MapleStory/Star Planet

[[Image:MS StarPlanet Icon.png]] Star Planet


Star Planet is a place where Maplers can come along and socialize and play minigames with each other. All worlds can access Star Planet. Many events take place within Star Planet and players can play games ranging from Typing Defense to Monsteropoly to Bingo.

Features

 * Minigames and Mileage/Reward Points
 * Star Points and Grades
 * Cash item testing

Minigames
You can play a variety of mini-games at the Star Arena (take the Limousine or travel upwards). There are a total of 8 mini-games available.
 * First Floor:
 * Star Yutnori (Classical and Supernatural)
 * Star One Card
 * Star Monsteropoly


 * Second Floor:
 * Speed! Rock-Paper-Scissors
 * Raid! Typing Defense
 * Solo! Typing Defense


 * Third Floor:
 * Star Step
 * Return of Legends (Star Planet PvP)

Star Yutnori (Classical)
You will pair up with someone to play the game. The opponent must be within 2 grades radius of your grade. You will take turns rolling the yut sticks which is your dice for the game. You will need to move all 4 pieces around the board, back to home before the opponent does.

Paths possible
There are a toal of 5 possible paths to clear the round.
 * Path 1: Take 5 steps from the start and land on the top right corner, then 3 steps and land on the center, then 4 steps to win.
 * Path 2: Take 5 steps from thr start and land on the top right corner, then take any number of steps so long as you do not land on the center, skipping the center spot, then continue on to win.
 * Path 3: Skip the top right corner and continue on and land on the top left corner, then continue on to win.
 * Path 4: Skip all corners and do not land on them, take a big round around the board to win.
 * Path 5: Roll a +1, summon a new piece, then roll a Back one (-1) and move that piece to the spot which says "Start", then roll any positive number to win.

Moves probabilities
This shows the approximate chance to roll a certain number. If you roll a back do (-1) when there are no pieces of yours on the board, it is a skipped turn.

Catch!
When you land on your opponent pieces, you "catch!" the opponent pieces to send them back to the start point. In addition, if you did not use +4 or +5 moves to catch the pieces, you can roll again (since rolling a +4 or +5 would have given you an extra roll already)

Stacking
If you land on your own pieces, you will not "catch" your own pieces and send yourself back to the start point. You will instead stack on top of one another.
 * Advantages:
 * You will move the whole stack together, thereby saving your moves and taking lesser moves to complete the rounds
 * Disadvantages:
 * If the opponent lands on the stack, all pieces in the stack will be caught, so all the pieces will be sent back to the start.
 * You cannot separate the stack, thereby losing the power of choice and strategic play (if there is any).

Winning, Drawing, Losing
Mileage and Star Points will be given based on results, player stats and duration of the game.
 * To win, send all 4 pieces back to base before your opponent before the time limit is up (10 minutes).
 * For a lose, your opponent will win before you do.
 * For a draw, after 10 minutes, nobody wins.

Star Yutnori (Supernatural)
It has the same rules as Classical Yutnori but there are special skills that you can use to enhance your gameplay.

Star One Card
This resembles Uno except that for some game tweaks.

Cards
There are a total of 53 cards for 4 colours, including 1 black ickart card which can be used anytime when it is your turn. Each colour consist of the following cards:
 * Number cards (1,2,3,4,5,6)
 * Skip (Skip next player's turn)
 * Reverse (Reverses the direction of the turns)
 * Colour change (Changes from the current colour to another colour of your choice)
 * One More turn card (Allows you to place another card)
 * Attack (+2,+3)
 * Knight card (Special effects that varies based on the knight)

Attack
Attacks can be initiated when you or someone else plays that card. To defend yourself, you can use another attack card which has the same or higher power than the one previously played. The strongest card is the Oz card with a power of 5. You can also use ickart card to dodge from the attack so that the next player has to deal with it, or use mihile card to absorb all the damage and remake peace. Once a player is forced to have more than 16 cards, the player automatically loses (game does not end however).

Knight cards

 * Yellow (Mihile): Absorbs all attack for the current attack state. If there is no attacks ongoing that is targeted at the user, the shield can be persisted. It can persist up till 2 turns and disappears when the user has his/her third turn.
 * Blue (Hawkeye): Force everyone, except the user, to draw 2 cards regardless of situation (cannot be used when there is an attack ongoing)
 * Green (Irena): Forcefully remove all green cards from everyone and change into a colour of the user's choice (except green)
 * Red (Oz): Attack +5
 * Black (Ickart): The most special card of all. It can be used at any colour. Allows you to skip your turn volunteerily without affecting the board. If this is your last card, unless a Hawkeye card is used or when someone else has a last card also, you are guaranteed a win.

Winning and positions
To win, clear all your cards before your opponent does. Then, the remaining players will be ranked based on the number of cards left first(lower number has a better position) then followed by the timeline of the turns (a player who receives his/her turn before the next player with the same number of cards as the result has a better placement.) If someone fall out due to too many cards, then the person will automatically fill up the last position while subsequent fall-outs will fill up the positions, based on the timeline (a person who fall out earlier will have a worse position)
 * Example: Player A, B, C and D are playing. Player A is going to win while player D has 16 cards. Player B has 5 cards and C has 7 cards. The turn sequence is: D, C, B then A. Player C managed to play one card and left 6 cards while player B could not, so B drew a card and is left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st and D will get 4th. Since C has his turn before B does, C gets 2nd and B gets 3rd. Result: A gets 1st, B gets 3rd, C gets 2nd and D gets 4th. Since A wins, he gets 1st automatically. Since D has the most number of cards, D gets last automatically too. For B and C, both has the same number of cards. However, since B has her turn after C does, B will have a worse position than C.


 * Example 2: Player A, B, C and D are playing. Player A is going to win while player D has 7 cards. Player B has 7 cards and C has 5 cards. The turn sequence is: D, C, B then A. Player D managed to play a card and left wih 6 cards. Player C did not manage to play a card and drew a card, so she was left 6 cards while player B could, so B drew a card and is also left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st. Since D has his turn before C does, D gets 2nd and C gets 3rd. Since C has her turn before B does, B will get 4th while C will get 3rd. Results: A gets 1st, B gets 4th, C gets 3rd and D gets 2nd even though B, C and D ends up with 6 cards but since D has his turn before C has her turn before B has his turn, D will have a better rank than C who has a better rank than B.

Mileage and Star Points are given based on position and player's rankings.
 * Rewards:

Penalty
If you are caught not taking your turn for 3 moves in the same game, you will be blocked from game matching for 10 minutes and the current game will give no rewards to you.

Star Monsteropoly
This works like Monopoly.

Monster Stats
There are a total of 4 tiers of monsters. Attack stats may not br accurate.
 * Tier 1 (found on the bottom row, excluding "Go" Arrow, white potion, "?" box and Hilla.


 * Tier 2 (other monsters except Tier 1, boss monsters, bomb and Moon bunny)


 * Tier 3 (Boss monsters)


 * Tier 4 (Moon Bunny)

Special Abilities
Some spots have a special ability each.
 * White potion: Heals 100 HP when you land on it.
 * Go Arrow: Heals 100 HP when you land or go past it.
 * Bomb: Deals 200 damage when you land on it.
 * "?" : Has one of the following special effects:
 * Shield that absorbs damage for 1 hit (excluding Bomb)
 * Tempt an opponent's monster of your choice (you still need to pay the cost but you will get bitten first)
 * Upgrade a monster of your choice (you still need to pay the upgrade)
 * Go to a selected area: Click on a spot and you will go there.
 * Switch one opponent's monster with yours (Your monster will belong to opponent and opponent's monster will belong to you)
 * Force de-level one of your opponent's monster.
 * Forcefully release one of your opponent's monster (that opponent no longer belongs to anyone until someone tame it back)
 * Choose a monster to level up for free.
 * 3rd place player will drain 100 HP from 1st and 2nd players.
 * A random monster belonging to the 1st place player will be given to the 3rd place player.
 * For 5 turns, a monster's attack value is doubled.
 * Certain Boss Monsters:
 * Hilla: The owner will gain 200HP upon landing on it but if other players land on it, Hilla will mark areas of the board in red. After 3 turns, she will deal 200HP damage to players in the red areas.
 * Arkarium: Upon landing on the tile, if you are the owner it will deal 100HP damage to everyone except you.
 * Von Leon: Upon landing on the tile, if you are the owner you can choose which tile to move to on your next turn. Other players will skip their turns.
 * Magnus: Upon landing on the tile, if you are the owner it will mark areas on the board in purple. Any players that land on the purple space will lose three turns.
 * Luminous: Upon landing on the tile, the owner will gain 100HP.
 * Phantom: If you are the owner, all game action (tame, seduce) costs reduced by 10%.

Winning and positions
Star Points and Mileage is given based on position, player game stats and duration of the game.
 * To win, either wipe off your opponent and make them die (HP = 0), or be the one with the highest score (score value of all your monsters + your HP)
 * You lose when your HP is 0.
 * Positions are determined by the total score, followed by the timeline.
 * Higher score gives better position than a lower score.
 * A player who receives his/her turn has a better position than a player who receives his/her turn next.
 * A player who died earlier has a worse position than a player who died later.
 * Rewards