User talk:Namcorules/Archive1

Welcome to StrategyWiki!
Welcome to StrategyWiki. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the editing article. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up in community issues. Feel free to delete this message from your talk page if you like, or keep it for reference. -- Prod (Talk) 17:50, 14 December 2006 (CST)
 * Please remember to add the Header Nav at the top of any pages you create. -- Prod (Talk) 20:22, 14 June 2007 (CDT)

Mappy edits
Hi Namcorules. Thanks so much for that corrected info about the supercat coin. I'm happy to see someone else who has an interest in the classics. Welcome aboard. Procyon 19:21, 14 December 2006 (CST)

Pac-Mania completeness level
Hi again. I just wanted to let you know that I downgraded the completeness level of Pac-Mania from a 4 to a 3, and I wanted you to understand why. While what you have there so far is a good-job, it's still pretty much a start. The information your provided, while comprehensive, is not very thorough or well organized. Even I find it difficult to complete a guide in one day as it takes a lot of preparation and planning to incorporate all of the knowledge about a game in a concise manner. I can help you out with Pac-Mania when I get a few other projects off of my to-do list (namely Star Luster, which is another Namco game). Procyon (Talk) 10:49, 11 May 2007 (CDT)

File Deletion
Whenever you want a file (image or otherwise) to be deleted, instead of putting a bold line of text in it, just put delete on it. This produces a much more apparent tag that says the file should be removed. The reason for deletion goes in the first parameter (leave it unnamed or put reason=, like so: or ). Thanks! -- 09:37, 15 June 2007 (CDT)

Table of Contents
Just a quick note about the Table of Contents: on the main page this should be inserted like, and then just click on the red link this creates to make the Table of Contents. Once there you can use the Table of Contents button above the toolbar to fill in the basic layout automatically. This makes the link and drop-down of Header Nav work, and also means you only have to keep one version of the Table of Contents up-to-date. I've fixed the ones that weren't done this way already. Keep up the good work. :) GarrettTalk 18:38, 15 June 2007 (CDT)

Dangerous Seed
I was thinking you could just subpage the enemies on stage X all to the walkthrough page (don't have to do multiple subpages). Of course, if you have a lot of info about strategies for each level, then you could make a page for each level. -- Prod (Talk) 09:34, 4 October 2007 (CDT)

Guide formatting
Could you please start putting a between your image transclusions and the following header. I would highly recommend that you take a look at the formatting in some other guides to get a better idea of how to properly format your pages. It will dramatically improve the look of your guides. Procyon (Talk) 09:14, 10 October 2007 (CDT)

Mass-uploading of images
Since you seemed to be uploading massive amounts of images, I just thought I'd pop by to show you an interesting feature that'll cut the time it takes to upload all of them. It's called MultipleUpload. It lets you upload up to 5 images at once, which saves a LOT of time. Of course, don't forget your image categories :) -- 15:26, 6 November 2007 (CST)

Super Xevious flyer
Hi Namcorules. I noticed to Super Xevious flyer upload. I did some research, and I am inclined to believe that the flyer you uploaded has more to do with the Famicom version of Super Xevious than the arcade version. Have a look at http://www.famicom.biz/all/htmls/6800000004060.html and see if you don't agree. I'd like to rollback to the original flyer image, but I'd like to know what you think first. If we choose not to replace the original flyer, it should be repurposed somewhere else appropriate on the site. Thanks. Procyon (Talk) 09:34, 27 November 2007 (CST)

Pistol Daimyo... boss name (kokakake)
First of all, where are you finding the names? Is that the actual correct Katakana? Secondly, コカッカケ is spelled as Kokakkake (little tsu adds an extra mora and prolonged preceeding consonant) in Romanzi. -- 03:27, 28 November 2007 (CST)


 * So the Romanzi is your doing I take it? Can you correct it then? -- 04:24, 3 December 2007 (CST)

Image naming
As a file prefix, PS generally means PlayStation, so Rocky renamed your image in accordance with our image naming policies. Unfortunately, the same will have to be done with all of the images that you uploaded with the prefex PS, but rename is an arduous process, and I don't blame Rocky for not doing all of them at once. Procyon (Talk) 09:32, 11 December 2007 (CST)
 * I didn't realise they all had to be renamed, I only renamed it because it was added by Prod. You can see all Images I have renamed by clicking here as I add the username to the image. BTW that reminds me... I need to rename a few more images. -- The preceding signed comment was added by Rocky (talk • contribs). 11:04, 11 December 2007 (CST)

Beraboh Man walkthrough
The content you have contributed will be modified by the next author. There is no reason to remove it. -- 21:18, 4 January 2009 (UTC)


 * Pardon me for asking, but who, exactly, is "the next author"? Namcorules 10:30, 5 January 2009 (UTC)


 * A little someone that I like to call ANYBODY. (e.g. possibly me when I get up to that game)  Which is also why you should feel free to peruse any of the Namco game guides that I started and contribute information which you feel I may have neglected.  I am currently working on Dragon Buster which I'm sure you're familiar with.   Pro  cyon  14:08, 5 January 2009 (UTC)

Table of Contents (again)
When setting up ToCs for guides, try to add a few more links that relate to the game. Some future editors may see the redlinks and feel like adding content. -- Prod (Talk) 00:53, 8 February 2009 (UTC)

Image categorization
Hey, I've been through your image uploads and I've added game-specific image categories to them (1300+, quite a chore!). Anyway, if you remember when you're uploading, just add to the summary. This will create a category to house all the images associated with that specific game. For example, and.

I didn't add, , , etc categories to most of them, because I wasn't really sure which they were. You can add those as well if you know where your image belongs. Most of the images seem to be enemies, and we don't currently have an image category for that, so no worries. Thanks, - naj zere 21:34, 19 February 2009 (UTC)

Image naming (again)
Like with the PS thing, DS makes the image look like it should be an image for the Nintendo DS. So uploading them with DS in the file name (I understand it's supposed to stand for Dragon Shooter) isn't such a good idea. -- Me lon  2  4  7  19:11, 26 February 2009 (UTC)


 * It actually stands for "Dragon SPIRIT", and it was around at least a decade before the Nintendo Dual-Screen was even thought of! Namcorules 19:33, 26 February 2009 (UTC)
 * I agree that when image naming for Dragon Spirit, don't use the DS initials. Most people associate DS with the Nintendo portable. If we shortened every old game, I'm sure we would find some old game that has the initials of PS (which is the common initials of PlayStation), and other consoles/portables as well. Just because it had the initials first, doesn't always mean much. RobJ1981 20:31, 26 February 2009 (UTC)
 * There is some old game that has the initials of "PS" - Phelios! It was released in 1988, long before the Sony PlayStation was invented! Namcorules 08:43, 27 February 2009 (UTC)
 * Also on the subject of Dragon Spirit: try not to put guide information on the main article. The note about 3-hit death should be in the guide itself, I don't think it serves a good purpose on the main page. If it's a unique feature or it's the first game to use it...then it might be a different story, however I don't think that's the case. RobJ1981 20:35, 26 February 2009 (UTC)
 * It doesn't matter whether it was invented first or not; PS means PlayStation, and DS means Nintendo DS. -- Me lon  2  4  7  08:50, 27 February 2009 (UTC)
 * Well, if you're a die-hard Namco fan like I am, "DS" means Dragon Spirit, which was released in 1987 (the Nintendo Dual-Screen was released in 2004), and "PS" means Phelios, which was released in 1988 (the Sony PlayStation was released in 1994). Namcorules 09:09, 27 February 2009 (UTC)
 * I think you are failing to miss the point. At this site: we go by common abbreviations, not the first games to use those initials. RobJ1981 09:22, 27 February 2009 (UTC)

For image naming, try to avoid 2 or 3 letter acronyms because there are so many things it could possibly mean. It's easier just to use a longer name and not worry about ambiguity. -- Prod (Talk) 14:10, 4 March 2009 (UTC)

Dragon Spirit
Hey, I moved the note on the main page to the Getting Started page so it would go with the info on Amul. It didn't seem like it fit into the story section on the main page. Didn't want you to think I was just deleting it entirely! :P

By the way, do you add the guides you make to your watchlist? I see some random IPs come in and edit some of the guides you work on, and I don't know if you monitor them to make sure the additions are accurate. If you don't watch your guides but you want to, Special:WatchSubpages is a handy tool. - naj zere 20:41, 26 February 2009 (UTC)

Strategy pages
The recent strategy pages you've added don't really have much content, do you think they could be included on one of the other pages? Or if you plan on adding more, then never mind. :) - najzere T 20:49, 4 March 2009 (UTC)
 * If you're planning on adding more to a short page then you can use the wip template underneath the header nav. That way everyone can see that the page is 'Work in Progress' and not a stub. 11:19, 5 March 2009 (UTC)

Image filetypes
Please upload your images to the correct filetype. You have uploaded hundreds of GIF images as PNG, and they all need to be fixed, which entails moving the image to the proper name, deleting the redirect at the old filename, and going into all the places that were calling the old filename and changing them. In short, it's a lot of work. I've done this already for a considerable amount of them, but I thought they were all from your older pages. However, I just saw that three of the four images you've uploaded for Hopping Mappy today had the wrong extensions. So if you could just upload them with .gif on the end instead of .png where appropriate, you'd be saving me a lot of hassle. Thanks, - najzere T 22:17, 25 April 2009 (UTC)
 * Hey, just wanted to say all images have been put in their correct places now and a file extension check is live for image uploads, so I don't think we'll have this problem anymore. Now if someone tries to upload a file to the wrong extension, it should throw an error. Just wanted to update you on the status. No worries! - najzere T 19:08, 28 April 2009 (UTC)

Main pages
Hi, please look at this diff, which illustrates some things to watch out for when making new main pages. First, make sure your links go where you want them to go, as many sports genres have a game with the same name as their category, like Tennis and Racing. Second, the rd template automatically creates a year category for you, so you don't need to put one. And lastly, you can see in the Guide that real world info about the game goes above the Continue Nav, while game detail text, such as story, plot or in-game specifics goes below it. If you start incorporating these changes into your future edits, your guides will be more in line with the wiki's style guidelines. Thanks, - najzere T 21:09, 9 May 2009 (UTC)

Dangerous Seed enemy
Hi, do you know which level this Kabuto enemy goes on? — najzere T 20:12, 14 July 2009 (UTC)


 * I certainly do! It appears halfway through the second stage. Why did you want to know? Namcorules 14:32, 18 July 2009 (UTC)
 * I wanted to know so I could add it to the page. I don't know the Japanese for it though, so maybe you could add it. Thanks! — najzere T 15:48, 18 July 2009 (UTC)
 * The Japanese for "Kabuto" is カブト, written in Katakana script. I strongly suggest that you read this Wikipedia article in order to find out more about it. Namcorules 19:42, 19 July 2009 (UTC)
 * Thank you. I'm afraid learning to translate to Japanese is going to be a little much for me. :D I did add the script your provided to the Dangerous Seed page though, so thanks for that! — najzere T 18:10, 20 July 2009 (UTC)
 * The issue is that unless you're a native speaker, writing a name is Japanese correctly can be impossible to write/verify. Although Namcorules provided the katakana of the name, it's possible that a version including kanji exists (i.e. the official representation using chinese-based symbols). The phonetic transcription of Japanese names, as Namcorules suggested, is very simple to figure out if you look at the table he linked for you. -- 18:46, 20 July 2009 (UTC)

Preload buttons
Hi, please use the preload buttons located above the edit text box when creating a new page. These buttons will insert the needed templates and formatting for you, which helps keep uniformity across the wiki. — najzere T 17:31, 30 September 2009 (UTC)

Image categorisation
When uploading images, please make sure to categorise them using the correct image categories and the guide-specific category, i.e.  Category:Professor Pac-Man images. The image policy is viewable here, and contains all the information you'll need to categorise future uploads. -- najzere T 17:31, 30 September 2009 (UTC)
 * Also, since you mainly work on arcade games, you should probably be aware of Category:Arcade controls and Category:Photos. Images of the control panel for arcade games go in the former and photographs (such as of arcade cabinets) go in the latter. Category:Artwork is for arcade flyers, arcade marquees and game logos. Thanks, — najzere T 17:31, 30 September 2009 (UTC)

Phozon warning
Hi Namcorules. I understand, and can appreciate, the intent that you had with the warning, but it wasn't necessary. It just follows along the notion of "the best way to get someone to see something you don't want them to see, is to tell them not to look at it." To some people, it might never have occurred to them that the pattern looked like a swastika, until you point it out them. To those that see it, I'm sure they will pardon the coincidence, and understand that it was neither Namco's, nor StrategyWiki's, intention to portray that symbol as anything other than a goal for the stage and nothing more.  Pro cyon  19:38, 13 June 2010 (UTC)

Re: When you updated the Table of Contents for Rolling Thunder...
...did you not see that I had marked the Controls and Enemies pages for deletion, as I have merged their content into a single page (Rolling Thunder/Getting Started)? Namcorules 15:30, 21 June 2010 (UTC)
 * Nope, I was just merging the stages list and didn't check the other pages at the time. I've now taken care of it. Thanks for the heads-up. :) Garrett (talk) 21:30, 21 June 2010 (UTC)

Mirai Ninja
I've recently started tracking all our completion stage changes (and posting them to twitter, link at the top) and noticed you got Mirai Ninja to CS3 (congrats :)). One suggestion I'd make is that you split up the pages into a few more paragraphs.  It's difficult to keep track of your location in the text without a bit of white space. -- Prod (Talk) 15:29, 1 February 2011 (CST)
 * Just saw Blast Off/World 3 and that page is almost impossible to read. It really needs more paragraphs.  Getting lost when going from one line to the next makes a walkthrough unusable... -- Prod (Talk) 16:44, 13 May 2011 (UTC)
 * I've been biting my tongue for a long time and trying not to say anything, but I whole heartedly agree with Prod. You work, while very thorough (and at times, a little too detailed), is very difficult for the average user to wade through in order to find any useful or pertinent information.  You seriously need to start using paragraphs and break your work up into smaller pieces.  Ask a friend to look at your work, and ask him or her if it's easy to follow.  A majority of people will tell you that a giant wall of text just makes them want to go to sleep.  Believe me, I know that writing walkthroughs for auto-scrolling shooters is difficult, but that's why you have to make a greater effort to guide the player through with highlights of the stage, not every little detail.  Pro  cyon  18:59, 13 May 2011 (UTC)
 * Well, I apologise if either of you found the page almost impossible to read, but I was only keeping it in line with the pages I had created for the first and second worlds of the game (which nobody had complained to me about); however, I can hardly ask a friend to look at my work as I do not have any, and even if I did they probably would not be as interested in arcade emulation as I am! Namcorules 13:18, 14 May 2011 (UTC)
 * And if either of you have read my previous message, I promise to try and start using more paragraphs once I have created the pages for the fourth, fifth and sixth worlds of the Bosconian sequel - I have to keep them in line with the other three! Namcorules 19:25, 15 May 2011 (UTC)
 * Just add a few line breaks to split it into paragraphs. I don't have the games, so I can't comment on content, but it helps presentation a whole lot. -- Prod (Talk) 21:30, 15 May 2011 (UTC)
 * Thank you for telling me how to split my pages into paragraphs, I will take it into consideration once I start working on my next guide. However, I am just about to save the pages for the fourth and fifth worlds of Blast Off that I have been creating over the last three days - and as I said in my last message, I had to keep both of them in line with the pages I had already created for the three previous worlds, which means you may once again find them almost impossible to read. I hope you are not thinking about banning me as a result! Namcorules 16:16, 19 May 2011 (UTC)
 * Relax, no one is going to ban you for contributing to the site. Your contributions are valuable, they are just difficult to read, and we're trying to help you help the other users by formatting your guides a little more clearly, that's all.  Your presentation may get a B, but you definitely get an A for effort.   Pro  cyon  17:32, 19 May 2011 (UTC)

This is much easier to read. Thanks! -- Prod (Talk) 19:18, 10 June 2011 (UTC)
 * I am very glad to hear that, Prod - but you may not be familiar with the anthropomorphic vulture butler who I said Babasama looked like a humanized version of in his section of the Getting Started page (or even the television series that he appeared in) given that you are not a native inhabitant of the United Kingdom or Spain. It was produced by Cosgrove-Hall Productions in association with Carlos Alfonso Productions SA for the now-defunct ITV London weekday franchise of Thames Television between Tuesday 6th October 1987 and Monday 15th January 1990, and ran for sixty-five twenty-one-minute episodes over three series. When the two recurring villainous characters of an anthropomorphic French stork and parakeet were adapted into human form for the premise of another animated series by Cosgrove, Hall and Alfonso in the twilight years of Thames Television (which ran for thirty twenty-one-minute episodes over two series between Friday 6th September 1991 and Friday 25th December 1992), the vulture butler made a brief reappearance in the fifth episode of the second series with his vegevampire duck master and hen housekeeper. Namcorules 15:51, 13 June 2011 (UTC)
 * By the way, this response to Prod was utterly ridiculous. It had absolutely nothing to do with the reason he was commenting on your writing, and neither he nor I had any idea why you felt it was important to discuss this.  All you had to do was thank him for the compliments.  You just wanted any excuse to talk about something that no one else cared about.  I recognize that there's something particular about you, and that's fine, but the same evidence suggests that you are neither doing anything to improve your condition, nor do you really care to do anything about it.   Pro  cyon  15:17, 16 June 2011 (UTC)

Shadow Land
Prod and I agreed on the name change for the guide. The way the guide was constructed, there was positively no way anyone who even wanted to know about the game could find it. The complicated spelling of the name guaranteed that. We have a policy on the site that when a game possesses both an English name and a Japanese name, we use the English name since this is an English speaking site, and most readers will only be aware of a game by its English name. The name change to your guide, if anything, will make the guide more visible and helpful to users, not less. A redirect was left behind for any users who attempt to search for the game under it's original romanji title, as well as a simplified version of the romanji which can be typed out on a regular keyboard.

Look, I get your appreciation for all things Namco, I'm not too far behind you. But you have to realize, we choose what's best for the users of the site. At the end of the day, we take every user's best interest into consideration when we make changes. This was not done to personally slight you. This was done to improve the visibility of the guide for anyone who wanted to find it. As I said before, the way it was original created made it next to impossible to search for. I don't know what else to tell you.  Pro cyon  16:04, 20 May 2011 (UTC)
 * Please refer to the guidelines at Guide/Main game page, "English titles take precedence over foreign ones. Common examples are games released first in Japan, which get the English title for their guides here". As Procyon mentioned, the redirects are in place so people who go with the Japanese name will still be able to find the game.  It is also mentioned on the front page that both are valid names for the game, so it will get indexed in search engines under both entries.  -- Prod (Talk) 16:22, 20 May 2011 (UTC)

Japanese text in guides
Hi NR. While I appreciate your personal affinity for Japanese text, it's a very poor decision to include Japanese dialog in your guide. It's one thing to provide the original Japanese name for an enemy or character (in case, for example, a reader would like to look it up in Google), but it serves our English speaking readers absolutely no good to provide Japanese dialog, especially without a translation. You need to think about your audience. Your audience is a player who is coming to the site for information and clarification. If you regurgitate the same Japanese language that they can already see on the screen for themselves, it does not help them at all. You should instead provide a translation of that text, so that StrategyWiki can tell them what they could not understand for themselves. Please keep our readers in mind when you write your guides, they are your audience.  Pro cyon  17:30, 14 June 2011 (UTC)
 * How can the English-speaking readers already see the Japanese language on the screen of the arcade cabinet for themselves if the game was never originally released outside of Japan (unless they are using MAME)? And for your information, I did try to translate the Hiragana text for them with the Google Translator, but it only gave me a literal romanization of it which I did not think would have looked too good on this site. Namcorules 15:00, 15 June 2011 (UTC)
 * The point of writing a guide on StrategyWiki is to help someone play the game, not to document each and every occurance that happens in a game they cannot play. I assure you that if someone takes a look at your Walkthrough, 90% of the time it will be because they are playing the game in MAME or on the PC-Engine.  If a reader has access to neither possibility, they pretty much won't be reading your guide.  It's that simple.  You should be asking yourself, "If I was playing this game, and didn't understand what was going on, or didn't know where I was supposed to go next, what would I like to read here?"  That is the goal that every StrategyWiki contributor should be striving for.  Not, "I will simply explain every tiny detail of everything that happens on every stage, whether it makes sense to the reader or not."  That's what I'm trying to get across to you.  StrategyWiki is for the readers first, and the authors second, not the other way around.  SW wouldn't be what it is without good authors, but a good author is someone who understands why a reader is coming to the site, and what kind of help they are looking for.  Please give this very serious consideration.   Pro  cyon  18:13, 15 June 2011 (UTC)
 * But if I was to remove the Hiragana text from my Walkthrough, how would I bridge the resulting gaps? And for your information, the PC-Engine port of Valkyrie no Densetsu (like the ports of Genpei Tōma Den, Yōkai Dōchūki, Dragon Spirit, Beraboh Man, Märchen Maze and Splatterhouse) was watered down from its arcade parent, so a lot of the information I still have to put up would not apply to it. Namcorules 15:00, 16 June 2011 (UTC)
 * OK, you know what, I'm done. I'm tired of trying to reason with you.  You've clearly expressed that you don't care what we say to you, and that you have no interest in changing.  You don't care about becoming a better author, you don't care what we recommend to you.  So do whatever you want, that's what you're going anyway regardless of our advice.  The funny thing is that, as I have tried to express on several occasions, I actually respect your love and appreciation for games, especially Japanese games.  But that never seems to matter to you, and you have no interest in being a team player.  Eventually I will get around to rewriting some of your guides so that they are actually useful to our readers.  I wish you would take our recommendations seriously instead of arguing with us most of the time.   Pro  cyon  15:13, 16 June 2011 (UTC)
 * "わしが、バクダはかせじゃここまでくるとはなんとマニアじゃ!! きなさい! わたしはだれのちょうせんでもうける!" *ガーノ* Namcorules 15:25, 16 June 2011 (UTC)

Given that this page is now over 32 kilobytes (and 28 sections) long...
...I feel that it should be archived, much like the talk pages of many other users on the wiki. However, even though I have been a member here for four-and-a-half years, I have no idea how the process works, and most of the admins will probably not be willing to tell me about it given that they've been rather cross with me ever since I complained about the guide for Namco's first 16-bit game being moved to its English title last month. I did not know that it was an official policy on the site for Japanese games to be listed under their English names if they had them, but it would explain why Spartan X, Lode Runner III - Majin No Fukkatsu and Kaiketsu Yanchamaru (all of which run on Irem M62 hardware) were created under their English titles of "Kung-Fu Master", "The Golden Labyrinth" and "Kid Niki - Radical Ninja" respectively. This means that guides for Mr. Heli no Daibōken, Saigo no Nindō and Daiku no Gensan - Beranmē Machi Sōdōki (all of which run on Irem M72 hardware) would be created under their English names of "Battle Chopper", "Ninja Spirit" and "Hammering' Harry" respectively - and guides for Thunder Blaster, Mahōkeibitai Gun Hōki and Yakyū Kakutō Leagueman (all of which run on Irem M92 hardware) would be created under their English names of "Lethal Thunder", "Mystic Riders" and "Irem Corp. Ninja Baseball Batman" respectively. Gussun Oyoyo (which runs on Irem M90 hardware) would also create as "Risky Challenge". Namcorules 16:00, 17 June 2011 (UTC)