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Alleyway is a linear game with no warps or other ability to skip stages. Each stage must be completed in order until the eighth and final bonus stage is completed, at which point the game will show the end sequence before starting over again with Stage 1.

Each bracket of stages occurs in the same order:

  • 1st Stage: The pattern for the next three stages is presented as a stationary set of bricks.
  • 2nd Stage: The same pattern is presented, but now it scrolls horizontally. Different rows may move in different directions, and at different rates of speed.
  • 3rd Stage: The pattern is presented, but over time, the blocks begin to advance downward, often presenting a second arrangement of the block pattern above the first. When the lowest blocks reach a certain minimum height, they disappear.
  • Bonus Stage: After clearing the third stage of every bracket, you are presented with a bonus stage where you have a limited amount of time to clear every block on the screen. These stages present blocks in the shape of some recognizable character from the Super Mario Bros. game. For more information about Bonus Stages, see the Bonus Stage section below.
Stage Description Bonus
Alleyway Stage 1-3.png
  • Stage 1: A solid wall of bricks with gaps along the sides and unbreakable blocks along the top so that you can't hit the ceiling and shrink the paddle.
  • Stage 2: The entire pattern moves at the same speed to the left.
  • Stage 3: This stage introduces you to the brick advancement stages, but all that you'll discover above the first row of unbreakable blocks is a second row of unbreakable blocks. You only need to clear the original wall.
  • Bonus A: Mario
Alleyway Bonus A.png
Alleyway Stage 4-6.png
  • Stage 4: Three bands of bricks stretch in a straight line from one end of the alley to the other. Getting the ball between the bands can clear a lot of bricks away, but the ceiling is exposed, so your paddle will shrink when the ball touches the top.
  • Stage 5: The top and bottom bands scroll to the left while the middle band scrolls to the right.
  • Stage 6: The first three bands are followed by three more bands identical to the first.
  • Bonus B: Koopa Troopa
Alleyway Bonus B.png
Alleyway Stage 7-9.png
  • Stage 7: Pairs of bricks are arranged across the stage in a checkerboard fashion.
  • Stage 8: All of the bricks scroll to the left. The lower white bricks scroll the fastest, while the upper dark bricks scroll the slowest, with the grey bricks in between scrolling at medium speed.
  • Stage 9: A second set of bricks in the same pattern follow the first. Technically, the first set of bricks are actually a mirror image of Stage 7, while the second set is a copy of Stage 7.
  • Bonus C: Blooper
Alleyway Bonus C.png
Alleyway Stage 10-12.png
  • Stage 10: Similar to Stage 4, but with more space between each band, and two columns of unbreakable blocks that split the bands into three parts.
  • Stage 11: Most of the bricks scroll to the left. The rows of just unbreakable blocks and the lowest row of white bricks scroll to the right.
  • Stage 12: An identical set of bricks follow the first set of bricks. There are no differences between the first and second set.
  • Bonus D: Piranha Plant
Alleyway Bonus D.png
Alleyway Stage 13-15.png
  • Stage 13: This stage is similar to Stage 4, featuring three different colored bands. However, the bands zigzag across the screen, and they are even more spaced apart.
  • Stage 14: The white band scrolls slowly to the left. The grey band scrolls quickly to the left. The dark band scrolls slowly to the right.
  • Stage 15: A second set of bricks appears after the first set, arranged in the same exact zigzag pattern as the first.
  • Bonus E: Bullet Bill
Alleyway Bonus E.png
Alleyway Stage 16-18.png
  • Stage 16: Not to be mistaken for a bonus stage, you must chip away at Mario's face. Two pairs of unbreakable blocks on the left and right side of the alley force you to direct your shots up the middle in order to make any progress.
  • Stage 17: The entire Mario face scrolls slowly to the left. The set of unbreakable blocks scrolls more quickly to the right, appearing as a single set of four bricks that get in your way.
  • Stage 18: Above Mario's left-facing head, is the head of his twin, Luigi, facing to the right. However, Luigi's head is blocked by four unbreakable blocks positioned in the center.
  • Bonus F: Goomba
Alleyway Bonus F.png
Alleyway Stage 19-21.png
  • Stage 19: This bracket contains the largest number of bricks that you must clear in a single stage. Two entire walls are present, with pairs of unbreakable blocks present between each wall. The second wall can only be reach through narrow gaps between the unbreakable blocks.
  • Stage 20: Each wall scrolls to the right, while the unbreakable blocks scroll to the left.
  • Stage 21: You must still destroy two walls in this stage, but you must advance the screen down in order for the second wall to appear. Pairs of unbreakable blocks appear below the first wall, between the two wall, and above the second wall.
  • Bonus G: Cheep Cheep
Alleyway Bonus G.png
Alleyway Stage 22-24.png
  • Stage 22: While this stage doesn't contains as many blocks as Stage 19, the unusual arrangment of the unbreakable blocks throughout the wall makes the bricks nestled inside the blocks difficult to hit.
  • Stage 23: The bottom half of the unbreakable blocks along with the white bricks scroll to the left. The top half of the unbreakable blocks as well as the grey bricks scroll to the right. The dark bricks along the top are stationary.
  • Stage 24: The lower half of this stage starts out identical to Stage 22. The top half makes the biggest departure from the bottom half by reversing the direction of the unbreakable blocks, and extending its height so it cuts into the dark bricks at the top as well as the white and grey bricks.
  • Bonus H: Bowser
Alleyway Bonus H.png

Bonus Stages[edit]

Bonus Stages play differently than regular stages. The most immediate difference is that your ball will pass through blocks without stopping, and will only reflect off the walls. Additionally, your paddle will not shrink when the ball touches the ceiling. Your only concern is keeping the ball moving in a way that continues to break various blocks without losing the ball, or running out of time.

When playing a Bonus Stage, the most error-proof way of ensuring that you hit every block, is to simply allow the paddle to move along with the ball. Under normal circumstance, the ball will leave the paddle in a particular direction, (right for example), and bounces around the screen before returning to the paddle slightly ahead of where it left (so a little further to the right in the example.) As long as you continue to move just enough to reflect the ball back up, you can continue removing blocks in this way. The only problem comes when you hit the wall. At this point, you need to begin sending the ball in the opposite direction. Do so and you can stay with the ball by moving a little bit each time in the other direction, until every block has been cleared.