Solomon's Key/Arcade 21 - 28

Stage 21


Head left and take out one of the brown blocks in the top row to trap monsters that come out of the top mirror. Walk off the edge and drop all the way down. Climb up to the second row of blocks (beginning with the three brown ones and take them out (standing on the white blocks). Salamanders will be coming out of the bottom mirror so time it to give yourself time to move.  Go back left putting blocks beneath you so that you can walk left and blocks behind you to stop the salamanders reaching you.

There will be some salamanders on the bottom level but soon they will disappear. When gone, drop down and run to the right. Put a block under the door and start to climb up (dropping the first blue flame to the bottom). Then it is an easy matter to jump the flame on the white block (after you shorten it of course), get the key, re-jump the flame and exit.

Stage 22


Move to stand under the bottom white block that is second from the right. Then build a staircase right and up until you are in between the white staircases. When you reach the first white block jump up and place a block to the right and also place one to your left (to keep you safe from spark balls). When the spark ball has gone away, proceed up and right. When you are directly beneath the two white blocks the green dragon is walking on, make a walking path to the right and head right. Turn around and take out the walking block behind you. You should now be on a single brown block and safe. Salamanders will be coming out of the windows now and falling down from where the green dragon is walking. You have to time it to jump up and put a block next to the white block that the green dragon is walking on. The green dragon will walk onto it and you can then destroy it thereby killing the green dragon. You have to time it to be careful to avoid letting salamanders walk onto your block and then fall down on top of you!

Once the green dragon is gone, get up to the two white blocks and then climb up again twice so that you end up standing on a block and are directly to the right of the right hand window. Build a walking path and head left, but take out the blocks behind you under the windows so that the salamanders don't get you.

Get the secret green jar and crown. Then go back and put blocks under the windows so that the salamanders follow you. Head left. Take out the walking block to jump directly down on the bell and then head left and fall down to the bottom. Try not to get the hourglass timer on the way down. Then its an easy matter to climb up to the key and door in safety. Note that you can cast a spell on the key to get to a secret level. If you want to do this go up the staircase where the door is and around the top to get in a position to cast a spell on the key.

Hidden 4


Head to the left and then up. Move to the right and take out the block holding up the flame letting it fall down to your left. You can drop it all the way to the bottom. Then head right and put a block under the mirror. Drop down and head right. Let the spark ball out and prevent it from returning to the key/door area by trapping it in the left bottom part of the level.

Then go right and up. Put a block under the mirror and head back right and up. Go up and walk left across the gap where the mirror is (standing on the block you just created under the mirror). Drop the three vertical brown blocks so that the flame falls right to the bottom. Head right and up to where the ghosts are. Go to the far left jumping the ghosts as necessary.

The rest is easy: head down, right past the mirror, up and right (underneath the ghosts), then down, left and down to the exit.

Stage 23


This is the first level to have Earth Mages (and they are dangerous). Just get up and out. You should be able to build blocks and jump up fast enough so that the gargoyles' fireballs are no threat.

Stage 28
Bonus Stage