Solomon's Key/Console 9 - 16

Stage 9

 * 1) Drop the blue flame to ground level
 * 2) Make your way up and replace the brick you just destroyed
 * 3) Open the drain hole with a few headbutts and quickly make your way up the right side
 * 4) Drop the gargoyles
 * 5) Descend into the inner chamber and hold-left to get the bell
 * 6) Cross the gap and get the seal. Always remember to restore the drain after crossing.
 * 7) Make your way to the exit.

Stage 10

 * 1) The instant the game starts, spawn one brick toward the incoming golems.
 * 2) *In the same instant that the first golem destroys the newly created brick, the second golem will be directly over the same spot.
 * 3) *Leap over both the golems
 * 4) Build a bridge to avoid the golems when they eventually turn around, and make your way to the next level up
 * 5) Build a block directly underneath the Demon-head generator. This ensures that you can safely avoid them as they travel in only one direction
 * 6) Ascend the right side while avoiding the blue flame
 * 7) *Build a brick on the ground level, but to the right of the blue flame
 * 8) *Drop the blue flame to ground level
 * 9) *Whack the flame with your wand to temporarily stifle the flame. This allows you to leap over the flame safely.
 * 10) *Jump on to the brick you created, then replace the one your destroyed to make a cap over the flame.
 * 11) Complete the board.

Additional Bonus: if you dispatch the gargoyle at the top of the screen, the corpse turns into a fairy.

Stage 11

 * 1) Wait for the first speedy-ball to come your way
 * 2) Once the ball arrives, trap it in the narrow alley to your right
 * 3) Create a second trap.
 * 4) Reroute the other ball into your trap by creating a brick directly underneath it.
 * 5) Build two bricks directly above the gargoyle-head to protect yourself against the fireballs.
 * 6) Make your way up the left side of the board and over the top.
 * 7) To safely release the (4) speeding balls, you must release them from the right side. At no point should you build any bricks side-by-side or one-on-top of the other.  Make sure to maintain a gap as long as the speeding balls present a danger.
 * 8) *Build a brick in the lower right corner;
 * 9) *Jump on top of that brick and create another one directly to the left of the exit door;
 * 10) *Jump on top of that brick and reach across to destroy the blockage (do NOT build a bridge until they have safely departed.)
 * 11) Retrieve the key and quickly make your way to the exit before the balls return.

Stage 13
This is one of the harder boards. The key is to never give the salamanders any ground to stand on.
 * 1) Retrieve the orange bottle while you get your bearings.
 * 2) Build your way up either side while avoiding the constant rain of salamanders.
 * 3) While on your way, reach toward the middle and build a block under the seal.
 * 4) Ascend one more level.
 * 5) Reveal and retrieve the seal.
 * 6) For the remainder of the ascent you will need to build a column directly in the middle of the screen. Climbing is slow and tedious, but it is the safest way to avoid the salamanders.  Climbing requires five actions in quick succession:
 * 7) Build a stepping-brick one layer up and to either side;
 * 8) Hop up one step;
 * 9) Build another brick directly above your column;
 * 10) Return to the safe place on top of the column;
 * 11) Destroy the stepping-brick
 * 12) Repeat this climb until you are just under the ghost.
 * 13) Descend into the right side of the screen and drop the goblin.
 * 14) If you have a nuclear fireball, use it to destroy all of the sparkies in one shot. If not, then you have to extend the sparkie chamber:
 * 15) *Incrementally extend the chamber one brick at a time;
 * 16) *The sparkies travel in two packs--the slow and the fast. When extending the chamber, do not split the packs or else your timing will become very difficult;
 * 17) *Build the chamber as high as you can without interfering with the ghost's flight path;
 * 18) *Do not build any bricks on the right side of the chamber. Use the border of the screen instead in order to gain the maximum space possible;
 * 19) *The inside of the chamber should like somewhat like the letter "f";
 * 20) *With the right amount of timing, trap the sparkies in the top half of chamber;
 * 21) *Because of the close quarters, be prepared to return the sparkies to their original location on your way out.
 * 22) Get the key and climb out of the right side.
 * 23) Get the hourglass
 * 24) Descend into the left side of the screen
 * 25) Drop the goblin
 * 26) Collect the fairies
 * 27) Exit.