MapleStory/Party Quests

Party quests ("PQs") are organized quests in which a party of several people must be created in order to enter. Unlike regular quests, they can be done again and again. Party quests are extremely popular because they give items and thousands of experience points.

[[Image:MS Kerning Party Quest Icon.png]] Kerning City Party Quest
More infos:. Battle Royale!

Amorian Challenge Party Quest
We are sorry but this information was wrong and it is temporally unable to use

@#!#$!@#$$%$#^&^*&^*&((*&)(_+)|

!@#$$$$$$$$$$$$$$$$$$$$$$$$%%%%&)(*&^$#%$%#$%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$#############@@@@@@@@@@@@@@@@@@@@@@@@@@@!!!!!!!!!!#########

[[Image:MS Tower of Goddess Icon.png]] Orbis Party Quest
The portal to this quest is located at the map "Entrance to Orbis Tower" just to the right of the portal into the actual tower. Completing each stage will award you a special item (for a total of 6). These items must be saved for the end to access the final boss. In many ways, it more closely resembles the Sharenian Guild Quest than any of the other 3 previous Party Quests. The progression through stages is not entirely linear, and depends more on the Leader's preferences than direct stage-to-stage movement. Experience per stage will lower more and more as you pass each stage again and again.
 * Requirements
 * Level 51-70
 * 6 Members
 * One Magician with Maxed Teleport
 * One Thief with Maxed Haste

Tower of Goddess 
Eak, Chamberlain Of the Goddess, has been trapped and lost his true form. To restore it, the party must collect 20 cloud pieces and drop them in front of a glowing light at the entrance. The pieces are broken off of clouds that must be whacked by each player's weapon. Once the cloud pieces are found, the leader must drop all of them at once onto the Glowing Light at the entrance point. An NPC will spawn, and when the leader talks to him, a CLEAR will be achieved, warping players to the door of the Goddess's Tower.

Tower of Goddess 
This room is the center of the Goddess's Tower. The statue is located here, missing many pieces. There are a number of portals leading to the other stages here, and the leader must choose which order to do the stages in. Once the leader enters some stages, monsters that resemble Jr. Boogie, but are much tougher and capable of flying, run about the room. These must be killed.

Tower of Goddess 
This room consists of attempts at the Scales. The room begins like a jump quest, and as such it has no benefits such as Haste or Teleport allowed. This part is similar to the Sharenian Guild Quest's positioning of the items, where it must be completed in less than 7 attempts. If 7 attempts are made and none are successful, players are kicked from the room and must start over. Each of three platforms must have a certain number of players on it to balance the weight. Chamberlain Eak tells the leader how to split the party, and the leader will inform via a "different" or "same", telling his party members whether to split up or stand on one platform. Once this is complete, the leader can ascend further, climb a rope and grab the Piece of Goddess.

One strategy to complete this is to first have the 5 members on the highest platform. Then have someone move to the left platform. Check and repeat until you get something right. Then have a person go on the right platform. Repeat the process. If you lose the one that's right, then have the person you moved right go back and have someone from the other platform move.

Tower of Goddess 
This stage is just one room made up of a number of smaller rooms. Many rubble-like pieces of the statue must be gathered and put back together to form the complete piece. Each sub stage will be described below.

Tower of Goddess 
This room consists of overpowered Cellions. Kill them and collect the pieces they drop. Beware, as they can cast Super Defense Up and Super Magic Defense Up.

Tower of Goddess 
This room consists of overpowered Grupins. Kill them and collect the pieces they drop. Beware, as they can cast Super Defense Up and Super Magic Defense Up.

Tower of Goddess 
This room consists of overpowered Lioners. They appear and disappear, making them hard to hit. It is recommended to freeze them. Kill them and collect the pieces they drop. Beware, as they can cast Super Defense Up and Super Magic Defense Up.

Tower of Goddess 
This is a dark room, similar to those in Ludibrium PQ. Instead of shadow monsters, however, there are boxes hidden in the darkness. These boxes must be destroyed to acquire rubble pieces. Navigating the Dark room can be difficult.

Tower of Goddess 
Cellions spawn at random locations on this map one at a time. They must be killed continuously until one drops the necessary piece. The locations are distributed along a VERY long ladder, making finding the newest Cellion difficult.

You have to kill the Cellion 15 times to have it drop the piece.

This is a possibly order of the Cellions: 1-10-9-13-11-6-12-2-5-15-8-4-7-3-14

Tower of Goddess 
This area is located outside of the tower. Pixies of all kinds swarm on 6 platforms located along the edges of the map. Party Members must jump to the door in the center tower that warps to the area they must reach. When killed, the pixies drop the rubble pieces. To get out, the leader must be in possession of 40 pieces. When the pixies are defeated, they release their souls and become Death Pixies, which are now unrestrained by gravity and fly about the map. These are very powerful, featuring an 800 damage magic attack. It is highly recommended that no one go AFK (away from Keyboard) in this stage. Clerics must also be wary, as the Death Pixies are weak to heal.

Tower of Goddess 
Climb the steps to reach the upper platforms. It features many of the aspects of ordinary jump quests, however haste and teleport still work. Spears will emerge from the platforms, and throwing stars sweep back and forth. Teleport is, in fact, required to reach two of the platforms. Once at the top, break the boxes to obtain the record disc. Upon finding the correct disc for the day(arrangement of discs in boxes is random for each PQ), drop the disc in front of the Record Player at the middle of the map.

Note: Do not drop a different disc while the correct one is playing. There is no backup, unless you smuggled one in, and you will have to restart the PQ.

Tower of Goddess 
This is probably the hardest stage. It involves finding the proper warp spot to progress. If you step on the wrong warp, you will be sent back to the beginning. It resembles Ludibrium PQ stage 6 in many ways. The best tactic here is to send one party member ahead, have that person find the proper warp, and then send a second to mark the right platform with a coin, arrow, or other junk item. Then everyone follows it and repeats until reaching the top. Here, there are 5 switches that can be changed by hitting them. The party must find the two switches that need to be down. The party leader must remain at the bottom to click on Chamberlain Eak. Success is denoted by a CLEAR.

Tower of Goddess 
Now that all of the other rooms have been cleared, and the pieces collected, the statue must be restored. The leader, or any party member in possession of pieces, must find where his or her piece goes and drop it on the appropriate platform. Once this is done, the piece will be absorbed and the missing pieces of the statue will reappear. This stage is completed when all pieces are reintegrated into the statue of the Goddess.

Tower of Goddess 
Nependeath are located on various clouds floating outside the tower. Once defeated, the Nependeath drop seeds, which look similar to those used to transport to Leafre. They must be dropped on to flowerpots on solid platforms along the edges of the map. Once this is done, either a Nependeath or a Dark Nependeath will spawn. Once the Dark Nependeath has been defeated, drop its item on a statue and Papa Pixie Will spawn.

Tower of Goddess  (Boss Stage)
Papa Pixie roams the floor of the Garden map. Any undefeated Nependeath remain. It is advisable for any weakened party members to flee to the upper areas, which are now relatively safe. Papa Pixie is probably the hardest PQ boss ever. He has Darkness and Skill Seal, like Alishar, and is capable of summoning Star, Lunar, and Sun Pixies. Once these pixies are killed, they become Death Pixies that pose a threat to the weaker members hiding at the top. Papa Pixie's most dangerous skill by far is Dispel, as a mage without Magic Guard cannot withstand a hit from it, either physical or magical. Once defeated, the party must find the proper plant that appeared in the flowerpots to go to the bonus stage.

Tips:
 * Lure Papa Pixie to one of the two platforms on the bottom level, preferably the higher one. There, you can easily hit him without taking physical damage.
 * Get at least 3 Level 60 and above attackers for your party, along with 1 or more Clerics. Attackers have to include one Spearman with a decent level of Hyper Body.
 * Always watch your power-ups and skills, located at the right-top corner of the screen, especially Magicians.

This quest is not available in EuropeMS.

Starting the Party Quest
Requirements: Level 51-70, and a party of 3 or more people. Ludibrium Maze PQ is unique among the Party Quests for several reasons. First, there is no boss monster lurking at the end, however there are a few monsters that stand out as being powerful. Second, unlike most PQ's, with the exception of Orbis PQ, the stages do not progress in a linear fashion. Instead, the party spawns at a random location and must progress from this point. Additionally, this PQ does not give a set amount of EXP upon completion; the amount gained is determined solely by the number of passes collected while inside. This is also one of the few party quests that was created by a version other than KoreaMS, as it was made by JapanMS.

Basically, a party attempting this PQ has 15 minutes to break boxes located in different rooms of the maze to summon monsters. These monsters drop Mana Elixirs and tickets. The more tickets the leader has at the end, the more exp the whole party will get. There is also an ordinary prize at the end of the PQ, like a scroll or potions. There are 16 rooms in total, and some rooms do not have boxes containing monsters. To enter, click on Nana, who looks like a tour guide, at the top of the Ludibrium Clock Tower.

The Maze
To finish the PQ, head for Pietri the Clown, who is located in room 16. The simplest way is to simply keep going through the center portal in each room. To succeed in this party quest, the top priority should be to kill the Tauromacis since they drop fifty tickets each, whereas all other monsters drop only one. To skip some rooms, after fighting the second group of Tauromacis in room 6, take the first door instead of the middle door. This allows the party to skip rooms 13, 5, 12, 4, 11, and 3.

The [*] counts as door portals from left to right. Rooms 3, 4 and 9: Master Chronos and Dark Jr. Yeti Rooms 2 and 10: Stone Golem and Dark Stone Golem Rooms 5 and 8: Zeta Gray and Ultra Gray Room 6 and Room 7: Tauromacis and Flyeyes Room 1 and Room 11: Coolie Zombie and Minor Zombie Rooms 12, 13, 14 and 15 have no monsters.

Basically the left portal is the room number plus 4, the middle portal is the room number plus 7 (or minus 8) and the right portal is the room number minus 3. This excludes room 16.

Prizes
Note: The list of prizes is currently being updated. Feel free to add prizes that aren't listed yet.
 * Equips:
 * Red Hearted Earrings
 * Gold Drop Earrings
 * Blood Snowboard
 * Emergency Rescue Tube
 * Yellow Umbrella
 * Fan
 * Scrolls:
 * 70% Dark Scroll Cape Def
 * 70% Dark Scroll Cape Str
 * 70% Dark Scroll Cape Dex
 * 70% Dark Scroll Cape Int
 * 70% Dark Scroll Cape Luk
 * 70% Dark Scroll Helmet Def
 * 70% Dark Scroll Bottomwear Def
 * 70% Dark Scroll Topwear Def
 * 70% Dark Scroll Overall Def
 * 70% Dark Scroll Shield Def
 * 60% Scroll Cape Def
 * 60% Scroll Helmet Def
 * 60% Scroll Overall Def
 * 60% Scroll Topwear Def
 * 60% Scroll Bottomwear Def
 * 30% Dark Scroll Cape Def
 * 30% Dark Scroll Helmet Def
 * 30% Dark Scroll Overall Def
 * 30% Dark Scroll Topwear Def
 * 30% Dark Scroll Bottomwear Def
 * 30% Dark Scroll Shield Def
 * 10% Scroll Cape Str
 * 10% Scroll Cape Dex
 * 10% Scroll Cape Int
 * 10% Scroll Cape Luk
 * 10% Scroll Helmet Def
 * 10% Scroll Overall Def
 * 10% Scroll Topwear Def
 * 10% Scroll Bottomwear Def
 * Usable:
 * 5 Elixirs
 * 50 Watermelons
 * 20 Fat Sausages
 * 20 Grape Juice
 * 100 Mana Elixirs
 * 100 Dried Squids
 * 100 Orange juices
 * 50 Kinoko Ramen (Pig Head)
 * 50 Pure Waters
 * 5 Red Bean Sundaes
 * 5 Ice Cream Pops
 * 1 Power Elixir
 * 50 Watermelons
 * 20 Coffee Milks (return to Nearest Town.)
 * 20 Fruit Milks (Return to Showa Town. Only works in Zipangu)*
 * 20 Strawberry Milks (Return to Mushroom Shrine. Only works in Zipangu)

This Party Quest is currently only avaliable in JapanMS and GlobalMS.

[[Image:MS Pirate Party Quest Icon.png]] Herb Town Party Quest
Requirements: Party of 3-6 players between the levels of 55 and 100.

It's very different from the other party quests, since there are many tie-in quests that are outside of the PQ, and several optional stages. The majority of the quest is simply killing hundreds of monsters. Because of the structure of the maps, classes with Area of Effect (AoE) attacks do best here. Consider bringing along higher level Rangers, Snipers, and Mages of both varieties. Also, haste and Dark Sight will make many stages of the PQ much easier, so grab a thief as well. Warriors don't fare as well here, but Dragon Knights with Roar and Crusaders with Shout can be useful.

Before attempting this Party Quest, consider starting the following Ordinary quests, as they involve either defeating monsters found inside the PQ, or collecting items from them.
 * Finding Ingredients for Tae Sang
 * Outlaw in the Sea
 * Eliminating the Pirates
 * Captain Lord Pirate
 * Pirate's Map (must be started in Lith Harbor of Victoria)

Stage 1: On the way to the Pirate Ship
Time limit: 4 minutes The Party Quest starts out on regular Herb Town bamboo planks. Your party must rush to reach the pirate ship before it sets sail. To get on board, all of the monsters in the area must be destroyed. Bellflowers and Pots roam around. In this stage, there are also a number of treasure chests. These chests sometimes contain Ginseng Concentrates, and sometimes release more monsters. It is not necessary to destroy the chests here, or in any subsequent stages.

Stage 2: Through the Head of the Ship!
Time limit: 6 minutes In this stage, Guon will say that Lord Pirate has sealed 3 barriers against you. To break them, the leader of the party needs to collect 20 gray Mark of the Rookie Pirate badges dropped by Mr. Alli, then talk to Guon to disable the first barrier. Once it is broken, the Mr. Alli will die. Talk to Guon again and Kru will begin to spawn. Collect 20 blue Mark of the Rising Pirate badges dropped by Kru to disable the second barrier. Repeat and Captains begin to spawn. Collect another 20 red Mark of the Veteran Pirate badges dropped by Captain. Once all the badges are turned in, the party can proceed through the right portal onto the next stage.

Stage 3: Through the Deck I
Time limit: 6 minutes The party has reached the center of the ship. This stage is about as straightforward as it gets; simply wipe out every single monster on the map. There are also two portals which lead to the optional stages: the one on the left, to Bellflowers, and the one on the right, to devoted Kru and Captains.

Stage 3A: Garden of the 100 Year Old Bellflowers I
Time limit: 5 minutes, 45 seconds This room is filled with Bellflowers. In order to rescue them, they must be defeated. They are stronger than normal and they can appear and fade. Once the party has killed them all, a chest will appear. To open it, you need a key which Lord Pirate drops. This is the first of two chests in the PQ. Opening one chest will aggravate Lord Pirate, transforming him into an Angry Lord Pirate. Opening both chests will aggravate Lord Pirate into an Enraged Lord Pirate.

Stage 3B: Lord Pirate's Servant I
Time Limit: 1 minute This room is filled with Lord Pirate's Devoted Krus and Devoted Captains. They are much, much more powerful than normal. Additionally, if they are not defeated in 10 seconds, they will disappear, rendering your damage worthless. These monsters must be killed as a part of a quest outside the PQ requiring you to kill 200 of each kind. Be aware that if you do not make it out in time, you will be sent to the exit map of the party quest.

Stage 4: Through the Deck II
Time limit: 6 minutes The party has passed the center of the ship. This stage is the same as before; simply wipe out every single monster on the map. There are also two portals which lead to the optional stages: the one on the left, to devoted Kru and Captains, and the one on the right, to Bellflowers.

Stage 4A: Lord Pirate's Servant II
Time Limit: 1 minute This room is filled with Lord Pirate's Devoted Krus and Devoted Captains. They are much, much more powerful than normal. Additionally, if they are not defeated in 10 seconds, they will disappear, rendering your damage worthless. These monsters must be killed as a part of a quest outside the PQ requiring you to kill 200 of each kind. Be aware that if you do not make it out in time, you will be sent to the exit map of the party quest

Stage 4B: Garden of the 100 Year Old Bellflowers II
Time limit: 5 minutes, 45 seconds This room is filled with Bellflowers. In order to rescue them, they must be defeated. They are stronger than normal and they can appear and fade. Once the party has killed them all, a chest will appear. To open it, you need a key which Lord Pirate drops. This is the first of two chests in the PQ. Opening one chest will aggravate Lord Pirate, transforming him into an Angry Lord Pirate. Opening both chests will aggravate Lord Pirate into an Enraged Lord Pirate.

Stage 5: Eliminate Pirates!
Time limit: 6 minutes In this stage, pirates are starting to retreat. Four different types of pirates will come out of 4 doors: Kru from the upper left, Ginseng Jars from the upper right, Mr. Alli from the bottom left, and Captain from the bottom right. Some of these occasionally drop keys. The party must seal every door in this stage by dropping a key on it. Since the monsters usually spawn very close to the door, it is better to have a thief go into Dark Sight and drop the key on the door that way. In order to exit the map, all the monsters must also be defeated.

Stage 6: The Captain's Dignity
Time limit: 8 minutes Finally, it is time for the Boss fight. The boss, Lord Pirate, is different depending on how many of the optional boxes you opened during the PQ in stage 3B and 4B. There's a quest that requires you to kill all 3 different forms. Currently, it is unknown on what summons the Peeking Lord Pirate form, but it may be triggered by a party with no characters over 70.

Rewards
The possible rewards of the Herb Town party quest are few. There is no bonus stage, and no prize awarded for completion. It does present the possibility to gain the Lord Pirate hat, a powerful helmet. It comes in 4 varieties:


 * Level 60 - 50 PQs completed --> (2 STR, 2 DEX, 2 INT, 2 LUK, 30 HP, 30 MP, 45 DEF, 45 M. DEF, 3 Speed, 1 Jump, 7 Slots)
 * Level 70 - 150 PQs completed, total --> (3 STR, 3 DEX, 3 INT, 3 LUK, 40 HP, 40 MP, 60 DEF, 60 M. DEF, 4 Speed, 1 Jump, 7 Slots)
 * Level 80 - 300 PQs completed, total --> (3 STR, 3 DEX, 3 INT, 3 LUK, 60 HP, 60 MP, 70 DEF, 70 M. DEF, 5 Speed, 2 Jump, 7 Slots)
 * Level 90 - 500 PQs completed, total --> (5 STR, 5 DEX, 5 INT, 5 LUK, 90 HP, 90 MP, 90 DEF, 90 M. DEF, 7 Speed, 4 Jump, 7 Slots)

If anyone in the party is over level 70, the possible EXP is reduced. In a party of 6 with anyone over 70 (even if all 6 are), the normal EXP is 20,000. If a party with less than 6 members has at least one character over 70, the reward is 28,000. Other amounts are possible as well (such as 10,000 EXP) but it is unknown as to exactly what triggers these numbers yet. There is also a rare chance that Lord Pirate will drop a Pirate Key, which is used to summon the two other different forms of Lord Pirate.

Lord Pirate drops:


 * Use Items:
 * White Potions
 * Blue Potions
 * Sunrise Dews
 * Sunset Dews
 * Reindeer Milk
 * Elixirs


 * Scrolls:
 * 60% Shoes Speed
 * 60% Two-Handed Axe ATT
 * 60% Two-Handed BW ATT
 * 10% Overall Armor DEF

[[Image:MS Monster Carnival Icon.png]] Monster Carnival
This is a competitive Party Quest for characters between levels 30 and 50. You can access to this Party Quest only from Kerning City, Ludibrium and Orbis. Two parties enter a Ludibrium-themed map and compete at killing monsters for CP, or Carnival Points. These CP, in turn, can be used to either slow down the other team, summon monsters on them, or can simply be held. At the end of the time limit, the team with the most CP wins. CP can also be used to summon Monsters on the other team, make the creatures stronger, faster, or make the other players damage decrease. Items dropped in this PQ, will be used once picked up, but etc items will be kept for exchange for weapons and necklaces.

If you tie with another team then you will have an addition of 2 minutes to get more points to beat the other team.

Forming up
There are 6 fields on each channel, so there can be up to 6 fights on each channel. Parties consist of 2-6 users. The first 4 fields are 2-4 users. Others are 3-6 users. The way it works is, one party creates the lobby waiting room. From there the party leader accepts or declines invitations from other parties. Other parties can only face if the number of users are equal (or in some cases, a strong party, vs a weaker party with more people). After a party is picked to fight, the party enters and the fighting starts.

Battlefield
You may not use the potions you carry around with you in the battlefield. Instead, the monsters drop potions and you use the potions immediately when you pick them up. All of the potions have the same effect as the ones you carry around with you. Additional items found in the battlefield:
 * Carnival Points 1, 2 or 3(blue, red, or purple sphere respectively)- Gives you 1, 2, or 3 CP on pick up
 * Party Mana Elixir - Recovers 300 MP for all members of your party.
 * Party Elixir - Recovers 50% of HP and MP for all members of your party.
 * Party Power Elixir - Recovers all HP and HP for all members of your party.
 * Party All Cure Poison - Cures any abnormal state affecting any members of your party.
 * Mini Cube of Darkness - One of the members in the opposing party will be inflicted with darkness, poison, seal, weakness, or curse.
 * Cube of Darkness - Everyone in the opposing party will be inflicted with darkness, poison, seal, weakness, or curse.
 * Stunner - One of the members of the opposing party will be stunned.
 * Maple Coin - These you keep in your inventory and used to redeem for equips from Spiegelmann.

Parties win by having the most accumulated CP by the end of 10 minutes. If you use the CP, it won't be counted against how you win, only the total CP collected will show if you win. CPs are used to summon monsters, use skills, or summon protectors. Each item has a set CP cost. Players can access them quickly using Tab and the F keys.


 * 22 CP on in Room 5 and 6, 30 the rest.

rewards
(will be updated soon)

50 Maple coins= 1 Necklace

40 Maple coins= 1 marble(which is used as a scroll for the necklace)

[[Image:MS Ariant Coliseum Icon.png]] Ariant Coliseum
This is another Competitive Party Quest for character between 20 and 30. Character from 20-26 may compete against each other, and characters from 27-30 may compete against each other, for fairness. It can be accessed from Ariant, Nautilus Port, and other towns. There are three possible rooms per channel that the competition can take place in.

Signup Area
This is the equivalent of Spiegelman's office for Monster Carnival. Upon talking to the NPC in one of the towns, players arrive here, where they can meet up with potential opponents. Players can choose one of the rooms to enter, and determine the number of opponents they would like to face. A match can range from 1 versus 1 to a full out free-for-all between 6 players.

Waiting Room
Upon selecting the number of opponents and what map they would like to fight on, the player enters this waiting room. If another player decides to fight on that map with the same number of opponents, they will also appear in the waiting room. Once the appropriate number of opponents have arrived, the first player to enter must talk to the NPC to begin the match.

Coliseum Battle
Once everyone has entered a room, the players must talk to the NPC to receive Capture Stones and Bombs, both of which are Use items. After these are obtained, a number of Scorpions will spawn. The goal is to collect as many Scorpions as possible by weakening them with ordinary attacks and then using a capture stone. The lower the scorpion's health, the more likely it is that a capture stone will succeed. After a Scorpion is successfully captured, it will appear as a shiny gem in the ETC inventory.

Bombs can be used to attack the other players and cause them to drop their own scorpion gems. A bomb will also stun anyone in range, including the person who set it, so one must be careful to get away from a bomb after they set it. While the opponent is stunned, quickly run around and pick up his dropped gems. If the gems are not picked up by the person who set off the bomb before the stun wears off, then the victim may grab them again.

If one starts to run out of bombs, the scorpions can also be killed. When they die, they will drop Bombs and buff or debuff items. A Golden fist will increase a player's attacking abilities greatly, while a skull will cause the victim's arrow keys to become reversed.

Reward Area
After the time is up, players talk to the queen. She will take the scorpion gems and grant experience based on how many Scorpions were captured and what place the player ranked amongst the competitors. Additionally, after completing 200 Coliseum battles, players can obtain a Palm Tree chair from the King. The chair is tradeable.

[[Image:MS Magatia PQ Icon.png]]Magatia Party Quest
This party quest involves uniting the two lovers, Romeo and Juliet, who belong to the opposing Alchemy groups, the Alcadno and the Jenumists. It is for at least 4 characters between level 71 and 85. The boss is a strange Frankenstein monster which has two forms. Like the Herb Town PQ, there are many quests that relate to items inside the Party Quest. Not much is known about this party quest at this point.

[[Image:MS Quest Area Icon.png]]Ellin Forest Party Quest
This Party Quest is only available on KoreaMS

[[Image:MS El Nath Dungeon Icon.png]]Zakum Party Quest (Stage 1)
The Zakum Party Quest is available to players over level 50. The party can consist of 1 to 6 members. The time limit is 30 minutes. The goal is to collect 7 keys. Additionally, the party has the option of collecting 30 document pieces. It is located at the end of the Dead Mine, at the furthest point from El Nath. In certain versions, this part of the quest is limited to three runs per party leader. This must be completed in order to fight Zakum.

Adobis Mission I
Once inside, there are 15 doors. Speed and Teleport do not work here. Each of these leads to a room which is made up of 1 or two parts. Inside rocks and treasure chests are scattered on the floor. These must be destroyed to get the Keys or Documents. Documents are always found in rocks, and Keys are usually found in Chests, though there are exceptions. A small note, the word Documents is blocked in game, so they're usually referred to as "Docs".

Rewards
If completing the quest alone with just keys, the reward is 12000 EXP. If completing it alone with both Keys and documents, the reward is 15000 EXP. If completing it in a party, even if it is only made up of two members, with only keys, the EXP is 15000. If the party has both Keys and Documents, the reward is 20000 EXP. Any time that all Documents are collected, all players who finish are awarded with 5 Return to Dead Mine Scrolls.

This quest is not available in EuropeMS.

= Entrance to Horned Tail's Cave= [[Image:MSCave of Hornethumb|right|Cave of Life Entrance to Horned Tail's Cave This is the "exit stage" of this Party Quest. Here, you can either choose to fight Horned Tail, or leave the area. The Holy Water needed for a Paladin quest is -}

Pianus

 * Location: Aqua Road, Aqua Road : Pianus's Cave [[Image:MS Pianus.jpg|thumb|right|Pianus' wrath.]]
 * Summoning Requirement: Spawns naturally

This monster is not in the European version of MapleStory.

A giant fish named Pianus lies deep in the Aqua Dungeon inside a cavern.

Pianus can shoot out a beam across the map and drop tons on players.

It also has the ability to summon Blood Boom, which do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage. Blood Blooms may also explode when attacked, like Jr. Effies, but in this case they can do up to 8,000 damage (26,000 in some versions) with their explosions! Other than that, it can also cancel out all of a character's power-up skills, causing the character to activate them again.

Tips
 * Right Pianus always spawns first.
 * Left Pianus can be spawned if the Right Pianus is not defeated with in 5 - 8 hours. Left Pianus has much less hp, does less damage but dispels much more frequently than the Right Pianus.
 * All players in the room can pick up Pianus' drops.
 * Pianus drops the Level 100 Armors and some skillbooks/mastery guides.
 * In GlobalMS, Pianus drops an item called Pianus's Scale, used to forge Bosshunter equipment.

Papulatus

 * Location: Ludibrium, Ludibrium : Origin of Watch Tower
 * Summoning Requirement: Piece of Cracked Dimension

A ghost plant named Papulatus lies deep in Ludibrium with a robot clock.

Protecting Ludibrium is a highly difficult series of quests which requires at least level 80+ characters to complete it. Upon accepting the last quest, one must fight the Gatekeeper or Thanatos and receive the Ludibrium Medal, which is a key to enter the power generating room of the clock tower, where Papulatus resides. Papulatus Clock is like a Yeti-and-Pepe combination. It has a large amount of HP, and cycles through an active and inactive mode. When it is inactive, the whole clock sits still, everything retracts and nothing much can be done about it. It cannot attack anybody, and neither can anybody attack it.

It also has the ability to summon High Darkstars and Low Darkstars, which move rarely or do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage, and can explode for massive damage. Other than that, it can also use dispel, which can pose a threat to characters with Low HP (Mages losing Magic Guard is one of the main dangers.) and stun.

Tips
 * When the main clock is defeated, Papulatus itself ejects from the clock and begins to fly around the map. It also has to be killed for the quest to be complete. This time, the weapon stat is higher compared to the clock, but it has a much lower HP.
 * Before defeating the first form, make sure to clear some of the Darkstars from the map. If the map reaches maximum monster population when the first form is defeated, the second form will not spawn.
 * A Piece of Cracked Dimension is required to summon Papulatus, which can be received from the saving Ludibrium Quest.
 * For Chief Bandits, if you do not mind using millions of Mesos to speed up the process, use the method as stated: Firstly, summon the Time Sphere, but do not damage it. Drop a test coin at the right edge of the highest platform on the right, and then immediately start dropping sacks of mesos on the left side of that platform after 10 seconds, and do not stop. Once the test coin disappears, enable all support skills and use Savage Blow [not Assaulter] to kill Time Sphere. Bring Papulatus Clock directly under the mesos by jumping to the gap in the middle and using Assaulter in mid-air, towards the right. Once it is under the mesos, keep using Mesos Explosion until all the mesos have been used up, or Papulatus Clock/Papulatus is out of range. For this method to work best, it is preferably used only with at least 3 Chief Bandits. For a clearer illustration, visit this link. http://youtube.com/watch?v=AKtj37vNZRM
 * For rangers or Snipers, it is possible to solo the Papulatus at high levels. Use the opportunity provided by the rest mode to run through the clock and place a puppet on the opposite side of the room. then, when it comes out of its rest mode, strafe it until the puppet is defeated. Repeat until the first form is destroyed.
 * For warriors, it is also possible to solo Papulatus, but this is not recommended for players below level 120, as it will burn quite a fair number of potions.
 * A Recent update to this boss made it drop lv 100 Weapons/Armor instead of its lv 90 counterparts. It also drops Elixirs now.

This boss is available in all versions except HongKongMS.

Lovers' PQ/Grandma Tree

 * Location: Korean Folk Town
 * Requirements: a male and female character partied together
 * This Quest is currently only available in ChinaMS and TaiwanMS.



Much like Papulatus, this is a series of quests culminating in a boss fight. It is available to all players, but only if in a party of 2 with a character of the opposite gender. The first step is to talk to Xiao Di, in Korean Folk Town. She's located in between the Well and the Helios entrance. She gives the quest only if in a party of two with a character of the opposite sex. The first task in her series is to collect 50 Pink Teddy Omok pieces. The next Quest needs the pair to gather 50 Sea Horse Horns. The third quest is to get 50 Star Pixie's Starpieces. Lastly, get 20 Fierry tentacles. The reward for all that is a safety charm. She then asks a series of questions about a famous Chinese poem. Provided these are all answered correctly, the pair can move on. For completing this part, each person gets a special Pendant that adds 20 Defense and Magic defense and has 5 slots.
 * Finally, it's the PQ part. The male and female companions have to party to enter the map. Xiao Di will then send them to the Boss room. The boss has a lot of defense, but a very low knockback. It does a fair amount of damage, so archers and assassins may want to consider bringing a Dragon Knight for Hyperbody. The object is to kill the Grandma Tree, and get a ghost spirit it drops. The boss respawns every 10 minutes, and once in the special event map, players can change channels. This quest is also repeatable. At last, the pair get the final prize, 100% Shield ATT scrolls.