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< America's Army
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This map is generally considered a Close Quarters Combat (CQC) map, although it is very wide open and has a lot of different options to explore. As with any good team, OpFor will adapt and you will have to change tactics and approaches. Don't be afraid to slow crouch around the map, which makes it hard for Opfor to hear you. Also, pay attention to the objectives, it's quite embarrassing when OpFor sends someone to each objective and wins the game in under a minute. On the other hand, don't be afraid to hold back and wait for the other team to rush, otherwise both sides will end up just mowing each other down.

If you have the RPK, rush the middle to quickly defeat the OpFor. Watch out for flashbangs, as both sides are able to pitch them over the center and hit whoever is on the other side quite effectively. A rushing RPK can be devastating to a team, with the possibility of a single player taking out 20+ enemies in one round.

West team[edit]

If you are on West, it's a good idea to go for objective A, for its high ground and cover. Objective A has the house with windows and the busted up corner. If East rushes south into the valley, pick them off easily from the corner as they come into sight. If they penetrate the hole in the east wall, the person in the house can get them. If they are smart and shoot 203s through the windows of the house, you can get them from the roof/patio to the south of the house. Also, as with all the objective areas, there are plenty of little hiding spots to camp in. The busted corner is a good one, not only for the aforementioned reason, but also because you can watch the main south wall. If you are bold and have a teammate to cover your back, you can pass up the objective, rush into valley and clean up. This also prevents people from skulking around the objective and coming in the northeast corner and taking the objective right after you left.

If you decide to rush objective B, you should coordinate SF with the RPKs. Throw flashes over the center while the RPK rushes into the little room north of objective B and out into the northwest courtyard. Be careful though, because East can get the high ground and has good cover to watch the two doors leading out. Smart players who encounter the objective B rush will start to hang out in the courtyard under cover and pick you off as you come out the door. Not only that, they can get onto the top level and do the same thing. Because of the upper levels, you should also have a guy or two on top of the northwest building with the hole in the roof. Watch our for 203s coming at you though. Another good rush tactic for objective B is to stick to the south wall area coming out into the southwest courtyard and possibly flanking the East team. Don't rush toward objective B then into the little alley leading to the northeast hole, because you will get popped in the back from above. Of course if you have guys on the northwest building you should be okay. You'll still want to watch out for the East team just on the other side of the hole.

Rushing south from West is also a good idea. You can get into the house faster than East can, and having the high ground is always a good thing. Also, going into the south valley from west can also be quite effective. A lot of times East is already on their way to objective B and you can get come up behind them as they're heading toward it.

East team[edit]

Rushing objective C from East and holding it can be quite important. Stick around and make sure OpFor doesn't come up out of the valley and take your objective away from you.

If you rush objective B, do the same thing as you would from West - use your flashbangs and take the north room. Also make sure a guy or two goes up onto the upper level and watches the alley between the objective B buildings and the northwest building. Although objective B is very important, it has its down side: a lot of approaches. If you are the last guy and have more than one objective, then try and camp the other one. One guy holding objective B can be extremely hard, although the stairs on the south wall is a very good place to hole up.

Running south can be a pretty good strategy also. From south you can take the valley and then move into objective A. Watch out for West coming out of the west into the southwest courtyard though. If you discover that West is holding up around objective C, then you can take the valley and flank them.