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|genre=[[Simulation]]
|genre=[[Simulation]]
|systems=[[Nintendo 64]], [[GameCube]], [[iQue Player]]
|systems=[[Nintendo 64]], [[GameCube]], [[iQue Player]]
|released={{sys|n64}}{{jp|2001|April 14}}{{sys|gc}}{{jp|2001|December 14}}{{us|2002|September 15}}{{jp|2003|June 27}} (E+}{{au|2003|October 17}}{{eu|2004|September 24}}
|released={{sys/nocat|n64}}{{jp|2001|April 14}}{{sys|gc}}{{jp|2001|December 14}}{{us|2002|September 15}}{{jp|2003|June 27}} (E+}{{au|2003|October 17}}{{eu|2004|September 24}}
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[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Nintendo 64]]
[[Category:Nintendo GameCube]]
[[Category:Nintendo GameCube]]
[[Category:iQue Player]]
[[Category:iQue Player]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 22:52, 7 June 2012

Template:Infobox Template:Series disambig

Animal Crossing (どうぶつの森E+, Animal Forest E+) is a video game created for the Nintendo GameCube. In Japan, it is a follow-up to the widely successful Nintendo 64 game Animal Forest (どうぶつの森). It isn't directly a sequel, but rather the game itself with new features added and certain things changed. Animal Crossing is the first game compatible with the short-lived e-Reader.

Animal Crossing is a real-life simulation video game. It revolves around you – the player – as you live day-by-day in a town full of animals. However, up to four humans can live in a town at a time. Just like the real world players must run errands, earn money, and even pay debt. This game then birthed a sequel with the Nintendo DS game, Animal Crossing: Wild World (おいでよどうぶつの森, Come to Animal Forest).

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