Fire Flower you'll see another new enemy: Roto-Discs, which spin around a sphere endlessly. You have no way to kill them currently, so avoid them at all costs.
 * The second block you encounter has a Raccoon Leaf. You can find another new enemy right next to it: Dry Bones. If you jump on them they collapse, but eventually they'll stand up again so you can't permanently kill them at the moment.
 * Fly up from the second block and take the top door to get to a warp whistle. Take the bottom door to get to part 2.

Part 2

 * In this area, there's a spiked ceiling that falls down to crush you. Run forward until you see a gap in the ceiling, you're safe from the spikes here. Wait until the ceiling gets back up, then jump over the pits and run to the end. The door at the end moves up and down as well, so once it gets back up, enter it to get to part 3.

Part 3

 * Run to the end to meet the mini-boss, Boom-Boom. He walks around the area aimlessly. To kill him, you must stomp on him three times while his spikes are not up.
 * If you're Fire Mario, five fireballs will kill Boom-Boom as well.
 * Ending this level will remove the lock from the world map. On this particular map, this is not of much use.

1-5

 * Start off the level by immediately sliding down the slope. You'll kill four Buzzy Beetles on the way and land in a small pool of water.
 * The Piranha Plant after the pool of water combined with the Buzzy Beetle behind it is a tricky combination. If you're Raccoon Mario you can kill both with your tail, but the Buzzy Beetle is invulnerable to fire so you can't do the same with Fire Mario. As Super or Small Mario, it's best to wait for the Buzzy Beetle to pass before continuing ahead.
 * After this Piranha Plant, the path forks into two. The top path has some Koopa Troopas on slopes which you can easily kill by sliding. The bottom path has a few pools of water and a block with a Fire Flower.
 * Take the top path and jump along the left wall to uncover a pink note block. Jump off it to land in a Coin Heaven. You return at the point where the two paths merge.
 * After the last Koopa Troopa, there's a slope going down into the underground. Do not slide down! There's a Piranha Plant at the bottom which will hurt you if you try to slide. Instead, walk normally and bypass the Piranha Plant by jumping.
 * The pipe at the end takes you to the area on the right of the map. It is vacant apart from the exit card.

1-6
This is a mushroom-top level. You must jump from giant mushroom to giant mushroom to finish the level. When you get past the first two Troopas, you'll come to a sliding platform. This is a platform that moves back and forth on a track, and will not fall when you jump on it. You must jkump on it, then jump from it to the next platform. Then, kill the Troopa on the platform below to get the mushroom/leaf power-up. After the red paratroopa, you'll see a single turtle walking back and forth on a platform, imprisoned by two bricks on either side. The top brick on the left is a one-coin block (circled in blue on the picture), the top brick on the left is a ten-coin block (circled in purple in the picture), and the third from the left on top has a 1-Up mushroom (circled in green on the picture. The easiest method to get the coins is to use the Troopa shell to smash out the two bottom bricks, then get under them and jump to grab. You'll soon encounter a series of platforms suspended in mid-air. To get to the next moving platform, travel to the top and drop through the tiny gap to fall on the single block. Jump onto the next platform. Be careful of the red paratroopa, and jump on to the sold platform at the end before the moving platform drops of the track at the end. The next platform, although it has no track, is solid. Jump from it to the vertical platform, then from that to the pipe. Also, watch out for the Koopa Troopa below the goal panel. Raccoon Mario can fly over and get coins just about halfway through the level.

Airship
This is the first Airship. Just before getting onto it at the castle, you'll see that the king has been transformed into a dog. The enemies are Bullet Bills and Cannonballs. Follow it and enter the pipe at the end and kill Larry Koopa by stomping on him 3 times. You can also use fireballs to defeat him (as long as you don't get hit, of course).

You will get his wand and change the king back, and receive a message from Princess Toadstool containing a P-wing. The message says, "If you see any ghosts, be careful. They will give chase if you turn away. I have enclosed a jewel that helps protect you."

Getting killed while in the airship causes it to move to a random location on the map.