AI War: Fleet Command/Units

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Basic units[edit]

Scout
Mark Cost Attack Range Reload Speed Health Sheids Engine Cap
I 150 Metal, 25 Energy N/A N/A N/A 48 5000 0 inf 10
II 400 Metal, 200 Crystal, 100 Energy N/A N/A N/A 70 30000 0 inf 20
III 1000 Metal, 1000 Crystal, 200 Energy N/A N/A N/A 90 50000 0 inf 30
IV 12000 Metal, 20000 Crystal, 4000 Energy N/A N/A N/A 12 40000 0 inf 1
A cloaked unit that allows you to see what's going on in other star systems, and relays the information to the galaxy map. The Mark IV version is undetectable, and can also locate other cloaked units. The earlier models will instead provide a cloaking boost to hide other units.
Standard Fighter
Mark Cost Attack Range Reload Speed Health Sheids Engine Cap
I 100 Metal, 100 Crystal, 50 Energy 300 (Shell) 3200 4 28 58000 100 200 170
II 150 Metal, 150 Crystal, 50 Energy 600 (Shell) 3500 4 28 78000 150 200 152
III 210 Metal, 210 Crystal, 50 Energy 1000 (Shell) 3600 4 28 98000 200 200 118
IV 320 Metal, 320 Crystal, 50 Energy 1800 (Shell) 3700 4 28 118000 250 200 42
Inexpensive and small attack range. Good against bombers, smaller ships, and starships (in large numbers.)
The Mercenary version is identical to the Mark II version with no ship cap. However, it costs 1500 Metal and 1500 Crystal.
Heavy Bomber
Mark Cost Attack Range Reload Speed Health Sheids Engine Cap
I 500 Metal, 100 Crystal, 100 Energy 200 (Energy Bomb) 4000 12 28 40000 500 200 184
II 1000 Metal, 200 Crystal, 100 Energy 900 (Energy Bomb)) 4300 12 25 100000 1500 200 165
III 2000 Metal, 400 Crystal, 100 Energy 1400 (Energy Bomb) 6000 12 22 180000 3500 200 128
IV 3000 Metal, 800 Crystal, 100 Energy 3000 (Energy Bomb) 6400 12 18 30000 3500 200 42
A unit that is good at breaking down enemy defenses. Strong against frigates but weak against fighters.
The Mercenary version is identical to the Mark II version with no ship cap. However, it costs 10000 Metal and 2000 Crystal.
Missile Frigate
Mark Cost Attack Range Reload Speed Health Sheids Engine Cap
I 200 Metal, 550 Crystal, 200 Energy 1000 (Missile) 10000 20 12 24000 150 100 198
II 400 Metal, 1100 Crystal, 200 Energy 2000 (Missile) 10000 15 12 80000 150 100 165
III 800 Metal, 1800 Crystal, 200 Energy 3000 (Missile) 10000 10 12 110000 300 100 128
IV 1000 Metal, 2700 Crystal, 200 Energy 4000 (Missile) 10000 8.5 12 140000 600 100 42
Most expensive of the basic units, but has a long range attack. Good against fighters, but weak against bombers.
The Mercenary version is identical to the Mark II version with no ship cap. However, it costs 4000 Metal and 11000 Crystal.