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< Age of Mythology
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This page shows how the Egyptian technology advances through the ages. The columns show the technology improvements and units each building is responsible for. Therefore, you can look for a unit, improvement, or building to see what it will enable you to build later in the game, to make decisions on whether or not those items are worth building at a particular point in the game.

Legend
-------------- Buildings
-------------- Units
-------------- Improvements
? Item to the right requires item to the left
? Item below requires item above


Egyptian
Archaic Age Town Center House Lumber Camp Mining Camp Granary Farm Dock Wooden Wall Outpost Temple
Villager Hand Axe Pickaxe Husbandry Fishing Ship ?
Pharaoh ? ? Hunting Dogs ?
Priest ? ? ?
Mercenary ? ? ?
Classical Age Masons Bow Saw Shaft Mine Plow Kebenit Stone Wall Watch Tower Barracks Armory
? ? ? ? Transport Ship ? Signal Fires Spearman Copper Weapons
? ? ? ? Purse Seine ? Crenelations Axeman Copper Mail
? ? ? ? Enclosed Deck ? ? Slinger Copper Shields
? ? ? ? ? ? Medium Spearmen ?
? ? ? ? ? ? Medium Axemen ?
? ? ? ? ? ? Medium Sligers ?
? ? ? ? ? ? ? ?
Heroic Age Mercenary Cavalry Carpenters Quarry Irrigation Ramming Galley Fortified Wall Guard Tower Levy Barracks Bronze Weapons Migdol Stronghold Market Siege Works
Architects ? War Barge ? Carrier Pigeons Heavy Spearmen Bronze Mail Chariot Archers Camel Caravan Siege Tower
Fortified Town Center ? Salt Amphora ? Boiling Oil Heavy Axemen Bronze Shields Camelry Ambassadors Draft Horses
? Archer Ship Cladding ? ? Heavy Slingers ? War Elephants Tax Collectors
? ? ? ? ? Heavy Chariots
? ? ? ? ? Heavy Camels
? ? ? ? ? Heavy Elephants
? ? ? ? ? Levy Migdol
? ? ? ? ? ?
Mythic Age Flood Control Reinforced Ram Citadel Wall Ballista Tower Conscript Barracks Iron Weapons Champion Chariots Coinage Catapult Lighthouse
Conscript Sailors Champion Spearmen Iron Mail Champion Camels Engineers Wonder
Naval Oxybeles Champion Axemen Iron Shields Champion Elephants
Champion Slingers Burning Pitch Conscript Migdol