From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Add pcgamingwiki link to infobox)
(cleanup infobox)
Line 1: Line 1:
{{Header Nav|game=1942|num=4}}
{{Header Nav|game=1942|num=4}}
__NOTOC__
{{Game
{{Game
|title=1942
|title=1942
Line 11: Line 10:
|released={{rd|1984}}
|released={{rd|1984}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|followed by=[[1943: The Battle of Midway]]
|followed by=[[1943: The Battle of Midway]]
|series=1940s
|series=1940s
|pcgamingwiki=1942: The Pacific Air War
|pcgamingwiki=1942: The Pacific Air War
}}
}}
{{Wikipedia|1942 (video game)}}
{{marquee|1942 marquee.png}}
{{marquee|1942 marquee.png}}



Revision as of 16:23, 24 February 2020

Box artwork for 1942.
Box artwork for 1942.
1942
Developer(s)Capcom
Publisher(s)Capcom
Year released
System(s)Arcade, Amstrad CPC, Commodore 64/128, Game Boy Color, MSX, MSX2, NES, Sinclair ZX Spectrum
Followed by1943: The Battle of Midway
Series1940s
Genre(s)Shooter
Players1-2
ModesSingle player, multiplayer
Links1942 at PCGamingWiki1942 ChannelSearchSearch
1942 marquee

1942 is considered one of the defining games of the vertically scrolling shooter genre. Among Capcom's earliest games, 1942 was one of the most successful. The subject of the game isn't hard to figure out. You play an American pilot pitted against the whole of the Japanese Air Force during World War II in the titular year. Following the format established in Xevious, enemies come out in periodic waves, taking shots at your plane before turning around and attempting to escape with their lives. Larger aircraft that require more shots appear less frequently and add to the challenge by blocking shots fired at craft higher up the screen. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire. 1942 incorporates a few power-ups that help increase your plane's firepower, while occasionally increasing your exposure.

1942 was picked up for distribution on several popular European home computers by Elite Systems, and relicensed for distribution by Encore. ASCII Corporation brought 1942 to home computers in Japan by porting the game to the MSX1 computer system, and later releasing a graphically updated version for the more capable MSX2 computer. Capcom personnel ported the game to the Famicom/NES system which sold very successfully. While 1942 was not the first Capcom game to receive a sequel, but it was their first game to spawn a series, including the more successful follow-up, 1943. 1942 has also been subsequently released on several Capcom compilation titles for many later-gen systems.

Template:Continue Nav

Story

1942 is set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and must survive wave after wave of Japanese air fleets, shooting down as many enemy planes as possible.

Table of Contents

edit

1942 logo
1942 logo

Gameplay summary

Title screen
Title screen
  • The player controls a Lockheed P-38 Lightning, dubbed the "Super Ace".
  • The Super Ace can fly throughout most of the visible screen, constantly scrolling vertically upwards.
  • The Super Ace can fire a gun with unlimited ammo up towards the top of the screen, and has a limited supply of loop maneuvers that allows him to completely avoid enemy bullets.
  • The Super Ace will lose one life if it is ever hit with an enemy bullet, or it collides with an enemy plane.
  • When a series of red planes appear, a power-up icon will appear if all of the planes are successfully destroyed.
  • Larger planes will appear from time to time which take more shots to shoot down.
  • A stage boss will appear at the end of four different stages which takes substantially more shots to destroy.